Tumgik
#of course he doesn’t do super hard manual labor the closer to term he is since he knows better
Text
// mpreg , pregnancy
There’s something intensely hilarious and fitting about imagining a Wei Wuxian who, as Wei Wuxian does, finds a way to get himself pregnant, only to act like a Harvest Moon/Stardew Valley farmer and go about business as usual. Pregnant Wei Wuxian out in the fields tending to his crops as if nothing was different.
322 notes · View notes
cursewoodrecap · 5 years
Text
Session 2: Academics and Debates
Due to DnD being scheduling hell, Clem the fighter is Definitely Standing Just Offscreen this session. Meanwhile, the DM introduces two mechanics he has been dying to try out: Corruption, and the Deck. 
There will be a full post about Corruption later (when DM tells us how the rest of it works, lol) but the point is this: the longer you stay in the cursed forest, the deeper you go, the more you experience there - the more cursed you become. It corrupts you. You can earn corruptions in various ways - cosmetic (looking more monstrous and less humanoid); psychological (e.g. feeling a compulsion for bloodlust or gaining a terrible phobia); or others I have forgotten about right now, at 9:50pm, while eating lasagna. 
Certain things that happen when in the woods give you points toward a score called Taint. (Heh heh heh.) We, uh, lost our Taint virginity this session. (No, DM, we will not stop. You brought this upon yourself.)
The Deck is a deck of cards used to determine encounters. Again, full post later, but it has such cards as “The Hunt,” “The Crown,” “The Wanderer,” etc. Each one can symbolize multiple things. For example, “The Crown” represents authority and government, so it could mean help from Duke Shieldeater’s forces - or it could mean a dangerous clash with enemy soldiers. 
ANYWAY, STUFF HAPPENED:
We woke in the Temple of Rack in the village of Ovruch, early in the grey dawn hours. There was brief scramblin’ around as the players did math to figure out how much starting wealth we all had and how much spare change those bandits had left lying around for us. Valeria spent some of the money overnight to make some Holy Water.
We scooted on out of the town without really saying much to anyone - the few people awake and the guards on patrol were definitely giving us Looks, but we didn’t really stop to chat.
Shoshana leads the way towards the ravine she had directed Sir Balderich to. Even in the 8 months since she’s been out in this direction, the woods have gotten darker and more foreboding, alarmingly tangled and twisted. A decent Survival check does right by us, and DM directs Shoshana, as the one rolling it, to draw a card from the Deck. She draws The Crown.
The Crown: Authority, government. A bit of good luck (and perhaps DM guilt?) leads us to a fortuitous find: an abandoned cart bearing the seal of the Royal House of Valdia, smashed and overgrown. There’s a strongbox off to the side, nestled in a hard-to-see place, miraculously untouched by bandits. Gral examines it, wondering if he might be able to coax open the lock...when the pommel of a shining sword just slams down and smashes the lock mechanism to smithereens. Thanks for the crit, Valeria.
We find: 100gp, 4 jewelry items of 25gp value each (1 mirror, 1 bracelet, and 2 rings), a silver dagger (given to Gral), and a bladeless sword hilt carved in runes. Gral and Shoshana determine that the sword hilt is not evil and probably magic, but hell if we know what it does.
We travel onward, and Valeria draws the next card: The Wanderer. The DM cannot suppress his glee, because he has an NPC he really really likes and it’s time to use him!
We hear shouting in a strange language - Draco-Aquilian, which only Valeria knows. Also generally crashing mayhem noises. We hustle on closer, and Valeria understands that the person is shouting “OH GOD! LIGHTNING DOESN’T WORK! LIGHTNING DOESN’T WOOOORK!”
There is a cart, drawn by two lizardlike beasts of burden. There is a Shambling Mound trying to engulf the cart and its inhabitants. Two Goliaths, a male and a female, are all tangled up in the thing, and there is a skinny, fancily-dressed blue Dragonborn generally panicking atop the cart. Being PCs, we attempt to kick butt. It eats Valeria (a helpful Goliath pulls her out), Shoshana sprays it with weedkiller, and we all go “???!?! WE ARE LEVEL 2″ but we don’t die. Valeria uses a Smite of some sort that looks like glowing vines snake through its plant form and burst into roses!!! It’s very Sailor Moon. Valeria gains 3 Taint for dropping to 0 HP while in a Cursed area.
The fancy Dragonborn hops down from the damaged cart and addresses Valeria in Draco-Aquilian, which nobody else speaks. “Greetings! I certainly must say, I did not expect to be rescued by a Knight of the Rose! I am Lucinius Galvan, Professor of Archaeology of the University of Aurentium!” He and Valeria chat a moment - “Argent? Oh I’m sure I’ve heard that name-” “Daughter of Renata and Bastion of the Silver Steppes.” “Oh, of course! The princess who became a knight! I’m merely an Earl myself-”
a) Yes, I wrote down your lore, feel free to correct my spelling; b) They’re speaking Fancy Dragon Words so the other characters don’t know any of this.
We also meet his Goliath bodyguards, Bjorn and Ingborg, who speak...not that much Valdian. They are Vangarians - part of a highly professional force of mercenaries rented out by the Draco-Aquilian Emperor. Extremely practical in the face of nonsense. Lucinius, meanwhile, requests them to bring out Tea! and Fancy Teacups! and Breakfast! and little stools to sit on! Bjorn complies, long-sufferingly. Shoshana is Awkward Turtle about fancy rich people things, and Gral is pretty suspicious but definitely has some jam and toast.
“I say! Are you local to this area, madam?” he inquires. Turns out he’s searching for some Aquilian ruins in the area, and Shoshana is able to give him decent directions to the spot she used to play in as a child. He describes his research - there’s a presentation, with visual aids. Bjorn tries to save us from having to sit through it, but academia cannot be stopped. Why did the Aquilian Empire never conquer the Greatwood? We must DO ARCHAEOLOGY about it!!!
Also, he identifies the mysterious sword hilt as, functionally, a scroll of Flame Blade. Neat! Due to a conversational mix up between etymology and entomology, he gives us a magic beetle that acts as a floating lamp. We love our Rune Beetle. (He pulls it out of “one of his many pockets,” and is immediately declared to be wearing the world’s fanciest Tacky Fisherman Vest.)
He’s ready to cheerfully forge on into the forest! Gral and Shoshana quietly pull Bjorn aside and warn him that the Cursewood is, like, super cursed? Did you guys not notice??? Bjorn and Ingborg thank us for the information, and continue on their way, almost certainly figuring out how to put a child leash on the adorable fancylizard.
Gral draws the third and final card of the night: The Outlaw. We come across a small camp: the bandits who attacked Ovruch the night before. Gral overhears them - their leader, the largest and most imposing, is threatening the others into compliance. They are uneasy - the wolves ran away last night after the werewolf was killed; can they trust the freaks in the ravine not to betray them? Doesn’t matter! The freaks in the ravine will eat them if they don’t cooperate, and they’ll get better loot by working with ‘em. 
Shoshana is like “welp,” and rolls up her sleeves, but Valeria very nobly goes “NO, there must be Another Way.”
“Uh, you do realize those are the guys who KILLED INNOCENT PEOPLE yesterday, right?”
“And we just heard they’re being coerced! We don’t have to just kill them.”
Valeria strides into the bandit camp in a Nonthreatening Pose, weapons down. The bandits all jump to alertness, because Large Dragonperson In Armor, Oh No. She begins to offer them another option - we don’t know if she’s thought of one yet, but dang does she roll well on her Persuasion check to get them to listen. The bandits are going “...hmm, IS there another way?” but their leader, the madness of the Curse in his eyes, orders them to attack.
We kick their butts; Valeria deliberately nonlethals the bandit leader into unconsciousness. Gral offers the other bandits a harsh but fair option out: “Travel south, to where Duke Shieldeater’s forces are clear-cutting forest in order to hold back the Curse. Volunteer yourself for manual labor there. You will be treated fairly, if you work. In your spare time you will learn Orcish, for we have need of translators.”
The bandits, who have all gained Brooklyn accents, say, “Okay, deal, but...your friend there ain’t gonna kill us as we leave, is she?”
Because as they spoke, Shoshana had definitively Chill Touched their leader to death.
She agrees she’s not going to kill the bandits, but they better get the fuck out of here.
We also grill the bandits for information on The Hunt, which is what the “freaks in the ravine” call themselves. We learn that they sleep with wolves around them, and those that disagree with them are hunted for sport. There are traps set up around the perimeter of their territory - that’s how they captured the knight, who they are now keeping in some kind of cage. The bandits are unsure of the identity of the main leader - there was Lupo, the werewolf we killed last night, but they mostly listen to this Weird Guy In A Hood. Also, there is a huntress-woman, an archer girl. Shoshana freezes, and carefully asks who the huntress is, and what she looks like. They say she’s spooky; the shadows cling to her.
The knight is caged in the ravine, the part where it gets supernaturally dark. Most of the camp is outside The Darkness, but there’s a cave down there where the Huntress and the Weird Hooded Guy and Lupo lived. They bring the bandit leaders down there sometimes, to show them who’s in charge.
Also there’s this war-boar running around, with a dead Demish knight still strapped to its back?
We let the bandits (whose accents have swapped to Southern) escape, and then Valeria and Shoshana have what some folks call a “spirited ethical debate,” which in layman’s terms means they are PISSED at each other.
Valeria is shocked and appalled that Shoshana would kill an unconscious man. Especially when the bandits were surrendering and cooperating! Monstrous and brutal behavior. How could you?
Shoshana angrily stands by her decision. “How many people did those men kill last night?” she asks. “People I grew up with. And you think letting these bandits go free is worth letting them do that to innocent people again? Their leader was already Curse-mad. Too far gone.” (To be fair, she is too pissed off in the moment, and her player too awkward, to articulate her position this eloquently.)
Valeria erases 3 Taint for doing something so noble and heroic against the will of the Curse. Shoshana gains 3 Taint for acting in a way encouraged by the Curse.
With nothing to do but simmer at each other, and Gral diplomatically not choosing a side out loud, there is nothing to do but move on.
DM agrees that we could take a long rest now and reach the ravine by 4 or 5 pm. We jump at the chance to get our spell slots back, but each take 3 Taint for spending so long out here in the cursed lands.
All characters are now level 3.
0 notes