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#maybe mr kojima will let us do it in the second game
sarrai · 2 months
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I'm not the only person who, upon starting the Higgs fight and going to equip my strand, noticed that the penis was still equippable and proceeded to try and whip it out in front of Higgs, right?
Like, Sam wouldn't do it. I wasn't even surprised Sam wouldn't do it. But it was there, so I had to try it.
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Episode I
The seeds are sown...
“Shidou...Shidou....Isamu Shidou pay attention!” There was a dull thud as Isamu was thrown out of his thoughts by the sudden acquaintance of his head and the teacher’s book. At his old school, the boy in question would never have gotten in trouble for daydreaming in class, let alone assaulted for it.
“Gah! I’m sorry, Ms. Mazawa! It won’t happen again!” Isamu exclaimed, bolting from his chair and bowing repeatedly while he rubbed the back of his skull, certain a bump would develop where he’d been struck with the teacher’s book. He pictured something large and swelling, hopefully enough to get him out of math next period, but would go down before soccer practice after school.
“Honestly!” She huffed, twirling her graying hair in exasperation, “Shidou, this is the third time this week. You know I hate doing this, but if you can’t be bothered to pay attention to the lesson I’m going to have to keep you after school.”
Aside from the streaks of grey in her hair, Ms. Mazawa didn’t look more than a few years passed thirty, but her barbaric teaching methods made her seem centuries older. Isamu suspected she might be one of the old monsters of folklore, maybe Arikura-no-baba or Osakabe, but Isamu really didn’t care enough to try to research which one she could be.
“Yeah right you don’t like doing it, you keep kids after school all the time.” A chill ran up Isamu’s spine as Ms Mazawa’s irritated scowl deepened into a glare, making him overly aware of the fact that he had said this out loud instead of keeping it in his head.
She swatted him upside the head with her book a second time. “Shidou, I was just going to keep you in class for thirty minutes to reread today’s lesson, but your smart mouth just earned you a detention spent setting up the cafeteria for the archery club’s fundraiser tonight!” She declared.
“Y-yes ma’am!” Isamu stuttered, getting a giggle out of his classmates, “I’m sorry ma’am!”
“I hope you are.” Ms. Mazawa replied and turned to go back to the front of the class.
Isamu sighed and returned to his seat, brushing brown bangs out of his face and looking at his desk. At his old school, his classmates would have been laughing with him, not at him, he thought reminiscing, again, about his former life. The bangs he just moved fell right back into his eyes. He really needed to find something to keep his hair in place.
“Psst! Isamu!” He turned around at the sound of his name and saw his classmate Masato Namura give him a thumbs up. Beside him, Aki Mikami pushed up his glasses and awkwardly waved at him.
Isamu gave a small nod of acknowledgment to the both of them before facing the front of the class. The two of them were nowhere near the top of the food chain in this school’s social hierarchy, but they were the only friends he had here. He turned his head back out the window, catching his phantom reflection in the glass. How was it that he only had two friends? At his old school he was the cool popular kid that was friends with everyone, how did he become so bad at connecting to people?
In the glass, Isamu noticed more than just his own blue-eyed reflection. Just outside the door way he could make out the faint image of someone standing just outside their classroom. He looked that way just to be sure it wasn’t a trick of the light. Yes, there was a girl standing there, waiting to be invited in.
“Now that that’s out of the way, class...” Ms. Mazawa said, turning to the door, “We have a new student transferring today. Please give her a warm welcome. You can come in now, dear.”
The girl stepped in front of the class with her head held high. The students all have short gasps of amazement at the fact that she dared come in without her uniform on. The transfer student was wearing casual clothes, ankle length beige pants with green trimming that matched her Chinese style shirt  and held her bag in front of her like a purse, rather than a backpack. Oddly, the thing that stood out about her wasn’t her lack of uniform, but the fact that she was wearing a white fingerless glove on her left hand with what appeared to be a strange digital watch over it.
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“Hello.” She said to them, pulling a strand of her black hair behind her ear. “My name is Ju Ling, my family and I just moved here from Bejing. I don’t have my school uniform yet because of a mix up that gave me the wrong size.” She looked over at Ms. Mazawa who waved her hands for her to continue, “I'm an only child who likes computers, though I’m not necessarily very good with them. Thank you for having me, I look forward to joining your class.”
With a bow, she concluded her introduction and looked at Ms. Mazawa again who directed her to take the open seat next to Isamu. They whispered something to each other and Ju giggled as she came forward, Ms, Mazawa had probably instructed her to make sure he didn’t start daydreaming again. Isamu sighed and began scratching notes on the lecture.
This was going to be a long day...
When the last bell of the day rang, Isamu almost forgot about his detention and started out the door with Aki and Masato when Ms. Mazawa reminded him of his unwanted duties. Basically he was setting up chairs and tables for an hour and half, rather than the half hour lesson he would have gotten if he hadn’t mouthed off,  but still that was an hour and a half Isamu wasn’t spending at the park practicing with Aki and Masato.
Another defeated sigh escaped him, tryouts for the Soccer team were a few weeks away, Masato was the right midfielder and Isamu had been the striker for the team at his old school, but Aki had never played an official game. Isamu felt terrible that he had to miss out on training Aki, the blond haired boy wasn’t awful by any means but he needed as much support as possible.
The archery club supervisor met him outside the door where he saw another of his classmates, Kaiyo Nakano, lined up as a volunteer. Isamu knew she was a volunteer, number one because he knew she hadn’t gotten in trouble, secondly because Kaiyo seemed to volunteer to help out with every club, though she was only an active member of the chess club.
“Hey, Shidou, I’ve already signed us both in” Kaiyo greeted, taking the opportunity to partner up with him, “It’s easier for me to work when I’m not in a skirt, so I’m going to change out of my uniform before we start. You go ahead and change too, that way you can just leave right after we’re done.”
“Oh? Okay, thanks.” Isamu replied, he hadn’t even known they were supposed to sign in as volunteers, but with Ms. Mazawa nowhere in sight, he supposed there had to be some way for them to prove he’d actually done the detention work. Deciding not to waste time, Isamu went to his locker at a slight jog and grabbed his casual clothes to change in the nearby boys bathroom.
As he swapped clothes Isamu’s text alert beeped and he juggled his phone to check it as long as there was no one to scold him for texting when he should be working. The message was from Gorou, a friend from his old school. Isamu’s heart skipped a beat, he’d messaged Gorou about hanging out over the weekend three days ago, what had taken him so long to reply? To his disappointment, Isamu opened the text to find a simple “Sorry, can’t come ¯\_(ツ)_/¯” in response to his invitation.
Isamu dejectedly put his phone away without replying and finished changing so he could get to work. He stepped out of the stall sporting a pair of capris and white shirt with the word “REAL” printed in english lettering on the front, and a black track jacket with blue stripes running down the sleeves. He folded his uniform into his school bag and started back to the gym, running into Kaiyo again on the way.
Apparently she’d had the same idea to change in the girl’s bathroom. She was dressed in a pale pink shirt with the words ‘Be Kind” written under a graphic resembling a heart made out of an arrow, an army green jacket, light shorts, and long striped socks.
“Looking sharp. Leave your bag by the door and don’t forget to pick it up when you leave” She winked at him with a friendly, teasing tone and led the way back, and took him over to a supply closet once they dropped off their bags. She went on to explain “It's actually not a lot of work to get this all set up, but it takes two people to carry one table, sometimes more for the big ones. Mr. Kojima and Mrs. Arai will tell us where to put them, we just have to coordinate and do the heavy lifting.”
She wasn’t kidding about it being heavy, Isamu could hear her grunt as she pulled a table out from the closet and was soon grunting himself as he grabbed the other end and helped her lift it away. “And you volunteered to do this?” He blurted without thinking, he really needed to stop that, it usually got a laugh in his old town, but around here, it usually got him in trouble.
But to his surprise, Kaiyo did laugh, “What can I say? I like to keep busy. It sure beats going straight to my homework.” She said, they both paused for a moment while the supervisors instructed them on where to move the table to. Kaiyo showed him how to set it up, and they were quick to return to the supply closet to get another table.
For a little while, Isamu actually felt like he was finally connecting to people as Kaiyo introduced him to other students from around the school. He’d never needed anything but soccer in his life for a long time, but as he was socializing with the volunteers and other kids in detention, Isamu thought Kaiyo probably had the right idea by volunteering with other clubs outside of his personal interests.
It didn’t take long to get everything set up, and as much fun as this had surprisingly turned out to be,  Isamu was the first one out the door when everything was done- after just barely an hour rather than the hour and a half they’d thought it would take. What were the odds that Aki and Masato were still at the park? Isamu didn’t want to leave them hanging, and considered texting them when he found there was no need to.
They were waiting outside the school gates for him, already changed out of their uniforms. Masato had dark grey jeans with yellow stripes on the side, and a vest half zipped over an old graphic tee from the 80s. His dark brown hair was kept out of his bangs with a red bandana that, for some reason, Ms. Mazawa let him where in class.
“Man, they sure kept you in there long enough, did’ja have to clean the toilets with a toothbrush or something?” Masato griped as he picked his bag off the ground and stood back from the school gate.
“Ms. Mazawa told him to help set up for the archery club, I don’t think that’s what they do in detention.” Aki told him  and pushed up his glasses, his white jacket was zipped up all the way and had an orange stripe running horizontally across his chest and shoulders. He had dark green pants tucked into long boots, and his bag was strapped over his shoulder.
“What would you know about it? You’ve never gotten a detention!” Masato teased, lightly punching Aki’s shoulder, playfully, Aki stepped on his foot in response.
“He will if he keeps hanging out with you.” Isamu joked back and turned to Aki, “And yeah, I was totally scrubbing toilets with a toothbrush, all detention kids have to!”
The look on Aki’s face was priceless, it took all of his will power not to laugh, “Y-you’re kidding, right!?” His glasses slipped further down his nose and once more he had to push them back into place.
“About the toilets or about you getting in detention because of me?” Masato slinging his arms around each of their shoulders, at which point Isamu couldn’t help laughing, ruining the joke entirely.
“Well, never mind.” He said, freeing himself from Masato and  sticking his hands in the pockets of his jacket. “Sorry to have kept you guys waiting, you still free for practice or-”
“-Shidou!” All three of them turned to look, surprised to hear Kaiyo calling for Isamu.
She  was running toward them from the school entrance. She’d been a volunteer and was free to go whenever, but Isamu was under the impression that she was going to stick around to decorate too. His face flushed a little when he saw the reason she was running to catch up with him.
“What’s up Nakano, can’t you see we’re trying to escape from this place?” Masato trilled with a mischievous grin.
Kaiyo skidded to a stop and panted for a second before she looked at Isamu and smiled as she handed him the bag she was carrying with her. His bag, that he must have left at the fundraiser despite her warning not to. “You forgot this.” She winked at him, “Tanizaki wanted to hang it from the basketball hoop but I told him it was mine. You owe me big time.”
“Ah, th-thanks Nakano.” Isamu replied, taking his bag back and flipping it over his shoulders.
She waved her hand dismissively, “You can just call me Kaiyo if you want.” she said, hiking her own bag onto her shoulders and turned away, heading down another street, before shouting over her shoulder  “See you guys in class tomorrow! Don’t forget your homework again, Namura or Ms. Mazawa might actually make you eat lunch in the hall this time!”
Masato made a face while Isamu quirked his eyebrow at the bizarre sounding punishment, “It’s worse than it sounds,” Masato said, “Anyway, I guess I better get home and do that homework. You guys alright practicing without me?”
“Actually, I’d better do the homework too.” Aki said, pushing up his glasses and looking at the ground, “After all we have that math test coming up and it’s my worst subject.”
“You say that about every subject.” Isamu rolled his eyes slighting, very aware that he needed the practice for the math test more than he needed practice for the soccer try-outs, “Man, sorry about the detention guys, I hate to have you waiting for me and not have time to actually practice.”
Masato clapped his shoulder, “It’s alright, we can practice for a while and then do homework together at the park. I fail, you fail, what do you say? We can always practice more this weekend, you guys free?”
“I’m always free.” Aki replied with a shrug. “And studying together would probably be good for all of us, too” they both turned to Isamu, waiting to hear his answer.
His  fingers brushed his phone and thought about Gorou, but remembered that his friend claimed to be too busy to hang out this weekend- somethin he was never too busy for when they lived on the same side of the river. “Yeah, I’m free too. Who wants to race- huh?”
Isamu paused mid sentence, staring up at the building across the street where the air had seemed to distort for a second. Aki and Masato both looked the same way, but there was nothing to see. Isamu quickly dismissed it as a trick of the light, “Sorry, seeing things I guess.” He said, though he couldn’t shake the sudden feeling of being watched, “Anyway, I’ll race you guys to the park!” He pushed his way passed them and took off at a run, giving them no choice but to give chase.
Isamu laughed as he ran, Masato quickly started gaining on him with Aki no more than a few feet behind. The park was a few blocks away, and all three of them were exhausted from the run, “I’m.. so...slow…” Aki complained as they panted by the water fountain.
Masato checked the clock on his phone, “Actually... I think we... broke our record” He said.
Isamu clapped Aki’s shoulder, coughing slightly, “And you... kept up, just fine...I had guys on my team… At my old school...who were much slower…” He told him.
It took a few more minutes to convince Aki that he had done well, before they all agreed to sit at a picnic table and complete one page of homework before they started practice. Working together they actually managed to complete two pages before they remembered they wanted to practice some, too. Aki had a duffle bag which he kept his swimming trunks and towel in, as well as his uniform and clothes when he needed to change, and now it had become home to their soccer ball.
Between homework and practice, Isamu forgot about the strange distortion he’d seen outside the school, but while they were practicing the feeling of being watched started to creep up on him again. Not wanting to frighten Aki or Masato, he ignored the feeling and focused entirely on being the instructor, teaching both of them a trick he’d picked up at his old school to pass the ball between teammates while feigning a shot at the goal to confuse the other team.
At long last, they’d had enough practice and went back to their homework where it was harder to ignore the feeling of being watched. It was starting to alarm Isamu greatly, “Man, guys, I’m starting to get really tired” He sad, stretching to try to avoid suspicion of why he was suddenly backing out of the study group, “I think I’m finally getting this, so I’m going to head home for dinner and finish up tonight. I can text if I need extra help right?”
Masato nodded, “Yeah, it’s starting to get late, too” he said, “My aunt will get worried if I don’t at least call.” Aki agreed, and they all got up to leave the park- the feeling following Isamu, though neither Aki nor Masato seemed to be concerned. Whatever it was, he didn’t want to put them in danger so he tried to discreetly hurry them along.
However, the three of them spent a few extra minutes talking on the side of the road and finalizing plans for their weekend meet up before they finally parted ways. Aki and Masato lived three blocks away from each other, but Isamu lived in an apartment in the opposite direction.  
Having lived down here long enough to have learned a few short cuts, Isamu avoided the crowded main roads by taking less used alleyways, hoping to lose whatever was haunting him. This particular street was a back road behind a few convenience stores that occasionally company trucks used for deliveries, but Isamu rarely saw anyone actually using them.
His text alert beeped again, making him jump slightly, but he stopped to check it, this time the message was from another of his friends from his old school canceling their plans to hang out the next day. Isamu frowned and put his phone in his pocket without texting back. He’d only moved across the river for his father’s new job. Why was it so hard for everyone to meet him?
The boy became so lost in his thoughts that his sense of alertness started to fail. Isamu had his phone out again, looking up what assignments he had to for his classes and trying to decide what he needed to complete after dinner and what could be done during lunch tomorrow when he noticed movement. Isamu looked up, now absolutely certain that it was not just his imagination, or a trick of the light.
Where he had seen nothing but an odd ripple from the corner of his eye,  something melded into view. It looked like a giant chameleon wearing military gear. “Found a good one!” A raspy voice called out from the monster’s direction. Wait- that thing wasn’t the one speaking was it?
Faster than Isamu could make a run for it, a long slimy tongue lashed out of the creature’s mouth and wrapped around his body. He screamed and wiggled desperately, but was yanked closer to the chameleon’s open maw. Isamu closed his eyes, not wanting to see his upcoming doom, and wondering if the creature would kill him first or if it intended to swallow him whole and alive.
Neither option appeared to be the case, however as mere meters from the beast’s jaws, the tongue suddenly lifted him high. Isamu hardly dared to open his eyes again, but eventually had to when the raspy voice demanded he did, confirming that it was in fact the giant chameleon that was speaking.
Isamu struggled to breathe in the firm grip of the tongue, but did as commanded and opened his eyes to look at the creature, which was scrutinizing him the same way he might inspect the latest electronics while deciding what was better quality.
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“Yes, yes. You’ll do.” The monster muttered,  Isamu whimpered as the tongue started to retract back toward the creature’s mouth, certain that this time he was going to be lizard chow, but to his relief, Isamu’s toes brushed the ground and he was released. Isamu toppled over, landing face first onto the pavement. “You’ll do just fine.”
Instinct told Isamu to get up and run, but logic reminded him that the creature would catch him with its tongue again if he tried...and maybe this time he would end up as dinner. “I...I’ll do just fine for what...?” Isamu asked, clearly food wasn’t what this monster was after, for now at least, but he had no idea what it really wanted from him.
The answer came with a massive foot being pressed onto his back, pinning him to the ground. “My Tamer!” The creature replied, “I am Chamelemon! And I need a leader like you to make me stronger!”
Chamelemon spoke as if Isamu should know what that meant, “You seem plenty strong to me!” He said, and wound up again regretting his tendency to say what was on his mind, when the pressure on his back increased as Chamelemon pushed him harder into the ground.
“Don’t be a fool! I barely scrapped through the war on my own! I need you to be my Tamer!” Chamelemon growled, “Now, make me stronger or I’ll kill you!”
Isamu wasn’t really in a position to say no, even if that’s all he wanted to do. Who did this thing think he was, what did he mean leader? Sure he had taken charge of Soccer practice but that hardly made him a leader. What could someone as powerless as Isamu do to make Chamelemon stronger? Two shapes appeared in Isamu’s peripheral vision, a black one and a white one. Female voices cried out strange words.
"Moon Surge!”
“Sun Bash!”
He managed to turn his head just enough to see the white shape, some kind of dog-like animal, shoot a small blast of light energy at Chamelemon. Though Isamu couldn’t see it, the black one on the other side of him was doing the same thing. The combined blast was powerful enough to knock Chamelemon back, allowing Isamu to scramble away.
With a good look at his rescuers now, Isamu realized that they were an almost identical pair. The canine features extended only to their faces and body shapes, their ears were long and tipped with tuffs of fur that were red on the black creature and blue on the other. They had long tails with spikes on the end.
“Ju! Get ready” The white one called, glancing behind her, passed Isamu forcing him to look as well.
He was surprised to see the girl that had transferred into class just that day. Ju looked equally surprised to see him, but didn’t dwell on it long as she focused on whatever it was that the white creature had told her to prepare for. Ju lifted her arm, pressing buttons on her digital watch.
The black one dodged a lashing from Chamelemon’s tongue, “Leptomon! Ju! We need to act now!”
“Don’t rush her, Cannismon!” the other replied, shooting another blast of energy from her mouth.
“All set!” Ju called, looking up from her glove, “Do it!”
The small dogs leaped between Isamu and Chamelemon, and their bodies began to glow. “Eclipse Snare!” they cried in unison and bounded forward, black and white energy trailed their every move.
Chamelemon attempted to squash them with both his tongue and his claws but Cannismon and Leptomon were much faster than him. The pair encircled him several times before their glow diminished and they sprinted away . The trail of energy they’d left behind tightened like a noose, trapping Chamelemon in its coil!
Ju took a few long strides forward, holding her gloved hand in front of her, “Initiate data conversion!” She shouted.
A computerized voice replied “Data conversion initiating.” A beam of light shot out of Ju’s watch and struck the giant lizard. Chamelemon started to pixelate, “Conversion in progress.”
“No!” Chamelemon struggled in his bonds, much like Isamu had while trapped by his tongue, and just as fruitlessly. Bits of his body broke off in small pixels and were dragged down the beam into the watch. The process was slow at first but picked up speed, and soon there wasn’t enough of Chamelemon left to struggle.
When he vanished entirely, the beam returned to Ju’s watch and the computer voice announced, “Conversion complete. Scanning new data....Scan complete. Digimon identified: Chamelemon. Would you like to view Chamelemon’s profile?”
“Not now.” Ju said and lowered her arm, pressing another button on her wristwatch.
The air around them pixelated in a similar manner to how Chamelemon had vanished, but aside from that, nothing seemed to change. “Digital Construct deactivated.” The computer said.
Ju then turned to Isamu, “You alright?” She asked.
Isamu’s mouth was hanging open in shock, “Wha- Did you kill it?” He asked.
Ju laughed, “What? No! No, I never kill Digimon. I just converted his data into something a little easier to carry.”
Isamu jumped when two small bodies suddenly pressed up against him, “If a Tamer converts a realized Digimon back into scan data, they can take them back to the Network, or even all the way back to the Digital World!” The one that had been called Leptomon said, bumping her head against Isamu’s hand like she wanted him to pet her.
“We always send the hostile ones back to the Digital World. If they attack humans in this world they’re not going to be welcome in the Network.” Cannismon added, wagging her tail, but keeping back from Isamu.
“Digimon? Network? Digital World?” Isamu looked at Ju for some kind of explanation, but the transfer student was busy giggling.
Finally she stepped over and offered him her hand to help him back to his feet. “That’s a little hard to explain, but Cannismon and Leptomon seem to like you, and they don’t usually warm up to strangers. Maybe Chamelemon was onto something, choosing you.”
“I don’t understand.” Isamu exclaimed, digging his hands into his pocket, “Choosing me for what?”
“To be a Digimon Tamer.” She replied, lifting her glove to him so that he could see that it was not a watch on her wrist. She lowered it and held her hand out again, this time in greeting. “I know I introduced myself this morning, but I think we should have a more proper one. I’m Ju Ling, I’ve been a Tamer for three years. These are my partners, Cannismon, and Leptomon.”
“Nice to meet you!” Leptomon said with a sing-song-voice, Cannismon gave the same response in a less enthusiastic tone.
“Hi, nice to meet you. I’m Isamu Shidou.” He replied, shaking Ju’s hand and looking at the creatures at their feet for a moment before turning his eyes back to Ju. “What’s a Tamer?”
Next episode
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liquidmetalslime · 7 years
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Dragon Quest: Where to Start
Introduction
The “where do i start” question is asked quite frequently on /r/dragonquest and the main FB fangroup, so i assumed i’d make my own list.
I’m gonna compile each game that has been released outside of Japan into this post and give their most important features of each version available -at least- in English so anyone can see the differences and choose according to their needs or preferences. 
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Note 1: To mark in which languages is available each release, i’m gonna put these next to its platform: (E) = English; (F) = French; (G) = German; (I) = Italian; (S) = Spanish. “EFIGS” may only apply to the EU version, though.
Note 2: Some things might not be 100% accurate, I’m just a slime, sluurp 🙇🏻🙏. 
Note 3: Games with only one version available in English (or Multi-5) will get this message in the recommendation: “There’s only a version.”. Games in which you can choose the gender of the main characters will include this sentence in its info: “In this game, you can choose the gender of the main character.”.
Note 4: Reminder about the Roman numerals (just in case): I = 1, II = 2, III = 3, IV = 4, V = 5 , VI = 6, VII = 7, VIII = 8, IX = 9, X=10 and XI = 11.
Note 5: The post-2006 releases use lots of puns, jokes, and accents. It’s a characteristic of the series, as are the title alliterations (ie: Chapters of the Chosen, Luminaries of the Legendary Line, etc), the black and white menus, or the classic main theme, etc. Most of the post-2010 releases use visible encounters as well. As for now, there seems to be no turning back.
I’ll be skipping games that require fan-translation (I only mention them, but I highly prefer officially released titles). 
↳ Aside from this, i am aware US Gamer made a similar list (click here). 
⚠️ BEWARE: This post is HUGE. ⚠️
What is Dragon Quest? 
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Dragon Quest is a JRPG franchise developed by Enix (now Square Enix). The series is very traditional, in various aspects, the most notorious being the turn-based encounters and the encouragement to explore every corner. The main staff behind the series is: Yuji Horii (Scenario), Akira Toriyama (Art) and Koichi Sugiyama (Music). DQ first started 31 years ago in Japan, in May of 1986. A few years later, in 1989, it was first released in North America, but due to copyright issues with “Dungeons & Dragons”, Enix had to change the name to “Dragon Warrior”. After the Square Enix merger in 2003, they could finally solve the naming issue and, starting with the eighth entry in the main series, in 2005, DQ was finally getting called “Dragon Quest” in North America. One year later, in 2006, the series was introduced in Europe with that same game, Dragon Quest VIII (prior to that, only one spinoff had came to Europe). Since then, many remakes, re-releases, and spinoffs came to the West, even with some years of silence between 2011 and 2014. In 2017 we’re getting Dragon Quest VIII for 3DS (in January) and Dragon Quest Heroes II for PS4 and Steam (in April). ---
It should be noted DQ is a very special JRPG series, and most of its narrative comes from NPCs or books. This series really encourages the player to explore everything and to talk to everyone. That might be the only way to get clues of what to do next. Aside from that, in the games that it’s available, the Party Chat feature is also one of the most reliable features you’ll find in these games. Party chat lets your party members give you their opinions and comment on lots of different things that happen in the game -from the reaction they get after talking to a NPC, to their reaction after an important cutscene-, and they might also give you tips and remind you of what you have to do next. Aside from that, it’s a great tool to see the personalities of your characters.  That said, do not come to this series expecting lots of pre-rendered cutscenes and lots of flashy action, this series is not about that (there is some, of course, but not as many as in other JRPGs). As i said a bit earlier, DQ is very special for other things too. The combat is always turn-based in the main series (except in the MMO) and the dialogue is usually full of puns and jokes. Unlike many other series, almost all the games have the same quality and its a highly consistent series, due to the main creators always being the same (Mr Yuji Horii, Mr Koichi Sugiyama and Mr Akira Toriyama). What you need to know about the other works of these three gentlemen: Horii created one of the games that inspired Hideo Kojima that videogames could offer interesting stories (”The Portopia Serial Murder Incident”); Sugiyama has been composed many classic music and worked on various 70s Japanese tv shows such as “The Return for Ultraman”; and AKira Toriyama is a worldwide known manga artist, mainly for his two masterpieces: Dr. Slump and Dragon Ball.
↳ For more information about the series, check its Wikipedia article.
Where to start? @liquidmetalslime’s choices
NOTE: Okay, let me be clear, in this block i’ll talk about what are the best entry points IN MY OPINION, as the title clearly say.
To start playing the series, the best three entry points in the main series are IV (4) , VIII (8) and XI (11). The first one can be played in English on NES and Mobile and in Multi-5/EFIGS on DS. The second one can be played in English and French on Mobile and EFIGS on PS2 and 3DS. The third one will be available on PS4 and PC in Multi-5 later this year; sometime in the future also on Switch.
- IV is divided in chapters and features a highly likeable cast -specifically a certain Tsarevna. Each chapter is unique and follows a specific set of characters, who will later meet in the fifth and longest chapter. This story is quite tragic and is best enjoyed on the remakes of the game, since these remakes include a sixth chapter that gives an insight in the motives that drove the villain to do what he did. If you want to play in English and get its best version to date, the mobile (iOS/Android) version is the one. If you want to play using physical buttons or in French, German, Spanish or Italian, the (EU) DS release is for you. The DS/Mobile remakes use lots of puns and accents (the NES version doesn’t), and that can be bothersome until you get used to it, but it’s worth it (and I personally love it, except in the first chapter while playing in English. I didn’t have any issue while playing in Spanish). This is the one that gave me an obsession made me a DQ fan.
- VIII on the other hand, focuses a lot more on a major plot and its characters. Due to that, it is the easiest DQ to jump in if you already like other JRPG series. Given its artstyle and big scale of its world, it gives a great sense of adventure (its actually not that big, but it feels huge). As IV, VIII’s characters are regarded as some of the best in the whole series, specially Yangus and Trode. As in IV, the remake gives us some more information about the villain and his motives. If you value content and quality of life improvements over looks, the 3DS version is the definitive version. Otherwise, if you prefer prettier graphics, go for the PS2 version. The 3DS version is what i consider its best version to date, and its the easiest to find nowadays, besides the Mobile port. 
- XI is an interesting title because despite being full of throwbacks and -maybe- connections to the older games,  it introduces many quality-of-life improvements into the usual mechanics of the series. On top of that, has a killer soundtrack, composed with brand new songs (which some will say that are weaker) and a whole lot of classic songs from all the main games. And to round up the package, it also has gorgeous graphics. The cast is likeable, the story is interesting, the gag moments are nice, the sad moments are touching (i personally thought Horii couldn’t outdo himself after V, but boy i was wrong). It has a lot to like, and little to dislike. The real shame about this game is that we -apparently- won’t be getting the 3DS version.
Aside from these three games, the other main titles might be a good point to start too, but some might have give some trouble, for example:
I and II: (Terribly) Outdated. II is also the hardest game in the whole series, and its NES version is quite unbalanced at the final parts of the game.The devs even admitted in an interview that they couldn’t balance it properly because they couldn’t delay the game.
III and VII: These are better enjoyed if you have played some of the previous games, for example III is better enjoyed with knowledge of I and II (of their story, i mean), and VII with knowledge of what to expect from the game (how DQ’s narrative usually works, how the battles work, etc) as well as knowing a bit about VI’s mechanics.
V: Probably the top of the series, but I feel it’s not as DQ-newbie-friendly as IV and VIII. Still a solid game.
VI: Love it or hate it experience. 
IX: It’s quite different from the other games since it focuses a lot more on character customization (there are no pre-made characters, besides some that are acquired in some postgame DLC quests), so it might give a wrong idea of what the series is like. It is a lovely game, though. 
Other notes:
III, VI, VII and IX (and X, but that’s Japan-only for now) use class systems.
Outside the main series, in my opinion, the best entry points might also be:
- Dragon Quest Monsters 1 and 2 (better known as Dragon Warrior Monsters 1 and 2). Charming monster collecting games. The first one features Terry, originally from DQVI, on his quest to win the Starry Night Tournament, while the second one features two original characters (Tara & Coby) on a quest to save their new island. DQM2/DWM2 comes in two versions. In one you play as Tara and in the other as Coby. Might be a bit outdated, but they’re quite fun games. I feel like they’re better than the other monster-catching games of that era, at least technically.
- Dragon Quest Monsters Joker 2. The most recent Monsters game we got. Has a quite deep synthesis system and it’s quite intuitive. Also has a large amount of beasts. Could feel a bit clunky and slow to play nowadays, though.
- Dragon Quest Builders. Easy to play and with really charming aspects. Has a long story and huge replay value, as each time the player can build their base differently. It has been called “the Minecraft for those who don’t like Minecraft”, due to it being more guided that the mentioned game. It has some connections to the first three games in the series, but can be enjoyed without previous knowledge of the series. If you had to choose a DQ spinoff, choose this one. Don’t think of it as a “Minecraft with DQ skins”. There’s a Minecraft mod for that, this is quite different.
Games & Releases: Versions that have been released in the West
In this huge block, we’re gonna look at each game, its western releases (trying to cover both NA-only and NA/EU/AUS releases), the features each re-release (if any) has in comparison to the first English/Western version, and my recommendations for each game.
Dragon Quest I
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Info: Old JRPG with very simple mechanics. It is the first console JRPG out there (almost a year and a half earlier than Final Fantasy 1!). The story is quite simple (save the princess and defeat the bad guy) and the gameplay is very bare bones, but still an enjoyable game. It’s also really short, can be beaten in about 6 hours if you’re fast.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011. [There is a fantranslation for the SFC remake.]
- Dragon Warrior for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy.
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
There is a prologue scene.
- Dragon Quest I for iOS and Android (E)
New DQ translation (still uses Old English, but with the newer DQ glossary).
Brighter, more colorful world, but poorly upscaled graphics. (Because its a port of an old mobile port they did in the mid 2000s, but fitted into a way higher screen)
Even better balancing.
No prologue scene.
My recommendation: “Dragon Quest I” for iOS and Android (E).  Why?: It’s simply the best version: better graphics, music, translation and balancing (meaning less grinding). 
The Mobile port is the only version available in Europe, btw.
Dragon Quest II
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Info: Second game in the series. Adds extra two party members there can be various monsters on battle, there’s also a ship and a waaaay bigger world (the world of DQ1 is just a small part of the one in DQ2). That said, it is worth noting the original version of this game was quite rushed and the end-game areas are quite unbalanced. The story is quite simple too: An evil mage named Hargon plans on destroying the world and starts by attacking the kingdom of Moonbrooke. The princes of Midenhall and Cannock reunite with their lost cousin from Moonbrooke to stop Hargon.
Versions and features:
- Japan-only releases: Dragon Quest I · II (SFC), 1993; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior II for NES (E)
Old DW translation. (Besides DW glossary, it uses a lot of Old English.)
The graphics might be too outdated for some.
Quite grindy, specially in end-game areas. (Enix admitted they couldn’t balance the last areas of the game due to time constrains.)
- Dragon Warrior 1 · 2 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Better balancing.
New intro scene.
- Dragon Quest II Luminaries of the Legendary Line for iOS and Android (E)
New DQ translation.
Brighter, more colorful world, but poorly upscaled graphics. (Same reason as DQ1-Mobile).
Even better balancing.
Prologue scene.
Limitations to avoid players venture into the most dangerous dungeon unprepared.
My recommendation: “Dragon Quest II Luminaries of the Legendary Line” for iOS and Android (E). Why?: It is the best version: better looks, sound, translation and balancing.
The Mobile port is the only version available in Europe, btw.
Dragon Quest III
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Info: First DQ game to feature a class system, which was supported by a personality system thus making almost every character unique. This game also features some big plot twists and even larger areas to explore. DQ3 also ends the Erdrick/Loto trilogy. The story follows the offspring of a great hero (Ortega) and their quest to finish what their disappeared father started: to defeat the evil Baramos. In this game, you can choose the gender of the main character. (Note: And the gender of any character you create.)
Versions and features:
- Japan-only releases: Dragon Quest III (SFC), 1996; Dragon Quest 25th Anniversary Collection (Wii), 2011.  [There is a fantranslation for the SFC remake.]
- Dragon Warrior III for NES (E)
Old DW translation. (Besides DW glossary, it uses a bit of old english.)
The graphics might be too outdated for some.
- Dragon Warrior 3 for GBC (E)
Remade DW translation.
Enhanced (yet simpler) graphics.
Pachisi/T’n’T minigame.
Monster animations.
2 bonus dungeons: the one added in the SFC remake and a brand new one.
Monster medals.
- Dragon Quest III Seeds of Salvation for iOS and Android (E)
New DQ translation. (There are some areas that still use Old English).
No Pachisi/T’n’T minigame, nor Monster Animations nor Monster Medals.
Brighter, more colorful world, but (somewhat) poorly upscaled graphics.  (Same reason as DQ1-Mobile).
1 bonus dungeon: the one added in the SFC remake.
My recommendation: This is a hard choice, but it is between “Dragon Warrior 3” for GBC (E) and “Dragon Quest III Seeds of Salvation” for iOS and Android (E).  Why?: The GBC version has a lot more content, but the Smartphone version has a newer DQ-style translation and better graphics. Many will say the SFC remake is better, but i love monster medals and the official translations 🤷‍♀️
The Mobile port is the only version available in Europe, btw.
Note about the Erdrick Trilogy (I - III): This trilogy is better enjoyed when played in order (DQ -> DQII -> DQIII).
Dragon Quest IV
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Info: First game of the Zenithian trilogy (which is loosely connected). First -and only- DQ game to be told in chapters so far. Each one follows different people, and in the fifth, they all meet to fulfill their roles al the chosen ones. Here, instead of having generic characters with classes, we have set (and very charismatic) characters who learn a specific sets of spells and skills. In this game, you can choose the gender of the main character.
The overall story focuses on a demon who loves a lovely elf and hates human for how they treat elves, monsters and dwarves. The party must stop this demon, Psaro, from awakening the demon lord and destroying the world.
Versions and features:
- Japan-only releases: Dragon Quest IV (PS1), 2001.
- Dragon Warrior IV for NES (E)
Old DW translation.
Completely 2D.
- Dragon Quest IV: (The) Chapters of the Chosen for DS (EFIGS)
New DQ translation.
Prologue chapter.
No party-chat. (It was added in the Japanese remake, and was mostly translated by the release date, but SQEX decided to not put it for some reason)
2.5D, since it uses DQVII’s PS1 style.
- Dragon Quest IV: Chapters of the Chosen for iOS and Android (E)
DQ translation.
Prologue chapter.
Has party chat.
2.5D.
My recommendation: Depends, but choose one from the latter two.  Why?: If you want to play in French, Spanish, Italian or German, go for the DS release. If you want to enjoy the party chat feature, for for the Smartphone release. The party chat seems pointless but it actually gives a lot of characterization to the party members.
Dragon Quest V
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Info: Second game of the Zenithian trilogy. In this particular game, the story follows a young man through his (painful) life: from his childhood to his adulthood. DQ5 was one of the first games ever to let players recruit monsters to join their team (which, some years after its release, and after the success of Pokémon, inspired the birth of “Dragon Quest Monsters”). It also allows choosing a wife (well, it forces the player to choose one, since it is related to the plot): Bianca, the childhood friend; Nera, the sweetheart from a good family; or Debora, the passionate sister of Nera. This game has probably the best story in the whole series.
Versions and features:
- Japan-only releases: Dragon Quest V (SFC), 1992; Dragon Quest V (PS2), 2004. [There are fantranslations for these two titles.]
- Dragon Quest V: (The) Hand of the Heavenly Bride for DS (EFIGS)
- Dragon Quest V: Hand of the Heavenly Bride for iOS and Android (E)
Some slight tweaks.
The two versions of this game we got are quite similar, except some small balancing and changes of MP cost. Both feature DQ-style localization (it’s the same for both versions), a new bride not present in the original SFC release nor PS2 remake (Debora), a few more monsters of newer games (like DQVIII’s Jailcat) and some other tweaks.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too).
The NES version only released in North America, btw.
Dragon Quest VI
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Info: Third and last game of the Zenithian trilogy (First, chronologically). In this game the party travels between two worlds: reality and dream world. There are two extra “worlds”: underwater and the dread realm. In this game, there’s a class system quite different from III, since the classes of VI aren’t tied to the character’s level but to the number of battles won, with 8 levels of mastery (8 stars = mastered the class).
The story is about a group of young people who are off to fight the evil demon who rules the dreams and treats the land (Murdaw). But there’s more, the game is about traveling between worlds and solving problems and fighting the Dreadfiends.
Versions and features:
- Japan-only releases: Dragon Quest VI (SFC), 1995. [There is a fantranslation for this title.]
- Dragon Quest VI: Realms of Revelation / Reverie for DS (EFIGS)
- Dragon Quest VI: Realms of Revelation for iOS and Android (E)
Better balanced and a few tweaks.
The two versions of the game we got are pretty similar, so there’s only these two differences: controls and enhanced balancing (for example, Terry joins with a few more classes mastered). Both feature the same graphic style, the same DQ-style translation and the same music.
My recommendation: Doesn’t matter. Why?: Both are pretty much the same, choose according to your wallet or control preferences. I’d choose DS though, since the mobile port can be buggy in some phones (and due to multi-5 too). The SFC version is objectively better (better atmosphere, much prettier graphics, can recruit monsters like in V), but it doesn’t have an official translation and the fan-translation covers 95% of it (but you can beat the main story, though).
Note about the Zenithian Trilogy (IV - VI): This trilogy, unlike Erdrick’s trilogy, is loosely connected. Only a few elements connect the games, so they can be played as individual experiences. A few details in VI imply the cronological order is different from the release order.
Dragon Quest VII
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Info: Longest entry in the series. It is also the only DQ game with time-travel so far. The story is divided in islands, each of which is unlocked after completing a small puzzle made of shards/fragments. This game features the class system from VI, but extended.
The story starts in the only island in the world, but with the help of Prince Kiefer and Maribel, the player unravels the mysteries of an eerie abandoned shrine, which transports them into another island in the past. The party must solve the problems of the islands in the past to save the islands in the present, and learn what happened with the world and how can they fix it. 
Versions and features:
- Japan-only releases: Dragon Quest VII (iOS/Android), 2015.
- Dragon Warrior VII: Warriors of Eden for PS1 (E)
Old DW translation.
2.5D.
Only an NPC can help you find shards/fragments.
Better puzzles at the beginning.
- Dragon Quest VII: Fragments of the Forgotten Past for 3DS (EFIGS)
New DQ translation.
Fully 3D.
There are many ways to find fragments: a radar, a fairy npc, a menu option... 
Dumbed down puzzles at the beginning.
Faster class mastering and better balanced class system (making the monster classes relevant).
Traveller tablets / free DLC tablets.
The JP version of the 3DS remake uses orchestral soundtrack, but the Western version doesn’t. It can be restored with a hacked 3DS, apparently. The Western release also added some lag in the menus. 
My recommendation: “Dragon Quest VII: Fragments of the Forgotten Past” for 3DS (EFIGS). Why?: Firstly because of the multi-5 text, but also for the QoL improvements, specifically the faster class mastering and fragment radar.
Btw, the 3DS version is the only one in Europe.
Note: There is a patch for the 3DS that adds the orchestral soundtrack. (You need a CFW on your 3DS.)
Dragon Quest VIII
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Info: First fully-3D (non-remake) game of the series. It had various changes: firstly, the story focused on a main plot. Secondly, each character had a few learning paths, which could be followed by allocating Skill Points, earned by leveling up, and that at certain milestones would teach them new skills, spells and passive bonuses. Other changes include the Monster Arena (which plays a bit like the Dragon Quest Monsters arenas), having orchestral music ingame and voice acting (these two things were only present in the western PS2 version), having the alchemy pot and some more innovations. 
The story follows a young guard and a bandit, who are helping a cursed king and his daughter to catch the culprit of their curse. They follow him around the world, finding some interesting partners along the way.
Versions and features:
- Dragon Quest VIII: (The) Journey of the Cursed King for PS2 (EFIGS)
Voice acting.
Orchestrated music.
“Beautiful” but slow menus.
Pink super saiyan. (This was introduced in the western releases to get the attention of DBZ fans.)
Pretty graphics.
- Dragon Quest VIII: Journey of the Cursed King for iOS and Android (EF)
Instant alchemy.
Portrait mode only.
No voice acting nor orchestrated music.
- Dragon Quest VIII: (The) Journey of the Cursed King for 3DS (EFIGS)
New playable characters, scenarios (& optional endings), items, and dungeons (one is post-game, the other is optional before ending the game).
Instant alchemy.
Voice acting.
No orchestral soundtrack. (It’s present in the JP version, and afaik it can be restored with a CFW 3DS.)
Classic DQ menus.
Alternative outfits for everyone, not just 2 characters.
New camera mode & quests.
There are some small changes made by SQEX Japan so the game would keep the same rating it got on the PS2 years ago (For All Ages). Nothing game changing.
Free DLC items.
Some re-balancing.
Speed-up option for battles.
On New 3DS, the C-stick can be used to rotate the camera. (There is no performance improvement on N3DS.)
My recommendation: “Dragon Quest VIII: (The) Journey of the Cursed King” for 3DS (EFIGS). Why?: The improvements, QoL enhancements and new features make it worth it despite it being inferior graphically to its PS2 original release. The music change doesn’t affect you a lot if you do not play using headphones. Also, the “censorship” is irrelevant since Jessica is 17 and the two other scenes don’t change that much anyway. If that’s your main concern, I may suggest you check your priorities, my dude. 🤷‍♂️
Note: There are patches for the 3DS version that give Jessica her PS2 outfits and put the orchestral soundtrack in. (You need a CFW on your 3DS.)
Dragon Quest IX
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Info: In some aspects this game is a throwback to Dragon Quest III. The player can customize the party, their aspect and their equipment. It mixes DQIII’s classes and VIII’s skill trees. As VIII, it also has (instant) alchemy. This is the first main DQ game that allows playing with friends (up to 4, in local multiplayer). Unlike almost all the other games (except I and III), there aren’t set characters in this game*.  In this game, you can choose the gender of the main character. (Note: And the gender of any character you create). IX has tons of throwbacks and cameos from the other heroes (as Inn Guests and costumes) and villains (as Bosses) from the main series and a character from DQ Swords.
*There ARE some set characters, but to be able to get them you need to have access to the DLC quests (the DS and Wii servers are dead right now, so you need to edit your file or connect with someone who has them unlocked) and have beaten the main story.
The story in this game follows a young celestrian (a guardian angel, basically) in their quest to find out what happened to their realm. They must travel around the world, helping as many people as possible while getting clues of what or who is responsable for the fall of their land.
Versions and features:
- Dragon Quest IX: Sentinels of the Starry Skies for DS (EFIGS)
My recommendation: There is only the one version of this title. Its best enjoyed with friends, and/or if you like roleplaying/creating your own characters.
Dragon Quest XI
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Info: Return to the classic formula after the multiplayer-focused IX and X. 
The story focuses on a boy, who is the reincarnation of a Hero, who is acused of being “the demon’s child”. He has to escape and unravel the mysteries regarding this “demon’s child / hero’s child” controversy with a cast of great characters.
The most interesting part about this title was how it was made in three different styles: 2D, “chibi” 3D and full-scale 3d. The first one, tries to emulate the graphics of the original DQ6 and the SFC remake of DQ3; the second one tries to go for the aesthetic of DQ9 and the remake of DQ7; and the third one gives us the logical step after DQ8. The first two modes are only present on the Japan-only 3DS version, while the later is present in all the UE4 versions (PS4, PC and probably Switch). As each of them tries to emulate a different era of the series, there are gameplay mechanics that change. For instance, when playing in 2D mode (3DS), the items won’t have an image when looking at the inventory. Meanwhile, they will while playing in 3D (3DS). Or the way boomerang works: in the 3DS version, they hit from left to right, like in previous titles; while on the UE4 versions the player can choose which enemy it should hit first. (Since the 3DS version is staying Japan-only i’ll avoid making more comparisons to it.)
Official site
Versions and features: - Japan-only releases: Dragon Quest XI: Echoes of an Elusive Age (3DS, 2017)
- Dragon Quest XI: Echoes of an Elusive Age for PS4
- Dragon Quest XI: Echoes of an Elusive Age for PC / Steam
Same version as on PS4
Probably more resolution and fps
Probably mods
- Dragon Quest XI: Echoes of an Elusive Age for Switch 
???
Nobody knows anything about it so far, except it’s confirmed for all regions.
My recommendation: Dragon Quest XI: Echoes of an Elusive Age for PS4 or PC. Why?: So far, we’re only getting “one version” on two platforms, so it’s up to the player to decide their platform of choice. I’d personally choose PS4 because the game was designed with a PS4 in mind.  If you can read japanese, the 3DS version is also a great option. I personally prefer it to the UE4 version.
And that’s all for the main series.
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Dragon Quest X is a MMO for Wii, Wii U, PC, 3DS and Mobile, which will be soon available for PS4 and Switch in Japan. There are no plans for a Western release of this game for now. (There is a western localization campaign, started on October 2016. @imutone recently started a complementary campaign to send physical letters to SQEX. Here’s the latest update on the campaign. Make sure to join it!)
Now, lets move to the Spinoffs:
Dragon Quest Monsters: Terry’s Wonderland
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Info: Inspired by DQV’s monster recruitment feature and Pokémon’s success, this was the first attempt to make a Monster-Catching DQ game. It features Terry and Milly (called Milayou in the old DWM translation) from DQVI as the protagonists (Note: Only Terry is playable, Milly is a secondary character). 
In this game, you have to travel worlds to get stronger monsters to be able to win in the Starry Night tournament, which grants a wish to its winner, and save your kidnapped sister.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters: Terry’s Wonderland 3D (3DS), 2012. [There is fantranslation for this remake.]
- Dragon Warrior Monsters for GBC (E)
Randomly generated dungeons.
All monsters can follow you, up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VI or new.
My recommendation: There is only the one version available for us.
Dragon Quest Monsters 2: Tara’s Adventure / Coby’s Journey
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Info: In this sequel, they went the monster catching Pokémon way: two versions with exclusive monsters. Each version offers a protagonist: The young Tara, or her older brother Coby. This game offered monster trade.
In these games, you have to travel between worlds to save your new home, an island, while becoming a better monster master.
Versions and features:
- Japan-only releases: Dragon Quest Monsters 1 · 2 (PS1), 2002; Dragon Quest Monsters 2 (3DS), 2014.
- Dragon Warrior Monsters 2 for GBC (E)
Comes in two packages: Tara’s Adventure and Coby’s Journey. In the first one you play as a girl (Tara) and in the other as a boy (Coby). They’re sibilings.
Set worlds. (Not randomly-generated as in DQM1.)
All monsters can follow you (all have sprites), up to 3 at a time.
3 vs 3 battles.
Hundreds of DQ monsters, either from DQI-VII or new.
Local multiplayer.
My recommendation: There is only the one version available for us.
There was DQM game for GBA, Caravan Heart, which was Japan-only. Quite different from the first two DQM/DWM games, but as DQM1/DWM1, it has a child version of a character of the main series as the protagonist: Kiefer from VII. [There is a fantranslation for this game.]
Dragon Quest Monsters: Joker
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Info: This is a reboot of the DQM formula. Coming after the Japan-only DQM Caravan Heart that mixed DQVII’s monster hearts with the DQM formula, Joker tried something new, but in a similar direction of the GBC classics. In this game, the young monster scout must get stronger to become a master monster scout and also unfold the mystery of the Incarnus, a singular monster.
Versions and features:
Dragon Quest Monsters Joker for DS (EFIGS)
Monster from DQI-VIII, or new.
3 vs 3 battles.
New and updated mechanics (the skill system is inspired by VIII’s).
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version of this game.
Dragon Quest Monsters: Joker 2
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Info: Carries over many mechanics from Joker, but improves them. The biggest improvement is in the UI, which later became the base for all the 3DS DQM games and remakes. The story follows a young monster scout whose airship crushes into a mysterious island and how he and his team of monsters unfolds the mystery of the island to get back to civilization.
Versions and features:
- Japan-only releases: Dragon Quest Joker 2 Professional (DS), 2011. [There is a fantranslation for this title.]
- Dragon Quest Monsters Joker 2 for DS (EFIGS)
Over 300 monster, mostly from DQI-IX, or new.
3 vs 3 battles.
DQMJ’s mechanics and UI updated and vastly improved.
Local and Wifi multiplayer (Note: As of 2014, Nintendo shut down the DS and Wii servers).
(Local) Connectivity with DQVI and IX for DS for special monsters from those games.
My recommendation: There is only the one version available for us.
There’s a third Joker game for 3DS, called “Dragon Quest Monsters Joker 3” in Japan, released in April 2016. Said game got a “Professional” version with various enhancements and new monsters in early February 2017. As of March 2017, none of the 3DS DQM games has been announced for the West. 
Dragon Quest: Torneko no Daibouken 2
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Info: Second DQ Mystery Dungeon game, and as the first one (which only released in Japan), it follows the famous merchant from DQIV: Torneko Taloon. 
In this title, players must outthink enemies who are often faster or stronger than them, efficiently using weapons and magic when the odds are against them. What's more, in order to succeed they will also test the limits of Torneko's insatiable appetite.
Versions and features:
- Japan-only releases: Dragon Quest: Torneko no Daibouken 2 (GBA), 2001.
- World of Dragon Warrior: Torneko: The Last Hope for PS1 (E)
Play as Torneko.
It is the only Mystery Dungeon game set in the DQ universe we got.
This game uses randomly-generated dungeons.
My recommendation: There is only the one version available for us.
There were two other games of this series available in Japan: one for SFC (which was the first DQ spinoff and the first Mystery Dungeon game ever created) and another for PS2 and GBA. There is a fourth DQ Mystery Dungeon game, which doesn’t focus on Torneko anymore, but on the childhood of DQVIII’s Yangus and Red. This is Japan-only too.
Dragon Quest Heroes: Rocket Slime
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Info: This is the second entry of the “Slime MoriMori” series. It got its American release in 2005. There are tank battles aside from the regular “slime vs the world” fights. This was the last DQ game to get released in America but not in Europe.
It is an action game in which we control a Slime called Rocket, who has to fight the Plattypunks to save the slime town of Boingburg. 
Versions and features:
- Dragon Quest Heroes: Rocket Slime for DS (E) [Trailer]
Play as a slime (named Rocket)!
Tank Battles.
Lots of puns.
My recommendation: There is only the one version.
The other games in this subseries are Japan-only, as well as its manga. The first game (GBA) doesn’t have tank battles, and the third one (3DS) replaces them with ship battles.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors 
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Info: First person on-rails action game. The Wii’s nunchuck works as your shield and the Wiimote acts as your Sword. All the major characters are named after swords, like Claymore or Fleurette. In this game, you have to save the kingdom of Avalonia from an evil demon named Xiphos.
Versions and features:
- Dragon Quest Swords for Wii (EFIGS) [Trailer]
On rails.
Use the Wiimote as your sword and the Nunchuk as your shield.
Likeable support cast.
My recommendation: There is only a version of this game.
Dragon Quest Wars
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Info: A small turn-based strategy game for DSi. Think of it as a light mix of chess and Fire Emblem (not really, but its not 100% chess either).
Versions and features:
- Dragon Quest Wars for DSi (EFIGS) [Trailer]
Multiplayer: Up to 4 players.
Use some DQ monsters as your units.
My recommendation: There is only one version of this game. As the DS servers got shut down in 2014, so the only way to get it nowadays is using a 3DS.
Honestly? I wouldn’t recommend spending a cent on this. 
Fortune Street / Boom Street
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Info: First “Itadaki Street” game to release outside Japan. This is the second game in the Itadaki Street series to mix Dragon Quest with Super Mario Bros. The gameplay is a bit of a mix of Mario Party, DQ’s Treasures n' Trapdoors (T’n’T) and the classic boardgame Monopoly.
Versions and features:
- Fortune Street / Boom Street for Wii (EFIGS) [Trailer]
Play as characters from the main series like Slime, Dragonlord, Alena or Patty; and characters from the Super Mario Bros universe such as Peach, Luigi, Donkey Kong or Waluigi.
Multiplayer up to 4 players.
Wifi modes. (Note: As of 2014, Nintendo shut down the DS and Wii servers).
My recommendation: There is only the one version.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Info: First entry in the action-based Heroes subseries. It is a collaboration with Dynasty Warriors creator Tecmo Koei. This was also the first DQ for a gaming device to come West between 2011 and 2015, quite an honor!  In this game, you can choose the gender of the main character. (Note: You can choose between Luceus and Aurora, but the one you don’t choose is still playable, the one you choose will be always in your party).
It a mix of Dragon Quest mechanics with Dynasty Warrior mechanics: parties of 4 characters, MP, tension, tons of enemies, just a handful of attacks per character... Story-wise is a quite simple light vs darkness story. 
Monsters who were peaceful have started attacking humans. The player, the captain of the kingdom’s army have to find out why, battling hordes of monsters in the way.
Versions and features:
- Japan-only releases: Dragon Quest Heroes (PS3), 2015.
- Dragon Quest Heroes for PS4 (EFIGS) [Trailer]
Stable framerate.
Can’t get all the preorder bonuses.
- Dragon Quest Heroes for PC (EFIGS) [Trailer]
Better settings.
Unstable framerate.
My recommendation: The PS4 version. Why?: It was made with the PS4 in mind and has stable framerate. Also, Tecmo Koei’s PC ports are rather infamous...
Dragon Quest Heroes II
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Info: Second entry in the action-based Heroes subseries. Doesn’t have any connection with the first one, and fixes or adds what the people wanted in the first game, like a worldmap, (online) multiplayer, or less tower-defense missions.
- Japan-only releases: Dragon Quest Heroes II: Twin Kings and the Prophecy's End (PS3, PSV), 2016.
Confirmed versions for the West:
- Dragon Quest Heroes II for PS4 and Steam (EFIGS) [Trailer] (Note: Western release dates: PS4: April 25th in NA and April 28th in EU; Steam: April 22nd in both.)
My recommendation: Still not out in the West, but the PS4 version. Why?: Firstly, Tecmo Koei PC ports are infamous for a reason; secondly, the PS4 version was the main version in Japan (and the one i have already played and enjoyed); and thirdly, because its the only one that has a physical release and that reversible cover is rather cool.
In May 2016, Square Enix released a sequel in Japan called “Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy” for PS3, PS4 and PSV. It includes some upgrades from the feedback they got from the first game, including: having a world map, having multiplayer and being able to have more than four skills per character. On the 1st December 2016, Best Buy leaked its localization. On the 8th of the same month, Square Enix announced the western release dates for the PS4 version: April 25th (NA), and April 28th (EU). A Steam version is also releasing on April 25h (both NA & EU) Square Enix announced on February 22nd 2017. [The Vita version isn’t profitable for SQEX, so they will skip localizing it.] (x). The games’s director hinted to a third game on the PlayStation Awards 2016. (x)
Dragon Quest Builders
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Info: “What if you mixed Dragon Quest and Minecraft and got a legit good game?”. In this game, you can choose the gender of the main character. (Note: you can change it and any character customization option anytime you want from the setting accessed from the main menu)
At the last part of DQ1 the player is given a choice. One option lets you continue and the other gives you a game over. DQB explores that option, the story in which the Dragonlord won. You, a builder chosen by the goddess Rubiss, must rebuild the land of Alefgard. 
Versions available and features:
- Japan-only releases: Dragon Quest Builders: Revive Alefgard (PS3), 2016.
- Dragon Quest Builders for PS4 (EFIGS) [Trailer]
High quality graphics.
Better draw distance.
Better share options (can make videos and up to 4 image in tweets).
- Dragon Quest Builders for PSV (EFIGS) [Trailer]
Digital only (it is only about 270mb, though. The Asian physical release includes English.).
Portability.
Poor sharing options (screenshots with Start + PS Button. If you share it with the twitter app, you can only choose 1 image. If you want to share more than 1 at a time, you have to transfer your screenshots to your computer).
- Dragon Quest Builders for Switch (EFIGS) (*Releases in Spring 2018)
Its more akin to the PS4 version than the PSV version.
Has some exclusive content, like the DQ1 cartdrige work table and the Sabercub mount.
Portable.
My recommendation: Depends on your tastes. Why?: One is great for its portability (Vita) and the other looks way better and has better sharing methods (PS4).
On August 2016, Square Enix stated there were possibilities of this game getting a Nintendo Switch version. (x). (They announced it officially on the 14th of September of 2017. Will release next spring in all regions.) On September of the same year, they said a sequel was being considered. (x). Later, in the PlayStation Awards, they hinted to a sequel again. (x) 
Dragon Quest Builders 2 was announced for Switch and PS4 on the 6th of August of 2017, with no release window announced so far.
Definitive version of each game (TL;DR)
Summarizing, this is the list of definitive versions of each DQ game -that got official western releases- again, in my opinions:
Main series:
Dragon Quest I: Mobile
Dragon Quest II: Mobile
Dragon Quest III: GBC OR Mobile (more content vs newer translation)
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest V: DS OR Mobile (they have different prices and buttons)
Dragon Quest VI: DS OR Mobile (they have different prices and buttons)
Dragon Quest VII: 3DS
Dragon Quest VIII: 3DS
Dragon Quest IX: DS
Spinoffs:
Dragon Warrior Monsters: GBC
Dragon Warrior Monsters 2: GBC (Any version)
Dragon Quest Monsters Joker: DS
Dragon Quest Monsters Joker 2: DS
Torneko: The Last Hope: PS1
Rocket Slime: DS (This one didn’t release in EU)
Dragon Quest Swords: Wii
Fortune Street / Boom Street: Wii
Dragon Quest Wars: 3DS (DSi can’t access the internet any more)
Dragon Quest Heroes: PS4
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Dragon Quest Heroes 2: PS4 or Steam (unless the PC port is a bad port)
Soooooo, where should i start? (TL;DR 2)
Choose one of these, but i highly recommend VIII on 3DS.
Dragon Quest IV: DS OR Mobile (more languages vs english party chat)
Dragon Quest VIII: 3DS
Dragon Quest Monsters Joker 2: DS
Dragon Quest Builders: PS4 or PSV (higher resolution vs portability)
Special thanks
Thanks to my SO (♥︎), @imperial-scrolls-of-honor, @hawelo92, @imutone and @moguel for their help / corrections / suggestions.
Thanks to Yuji Horii, Koichi Sugiyama, Akira Toriyama, Koichi Nakamura, Noriyoshi Fujimoto, and all the staff that has worked or works in this marvelous series. And also thanks to Nintendo and Square Enix, who worked hard to bring these games to the West.
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63824peace · 5 years
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Wednesday, 12th of october 2005
Television programs receive broadcast extensions in autumn, or else they are canceled. This year's turn-around resulted in the cancellation of Nihon TV's Tuesday Suspense Theater. The show had been broadcasted for twenty-four years. It was television's second longest running show, outlasted only by TV Asahi's Saturday Wide Theater. What a disappointment!
Both programs featured series of two-hour dramas. No one of my generation ever missed an episode. We eagerly awaited each new installment to see how the drama would escalate. Of course, this was before we became adult contributors to society as members of the work force.
Serialized television shows us that traditional storytelling methods are outdated. They are too straightforward to offer useful social criticism. We will only have variety shows left if the old-fashioned shows go off the air. Television programs and games are alike ; each needs its audience.
We should still preserve some media and cultural artifacts that are uninfluenced by popular trends. People who share my temperament grieve the loss of a show that we grew up watching. Saturday Wide Theater remains on the air; the patriarch of television programs survives for now. I sincerely wish it well.
I watched the weather forecast this morning. The usual autumn rain front moves under the influence of high atmospheric pressure. The children who have eagerly awaited the athletic festival celebrated a victory this week. Typhoon-20 will still come ashore, but at least it seems that the sky will be clear this afternoon. I yearn to feel a pure autumn day.
We held our routine meetings this morning. I realized suddenly that I haven't seen Shin-chan in a while. I checked his work booth, but he wasn't inside.
Then I remembered he is on vacation.
The MGS4 team worked around the clock when we were preparing for TGS. They are taking the belated vacation that they missed during the August Bon festival. Everyone ought to be enjoying time with their families or lovers. They are making up for lost time. Because of the vacation, Mr. Nishimura hasn't sent feedback on my articles via our intranet server. I wrote my articles without his counsel this time, so I'm eager to learn his reactions. I expect that I'll owe him a few apologies when he returns.
I ate Yakisoba with pork, mushrooms, and oyster sauce at the Chinese restaurant Fuuton San Raakyo for lunch. I probably should have eaten udon. I have a comprehensive endoscopic exam scheduled for my stomach and intestines tomorrow. I ate udon last night though… no, excuse me. I ate Oudon for supper last night. Because I prepared for the exam last night, I wanted at least to enjoy Yakisoba for lunch today.
I received a pamphlet from my doctor's office that details my pre-exam preparations. It reads: "Please abstain from eating vegetables, fruits, and seaweeds prior to your procedure." I feel pretty fortunate that I dislike vegetables. I wonder though... was it okay to have eaten the mushrooms?
Mr. Shida came to the office this afternoon to perform the final check on the Existence disc. We started by watching and listening to it in the editing studio. He seemed to enjoy it more than he scrutinized it.
I have entrusted the remainder of the third disc's direction and structure to Mr. Shida. I also had requested that he write and edit the L Book that accompanied the limited edition of MGS3. The man knows more about MGS3 than even the MGS3 staff. He might be the only person after myself who knows the game so intimately.
The MGS team is a big family. Of course, specialized divisions focus on developing specific aspects of the games, such as the script, the visual designs, the programming, and the audio. As Director, I unify the various parts by giving orders that guide everyone along my vision. Leaders and supervisors manage each group from within, but the success of our work ultimately hinges upon my relationships with each staff member.
The game only becomes possible through direct relationships with each person working in each group. Intimacy grows between us. We discuss certain development details known only to the specific person and myself. For example, the scripting group usually understands the game better than anyone else. However, they don't know anything about how the audio works. They listen to the audio during the development process, but they aren't privy to the ideas that have laid the foundation for the audio's development. They have no way of knowing those conversations.
I don't know how other game developers work, but we make MGS through a honeycomb of confidential relationships.
Mr. Shida has conducted check-up interviews with almost the entire MGS staff for years. He even checks up on me. He knows our outfit down to the slightest details. He knows the whole staff as intimately as I do, so I have entrusted him with the Existence disc.
I have already supervised the whole process. I am confident that my collaboration with Mr. Shida will really make our work shine.
Mr. Shida and I finished our work in the editing room and proceeded to the sound room. I noticed a few flaws when I listened to the Dolby 5.1 Surround Sound output. Every time I review a certain scene I think, "That doesn't sound right. Maybe I'd rather do it differently after all." We don't have much time left. We wouldn't dare revise the disc's contents at this stage if the project were in the hands of an average producer.
My work as a game designer takes priority over my role as a producer, however. I grumbled to myself, "You know, I would really like to... well, I would love to change that, but... well, I guess we'll just have to leave it as it is." Mr. Shida kindly responded, "Why don't we tweak it a little?"
Even if our time is short, Kojima Productions' sound team is always ready to tackle new problems. Our true pleasure comes from doing the best work possible.
I will share my technique for cultivating this attitude with HIDEOBLOG's readers. It isn't good enough if a man must tell his staff, "Hey, fix this." I cultivate a specific work environment so that my staff naturally says, "Hey, let's fix this!" This attitude is any game's most crucial ingredient.
If any part of our development staff feels overstressed, chances are it's the programming team. They are responsible for debugging the game and creating the master copy. Sometimes our interactions become pretty tense.
Mr. Shida suggested that we go ahead and revise the audio, despite the size of the task and our time constraints.
"You said the right words!" I said in the Kansai dialect. "If you didn't think like that, I wouldn't have even let you in here. So you really think we can revise it at this stage?"
"Yeah, let's hit it. Let's push ourselves until we fix this thing and everyone goes home satisfied."
Mr. Shida is right. A truly good thing makes everyone happy. Everyone makes a huge effort. Kojima Productions' vitality spins upon one point: an unspoken consensus to make only things that are truly good and that improve everyone's happiness.
Preparation for our field training continues. Yesterday's carpenters have become today's outfitters. They are checking all of our field training equipment.
I realized that today is Wednesday, Kojima Productions' Longest Day. Everyone leaves the office at 5 P.M. today to watch a movie. We're all so busy this week that no one has even prepared to go home after the film.
I am unable to watch today's movie, but I have great movie-related news. MGS4's TGS trailer will officially show at the 2005 Tokyo Fantastic Film Festival. It will run in the Shinjuku Milano Theater at 10:30 P.M. on Saturday (October 15).
The MGS4 trailer will run as part of the special event celebrating the Tokyo Fanta's tenth anniversary. The event's theme is a dedication to the late Teruo Ishii's memory. And there's more! Shogo Ishii's film Crazy Thunder Road will run at the end of the dedication event. Shogo Ishii... one of the most revered men in the industry!
I will share a screen with Director Ishii... wow, what an honor! I can't even describe my delight. Sometimes we are blessed in this life beyond our expectations.
I picked up Depeche Mode's new album Playing the Angel on my way home. It was a quick grab, like a bird snapping something from the grass then barreling away.
The pre-exam preparation pamphlet says that I should have taken the laxative at 7 P.M. I arrived home a little later than that though. Around 8 P.M.I ate Su-udon at home ; udon noodles without anything added for taste. (According to the folks at the restaurant Tsrutontan, it should be Su-Oudon.)
After I ate, I took the laxative according to the pamphlet's instructions. I dissolved the Magukoloolu-P medicine into 150ml of water and then poured in the additive Rakisoberon. I mixed them up and gulped the whole concoction. I chased the laxative with three glasses of water. I felt as though I were an astronaut undergoing launch preparations.
I'm a typical Type-A personality. I like to follow procedures. I really had wanted to begin at the scheduled time.
I followed the next step at 9 P.M. and drank three more glasses of water. The laxative hadn't taken effect yet, so I decided to push it a little. I drank two extra glasses of water. I listened to Depeche Mode while I waited for the laxative to kick in.
The music is good... really good! I was a little anxious given the band's four year lapse between albums. Alan Wilder has left the group, but Playing the Angel really reminds me of Depeche Mode's glory days.
I'm kind of a dork, so Depeche Mode's music fits me. I love David’s voice and singing style despite the fact that I'm a middle-age man. I'll listen to Depeche Mode even if I'm Grandpa Kojima.
The laxative started working while I listened to the album. I followed the pamphlet's last step at 11 P.M.: I drank two more glasses of water. I was on my own after that, so I recited my procedure to myself. "One: drink some water. Two: listen to Depeche Mode. Three: use the restroom."
...I feel as though I have become a drainage pipe.
I think I'll stay away from Oudon for a while.
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grapsandclaps · 6 years
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GRAPS AND CLAPS REVIEWS - REV PRO GLOBAL WARS UK
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Hello and welcome everyone to this edition of Graps and Claps, this time taking me to the Brixton Recreation Centre for Rev Pro's big Global Wars UK show with the main event rematch for the Undisputed British Heavyweight between Minoru Suzuki and Tomohiro Ishii (a proper 2 dads in a car park match).
Early start for me to get down to London with a 50 minute bus from Rochdale to Manchester, followed up with a 2 and half hour train/tube trip to Brixton, arriving in what is an upmarket area of the nation's capital but on this impression with the wafting smell of fish in the air and a grey and miserable day this wasn't the upmarket area that it was supposed to be.
Only one boozer we visited here was a branch of the Craft Beer Co located near the Beehuve Wetherspoons. A mixture of 20 beers on tap either keg or cask plus a number of cans were on sale as well, the decor inside this pub was akin to an american diner of sorts with bright flashing boards and red leather seats.
A good 2 hours was spent in here meeting up with a number of wrestling luminaries including the Indy Corner's JP and Joe, whilst also looking outside at Mark Davis walking past in his socks and sandals - whoever thought this look was going to come back into fashion, but I'm not going to argue with Dunkzilla's fashion sense.
4 pints in here were mainly IPA based with the £5.40 Siren Brewery IPA being the best of the pints I had, when visiting here do expect to pay anywhere from £4.50 to £8 a pint but in all honesty it is maybe the best place for a drink near the venue.
With the time coming up to 345pm, our group decided to make our way to the Brixton Recreation Centre which was only round the corner and up one flight of stairs. This venue was in all sense and purposes a gym hall with bleacher seats on one side which were instantly filled, so what was supposed to be a seat for the evening ended up being a standing spot for the duration of the 3 and half hours.
Beer in here was a bit of a shambles with long queues of up to 15 minutes at one stage - our Geoff missed all of the second match thanks to this occurrence. Once they worked things out it did improve but it did feel all a bit like 'spoons with one serving behind the bar - if you cant handle pulled beer, just get cans in - its so simple!
Anyways rant about the £4 beer over with, lets get into the action with a big 9 match card that opened up with the current IWGP Jr. Champion Kushida taking on Kurtis Chapman who was replacing David Starr who was stuck in air limbo due to the airline company going bust but not notifying there passengers - complete shithousery on there part.
So with Chapman taking Starr's place we got down to action with an early feeling out process which Kushida got the upper hand of. A feature of the evening was the at times apathetic crowd that didn't half need a bit of geeing up from my stamping right foot, no wonder I have been walking like John Wayne today.
Despite the quiet crowd this was still a passable match with Kushida looking the best out of the two as he finished off Chapman in around 10 minutes with the Hoverboard driver for the 3 count. To be honest even though he took the match at short notice I didn't think anything stood out about Chapman, that a Josh Bodom could have maybe done a better job as a replacement but hey ho I digress.
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Next up was an interesting Tag Team tussle between Ringkampf (Walter and Timothy Thatcher) vs L.I.J (Sanada and EVIL). Surprisingly there was a lot of offence against the Ringkampf boys especially on Walter from EVIL making the Austrian look vulnerable in comparison to his New Japan counterparts. Ringkampf eventually did come back into the match locking in duel sleepers on both Sanada and EVIL but they both managed to escape the Ringkampf duo's grip as they sent Walter packing to the outside, meaning that Thatcher was left all alone to be hit with the Magic Killer by EVIL and Sanada to get the big victory here in what I could count as a shock.
Match No.3 we had the arrival of Lord Gideon Grey who I haven't seen for ages since the whole feud with Grado and Colt Cabana a couple of years ago. Grey was here to introduce the match up between his Legion of Lords tag partner Rishi Ghosh whom he has recently had issues with at the most recent Cockpit show, his opponent was The Great O-Kharn who has been on the old Wayne Rooney hair growth programme - a proper mound of curly hair.
This was certainly a diversion from the fast paced New Japan feel but with a great bit of storytelling in between the ropes with Ghosh playing the plucky underdog against Grey's new charge O-Kharn who is currently undefeated and has visibly improved his ringwork since the last time I saw him at Altrincham vs Danny Duggan which was a total dud.
Ghosh managed to crawl out of O-Kharn's claw hold/slam to fightback but as the referee wasn't looking, Lord Gideon whacked his former best friend around the head with a cane to knock him loopy leading to O-Kharn to hit a reverse neck slam to get the three count, cue more ring announcing stylings from Gideon - I surprisingly enjoyed this match and well above my expectations.
4th up we had the clash between Chris Brookes and L.I.J's leader Tetsuya Naito who came out to a great reaction from the Brixton crowd. Early on Brookes fainted Naito to the outside by doing Naito's pose which only riled Mr. Naito who came in to kick Brookes in the shoulder to stop these shenanigans.
Brookes give him his due performed admirably against one of New Japan's big stars and he nearly picked up the shock victory with a Jay Driller for a 2 count, as Brookes was looking to finish things off he got laid out with not 1, but 2 Destino's from Naito who picked up the win in 11 minutes. A solid match but Naito was in house show mode for me wearing his T-Shirt for the duration of the match (come on Naito you have a better body than my fat arse).
Intermission Main Event with my dad's favourite wrestler Zack Sabre Jr. taking on Former NEVER Champion Hiroki Goto. It was during this I found that the current NEVER Champion is Taichi - christ almighty they must be running out of options 😞.
Lots of strikes and submissions in this one folks with ZSJ looking really good in the process and I would say he was quite dominant over his much larger oppponent, one thing I love about Zack are the countless transitions from hold to hold, he is just so fluid as an operator in the squared circle. Despite trying his best to submit Goto, Zack put away Goto in 15 minutes with a reverse bridge pin for the victory as he looks on his way to facing maybe EVIL or Naito in the futute, the Naito match could be a barn burner in my opinion.
Half time break of 10 minutes which stuck to the schedule, we returned with Mark Davis taking on Satoshi Kojima who as we have found out he has gained a great respect for bread of all things - I just can't imagine that Kojima has some Blackpool Milk Roll in his bread bin.
A hard hitting 10 minute match with many clotheslines and forearms in the ring corner by both men but it was Kojima who got the best of things as he hit the rapid fire chops in the corner to Davis to make his chest look like corned beef. Not long after that Kojima finished off Davis with the cozy lariat for the victory and as you may say - the breadwinner for the evening.
7th match up was between El Phantasmo taking on Rocky Romero in what I felt was a bit of a comedown match before the two what would be best matches of the evening. Early dives from both Romero and ELP were hit but when the action got back inside it was ELP who got the better of things as he put away Rocky Romero with a splash/moonsault combo to pick up the impressive victory, but in hindsight this match maybe could have been scrapped just to add a few more minutes elsewhere on the card.
8th match up was an anticipated contest that I was looking forward to seeing with Will Ospreay taking on Chris Ridgeway for whom it was great to see him getting this opportunity high up on this card.
As expected this duly delivered as Ridgeway tried to use many strikes to wound Ospreay but Will was more than his match as his ground game is greatly under appreciated as people still think of Will as ever the high flyer.
With the match coming to the boil, Ospreay looked to hit the Oscutter to Ridgeway but he was caught with a sleeper choke by Ridgeway to cause the tapout victory to end a belting match. After the match Ospreay had to be carried out as he picked up an injury during this contest, as Ospreay went to the back Josh Bodom came out to attack Ridgeway to possibly set up a match between them two in the future - Bodom bodywise looks amazing fantastic shape that hasn't been anywhere near the Holland's puddings.
8 matches, it is now time for your MAIN EVENT and what a main event this was for the Undisputed British Heavyweight Championship between Minoru Suzuki who is the title holder taking on Tomohiro Ishii. Once the singalong to Kaze Ni Nare had ended we got down to business as both Ishii and Suzuki both got into forearming each other really hard and Suzuki hitting some of the hardest chops I have ever seen - these made Walter's chops look like tummy tickles.
The action spilled to the outside to the merch desk and both also had a chair battle in which Ishii came off the worst but he did manage to beat the count to continue the match. With Suzuki on top, he even had time to give me a death stare telling me to zip it from clapping and stamping which elicited a OOOOOHHHH from the crowd as I shat myself.
Suzuki who as I said looked well on his way to victory, got a bit to complacent by not puttong away Ishii and he got duly punished for this as Ishii hit the match winning brainbuster to Suzuki in 24 minutes to end an amazing match and for me easily in my top 5 matches of the year - check this out on the VOD ypu won't be disappointed.
Show done it was time to leave the venue diwn the ultra wet stairs and say our goodbyes to everyone in our group who were all great company - always good to see JP and Joe and Grappl app creator Gareth, you should download the app from the play store to see what it is about.
Overall as a show this was very good if only for the last two matches which I whole hearteadly recommend that you watch. The downpoints though were maybe too many New Japan victories once again with Kojima and LIJ getting wins over talent that should be pushed to the hilt in Rev Pro in Ringkampf and Mark Davis.
With the early finish at 715pm, I managed to get the earlier train back to Manchester to arrive back in Rochdale for 1120pm to rest my aching limbs before going to work in the morning.
I hope you have enjoyed reading, any feedback and comments are welcome and I will return next with a review of Futureshock Wrestling from Prestwich this Saturday, so until then - BYE!!
#grapsandclaps
@oggypart3
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63824peace · 5 years
Text
Saturday, 8th of october 2005
The 2005 Nobel Peace Prize was jointly awarded to the International Atomic Energy Agency (IAEA) and its director Mohamed ElBaradei.
The IAEA works toward global nuclear disarmament. It prevents nuclear proliferation and encourages peaceful uses for atomic energy through national inspections. Mr. ElBaradei runs the agency.
The IAEA only works within countries that have signed the Nuclear Nonproliferation Treaty. That's the catch. We can't celebrate yet. As a matter of fact, nuclear disarmament has progressed so slowly on the global level that our current situation is the same as it was when we released Metal Gear Solid. We have had trouble with effective prosecution of the nation called "the Nucleus of the Black Market." We've also had trouble preventing terrorists' access to nuclear arms. Both of these issues were themes in Metal Gear Solid and Sons of Liberty.
Granted, the IAEA is the sole organization that has taken responsibility for the problems mentioned above. I wouldn't call the agency powerless. Instead of congratulating them for their efforts to date, I would rather anticipate their more successful future efforts. So many problems still pile up.
The international society supports both the IAEA and its work toward nuclear disarmament. This year's Nobel Peace Prize will widen the gap between international society and the U. S. government with President Bush.
I arrived at my office after lunch. The temperature is uncomfortably warm today and the humidity is thick.
I came to the office to write those magazine articles, but work distracted me. Kojima Productions' offices bustle with MGA2's and Subsistence's teams as usual. They make the place lively. I put a Do Not Enter sign on the door to my work booth and I locked the door. "Okay," I thought. "Now no one will enter."
I proofread my blog, wrote some reports, and then I finally remembered to write those magazine articles. A man snuck through the door with its Do Not Enter sign and into my work booth. It was sound designer Tojin.
I think that Tojin resembles Vin Diesel… or maybe a young Sean Connery. Maybe even pilot Scott Tracy from Thunderbird!
"Director!" Tojin said. "We’ve got trouble! The contents of the third disc won’t fit on the DVD."
"What?!"
"We're trying to cut out the bonus film. We're burning the new disc right now."
"Do you think it'll work if we remove two of the bonus films?"
"I think so..."
His answer sounded uncertain. We immediately made a disc with the two bonus films cut out.
On the third disc - Watch MGS3 - we have recorded exactly 3 hours, 27 minutes, and 1 second of footage. We also intended to include two short bonus films that will really please our audience.
The first bonus short is our E3 presentation, and the second is... well, let's keep that a secret for now. If we add these two shorts to the extant footage the total play time adds up to 3 hours, 40 minutes, and 59 seconds.
We were supposed to record this much onto the third disc. I decided, "We can't do anything to prioritize the footage of the main story." The quality of the main story's footage takes priority, and we can't compress it any farther. We just have to sacrifice the bonus material.
Takahashi-kun from the editorial department burst into my work booth just when I had made my decision. "Impossible! We've already advertised the secret bonus material in our posters!"
"Oh," I remembered. "He's right."
"What should we do?"
"Can we change the posters?"
"...we have already finished proofing them."
Is that so? It looks like we'll have to include the secret material then. I still don't want to lower the image quality of the main story footage... What can I do?!
Everyone echoes: "What are we going to do?"
We face situations like this every day. We'd never make any games if we panicked every time we had a problem.
If we include the secret bonus footage at the expense of the main story's image quality, then we undermine the real meaning of the Existence disc. On the other hand, we've already printed the posters advertising secret bonus footage. We're left with two choices under the circumstances.
Our first option is to give up including any bonus material and apologize to everyone. We'll have to correct the advertisement posters manually with assistance from the marketing people.
Our second option is to include different bonus material that fits under the ceiling of a disc's storage space without requiring us to lower the main story's image quality.
Everyone still asks: "What will we do?"
It will be too late if I don't decide now. Suddenly a new idea hits me! We could use my new idea to fill the space! I decided to follow up on the second option. If this has any chance of success, the sound team will need to come together, pool their resources, and focus their attention on this work. That's okay though. Our current need is worth pulling their attention away from other jobs.
I unfortunately must give up any hope of including the first bonus film. Everyone gets to work under my order. We calculate the precise fractions, the image compression rates, as well as the required storage space.
"Director, it looks good!"
"Alright then, we'll go with it!"
What a chaotic day. I doubt I'll get those articles done today... I'll write them tomorrow.
I decided to "smash some tea" in the evening at the IDEE CAFE after we finished the bulk of the work. I went with Murashu and Ryosaku.
I ordered a blended coffee. Murashu surprised me by ordering a soda.
"What's that?" I asked.
"It's a soda."
"At a cafe," I explained, "men take hot coffee in summer or winter. At Starbucks or Segafredo, men drink cappuccino."
"I love soda," he said defensively, then slurped his drink through the straw.
Murashu and I don't share the same tastes after all.
The wind feels unpleasantly warm even in the evening. It looks like it will be like this until the end of the day.
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