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#kcd2
brujahinaskirt · 13 days
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I will never shut up about how Kingdom Come: Deliverance is the most tenderly written game served to the most loutish horde of jackasses. I think it is possibly one of the greatest pieces of popular fiction made about feudalism in recent history, even if it's not always the most historically accurate.
And that's because the whole damn thing is about the profound, authority-enforced inhumanity that self-propels feudal order... but this time, it's written from the perspective of, for lack of better word, "humanity undermines, and humanity wins."
Love wins, if you want to be cheeky.
This was originally meant to be a reply to @feelinungry's excellent post on the subject, but it outgrew itself and got super bloated, so I'm plopping it in its own post to not be obnoxious...
KINGDOM COME: DELIVERANCE MAJOR SPOILERS BELOW
And the reason all this about humanity and love is so important to the core of the story, to the very backbone of the narrative (even beyond the plot), is that it exists in opposition and to the impairment of the feudal system. Kingdom Come: Deliverance means to teach us, by way of deeply dramatic plots following individuals, how feudalism works and why it worked the way it did. And why and how that system fails.
The vehicle by which the game does this is by showing us, over and over, how the stratification of feudal class is eroded and sometimes outright dissolved (either in general, as with Henry and Hans, or when it matters most, as with Radzig and Henry) by plain and simple love.
Feudalism, like most class-stratified systems, relies upon 1. dehumanization of those beneath one's appointed status; 2. fealty (mock-love) to those above one's status, their title-appointer class; and 3. the maintenance of a deep separation between these artificially bestowed statuses, as enforced by church (as in word of clergy, not word of god) & state (legal rules and law). Those words and laws existed to propel the system by divide-and-maintain (of the workforce populace, placing it firmly below the next class in line, etc.) in the service of unify-and-profit (for the ruling class).
Sigismund & his invading army are wholly separated and adherent to the feudal theory, even if they have flouted codes of warfare & inheritance; they are presented to us as the main dehumanizing force of the story world, a wave of Order that indiscriminately burns opposition flat rather than an individual leading a royal coup, a cyclical destruction that paves the way for the next flavor of rule to continue the feudal system ad infinitum. They're thoroughly separated from the story even when they are burning down a village in front of our eyes and generally move as one, with Markvart occasionally stepping out of that mass of Feudalism and its antihuman nature to give it a face. They're more a force of nature than an individual as far as the narrative goes.
And we are meant to understand that in sharp contrast to the "close" story, the cast we get to know and watch as they attempt to answer this force of nature. And the second we see these characters get close enough to each other, by raw proximity, to poke a pin into the wineskin of feudal order as dictated to them by authority, it bleeds--everywhere. Not in the sense of ruination but in the sense that a tiny wedge of empathy cracks open the dam and leads, yep, to rehumanization--and love, the most human driving force there is.
And that changes everything, for everyone. Not just internally, as with a character's personal development arc (i.e., Hans learning why his duties, which he resented and viewed as an impingement on his freedom when dictated to him by authority, are incredibly important for real people who experience pain) but externally as well (as @feelinungry so elegantly points out in the original post).
Over and over, at every stage of the story, it's the rehumanization of and by these decision-makers (at a family level, at a community level, at a regional level, at a national level) that cracks the feudal cycle, even if in very small ways. Hans really brings this back home in a petri dish in late game, after the siege, when he complains to Henry about the noble's code (letting Istvan go) potentially leading to pain and disaster for the common people Istvan's machinations are likely to harm in the future. He chafes--and we chafe, and so does Radzig, and so does Divish--against feudal stratification because he has learned a general empathy through loving an individual, and that has in turn reshaped the way he sees the world.
And that's exactly why and when feudalism begins to fail, and why it thrashed itself the way it did, from the enforcement of sexual mores (though this wasn't exactly like it is in movies) and gender law to terror upon its own populations.
And it's the crucial understanding I think we begin to forget after being exposed to so much Hollywoodification of history, where the oppression always exists for cruelty's sake alone rather than in active and deliberate service to a political construct.
And I think it's why we've "lost the plot" so horribly when it comes to understanding that people in history were still people, not monolithic one-mind entities (as the feudal system demanded they be). And why we somehow forgot that such people fall in love, in all kinds of love, in a way that has never given a damn about authority. And that this in turn undermines supposedly supreme authority, even divine authority, and will always continue to do so, as long as people are people.
This is what it always comes back to. Always. From Henry's parents and their mysterious bond with Radzig informing the protagonist's journey from "the past"--to Henry & Hans falling into stupidly fierce soulmatehood with each other in the present--from Istvan & Erik's destructive fuck-the-world romantic love on the "enemy" side--to Divish's humbling, humanizing realization that he loves Stephanie in some way, he really does, despite the chasm of age/gender enforced upon them by their adherence to feudal order that doomed their romantic love to failure.
People will always love each other, even when the world orders them not to, even when faced with death and worse. People will always, given proximity and shared experiences, learn to see each other as human again. KCD reminds us of that. It's why the "slow" storyline exists and why it works.
And that is why this game is so fucking fantastic, and why the genpop fandom has utterly failed it.
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chonkymoth · 20 days
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HELL YEAH LET'S GOOOO
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justgerlionstuff · 11 days
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Kuttenberg❤️
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thelasttheirin · 5 days
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HENRY’S COMING TO SEE US!!!
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mi-xin · 23 days
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last gasp
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cardo-de-comer · 26 days
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Radzig Kobyla, one of my favorite characters from KCD. This medieval style frame was a blast to draw lol
also some other versions
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twistedappletree · 18 days
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IDC IF IM THE ONLY ONE WHO GIVES A FUCK, THE KCD2 ANNOUNCEMENT TRAILER MADE ME CRY LIKE A BABY
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hyrshe · 7 months
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I don't care if a game is buggy!! I don't even care if it is fun!!! I just want it to be GOOD which means it has a day/night cycle and requires that I eat and sleep and allows me to make choices in the most rational way possible insofar as I am roleplaying a character OR it let's me build little contraptions and stress about supply chain management OR it grips me deep in my soul where my fear of death lives anyway I think we should start measuring games games by how much they torture you
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aesopsharpmybeloved · 20 days
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Super stoked about the KCD2 trailer, I was literally shaking a full half an hour after seeing it, but I couldn't help but notice our royal hetman daddy was not there. Radzig Kobyla where???
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xollii · 15 days
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unbelievably horny over this guy from the KCD2 trailer
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fridgrave2-0 · 20 days
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i officially lost it I was waiting for 6 years for kcd2 AND IT'S HAPPENING
i guess it's a reason to draw the gays. the trailer had overfeed me like holy shit it IS gay af
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brujahinaskirt · 20 days
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30 kcd2 trailer reveal little things / reactions:
Loving the increased Istvan / Henry parallelism
Loving the return of the red PTSD nightmares and so pleased WH isn't watering the game down, keeping up the trauma narrative realism, etc. I expected no less but still delighted by it. I love games that allow characters (esp male characters) to feel things, genuinely, and writing that treats the emotional invitation of its own storytelling with respect.
Good lord, the symbolism returns--as it must in a proper medieval game--but I shan't look too deep yet.
SKALITZ FLASHBACKS. HENRY'S PARENTS' WEDDING PREQUEL CONTENT? W H A T. I never thought we would get to go back; I am so thrilled to learn more about that time. I would have gladly gobbled up a Martin prequel. TELL ME HER FUCKING NAME, WARHORSE, YOU BASTARDS.
where is radzig
Mystery possible new love interest option? Or did Lady Stephanie visit the face sculptor?
And Theresa... where?
Mother of god, the forests and animals look incredible. I'm going insane. Let me pet things please.
How many times can Hans eat royal shit and live in one livestream? Let's find out. One, two, three...
The crime and punishment mechanics are definitely more complex at a glance. This is a good thing but I wonder how much was cutscene flavor and how much will really have an affect on the gameplay/reputation/etc.
I'm extremely afraid for Hans's survival. Not because of his constant trailer beefing (and he really took every opportunity to wipe out) but because of that shot with him doing the big dramatic eagle wing spread on horseback. You can't just do that and not expect to be punished by the narrative, bro.
MUTT IS BACK MUTT IS BACK MUTT IS BACK
is that pebbles? MUTT IS BACK please be pebbles
Henry's new hair is awful and I will be changing it two seconds in.
In general, Henry looks way more mature/stressed. Hard to say if there was a timeskip and Henry is now actually more mature or if the increased graphics allow him to look more like his voice actor, who is older than Henry. Either way I will be content. Will not catch me changing my son's precious face!!!
CROSSBOWS, HAND CANNONS
Istvan is pure fire, holy shit, cannot wait for this performance. Erik looks like a soggy newspaper. What happened king?
radzig? hello? anyone hear from this guy? typical for him to ghost
FIVE HOURS OF CUTSCENES???? YOU KNOW YOUR TARGET AUDIENCE. IT IS ME. I LOVE TO WATCH THINGS
Theresa's gonna be in it though, right? They wouldn't do us like that right?
Really excited to see them taking a page from RDR2 and incorporating a temperament-based reply system for non-dialogue initiating NPCs. I really look forward to all the added sandbox immersion enhancements from the first game, and I hope women are incorporated in a broader work spectrum for better historical accuracy.
WAS THAT GODWIN?
Is Hans going to teach Henry how to swim for real, as in a gameplay-altering swim mechanic, or is the topless on the riverbank scene just throwing a meaty bone to the hansry shippers (i am gnawing, i am growling when you try to take it away before i choke myself with it)
I love hearing devs and actors talk intelligently about the writing and character development arcs. Obviously they thought about it deeply in KCD1, but it's nice to see devs of an "action" game treating its narrative seriously, as artwork. Regardless of how the fandom idiots interact with it.
Hans singing a facetious little ballad for Henry (presuming it makes it into the game and isn't just trailer fodder) regenerated my cells. He DID promise in KCD1 (if you lose the tourney after agreeing to be his champion) that one day people would sing ballads in Henry's honor. Probably he did not intend for them to include the word "fuck" at the time.
This is going to be the grown up bromance we deserved in kcd1. Honestly it's so validating to see the second game recentering on that relationship and deliberately using it as the primary storytelling vehicle. KCD1 was pretty imbalanced in favor of Hans content, but it would have been better served by the game storyline fully leaning into the importance of that relationship, rather than trying to juggle it as a side-arc with several other arcs (and thereby creating an imbalance). KCD2 looks like it's built around the backbone of Henry and Hans's friendship and how it has profoundly changed them both/propelled their arcs in somewhat different directions.
On that point, Henry seems to have completely adopted Rattay colors now, but it's possible that's due to him operating as Hans's page (squire?) where we left them in KCD1. WHERE IS RADZIG
Calling Henry an orphan is a LITTLE generous given he was a whole ass adult man when his parents were killed, don't you think.
Calling Henry a lover is VERY VERY GENEROUS
I'm hyped.
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ggourmetsoda · 19 days
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starting up the art blog again bc the kcd2 trailer dropped and i am still not immune to Henry of Skalitz
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fangmich · 13 days
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the announcement of KCD2 just reminded me I never finished the first game because it's so fucking unforgiving if you don't want to fight shit
glad to see the rich bf is back though he honestly is my favourite 😌
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hkxytech · 2 years
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Pepperl+Fuchs KCD2-SOT-Ex2 Switch Amplifier
Pepperl+Fuchs KCD2-SOT-Ex2 Switch Amplifier
Pepperl+Fuchs KCD2-SOT-Ex2 Switch Amplifier. Our products are 100% New & Original, in stock, low price promotion. If you need more information, please contact us. Visit us online to learn more! Pepperl+Fuchs KCD2-SOT-Ex2 Switch AmplifierBrand: Pepperl+FuchsCategories: Safety BarriersModel: KCD2-SOT-Ex2
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cnfiln · 2 years
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The detailed description of a rocker switch
A rocker switch act as an operating button, we can press it like a seesaw at either end to connect or disconnect a circuit. They are often used as ON/OFF switches for the main power supply of electronic equipment. The name "rocker switch" comes from the rocking action of the switch when we press the button. It is also sometimes called a seesaw switch.
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Except for the common on-off functions, rocker switch also has on-on rocker switch and on-off-on rocker switch, etc.
The detailed description of the rocker switch
Depending on the shape, rocker switch has rectangular rocker switch and round rocker switch.
The rectangular rocker switch has three conventional sizes, including 15X20mm, 10X28mm, 22X30mm, 10x15mm which is a rocker switch. This type of button is KCD1 series, 10X28 belongs to KCD3 series, and 22X30 is classified as KCD2 and KCD4 series.
In order to make the product waterproof, the KCD1, KCD2, KCD3 series are equipped with rocker switch covers. As long as put the product on rocker switch covers, it can be waterproof. Besides, we also have a rocker switch that is inherently waterproof.
Rocker switch are available in illuminated rocker switch and rocker switch without light.
The rocker switch with neon lights or LED lights can be called illuminated rocker switch. When the illuminated rocker switch is powered on, the light-emitting parts in the switch will be lit. It is convenient to clearly identify the working state of the device.
We also call illuminated rocker switch LED rocker switch. It usually has five different colors, among which, red rocker switch is the most common, white rocker switch is often used in medical equipment. Besides, it also has another colors, such as yellow, green and blue.
How does a rocker switch work?
Prepare a fan and a power supply, connect power supply’s positive and negative poles to the switch. Then fan is connected to the rocker switch, plug the power supply to the socket. Press the rocker switch, the LED will light up, and the fan rotate. Press the cover of the rocker switch again, the light will turn off and the fan will stop working. 
FILN has nearly 15 years of experience in R&D and production regarding rocker switch. It has a professional R&D team, as well as professional rocker switch testing equipment. This equipment can detect the product’s current, voltage, waterproof, environmental protection, life and other items.
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