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#myst iii: exile
novelmonger · 5 months
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Arbitrarily-Chosen Video Game Tournament, Round 1.22
Welcome to the Arbitrarily-Chosen Video Game Tournament, where we will find out which of the games I've played is the best game of all time!
Why? Don't ask. Just vote and reblog!
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bangpuddingmuffin · 2 months
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Myst III: Exile
Despite how I may have felt about the individual zones, I enjoyed Myst 3. The settings were somewhat imaginative, and the puzzles mostly enjoyable. The star of it for me was the writing. Saavedro was a compelling and sympathetic antagonist, and his motivations felt like a logical extension of what we saw of Sirrus and Achenar.
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKbNjhwIYRpcuikcWBrjNcFh
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louderfade · 8 months
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Amateria
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trisshawkeye · 8 months
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THE BLAZE - Atrus survives the fire
Written for the August 2023 Mysterium prompt: “Blazing”
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mothshrub · 1 year
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I'm kind of at a lull with playing Exile atm; it's kind of hard to care about fixing Atrus' problems when I'm grousing constantly that he or Catherine should be there actually helping. Also, despite us apparently having a general history of being bros, I don't really get why the player character is particularly invested in him?
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shiroikabocha · 9 months
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love that Myst III: Exile gives you the option to stand around staring in confusion when Savvedro sets the study on fire. And if you don’t click the book in time, you just fucking. Die. From smoke inhalation. In the first five minutes of the game. Fantastic game design, genuinely
edit: this Does Not Happen and I have no idea why I thought it did?? 🫣 my memory is a colander
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iamfandom00 · 9 months
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myst characters and what I think their favorite type(s) of candy would be
atrus: those longs strips of paper with the candy dots on em
catherine: black licorice
sirrus: ultra-fancy chocolates
achenar: either warheads or pop rocks
gehn: refuses to consider the existence of candy (if held as weaponpoint, necco wafers or tootsie rolls)
yeesha: she's an infant by the point I've gotten to so she'd probably love anything sweet, just avoid choking hazards
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buff-borf-bork · 2 years
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omg, bestie hi 💕💕💕✨✨✨
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gotogames · 2 years
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refractedglade · 6 months
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i dont think that childhood wonder about Writing in myst ever truly left me. a desire for that dreamlike freedom is etched into my bones.
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aluminiumnut · 2 years
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never-obsolete · 2 years
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Myst III: Exile (PC, 2001)
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roboraindrop · 3 months
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Speaking of other BD roles tho I am definitely about to watch gameplay of Myst III: Exile so wish me luck dksjslb
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calebwittebane · 1 year
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disco elysium is a pretty great game if you're a mentally ill gay communist from a post-ussr country, so long as you do not participate much in fan spaces. holy shit the amount of bad takes and ppl assuming their analysis is the most Correct and just generally being... . personally it did also sow some seeds for catharsis, but if i hadnt played the game before it blew up i probably wouldnt play it now. anyway do you have any "slower" game recommendations? ideally something that could be run on older computers?
the myst series!!! 100%! its one of my favorites! in case you're not familiar beyond "oh, theyre that steampunk-ish series of 90s-00s games where you solve puzzles and get things to work", let me ramble about them a bit. II (Riven) and III (Exile) are the best ones, but i am Known as the weirdo with an obsession with Uru (the complete chronicles version includes both expansions so it is the one youll want), which takes place long after the main series' events and was supposed to be a multi-player but that didnt work out (and the studio was driven to bankruptcy) and the resulting single-player game feels so lonely and serene--in a good way, in my opinion. the games are ridiculously pretty, like, visually they aged extremely well. im extremely fond of this particulr way of combining of live actors with pre-rendered environments and other animations. Myst V and Uru are a bit of a different story, as in you move around freely and (most of) the environments are rendered in real time, but man, this particular (relatively) low-poly beauty of them, theyre so aesthetically sophisticated to me. gameplay-wise, theyre based on exploration, and require you to pay close attention to your surroundings and solve puzzles, such as getting various mechanisms to work, and often times they create something akin to an escape room experience, and sometimes following clues and trails left by other characters. and while obviously The way to play them is to try and figure things out yourself, and it does get challenging, even if it gives you enough trouble that you end up consulting a guide, or already know the solutions (i know many of them by heart at this point), its still a lovely experience. looking at the environments and objects and architecture, taking in the ambiance, learning the lore behind things. most of the characters you interact with (especially the one you interact with the most, atrus) are also Extremely Flawed People and it is reflected both in their actions and in the ages they write (if you don't know what that means, youll see), in their ideas of "prison" and "idyllic paradise" and the implications thereof and so on. it is engaging stuff.
also peter gabriel was involved in the series at some point (songs and voice acting) and for 7 year old me who already loved myst And was a fan of and had a sort of parasocial relationship with peter gabriel it was a mind-blowing crossover
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mothshrub · 1 year
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Ubisoft, I realize I'm six years too early for Assassin's Creed, but I'm still begging you to please stop giving me puzzles where I would heartily enjoy and easily bypass the entire puzzle by taking a few steps off the path and climbing around.
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shiroikabocha · 9 months
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You ever think about how each successive Myst game is more explicitly anti-colonialist than the last? That the enduring moral question of Atrus’s life is what to do with a legacy of colonialism?
In Myst, we read about vibrant Ages full of people in Atrus’s journals. Then we explore those Ages—now empty, abandoned, stripped of their resources and inhabitants. The tragedy of Myst isn’t just the library full of burned books, it’s the destruction of all those people and their homes. The evidence of colonialism is what turns the player against Sirrus and Achenar.
Then in Riven, we’re thrown into a world currently under the thumb of a colonialist ruler, and the signs of Gehn’s destructive touch are everywhere. His temples and workshops take up most of the real estate on the islands, leaving only one where Riven’s native people can roam freely. The schoolhouse on the lake might seem innocuous, until you realize everything there is written in D’ni—the children are not being taught their native language. And there’s an organized underground anti-colonialist resistance! The oppressed are not helpless victims of circumstance, they fight back! Damn, Riven really is the jewel of the series…
Exile is more individually focused than Riven. Instead of showing the systemic, societal effects of colonialism, we get a deep dive into one man’s experience of it. Narayan’s ghosts haunt the narrative through Savvedro’s messages and paintings—and hats off to Brad Dourif, damn, he threw his whole pussy into that role. I still think about his delivery on “my WIFE, ATRUS! MY TWO BABY GIRLS!” decades after I first heard it. The framing device of Exile, that Savvedro is asking Atrus, why do you get to have a fresh start? Why do you get to walk away from the sins of your fathers (or sons, in this case) when I and the rest of my civilization never can?—it’s a good one. Really ties the narrative together.
And then, Uru—I mean. Where do I start? The game that could very easily have been nothing but fanservice, could have coasted on everybody’s hype for OMG D’NI! THE CAVERN!! THE CLEFT!!! But instead they go hey, you like D’ni right? Hey, heyyyyy you know how D’ni was a sprawling ancient empire? Hey. Hey, hey, do you know. How empires are built? And maintained? And then they use the framing device of the archeological dig to uncover the ugly aspects of D’ni that the D’ni themselves kept hidden. And your job as a player is to explore the beautiful gardens and broad avenues, but also the prisons and the slave quarters, and to repatriate stolen cultural artifacts from the D’ni to the Bahro.
And End of Ages is more or less “all that stuff we said in Uru but again, more” as well as “hey don’t forget that even old, dead, slave-trading empires have modern fanboys, this shit isn’t just ancient history, you can’t escape the past when we live in the world the past built!”
Lotta video games have plots that hinge on some ancient evil being awakened, not as many where the ancient evil is a guy who says “remember when our empire was big and beautiful and powerful? We should romanticize that uncritically.” Good job, Myst.
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