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#it was a cool worldbuilding concept of having all monsters be artificial creations and monster catching is
tumblunni · 5 years
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The clock: *is 5am* The bunnbrain: WHAT IF POKEMON CHARON VERSION
Ok lol i know ive made this exact same post before in my continuing desperation to either find more content for my obscure faves or goddamn create it myself, BUT i just had a new and kinda good idea for this thing!!
what if it was also kinda like “pokemon daycare version”?
When I was a kid i enjoyed this one pokemon rp forum called (I think) Zephyr Island? (in the unlikely event i ever bump into anyone else who played that thing, I was Tanka!) And what I liked is that they had lots of lil bonus spinoff things you could do while you waited for moderators to do all the wild pokemon generation tables and stuff in your main adventure. One I really loved was the “tm learning” board! You’d state which pokemon and which move you wanted to learn, and then write a daily diary of your trainer and mon training and bonding. And the mods would decide if anyone’s story was good enough to win this extra move. I think it was something like “after a certain amount of days/posts you automatically get it but if you do really creative ideas or great writing you can get it faster, or even get bonuses”. It was real neat and i actually found it more fun than the real adventure! I think i did something about one of my higher levelled mons training the lower levelled ones, from the pokemon’s perspective? if i recall it was an old sneasel training a young and reckless scyther, or something like that.
ANYWAY the relevance to Trash Grandpa!
So I was thinking cos Trash Grandpa Is Trash he probably would have no interest in a regular pokemon adventure plot and would just catch pokemon to sell them. So what if it was just a game about hatching pokemon eggs to try and get shinys and Become The Super Rich?
And then I thought maybe exapnd upon that and just have a game where you play as a Pokemon Breeder in a Daycare Center? like you have the thing of hatching eggs but also taking care of other people’s pokemon and training them. And it could be like that old rp thread, the trainers could give you missions on how much training each pokemon needs and then you try and meet that goal by the end of the time limit. And you’d have to balance out how much time you spent on each mon, and not taking too many jobs that you cant complete in time. And also maybe you can still go out on expeditions to catch wild pokemon but it’d be more like you rescue injured or abandoned pokemon and work to rehibilitate them so they can be adopted someday.
But lol that wouldnt really be a Charon game anymore but i’d like to make some sort of daycare lady protag who’s still a grumpy gran. Just a less ‘actually working for an evil team’ sort of grumpy and more of the heroic kind.
Or, yknow, it could be set in my dumb postgame Charon redemption headcanons where he becomes a pokemon prof and turns the Old Chateau into a wildlife sanctuary for ghosts.
BUT THEN actually that might be more fun as an ask blog or something...?
BUT THEN ALSO what if i did the daycare fangame thing but as an original project with fakemon instead?
hhhh why can i never decide on any ideassss
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cibokilley · 5 years
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Cross-post from Pillowfort.io
So, the following Blanket Box is for worldbuilding. The world I'll be exploring with this BB is from Cosmosis, a story/graphic novel/whatever I've been developing in the past few months.
General concept: LA PLEROMA is an abstract, enclosed internal world with no borders. There is no 'outside' -- everything in this world is an interior, just an entire plane made up of building interiors. Exiting one interior just brings you into another one, and so on. These repeat-borders cannot be mapped, however, as the interior continually and gradually builds itself larger and larger based on human observation. Some say the world is a living thing, eating and growing at a glacial pace. While it is believed that the interior runs on forever, there are some who believe there is an end to all of it. However, this is countered by another school of thought that declares that La Pleroma merely loops in on itself, but no one knows exactly at what point does it begin to repeat. Other angles suggest that La Pleroma exists in a spiral, and goes on further to suggest that it's not just a spiral but a tesseract in a Fibonacci spiral, in which both time and space do repeat themselves.
Most of La Pleroma is unchecked and feral. Pockets of civilization exist here and there, and sometimes they even interact, for better or for worse. Everywhere else is a liminal space. Monsters abound, hidden and insidious.
I’m going for more conceptual than realistic. It’s been a fun thought exercise so far.
Warning: LONG ASS. So very long. Like ten pages long. Prepare thine asses, assholders. That paragraph two lines above IS the tl;dr version.
1. What was the original inspiration for your world? Why are you making it?
Echo for the PS4 (now on PC and GoG) was the initial inspiration for the world of COSMOSIS. I super loved the concept of a never-ending palace structure full of weird shit, which I then paired up with an Escheresque flair to flip this palace dimension off its predictable axes. Ideally the place is still structured with occasional recognizable patterns, and only in very messed-up sections of the COSMOSIS world is there true chao -- a teratoma-esque mishmash of elements that aren't supposed to be crashing or clipping into each other, etc.
The other huge influencer is the cybergoth-industrial world of BLAME! by Tsutomu Nihei. This is one of the first manga I really invested in from start to finish due to Nihei's use of scale to show just how huge and expansive his insular, interior world can be. That and I adored the concept of the Network superstructure just... slowly, constantly expanding itself despite the lack of humanity to give context to these lonely, unused spaces. Areas are so vast that time and space operate differently in parts of the maze, as well as weather, species, species of human, as well as technology and specific atmospheric phenomenon.
2. Does your world have any kind of 'aesthetic,' or a predominant genre (other than fantasy/sci fi/etc)?
Definitely high fantasy. No elves or DnD races, though, just humans.
For overall flavour, I want it to feel like a whimsical fantasy, not to be taken too seriously. Most events will be entertainingly cartoonish, but with some serious moments as well. I also want to maintain a sense of wonder and open exploration, to inspire readers to stay on so they can explore the world along with the characters. It feels like a post-apoc setting, but in a world where people didn’t live in. The eerie liminal spaces suggest a mysterious past, a story half-told and forgotten, where in the inhabitants are bereft of a cultural history to explain how and why they exist in a setting where 'outside' has an ominous meaning.
On the conceptual side, much of the gnosis presented here is supposed to be a bit technical in nature, almost like a proper science, but is really just a lot of comparable analogues and metaphors and borrowed terms. I wanted to create a sense of deep lore and dogma while leaving enough room for interpretation.
3. Introduce us to your continents and major cities/countries.
Oh here we go. The primary reason why I'm answering this questionnaire is to force me to come up with distinct cultures and locations for the narrative to explore. The places visited by the main narrative are as follows:
THE ROYAL PALACE
At the center of the story is a castle-like juggernaut of vertical space occupied only by the Royal Family. The Palace maintains a sense of baroque opulence, cold and sophisticated, utilized but never truly lived-in. It is believed that the ancestors of the Royal Family not only built the Palace, but created the Capital. Thus, the royal descendants are not only divine, but are gods or demi-gods themselves. This is somewhat true: Castelin, the first of the royal family, had some involvement in the creation of La Pleroma in full. The details remain a secret known only to the Royals.
THE CAPITAL
Outside of the Palace is the Capital, a series of concentric rings of humanity living in close proximity. These rings form a massive city that radiates outward from the Palace. Each level is larger than the one before it, and it is spread out so vastly that entire generations are born and die in their home rings without having ever exited the city, and not for lack of trying to get out. The Capital tends to have housing and buildings that make relative sense, but further along the outward radiation the structures begin to clip into one another, creating the bizarre hodgepodge that defines La Pleroma.
A feudal system keeps the Capital running. Not all rings are urban — some rings are dedicated to farmland and primary resource cultivation.
THE WILDERNESS
Outside of the Capital is pure wilderness. Structures make less sense, with stairways leading to nowhere and exits with no meaning. Though no one has been able to ascertain, it is believed that even the wilderness is contained within a ring-like structure as the Capital. Cartographers have tried, and died.
Greenery and foliage occur randomly where water can be found, but not all parts of the wilderness are forest. Most of the wilderness is made of stone buildings, sterile and dry. Other places do not have water, but other creatures and organisms may inhabit nonetheless. Not all living things have been documented or discovered. Plants grow where they can, structures decay under the weight of encroaching nature, and some places are subterranean, filthy and murky. Some places are completely alien, and usually super unpleasant.
The style of the terrain varies per region. Some places suggest medieval European with vaulted arches, stained glass windows, ornate outcroppings and arrow slits spiralling for miles up along massive towers, while others might look like parts of the Palace, richly trimmed, furnished, but empty. Domiciles appear transplanted or teleported straight into existing structures. Some places are utterly ruined, as though devastated by quake or ballistics or fire. Occasionally, bits and pieces of robots can be found lying about. Sometimes, humans can be found out here. Different types of human…
AEONIC GENERATORS #1-30
Still working on these. Will update when I get to it, narratively.
HISTORY
As mentioned before, La Pleroma is beset with a vague sense of history. There was a time when La Pleroma was actually coherent, a finite space serving an organized purpose, but for some reason modern civilization has forgotten how this came to be. Why would a television set occur out in the wilderness? Did someone make it and abandon it? Did it just appear one day? Why are the power grids so random? Why do some stairs climb sideways, why do some ceilings have doorways, why is the world built to the shape and size of humans? Who discovered chirality, or discovered how to harness the magical powers of the Kenoma? How do human beings even know of the Other Place?
Nobody knows. But someone is set to find out.
AND ONE MORE THING
Also, while there does appear to be some form of gravity, the endless chambers of La Pleroma are not all built along the same plane or axis. Doorways that do not open and aimless stairs may appear upside down or sideways, since the artificial nature of this world seems human-built, but gravity usually falls only one way.
4. What cool species does your world have? This can be people races, aliens, neat wildlife, monsters, whatever.
Humans exist as the dominant species, but they also share ground with animal people. They're not furries, per se, they're just humans with animal heads or animal features. The story doesn't really explore this concept too deeply, as they're merely window dressing and flavour for the setting.
Humans exist in full racial ambiguity. Like cats or dogs, human beings in this world don't segregate by race or colour, though they may separate on religion or ideals. Also, curiously -- all humans are considered and assumed bisexual until proven otherwise. For some reason cleaving to your own sex is seen as ‘developing a habit’, while being strictly hetero is considered a bit limiting albeit necessary for procreational reasons. Marriage is less about nuclear family and more about gaining resources via declared relationships. In this way, even homogeneous couples can secure formal married status with a lack of children. Adoption is common.
Wildlife varies. The usual normal animals exist, albeit it slightly altered to their weirdly unnatural surroundings -- for example, wolves that know how to use the urban jungle for hunting and ambush tactics, parkour deer, tigers that know how to use doors, creatures with urban camo, etc. Also insects, lots of flying creatures, and fish. And weird shit that is unidentifiable; vegetable, mineral? Misc?? What is that?
Monsters -- there are lots of these. Anything that is distinctly oversized, or is clearly expressing gigantism, is considered monstrous.  Also, anything with more teeth than usual is also seen as monstrous. To be considered a true monster, however, is for creatures to have mystical abilities such as teleportation, illusory talents, shape-changing, anything magical or that cannot be explained by biology alone. And also, anything that can’t be easily identified is probably a monster.
Animal people are weirdly common. They are not as numerous or recognizable as humans are, but relations usually tend to be friendly. They do not interfere with human affairs, preferring to keep to themselves. But on the occasion where rival communities wage war on each other, the animal people think and behave exactly the same as humans do, so the only real discrimination among them is cosmetic at best. Usually they appear as normal humans, except with animal heads.
There are also strange instances of humans becoming animals, and animals becoming human. No one knows how or why this happens.
And then there’s the Royal Family. With a lineage that dates back to the beginning of time, members of the Imperial Royal Family are distinct in that they are semi-human. Though outwardly they appear normal, they are known sorcerers who can cast magic spells without components or incantation, and need only one voice to cast: their own. They are also said to be clairvoyant, can walk through walls, and appear in two or three places at once. Otherwise, they too behave like ordinary humans. What services they provide to the Capital include organized defense of borders, city planning, disaster relief, and actual governmental social services.
And last but not least, the kosmikoi are ghosts and phenomena that originate in the Kenoma, but are somehow able to express themselves in La Pleroma. They are highly dangerous in that anything coming into contact with the kosmikoi can and will implode, violently. Small instances tend to burn themselves out in tiny flashes when they immediately come into contact with positively-charged particles constantly present in the air space of La Pleroma, but large instances appear surrounded by a hazy fog of matter and antimatter particles cancelling each other out in the presence of air. Also, looking directly at them at close range causes madness.
5. Tell us a fable or myth from your world.
Bonus round! I’ve got not one but TWO myths to expound upon…!
THE WELL AT THE BOTTOM OF THE WORLD
There is a story about the Well at the Bottom of the World. They say it is the only place in La Pleroma that opens up on the opposite side of the world, tunnelling right through. Some say it exits straight out into the Kenoma, and that the presence of the sea is the only thing keeping La Pleroma from being sucked out like water down a drain. And some say the well does have a bottom, and if you manage to get there, your greatest wish comes true. However, the few tales that trickle down to the Capital never end well.
CREATION MYTH
The creation myth of La Pleroma is not well-known. There are spinoff legends and localized versions of the origin of the world, but here is the myth as it is known by scholars:
In the Beginning, there was Nothing. Then, Nothing contracted from itself and became Something and Nothing. This separation was called tzimtzum (borrowing heavily from Lurianic Kabbalism). The space contained within itself was called La Pleroma (innenwelt), and the negative space surrounding it was called the Kenoma (umwelt). Or: the universe was a wave before it became a particle.
Vague interpretations of  this story created a unique collective memory of a time before Nothing, a previous cycle of existence that was either the same or slightly changed from the present. Whatever it was, the first cycle has definitely informed the present — as though the world suddenly begat amnesia, and is now struggling to remember who they were and why they’re here.
Application and Imago
Scholars have attempted to prove the validity of this myth mathematically (to put it lightly). The end result is a bizarre non-euclidean geometry proving the shape of the world: that there is no edge, but the interior of the model goes on forever.
The scholars theorize that the world is a Schroedinger's box: that the world is actually a cloud of possibilities that do not resolve until a sentient being observes it. They theorize that this is the reason why no one can find the edge of the world -- because it merely expands when someone is there to observe, and then contracts when no one is around. In short, if a tree falls in a forest and no one is around to hear it, it does not in fact make a sound. But then the problem arises that if everyone were to suddenly fall asleep simultaneously, or a sudden die-off erased all living creatures in existence, would the world end?
The philosophers have an answer for this issue. La Pleroma  is actually a living thing in and of itself, and does not sleep. The world-entity remains stable because it is aware of itself -- it observes itself, therefore it exists.
6. How do magic (if you have it) and technology work in your world? What tech level are you at? How does magic influence technology, and vice versa?
The study of 'magic' is called psycho-science (borrowing heavily from Masamune Shirow's Orion), and is a property possessed by those with an advanced parietal third eye. This eye is located inside the brain, and acts as a portal to the Kenoma through which miracles may be drawn. La Pleroma is opposite to the Kenoma in concept -- if La Pleroma is mostly mass, then the Kenoma is mostly energy. This energy can be traded via the parietal third eye and then used to grant miracles, such as walking on water, healing, raising people from the dead, and assorted elemental powers. The exact mechanism that enables human flesh and the brain to activate this phenomenon is still unknown, though the concept of conscious will being the key driver in directing Kenomic energy into agency has already been proven. Practitioners of this ability are called mages, or sorcerers.
Those who do not possess a well-developed parietal third eye can still use mechanical means of channelling Kenomic power into agency, as follows:
SPELL COMPONENTS
Through the use of certain materials, such as metal, wood, stone, etc., Kenomic energy can be exchanged using the material itself. The 'exchange' occurs when matter is swapped out for energy, so all spells must rely on mostly transient components. Metal and stone take the longest to wear away from use, while wood and paper tend to be used up in one or two charges at most. Dense mediums like platinum or diamond have a near-infinite capacity for use. These materials are fashioned into convenient apparatus such as rings, jewellery, talismans, etc. Technically a good wizard or witch can use anything in their immediate surroundings, but purity of elements will result in a cleaner, smoother spell effect whereas a less homogeneous conductor may interrupt the flow. That said, the mass to energy conversion is never 1:1, as there must be some energy from the caster to initiate the exchange.
Sorcerers typically do not require components to cast, but they may do so in an effort to conserve personal stamina. In this setting, sorcerers are extremely rare.
CHANT and INCANTATION
The amperage of a channelling event is determined by the power of incantation, using voice as the unit of measure. (Eight voices is a chord, twelve voices is a chroma, etc.) The purpose of the chant is to invoke the vibration of the material to be sacrificed, to initiate the matter-energy exchange. The more voices, or embodiments of conscious will, are added to a chant, the greater the flow of Kenomic energy. One voice will have a small effect, but many voices can increase the strength, duration, and distance of effect.
The incantation, also called the chant (the term is interchangeable), must be cycled repeatedly to create a psychic/aetheric vibration that weakens the morphic field of any given physical component. This weakening allows the matter to lose its shape and convert into pure energy, which is then redirected to perform work dependent on the will of the caster. The general rule is the Law of Conservation of Energy, in which energy cannot be created or destroyed within an isolated environment. Something must be exchanged.
The preferred chants come from a set of scripture called the Heavenly Tenets, which contain different chants and hundreds of lines to be memorized. The chant used most often for spellcasting is called The Oscillatory, which is the first chant in the series and is usually studied the most. In this manner, individual casters can use custom chants for similar spells so long as the pitch is correct. Also, to prevent confusion between dialect and spell voice, the chant is usually performed in the ancient tongue. (For the use of this story, Latin.) Because of this, the Heavenly Tenets are considered holy words with the power to create miracles when uttered.
There is a theory that the specific emanation created by voicing the Oscillatory actually performs an anthropomorphic role in using components to activate. Recitation ‘reminds’ objects of their origins and coaxes them to return to their natural state, ie. pure energy, or zero-point vacuum energy potential. The psycho-scientific community cannot prove or disprove this theory as of yet.
AETHER
Aether is the transmutation of Kenomic energy into mass. Raw Kenomic energy behaves like light, which can be trapped inside photonic crystal. A secret method is then used to compress the light into a plasmatic state, resulting in a gel-like substance that evaporates when exposed to air. Small amounts of aether can be stored for use in talismans, but large amounts cause greater instability, and must be stored separately. Linking Aether jars together with electrical connections is standard procedure.
AMPLIFIERS, TALISMANS, MAGIC/ENCHANTED ITEMS
Advancements in modern magical technology have allowed users to control the chant using talismanic resonators, or amps. Artificial voices can be added to a chant to enhance its strength. The core element of an amplifier is Kenomic aether condensed into a semi-liquid called copy-gel inside an airtight vessel. Stored in this aether is a brain. Originally, only real human brains were effective. Animal brains did not react as predicted, though dog brains could occasionally be substituted. But modern science has been able to develop artificial vat-grown brains, embedded with a personality impression, for the use in amps. Echoes of a voice or many voices can be recorded into the brain, and using copy-gel as a medium, the brain acts as a surrogate for a conscious will, or ‘voice’. These brains can occasionally remember certain patterns of incantation if used repeatedly for the same cast. Also, brains with a suitable personality embedded on the psyche can perform better than brains that have been impressed by old personality code that has eroded or been duplicated too often. Personality can also affect the ‘tone’ or ‘texture’ of a cast. For example: a chaotic personality may result in an unpredictable spell effect, or a ferret’s personality will give the spell effect a whimsical, playful aesthetic. However, brains do have an expiry date, so they must be replaced every now and then.
There are mixed reactions among the casting community on the use of amplifiers. Some argue that even artificial brains that can be added as voices are actually conscious and capable of developing unique personality, and thusly, can also suffer emotional and psychic pain. While studies indicate that these vat-grown brains do not register ECG when idle, the more spiritual and empathetic argument still chooses to abstain from using amps, for fear of karmic retribution.
In this vein, extra voices can also be acquired simply by employing a choir of singers to activate seals and spells, since individual humans are the main providers of conscious will. Chants by choirs of novices were the only way to enhance rituals, back in the old days, as they say.
Amps come in different shapes and sizes depending on use. Mega-amps can convey the will of up to ten chords or more for larger, more complex rituals, while single-use amps can boost spellcasting for up to one or two voices. Amp effects stack as well, enabling modern casters (with sufficient availability and budget) to cast spells with enormous potential, utilizing hundreds of voices (also called tone clusters) provided by multiple amps connected together and plugged into an electrical generator or electric power supply.
Also, copygel is a non-Newtonian fluid.
CAUTION and CONSEQUENCES
The consequences of the misuse of Kenomic exchange, or magic, are usually fatal. Like the implosions that occurred during the formation of the universe, casters and surrounding matter can be sucked straight into the Kenoma. There is no surviving this event, as all and any physical objects passing through go through traumatic spaghettification. In short: soft squishy structure being sucked through a tiny hole. The implosion radius differs depending on the caster’s individual control.
TECHNOLOGY
In addition to aetheric tech, electricity has existed for a very long time as well. Some parts of the La Pleroma actually contain foundries and devices designed for use with electricity. Power is provided via land cable, but finding these connections is difficult, as the grids are usually embedded right in the structure itself, bricked up behind walls and trap doors, hanging from windows, etc. Random power sockets may or may not be connected to anything at all. It takes an entire guild of electricians to keep a city running, provided they can find a power supply, or if the city has ways of generating their own.
Techwise, the level is all over the place. Certain civilizations have up to a 1920’s level of sophistication while others have already harnessed nuclear fission/fusion. Some are still scraping about in the stone age. The vast distances between groups in La Pleroma are mind boggling.
7. What are the major religions of your world? How have they affected the rest of society and history? How are they organised?
CELESTIAL LAW aka the Laws of Heaven aka the Heavenly Tents
Above all things, even gods, is Celestial Law. Rather than governing the lives and behaviours of human beings, the Law focuses more on karmic cause and effect, the rule of threes, and the expectation that you reap what you sow. Also, Celestial Law includes the expectations of gods, demigods, spirits, saints, and other spectral forces. Only through ritual may these beings pass into the living world, and that only by exorcism will they be allowed back out. Celestial Law also dictates how Nature should preside, ideally keeping ice cold, fire hot, water wet, etc.
Usually people don’t want kosmikoi, lost souls or spirits, wandering around in La Pleroma, but the Kenoma does house a myriad of special forces that can be called upon to act within mortal bounds. It is expected that the soul migrates to the Kenoma as pure energy, having left its body behind on the mortal plane.
Celestial Law is not a direct analogue of Buddhist dharma, but it’s similar.
GODS
Religion in La Pleroma operates on a dualist cosmology with a single Creator god, flanked by a broad array of saints and some ancestor worship. The Creator God is assumed to be omniscient with a dark twin, a Demiurge, mirroring his/her/its existence in the Kenoma. Here, the Demiurge exists as a mindless force that governs Heaven and Earth. While even God must adhere to the laws of Heaven, he/she/it is not subservient to them; instead, God has the ability to take shortcuts, but never does he/she/it break celestial law. In this fashion, God and the Demiurge cooperate to keep Creation running. This principle has given rise to a gnostic religion called Chirality.
In La Pleroma, religion is more of a cultural product, a way of life, rather than a strict adherence to a code of virtues.
Orders and Denominations
Chiralism is organized by a brief hierarchy of novices, deacons, ministers, priests, priestesses, and a High Priest. While rural Chiralism makes due with ministers, only in the capital does this advanced hierarchy serve any purpose.
The Royal Church of Chirality is divided into two schools of thought on the shape of the world:
The Helexites believe that La Pleroma turns in a spiral in which both time and space repeat themselves, with slight differences per revolution. They posit that the world has both a beginning and an end, and that with each iteration the world advances upward towards some ascendant tier.
The Möbii believe that La Pleroma is much simpler, and that it exists in a loop. They are still working out the exact point where the world begins to repeat, as no one has found a way to head west and inevitably end up returning to the same point from the east.
Both denominations recognize that La Pleroma exists in chirality to the Kenoma, though exactly to what degree is yet unknown. (Chirality means mirror-image flipped only on one plane, ie. looking in a mirror.)
While the two denominations will disagree with each other on this detail, it must be noted that they do not war with one another — both acknowledge that potentially, both ideas are correct simultaneously according to the Laws of Heaven. These Laws are more like fundamental physical laws rather than laws in the bureaucratic sense, in which consequence is preceded by cause.
That said, there are offshoots and cults formed around extremist interpretations of dogma of both denominations, with with one side denouncing the other with lethal intent. These heretic orders can and will pit God versus Demiurge, in which the spiritual is seen as morally good, while the material life is seen as evil. Opposing factions reverse the order: God is seen as a dark, masculine oppressor, while the Demiurge is considered soft and feminine and imbued with the powers of procreation and rebirth of living things.The Church of Chirality openly rejects these splinter factions, but the abuse continues.
Worship
Chiralist worship has no liturgal ritual or need for mass gathering. Rather, the style is more eastern, in that people engage in casual ancestor worship at home or pay homage to shrines. Chiralism is Shinto-esque in that it focuses more on establishing a connection between the present and the past, and that there are rituals to be performed in order to do so. Chirality has no leader, authority, or political influence. There is only the sacred scripture called the Heavenly Tenets, aka Celestial Law.
8. Tell us about a cool geological or magical feature of your world.
Lol to be honest, La Pleroma is a cool geological AND magical feature in itself.
9. Introduce us to the major 'civilisations' or societies of your world, if you haven't already. How do they interact? What do trade routes look like? What did 'ancient' civilisations look like-- or are the current ones the first?
THE HUMAN SPECIES
Civilization exists in remote pockets throughout La Pleroma. Because of the massive distances involved, subspecies of humans have evolved differently per region. Some humans are extremely small — not short, but miniaturized. Other species of human are very large. Humans in more isolated communities that have existed for a very long time tend to develop specific sets of shared features (ie. townies who’ve been intermarrying for generations), certain resistances and vulnerabilities, etc. Other species of human have only retained the chiral symmetry and silhouette of the human body but nothing else.
Another subset of humans are the animal folk. Like humans, animal folk differ per region. Imports include: food, water, assorted primary resources, tertiary services. The Capital exports: manufactured goods, clothing, weapons, secondary services.
The heroes of the narrative set in this world are regular humans. However, they may not be considered ‘normal’ by other species of human.Some communities have been documented, but La Pleroma is otherwise a kind of wild expanse full of danger and surprises. There are vast stretches of uninhabited space, so trade between entirely different species of human is difficult.
The story starts off with just one nation of humans, who call themselves Chiralists. This group has never made contact with other human subspecies, though they trade regularly with animal people.
10. Tell us an important story in your world. This could be the planned story arc for a campaign, the story you're writing set in this world, or just the story of an underdog prince and how he changed a kingdom.
So here we go, the summary for COSMOSIS:
Prince Anton Kovec, a high-ranking member of the Royal Family, is a caster, Holy Interpreter, and edgelord who, after the Capital is attacked by a hole in the sky, sets out to repair the damage. Accompanying him is his lesbian sidekick Sister Gladys Degunais, a cheeky yet resourceful priestess and Anton’s childhood friend. Together they must find ten Grand Sacrifices (a buncha mystic macguffins) with which to repair ten of the thirty Aeonic Generators, sacred towers at the edges of the world that supposedly keep the world together.
In this adventure, Anton and Gladys come upon interesting people to add to their party, including the vigilante royal treasury accountant Brigga Irene, Officer Damien Acanthus Holley of the Royal Army, and Kuno, a frog.
The cast will encounter strange beasts and terrifying enemies on their quest to find the relics to use as Grand Sacrifices, and they will also encounter other Interpreters on the same mission.
But there's one thing Anton wants to understand: Hasn't this happened before...?
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