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#like i was really overly invested in mass effect last summer but that had a concrete ending (after which i played cp2077 and cried the most
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28 games in the steam library, nearly all assassins creed games on ubisoft, kingdom hearts & bioshock collections on epic, and STILL i havent done anything but ffxiv for months. let me finish disco elysium i know i have autism you dont have to remind me
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fakesam · 6 years
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Stopped Procrastinating just in time for “Games of 2017” List
The worst year most of us could’ve imagined wouldn’t have been much worse than 2017. This year gave us the following: dystopian nightmares brought into reality by sycophants and cowards. Capitalistic greed reaching its inevitable, destructive conclusion. A bigoted baby as a president and given free reign by people who chose money and power over morals. Despair is constant. Hope is scarce. Next year might be worse. But at least we had good video games?
Referring to this year’s crop of games as simply “good” is like describing Ajit Pai’s face as “slightly punchable”. This was an all-time year for the medium, with a full catalog of memorable games that will be talking about for years to come. Every type of gamer was satiated. You could explore open worlds with diverse environments and secrets to discover. You could play tiny, affecting indie games that helped the expand the notion of what games are capable of. You could play games that leave you exasperated and angry at the depths publishers will steep to in order to extract maximum profits. There were more games than anyone could ever keep up with. At this time, I’ve only played seven games released in 2017, so rather than scoop the diamonds out of the muck, I decided to just rank the games I had the chance to play over the course of the year. Overall, these games are a good mix of brilliance and profound disappointment, which is a pretty good description for 2017 as a whole. If your favorite game isn’t on my list, It’s simply because that game sucks and you have bad taste. Here's to 2018!
8. Danger Zone
I wiped this game from my memory until I wrote most of this list. I reviewed the game when it was released over the summer. Go read that if you want more detailed exploration of my disappointment. There was a rumor floating around a couple weeks back about a remastered version of Burnout: Paradise. I will pray to whatever deity makes that happen.
7. Battlefront 2
Star Wars was the first thing I chose to love. My earliest childhood memory is watching the remastered original trilogy tapes. I convinced my mom to fake a doctor’s appointment to see Episode three on release day. My first viewing of The Force Awakens is the best theater experience I’ve ever had. Star Wars means a lot to me. This backstory is why I feel Battlefront 2’s total failure so heavily. It’s almost impressive how thoroughly EA managed to poison the well for three giant franchises (Mass Effect, Need For Speed, and Star Wars). But Battlefront 2 is the Mount Everest of completely preventable fuck-ups. Enough’s been written about the predatory design of the multiplayer and the various ways that segment of the game is awful. But the single-player is even more of a letdown.
Viewing the end of Return of the Jedi from the Empire’s perspective should be fascinating, the writing ruins the plot before it has a chance. The premise collapses under the simplest questioning. It’s taken as a given that Iden Versio’s reversal is inherently meaningful, but Battlefront 2 does little to justify this. Why does the destruction of her home planet upset her to the point of defection? What was her life like there? How is this the first time Iden has seen evidence of the Empire engaging in nefarious tactics? She goes from diehard Empire defender to joining their sworn enemy in the span of about ninety minutes. The gameplay is just as dull. Sometimes a space battle gets thrown in and those are enjoyable, but those sequences aren’t prevalent enough to elevate the dreck that surrounds them.
Rather than tell an original story that earns its own space in the canon, the campaign becomes an edition of Star Wars Madlibs. Heroes from the original trilogy show up constantly, for little rhyme or reason other than EA wanted to give players the chance to demo each character before, in an ideal world, you move on to the multiplayer you don’t want to play. This overwrought deference to the past is put into even more stark relief by what Rian Johnson did with The Last Jedi. The thing that makes that movie so great is the number of chances it takes to add to the universe in surprising ways, such as the casino planet full of war profiteers, or the quad-boobed slug seal monster that provides Luke Skywalker with delicious space milk (These points are equally important in my mind). Battlefront 2 had the opportunity to really show what it’s like to be indoctrinated in the ways of the Empire from the moment a person is born, and it chooses to do the exact opposite. Bummer.
6. Nier Automata
There’s a chasm of quality between Nier and Battlefront 2, but many people might be surprised to see Nier this low on my list. I really wanted to like Nier more than I currently do. Let me explain: I loved the way the game’s experiments with form and storytelling, treating each playthrough like a season of television. The commitment to world building all the way down to the mechanics of how you save the game is impressive. The list of side characters I’ve ever met who have affected me as much as Pascal is short. Every encounter with him left me wanting more. He’s the robot stepdad of your dreams.
But after playing through the game three times, the idea of roaming through the world destroying generic machine enemies for the 800th time fills me with dread. Nier Automata needs to be open world to get its ideas across. But the environments are very drab and crossing this overly vast expanse became very tiresome very quickly. You should’ve seen my face when I unlocked the ability to fast travel. Christmas presents don’t give me that much joy. The combat would’ve been described as uninspired ten years ago. My completionist streak is urging me to see the two endings I have yet to see, but the dozens of enemy mobs I have to shoot and slash to see it through actively impede me from doing so.
And it’s all in service of a story that, while filled with cool images and presented incredibly well, isn’t really tailored to my tastes. The way the machines and androids reckon with their autonomy is fascinating at times - some of the context given to boss battles in later playthroughs is heartbreaking, but Nier is ultimately another “robots discovering they have feelings” tale. The future horror stories that interest me the most - Black Mirror, Twilight Zone, The Fallout series - are more focused on how humanity reacts to such calamities. When you remove humans from the picture altogether, it becomes more of a science experiment, and I struggle to invest in that. Sorry!
5. Portal Quest
If you’ve never heard of this game, it’s a free-to-play mobile action-RPG. Its art style could accurately be described as ‘Tearaway on a lesser budget’. There are a lot of modes, most of which use timers and daily limits to control how you play them. One of these modes comes attached with a story, but it never calls attention to itself. The gameplay mostly resembles strategy games, in the sense that the player has very little control once combat actually starts. Portal Quest is deceptively simple enough to worm its way into the slivers of boredom that accent everyday life, where mobile games are at their most seductive. I play it in line at the grocery store. I played it while waiting for my screening of The Last Jedi to start. I play it when I’m avoiding hard/meaningful work during my small time on Earth. There are guilds you can join which add a substantial multiplayer component that plays on my deep-seated displeasure at letting other people down. I’m currently in a guild named after the devil. My old guild kicked me for reasons unknown and I was sincerely annoyed when I found out. I’m not making this game sound very good, am I?It’s probably because I’m so confused by it. Mobile games tend to be non-starters for me (I actually tried to look at my phone way less this year), and the only reason I downloaded this game at the suggestion of an app that claimed that credits I earned for using certain apps could eventually be used as currency for many online marketplaces. I didn’t stick with that very long. And now we’re here. Is Portal Quest’s standing on this list a mediocre joke from an unfunny man? It might be. Did I place this above Nier Automata just to mess with that game’s passionate fanbase? Possibly. Do I feel good about placing a mobile game this high on a game of the year list? Not especially. I dunno man. It’s the one app that keeps me checking my phone more than any other. It’s free on the Android store (I assume it’s playable on iPhones, but I also don’t feel like checking?). Go check it out.
4. Fifa 18
When it comes to sports games, I don’t ask for much. The FIFA franchise has reached a baseline level of good that means that EA would have to seismically screw up to keep me from playing the newest rendition for forty hours at the minimum. Career mode dominates my time in this genre, and FIFA 18 was the year that this mode finally got the overhaul that’s been needed for years.The AI tactics still aren’t where I want them to be, and their version of Jordan Henderson continues to look more “Vegas wax figure” than man. But these details are small in the grand scheme. It’s the only reality where I can see Liverpool not shoot themselves in the feet, hands, and superfluous third nipple to win the Premier League. The Journey is also the best story in a sports game, and it’s not even close. That’s worth something.
3. Persona 5
Following Persona 4 is basically an impossible job. That game was a comet across the sky that dropped from the heavens and into my heart. I’ve watched the endurance run multiple times, played through the game twice on my PS2, and played through most of the game again on my Vita (Rest in peace.). Whatever Atlus followed that with would be a comedown. It’s definitely colored how some of the characters and the story affected me. The crew in Persona 4 was a much cooler hang than the Phantom Thieves were, and I missed some of the small-town intimacy of Inaba. But when taken on its own merits, Persona 5 is a spectacular RPG. It just plays so well. Every annoying quirk from Persona 4 was dealt with in a way that kept dungeon crawling from feeling too stale. Coercing enemies to become your persona was a surprisingly engrossing tactic. Being able to switch out team members on the fly is a game changer. I was able to capture hearts in a couple in-game days and focus on the social interactions that make this series so special. I eventually grew to love this version of Tokyo, and realized its sense of big city culture shock was a feature, not a bug. And no discussion of Persona 5 would be complete without commending the game for its impeccable style. It’s not quite Persona 4, but it never could be.
2. Horizon: Zero Dawn
Robot Dinosaurs! Is there a more attractive combination of words in the English language? No one expected Guerrilla Games, a developer who had previously been such purveyors of sludgy monochrome shooters with the Killzone franchise, to suddenly discover the entirety of the color spectrum and create a universe that pulls from the earliest parts of human civilization and far-flung science fiction pontifications. Fewer expected that such a fusion would be so successful. It’s been a while since I fell for an open world this hard. I had to see everything this world had to offer, and document it via Horizon’s photo mode. Watching these machines go through the motions of real animal behaviors became a regular past time (Although it still frustrates me that I couldn’t make the machines fight each other more easily).
Horizon is iterative more than innovative, but I enjoyed playing it much more than the recent Far Cry or Assassin’s Creed. I usually hate bow and arrows, but I loved how the weapons felt in this game. The moment to moment story about the three tribes was just okay, but uncovering the mysteries of the world and how it became this way kept me going until the end. They even made audio logs a powerful storytelling device again. One of 2017’s few pleasant surprises.
1.Super Mario Odyssey
Nintendo is a company defined by reinvention. Their consoles and games refuse to follow market trends and exist in their own world, for better or worse. The last couple years had skewed towards the worse end of that dichotomy.  I’ll die on “The Wii U wasn’t actually that bad” island, but the system was still a commercial disaster. Nintendo’s genius is singular and vital to the industry, but, outside of Splatoon, there had been few examples of their creativity delivering on its potential. It was fair to question whether the company could make their increasingly fleeting moments of brilliance slightly less fleeting. But Nintendo tends to show out when their backs are against the wall, and this year proved that axiom true yet again. The Switch is the great console the Wii U should’ve been, and the games released for it are good and interesting in surprising ways. I was excited for Super Mario Odyssey by the time I heard the phrase “New Donk City”, but by the time I started playing it, I was feeling full up on open-ended sandbox games with dozens of hours of side content and an overarching story that only unfolds at my pace. Over 200 hours of Persona 5, Nier, and Horizon will change a man. Nintendo showed why that sentiment was false. It wasn’t the genre. It was the imagination.
Each kingdom is an intricately designed diorama that constantly throws new things at you while continuing to be a peerless platformer we’ve come to know and love an indulging fan nostalgia along the way. There doesn’t seem to be any idea that wasn’t met with anything less than an affirmative “hell yes!” The childish exuberance that courses through most of Nintendo’s best work somehow becomes more surreal and gleefully discordant as Mario explores more and more worlds that are completely alien to him. Super Mario Odyssey has so many moments that make me smile involuntarily, from the hundreds of moons I’ve found due to blind faith in Nintendo’s design process to the NES-style levels that somehow exist in the world without a loading screen, to the objectively perfect festival scene in New Donk City. How many other games would reward you for sitting with a lonely man on a bench? This game is so damn weird, I love it. I’m not usually inclined to obsessively mine every bit of minutiae out of a game, but I definitely plan on finding every moon and purple coin that’s evaded me so far. I’m 600 moons in, and I’m still nowhere close to being sick of Super Mario Odyssey. This game is special.
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Wonder Woman: Dont' Put Swords Down Dresses - TWB
Save Streaming Data Is Wonder Woman as much a triumph for women within the Hollywood industry is it just a much-needed victory for Warner Bros. and the DCEU universe? Unlike the movies from its cinematic predecessors, Wonder Woman opened the weekend to prescreening praise and that highly sought after Rotten Tomatoes score. With so much animosity over the validity of critics these days and the effect they have on a film's opening at the box office, one can indeed argue that good word of mouth can and will influence how a film is received by potential ticket buyers. Failures of titles like Suicide Squad and Batman v Superman placed a stigma on all future releases within this franchise, but is it fair to judge one movie based on the success of a franchise? As much bad wrap as those films received, they have a good return on investment, and isn't that ultimately consider a success? As the word of the critic word really that important, and if so are sites like Rotten Tomatoes inadvertently controlling the industry by proxy?  
Before She Was Wonder Woman, She Was Diana
I found myself at odds with wanting to like this movie as much as everyone else LOVED this movie. I mean, it got a 94% percent on Rotten Tomatoes so I should like it right… right? That’s the odd nature of criticism and human behavior. It’s our nature to not want to be at odds with the masses-- to just accept whatever is popular instead of forming our own opinion or being truthful to our own opinion. A movie gets a horrible rating and automatically it's cemented in your mind that the aforementioned movie is a film you would rather not spend money to go and see. Access to such information has taken the risk out of watching movies. Whether you hate or love a movie, isn’t it more of the experience we seek to obtain? Or is it that we would rather save our money than take a chance on a film that may disappoint us? I was excited by the idea that Wonder Woman would be the best movie of the summer — even better than Guardians of the Galaxy Volume 2. That last scene in B vs V left me wanting more of the Amazonian warrior who faced off with Doomsday as Superman moped and Batman hid. However, it just didn’t rock my world as it apparently rocked for other people. All those positive reviews and movie was just okay. Sorry, status quo. When asked, “So what did you think?” I bit my tongue a little, I admit. Why? Because I believed my feelings towards this movie were maybe too subjective to really debate whether or not this iteration of Wonder Woman met my criteria as the Wonder Woman film I wanted to watch. Bre, a contributor to If three by space and friend, shared the same sentiment. Finally!, Someone else who thought the movie was meh. I’m usually very candid about my reactions towards a film, never really holding my tongue. I even waited to hear Bre's reaction before I could truthfully respond to her about whether I liked the movie. To my surprise, she too did not share in the hoopla that is Wonder Woman Praise Mania. Instead of disseminating my negative thoughts onto you. I wanted to understand why it is that I did not share the same sentiment about this take on the iconic 1/3 of the Superhero Trinity. Wonder Woman isn’t exactly an innovative film, especially within this overly saturated market of comic book inspired movies. Sure, it’s the first movie helmed by a female director featuring a female comic book character to gross over $100 million dollars. The accomplishment should be heralded as much as celebrated by every director and actor in the industry. However, we can’t focus on the success of this film as a solitary achievement that will change the nature of the film culture. The truth remains that this is just one film about a superhero that took many years to make primarily because studios didn’t want to take a risk. Only after her appearance in B vs S were they finally convinced that they could make money off of this character. Within the current narrative of the DC Universe movie, a stand-alone Wonder Woman film is just a life preserver floating atop an empty ocean. It doesn’t fit within the current narrative which began with Superman and continued into B vs S and should have just gone on with The Justice League. Opposite of Marvel, they would have to introduce the character after the debut of the ensemble team. However, WW was riding a wave of excitement and it was a smart business move to make a standalone film now instead of later when the fervor subsides. So, stop with the praise that this is a home run for female artists in the film industry. The numbers say it all and as of 2016, women comprised just 7 percent of all directors working on the top 250 domestic grossing films. Wonder Woman was poised to do well at the box office. Maybe not 100 million opening well but as with all the movies before it, Jenkins would have eventually obtained this title of a person who made a movie for a studio that grossed a lot of money. Consider the Fate of the Furious as a perfect example: There was this brief celebration of F. Gary Gray becoming the first black $1billion director. Kudos goes to the work he put in to make the film what it became but his efforts weren’t all that pushed this film to its incumbent success. The Furious franchise is eight films in and continues to perform no matter who is in the director's chair. Wonder Woman will eventually make a bazillion dollars but let’s not focus on solely on numbers, that’s studio mumbo jumbo, but rather the time and effort and vision of Patty Jenkins who never directed an action movie and her muse Gal Gadot who had some big red boots to fill; they deserve more respect for their efforts than an entrance into the all boys 100 million dollar club. Much of what other people liked about the movie or continue to blab on about, I did not particularly find impressive enough to consider an indifference to mainstream movie fandom. And as I tried to reason with myself about the supposed greatness of this film, I realized that it was all haberdashery; dressing up my opinion of the film to appeal to the overall consensus.
Wonder Woman: The Good, The Bad, The Cheesy
Wonder Woman wasn’t that great of a movie, however, I was interested in why I do not hold the same opinions as others. So, I read a few reviews and talked with a few people who also watched the movie and pulled from those resources and conversations good and bad aspects of the film that might help me form a different opinion of Wonder Woman on a second viewing. I am a firm believer that it takes more than one viewing to fully appreciate a film and with that, I am willing to sway my own opinion based on further insight into why people like this movie so much. Here, I debate a view arguments and positives about the film that struck as the more important conversational starters. DC Enters the Light Yes, Wonder Woman had endearing flirtatiousness with her naiveté fish out of water story beat. The scene on the boat with her and Trevor talking about sex was kinda funny until you listen to the dialog and realize Trevor the gentleman is really just a horny man dog. I didn’t necessarily need them to showcase their sexual attraction so openly. Diana had a mission and her mission was to destroy Ares. This flirty school girl/ guy routine was only a way to exploit Diana’s innocence for a joke. There was this wardrobe changing scene that was funny and more along the joke spectrum I consider effective enough to represent Diana’s adverse emersion into regular society. Using common stereotypes and customs that defined women during the 1930’s and 1940’s (and today) was a fun way to show not only Diana’s ignorance but strongly rooted Amazonian female roots and female empowerment. Female Empowerment Gadot handled herself quite impressively in the scenes where the omnipresence of men conflicted with her beliefs, and it was those vulnerable moments that identified with Diana’s key character trait; empathy. Diana Meet Steve: The Cheesy Rom-Com Y’know what’s sexier than a sex scene? Not having a sex scene. I mean c’mon, Diana just met Trevor and sure, in the heat of battle things can get a little hot and heavy but why does it have to end with her beckoning Trevor with a longing gaze as he closes the bedroom door. I would think any woman involved with this script would be like: "What? No… eww/" But I guess when the director renounces cheesy as a word, you get a scene like that. It’s like when Kevin and Winnie’s first kiss, and yes this is a Wonder Years analogy but it applies to all romantic comedies where two people in love want to be together but extenuating circumstances keep them apart. Ex. Felicity and Scott Speedman, Diane and Sam, Buffy and Angel. With all those examples, those couples had to endure many setbacks before they became a couple. The kiss between Winnie and Kevin only happens after Winnie disses him over and over again. The longing builds up the tension for the final moment or season ending episode when Kevin finds Winnie in a clearing sitting on a rock gazing off into nowhere. He drapes his jacket over Winne’s shoulders and holds her close with one arm around her shoulders. Slowly she’s drawn to him and their lips meet for that first kiss as When a Man Loves a Woman plays over the soundtrack. Picture the final moment of Wonder Woman with such a longing looming over Diana and Steve. One kiss and boom that’s all the sex those two needed — their relationship would transcend into something more, and that’s love, that’s a great scene. [x_blockquote cite="Rick, Casablanca 1942" type="center"]Here’s looking at you kid. [/x_blockquote] It’s not that the supposed sex scene in Wonder Woman was cheesy, it just wasn’t necessary. Empathy and strength in the presence of adversity. The Origin Story Mashup: What works best towards the Wonder Woman narrative is all about how much you know.
Diana is a princess, check.
She was molded from clay, check.
Zeus is her father, check.
Trevor crashes onto the island of Thermasyoiuoiu, check.
Diana fights in disguise to win an opportunity to join Trevor on a mission to the US, not checked.
Diana loves Trevor, check.
Wonder Woman didn’t come to save mankind, Diana was in love. The hero thing came after and the movie attempts to mold these ideas together to sculpt an imperfect god-like figure who could as easily destroy man and succumb to him just the same. George Perez created the Ares narrative in the first issue of the 1986 reboot of the series in which Wonder Woman doesn’t leave the island to chase after Steve Trevor but she leaves to fight Ares. As with all comic book movies, they usually pick and choose which storylines work the best for their project then find a way to tell a version of a story that appeals to the premise of selling tickets. Henceforth, why the plots of X-men, Suicide Squad, Spider-man 3, fail to work as a fully developed story ideas. Writers are usually asked to put too much into a two-hour movie and when doing so they add too much or leaving out a very crucial parts to a storyline that spanned my ten to twenty issues. No Man’s Land Arguably the best scene in the movie almost did not make it into the film. Here’s Patty Jenkins: It’s my favorite scene in the movie and it’s the most important scene in the movie. It’s also the scene that made the least sense to other people going in, which is why it’s a wonderful victory for me. I think that in superhero movies, they fight other people, they fight villains. So when I started to really hunker in on the significance of No Man’s Land, there were a couple people who were deeply confused, wondering, like, ‘Well, what is she going to do? How many bullets can she fight?’ And I kept saying, ‘It’s not about that. This is a different scene than that. This is a scene about her becoming Wonder Woman.’ I agree with her every word. When thinking subjectively about why something does or does not work we tend to not take into consideration the art of creating a moment like this. It’s not about how much sense it makes -- we all know there was no mystic Amazon warrior fighting battles in WWI. The No Man’s Land scene was more about the atrocities of war and sanctimony of battle. Diana would conquer the unconquerable, a stretch of land littered with hundreds of dead soldiers for the morally good, and not just to kill an enemy but to save the people. This particular fight was bigger than even Ares himself as in that moment Diana wore her heart outside of her chest fighting for the greater good and not the purpose of war.
[x_feature_headline type="left" level="h1" looks_like="h1" icon="cutlery"]Scoop Du Jour[/x_feature_headline] 
One of the better stories about Wonder Woman stems from the origins of the comic book character and her creator Dr. William H. Marston. Jill Lepore, the author of the book The Secret History of Wonder Woman wrote an article for The Smithsonian which describes the scandalous beginnings of Wonder Woman and DC Comics. Marston was a jack of all trades, a psychologist, scientist, and lawyer who started his work with DC Comics in 1941. As a move to help curtail the onslaught of criticism from the media and watchdog groups, Maxwell Charles Gaines creator of DC Comics, took to an idea from Marston to create a female character who among the likes of Superman and Batman would help to soften the violence and sexual nature of the current pulp comic narrative. Little did Gaines know that Wonder Woman would bring him more attention than he so desired. The debut of the Diana from the mystic Amazonian Paradise Island was immediately met with overall disdain. The number one complaint: They didn’t like the way she was dressed. Too much skin, they shouted as they burned images of Wonder Woman clothed in nothing but a tight red top, underwear, a lasso, and boots. Burn the witch! Okay, it’s wasn’t that dramatic but isn’t the same type of anger expressed whenever a woman come outs against the status quo? Past the cover and onto page one clothing just the tip of the anger-berg. Images of bondage and not-so-subtle feminist messaging throughout the comic caused for a plea that the comic be remove from the shelves and restricted from children! Such vile content would warp the minds of the adolescence and cause them to commit horrible acts of debauchery in the future. Luckily Gaines, a physiologist, could defend Wonder Woman in reality as she defended herself on the page, but it was not easy. In this article, Lepore touches upon Marston and his relationship with his wife Elizabeth Holloway, and live in love affair, Olive Byrne. Their love story had nothing to do with Wonder Woman per say. The trio would manage to keep their polyamorous living situation a secret going so far as to introduce Byrne as a widowed cousin who needed a place to stay.  Labels and stereotypes are used to keep people shackled to an idea of conformity, so instead of wearing a ring, Olive Byrne wore two bracelets. Marston, Byrne, and Holloway all had ties to the feminist Suffrage movement and when you consider this history, Wonder Woman the character — her meaning— takes a different shape as she may have been a character birthed from idea but she molded into a model of female empowerment that exemplifies struggle, strength, and overall empathy towards mankind. If you watched the movie, and happen to see the trailer, Professor M; that is this story made into film starring Luke Evans. Check it out. https://www.youtube.com/watch?v=Tv-GrUKgRGk
This, That, and Other News
Teens rescued after spending three days in the catacombs beneath France. Sounds like a movie right? As Above, So Below is a found footage movie released back in 2014 about a couple of cataphiles who get lost in the maze that of the freaky underground tombs of Paris, France. http://www.cnn.com/2017/06/15/europe/paris-catacombs-rescue/?iid=ob_lockedrail_bottommedium Weekly Flavor Text: “Great girdle of Aphrodite!” she cries at one point. “Am I tired of being tied up!” Links: Better yet, by the book. https://www.amazon.com/The-Secret-History-Wonder-Woman/dp/0385354045/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1592408702&linkCode=as2&tag=smithsonianco-20&linkId=K2QLHC6725SQQ3QO Read more: http://www.smithsonianmag.com/arts-culture/origin-story-wonder-woman-180952710/#5ohitvsa3uyQAlIG.99 https://filmschoolrejects.com/wonder-woman-review/ https://filmschoolrejects.com/wonder-woman-champion-empathy/ https://www.wired.com/2017/06/wonder-woman-origin-story/ http://io9.gizmodo.com/the-wonder-woman-movie-understands-why-superheroes-exis-1795826527 http://www.rollingstone.com/movies/news/how-wonder-woman-tackles-superhero-movies-greatest-foe-sexism-w485184 http://www.hollywoodreporter.com/heat-vision/wonder-woman-is-a-milestone-but-shouldnt-be-1010023  
Talking With Burritos Presents A New Episode!
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