I'm so happy to have the Arcane Academic background in MotR:
– naturally attuned to the mysteries of the Neath (and I'm such a fan of this trope whenever I see it... rediscovering kinship with local weirdness in Pathologic, sensing the town in Disco Elysium... it's much subtler here, but still feels like Fallen London-verse's dark wonders reach out directly to you, and you to them)
– bonding with friends/sweethearts through discussions of their fascinating cultures' mythology and their faiths' esoteric nuances (I was going to joke about my strange nerdy ways of flirting, but seriously, on second thought, finding shared interests in deeply personal topics actually significantly strengthens relationships)
– bookworm and total geek (shown not as a stereotypical/boring/bad thing, thankfully, and even giving this cute advantage in sapphic romance)
honestly shoutouts to you for keeping it honest everytime someone asks about some future thing. like a lot of companies would say something vague to keep the door open, but you are like "that'd be cool but logistically impossible". its refreshing.
(i hope this doesnt sound sarcastic or anything i genuinely mean it)
Following up on this, which is referring to a recent ask about whether we'll ever do an art book for Fallen London/Sunless Sea.
Thanks! 75% of indie game developers never make more than one game, so we're lucky to have been afforded the time to develop principles for communication that most studios (and lots of companies in general) never get a chance to figure out.
In the long run, it's better to be specific and candid, and not to make promises you can't keep (of course, it also takes time to learn what kinds of promises those are). :)