Tumgik
#nagoryuki x onigiri otp
radio-free-beth-sarim · 6 months
Text
I love it when fighting games put cool little character extras in the games like pre-fight sequences where they trade moves and clash or a little piece of dialogue where they're taunting each other, or declaring their undying hatred (or sometimes deep love and friendship) with unexpected banter. A lot of fighting games try to recreate that now with every character having a pre-fight line that it open ended to lead to a generic response that kind of works in context. The times when it's tailor made for these two specific characters, and is a meaningful interaction between them just makes it so good.
Or a really fantastic thing I like is character specific taunts. This is probably also one of my favorite things about Guilty Gear Strive, and one of the ways I feel it is a very good game. I could go on about the Guilty Gear Series, and often do. One day I'll write in depth about my feelings on Strive. But anyway, I digress. Strive has character specific taunts and I love that so much. ESPECIALLY when it's not a thing you'll ever discover in a real match. Nobody is going to let you get away with taunting for 5-10 seconds while Elphelt gushes to Ramlethal about starting a band. You have to play around in training mode to even notice that. But fighting games have such strong characterization that they can make you do something like that just to see it. This isn't a character specific taunt example but Nagoryuki's monologue about onigiri is a prime example of the least practical thing you could ever put as a thing you can do in a fighting game, but it makes the game itself so much better. You come to care enough about the characters in the game that you'll go into the training mode just to see more about them. And maybe while you're there you'll lab a few combos.
At a certain point you'll think "That pre-fight clash between Slayer and Holy Order Sol was fucking cool. I want to see that again" or "The Jin vs. Ragna theme is great, I'll work on my execution and use that matchup to hear that song." Then you go into training mode and do that shit, and you get better at the game.
I love it when fighting games do that. At a certain point character design and writing become a gameplay element. The thing that makes you want to invest time. They make characters you want to root for. You want to see them succeed. They get you invested in the fight and they make you want to win because you love them too much to see them do that.
I love it when fighting games.
13 notes · View notes