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#is he on hypno or etho's level? probably not
theminecraftbee · 8 months
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to everyone in my notes on the decked out trophies post going "scar won????" incredulously, i am delighted to inform you that scar is actually one of the most competent decked out players. like he also got really lucky in several of his runs and was focusing on winning the phase to an extent no one else was this early on, both of which contributed to his victory. but like. all statistics indicate that he's an extremely solid player, despite every goofy reaction, scar-ism, and predicted ridiculous death. and it's beautiful.
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Again, way too detailed notes about a Cleo stream (15.3.2024) because it was great and I want to remember. (Please Cleo upload your VODs again please.) Featuring an Ancient City, Hermit scariness ratings, a new Emerald Daddy, and Life series reminiscing with the Clockers.
Plan for today: Ancient City raiding!, to get books
She´s definitely going alone because Ancient City raiding on her own is terrifying but you know what else is terrifying? The other people on the server.
The only person on the server Cleo is afraid of is False. Not Gem, Gem´s a kitten. False could take Cleo in a fight and kill her dead, but more importantly False can scare Cleo because she´s quite sinister. 5am Pearl is kinda cute. “can kill you, probably won´t,” if you entertain her. Cub isn´t scary either, the only thing to be scared of with Cub is the grind. Doc is 95% bark.
(In hindsight, finding a Swift Sneak II book so early is a tease knowing that it´ll be the only one.)
Chat is way more scared of the Ancient City than Cleo is. Worst that can happen, you summon a warden, you die, and your gear despawns, so what. Cleo thinks people are trying to freak her out and scare her into making mistakes.
This stream was right after or during Mumbo´s video on Hermits´ weird playing habits came out so there were plenty of questions about Cleo´s set-up. Cleo defends their choices, also they have a desk now.
Hypno drops by to show off his new armor and announce a raid. Cleo calls Cub her Emerald Daddy because he supplies her with emeralds.
Hypno drops off a shulker full of emerald blocks for Cleo, for free. Cleo then tells him he gets free books now. Hypno is astonished and delighted, and asks for a written voucher. Cleo writes him one and calls him Emerald Daddy too. Cleo: “Double Emerald Daddy, I´m good.”
Cleo won´t tell her fellow Hermits that they´re great to their faces because it would ruin her tough guy image.
Fun in chat: Etho sleeps. Bdubs: “sorry dad” Etho: “son I am at your place to give you a scolding” Bdubs: “be right up” – Cleo is sorry she saw that
Cleo discovers Joel´s glow ink shop and the glow squid Joel built from candles and is delighted. Joel is now her absolute favorite person. Armor stand buddies!
Taking advantage of the fact that all words are made up, Cleo makes a few more hoppadingdongs
Bdubs demands quiet because he and Etho are about to record one of their famous Bdubs-and-Etho clips. Cleo says they should get in a group. Etho: “Mum is so bossy, right Bdubs?” Bdubs: “She´s so bossy.” Cleo: […] *hits him* “Don´t talk to me that way.” Bdubs: “I´m sorry.” Cleo: “You will be.” Bdubs: “I´m sorry. That was a no-no, I´m sorry.” Etho: “Never talk back to your mummy.” Bdubs: “No, never.” Cleo: “Yeah, you two role-playing this thing again, it´s weird.” Etho, laughing: “You´re done with it, aren´t you, Cleo.” Cleo, also laughing: “I´m done with it. I was kind of done with it when it started, to be honest.” Bubs: “That shows your level of commitment.” Etho: “I feel like we move on from it and then Scar brings it up once in a while, and then Bdubs…” Cleo: “Me and Etho are kind of over it, so…” Bdubs: “Really? I saw Joel today and I thought, this is my uncle.” Etho: “Baby-sitter, right?” Cleo: “Cousin.”
Cleo offers to mute again but Bdubs asks her not to, having her there is great. Like audience chatter.
Bdubs shows Etho and Cleo his scaffolding challenge as his shop advertisement. Etho: “He´s so clever.” Cleo: “He is, he´s a genius. That´s our special boy.”
Bdubs starts his spiel: “You think you´re so cool…” Etho: “I thought I was…”
Bdubs wins the first game because Etho has trouble ringing the bell. And the second one. Cleo soon realizes that it´s easy to make Bdubs lose by sabotaging the scaffolding. Bdubs swears Etho and Cleo to secrecy about this easily exploitable weakness.
Cleo keeps talking about how wealthy they are. Very profitable shop, after all! (…true but I saw Cub´s stacks of diamond blocks the next day. Fear the grind.) Cleo bankrolled Etho already.
After a conversation about pricing Etho tells Cleo they have to teach Bdubs about peer pressure. Then remembers that “she doesn´t like it when we do that, we gotta stop.” Cleo says it´s fine. (Yay boundaries.)
Cleo asks Bdubs for a horse. Bdubs accuses Keralis of fraud (secretly swapping the horses people bought from him if they don´t buy the extended warranty.) Cleo asks if Keralis is gingering his horses. They talk about the meanings of the word, and why ginger is also used for red-heads. Etho: “Is it ´cause gingers are spicy?” Moment of silence. Cleo: “…sure?” Bdubs: “Yeah…” Etho: “I think we nailed it.”
Some talk abut spelling variations. “You can just say you don´t know how to spell, Etho, it´s fine.” And then talk about British dialects, how they drop the “t” in the middle of words (or phrases). Etho and Bdubs try to imitate it, badly. They don´t seem to understand what “in the middle of a word” means.
Shopping district talk, and some reminiscing about Shade-E-E´s. Cleo steered clear because she didn´t know Etho very well back then. Etho has a different glass prank in mind for this season. Etho and Bdubs also remember an end rod exchange thing they did, they neither remember what started it or how it ended. 
Cleo: “I feel like you´re not spiteful enough, Etho.” He lets too much go. Bdubs protests that Etho lets it go with him, because they have a history – Etho: that´s right – but to anybody else Etho is very spiteful. Cleo: He´s never been particularly spiteful to me, “and I deserve it.” Bdubs, dismissive: nah. Etho: “Well, to be fair, Cleo *builds up a dirt wall like he did between them in Third Life* I am kinda scared of you.” Both crack up. “You´re not necessarily who I wanna be poking.”
Cleo clarifies that the reason why False is the only one who scares her is because False is very quick on the insults. Cleo can be fast, but False can be faster. Bdubs: “Now I´m scared.”
Etho tells Bdubs the story of why he´s scared of Cleo: “I always viewed Cleo as, like, sweet, innocent, you know, quiet…” Cleo cracking up. It was because Cleo stole Pizza, for no reason. “She was laughing the whole time, like a crazy psycho.” Cleo: “It´s a llama.”  “I just thought it was interesting, I had a complete shift of what I thought of you at that moment.” Bdubs: “Yeah, she can do anything.” Bdubs was also shocked at that moment. They hadn´t talked about it, Bdubs just supported her in her plan to cause trouble. Stealing Pizza was more of a crime of opportunity because Scar didn´t want to talk to her and left Pizza there. “Bold move.” “It´s just Scar.” Etho reminds everyone that the Life series was fresh at that point, they know now that this sort of thing happens but they didn´t then. Cleo didn´t know most of the people in the series very well so she went full-on chaos gremlin. She blames Bdubs.
Etho repeats that that´s when his perspective on Cleo shifted. “And it never shifted back. Like, the more stuff she did, it just got further in that way.” Cleo can understand that: she got worse, as time went on, chaos-gremlin-wise. Etho: now we´re in season ten of Hermitcraft, she´s stealing villagers… Cleo points out that it wasn´t her idea, but admits that she fully embraced it. Etho isn´t sure he would have, Bdubs says he wouldn´t have. Cleo: “What´s Doc going to do to me.” Bdubs: “Uh, have you seen the sand dial?” Cleo: “Have you seen what´s inside it?” Bdubs, clearly grinning: “Oh, yes, yes.”
Scar is online and Bdubs invited him over to find out if he was actually upset about Cleo stealing Pizza. Scar arrives on his horse, but stays away a few blocks. Etho walks up to him: “You may approach, Scar.” Scar ender-pearls up to them. Bdubs asks how mad he was at Cleo over Pizza, Scar claims he was looking up tickets to the UK to seek his revenge. “Pizza meant more than I can express.” Does a whole sad monologue. Cleo and Etho think it was funny, Scar demands they take it back. Worse, and what also really threw Etho, when Scar asked Cleo to her face if she stole Pizza she denied it.
Cleo: “Yeah, but I´ve had my punishment now, ´cause now I´m your mother forever.” Scar just realized: “The family! What a wonderful moment.” Etho: “Out shopping together.”
Scar has to wait for Skizz to enforce rules in the shopping district, but Skizz is off on the high seas. Scar: “What if the boat went down.” “What the hell, Scar!” “That´d be awful!” Scar imagines it as, you float for a while, maybe see a shark, then get rescued in a helicopter. Cleo: you might see someone else die, while you survive ´cause you´re the main character. Scar asks after a Titanic character and is surprised Etho immediately knows her name because Etho is usually bad with movie references.
Cleo: “I would never do anything to you guys, you´re my family.” Bdubs: That´s sweet.” Scar: “That was sinister.” Etho: “Trolls us.” Cleo: “Correct.”
Scar got a tip to keep a horse from wandering off inside a circle of berries from an e-mail. Only the best things come from e-mails.
Bdubs tries to prove scaffolding superiority to Scar. Etho and Cleo support the pitch. Scar is disappointed by mom and dad. Etho and Scar agree to give it a try sometimes. Bdubs says Tango puts redstone on scaffolding sometimes, Etho is horrified. Etho shows them that you can use scaffolding to clutch a fall. Scar tries it because it would also work on leaves – unfortunately Etho forgot to tell him that you need to crouch and he dies. He´s not going to be happy, but ultimately it was clearly his own fault. It´ll take him a while to come back, Bdubs feels like he should go get him but Etho and Cleo need to leave.
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enpr-ss · 6 months
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3 HOURS!!!! LETS GOOOOOOOO
“That guy’s in a funny spot…. And yet I’m not laughing” etho pls
Him jumping off the stairs to dodge being trapped by 2 ravagers is just so cool. And then he enters level 3 and it’s pathetic tiny slime man again. “I wanna go homeeeee”. He’s so panicked in the dripstone it’s great. HOW DID HE DODGE BETWEEN THREE VEXES AND A RAVAGER AND EVOKER TEETH OH MY GOD. he can’t make the chain parkour when it’s not going LOL. and then he gets help from Pearl to do parkour! Everyone is an etho girl. All that and he dies to a vex.
The audacity to call Gem a chihuahua when he started it and the one who shakes like a little dog.
That’s an interesting strategy of also considering the slots the cards take up. Never thought of it that way before. That one should swap commons for rares makes sense obviously, but the way explained it! What a gamer.
BRO HE TRUSTED THAT CARPET BLOCKER SO MUCH!!! such a greedy boi. He has his loot path READY. so far he seems to be more scared of level 1 than of Willie. The shaky cam is REAL. DOUBLE REPAIR KIT HOLY!!!!! THE DUNGEON LOVES HIM. 3 EMBERS 2 CROWNS 4 COINS!!!! Tango probably limited it to 1 repair kit a run because he’s etho-proofing it. He knows. HE’S LEAVING THE DUNGEON WITH LIKE 10 CLANK BLOCK!!!
I’m not surprised he’s willing to trade 4 tomes for bounding strides. Jump boost is no joke. Etho knows that any game breaking strats he employs is going to be nerfed. He is self aware. Mountain climbing ravagers are no joke.
What a greed run. Wide turns to get the treasure! Evasion + tome = “a failed rusty run”. this guy.
Speedrun!!! Server literally forcing etho not to be greedy. All that in 5 minutes.
“There’s no ravagers here” SIKE. I really like how he strategizes and really makes use of his deck and where the cards get deployed. Less shriekers in level 3 means a chance to build up clank block. Gotta go down to level 2 asap to trigger treasure and keys there. Lure the ravagers to create an exit path. OF COURSE ITS THE GEM OF GREATNESS THAT TROLLS HIM BY BEING ONE BLOCK OFF. HAHAHAHA. SECOND WIND CLUTCH!!! HAZARD BLOCK WITH A RAVAGER BUT IT MADE A DIFFERENCE ANYWAYS!! JUST BARELY MADE THE CHAIN PARKOUR!!! Rusty!!! 6 EMBERS 4 COINS AND A CROWN OH MY GOD. Noooo he missed the crown in the center! “We stumble and we run” “STUMBLE”. The Shaky Camera!!! “I don’t want to see Swagger right now if I see Swagger I’m going to cry” *Swagger pops up immediately* “nooooooo”
HE JUST BE JEDI MINDTRICKING THAT RAVAGER INTO THE ROOM!!! Hypno must be fuming right now. I cannot believe he jumped right over Willie’s head, got stuck, and still manages to swim to shore without getting a single hit. Cub is so sad right now. Etho always has a Strat for the worst case scenario of being hazard block (a hard learned lesson right there lol), and he’s so happy when the way is actually cleared for once. Dodging that ravager and then MOMENT OF CLARITY RIGHT BEFORE HE EXITS!!! The dungeon is taunting him and wants him to stay so bad. AND THEN SWAGGER IN THE SHOP!!!
So he WAS a honey doper and sus stew slurper. Your barrel betrays you Etho. Oof that was rough. Ravager wrangling on level 1 is hard sometimes. He gives fair deals!! And calls out ripoffs! And it still doesn’t work lol. Infrequent runners giving out shards for cards makes sense because they aren’t going to use those shards anyways and having fun in dungeon with better cards matters more lol.
Remember when Tango said that people would never hit treasure limit on level 1? Especially without getting a key? Etho and Hypno and Gem are laughing at his redstone right now. Etho badmouthing Sprint before reluctantly buying it and now he loves it. Etho explores ONE time and immediately gets punished and he vows to never make that mistake again. HE GOT SANDWICHED BY THE LEVEL 2 DOORS LOL. HE ETHOWALLED HIMSELF. And of course the shop continues to torment him with bounding strides and nimble looting. I think he made the right choice there; especially since his deck has so much clank block.
How does he always get sprint right before entering level 3?? Rigged. HE ALREADY MEMORIZED LEVEL 3 AND LURES WARDENS AROUND!!? DARES TO UNSHIFT WHILE BLINDED AND ITS RIGHT THERE?!?! HOW?!! ETHO MY MAN HOW ARE YOU DOING THIS?!?! And then he misses Willie right there. AND HE MAKES IT!!! EVEN WITH A CAMPING RAVAGER!!!
Gem is absolutely right. Tango would hide an egg in the spiders den.
HE DOES IT AGAIN!!! Sprint right before level 3, in and out in roughly a minute, loot and scoot speeding his escape. And now Rusty!! 3 embers, 3 coins, and 3 crowns. That’s a lot. And he talks to Rusty like he’s telling his wild stories too. Sprint might be op, especially for level 3. Maybe tango should consider either nerfing it, making it more expensive, or limiting which level it can play at. He got 10 crowns. That’s insane. I don’t think anyone has ever left with 10 crowns without finding an egg / egg loot.
Etho: this is a deck building phase…. Here are three very good cards that I could buy. Hmmm…
Etho: *buys 5 tomes*
Etho: *hands in 20 tomes*
I hate him so much why is he like this. I think sprint and a time would have been fine too. But yeah any of those cards would have been fantastic. AND HE CALLS GEM A TRYHARD IN THE CAKE ROOM. THIS LITTLE SHIT.
AND THEY ALL GANG UP TO BEAT HIM UP FOR TAKING SO LONG. HAHAHAHAAH. BEST MOMENT OF DECKED OUT RIGHT HERE. JUSTICE AND KARMA HAS BEEN SERVED. OH MY GOD. HE SEES GEM FIRST WITH HER SWORD BUT ITS BDUBS WHO PUNCHES HIM TO DEATH. YES. THIS IS SO SATISFYING. AND THEY STEAL HIS CROWNS AND CARDS.
Etho out here defending victims of scams and bad deals. First Cleo now Bdubs. And of course Bdubs voted armadillo when Etho specifically said not to. Gem’s a loyal ethogirl!!! That’s why she wants to beat him up so much. Etho on his rants. We love it. And then he just sets up Bdubs perfectly for Scar’s ravager jumpscare. Love that jump boost activated at the perfect time for that as well.
Wow that’s a lot of coins. Wished he didn’t cut him looping those ravagers though. And look he’s too scared to do the gem vine swing over the ravager in the spiders den. I’m really liking the crystal tings for level 3. It sounds so cool. Etho’s got level 3 down pat. Oh my god that bdubs track gave me a legit jumpscare. Was that tango messing around?? And I can’t believe that Etho maxed out the treasure for both levels. Of course he did. How does the shop always troll him with a card that literally just out of his reach.
That was a classic turn around the corner and BAM ravager jumpscare. Truly it is the spooky season this phase. Slime Etho!! Look at him go, looping wardens and finding the right spot somehow in all that blindness and tension. He got loot and scoot combined with bounding strides. And it got wasted because he was blinded and the warden was right there. The jump boost lasts for so long. The ravager wrangler is back at it! And he’s just there telling tales to Rusty as he waits for the loot to dispense. 2 coins, 4 embers, and 3 crowns!! Max Clank? We haven’t seen that for a while. YO THAT RAVAGER WAS RIGHT THERE HOW DID HE NOT SEE IT?!? HOW DID HE SURVIVE? Bro the redstone delay with the vexes saved his life right there. I CANNOT BELIEVE HE JUST CHARGED THROUGH RIGHT IN FRONT OF THE RAVAGER ON ONE HEART!!!! OH MY GOD. AND HE MAKES IT!!!! That shaky camera though.
Wait has Etho not died on level 3 yet? Omg he isn’t afraid to not perma-sneak. Look at him breaking the game again. The wild thing is that he found a parkour shortcut that many people had thought impossible previously. And of course jump boost occurs immediately after. His runs are just hilarious. I THOUGHT HE WAS ABOUT TO JUMP INTO LAVA HAHA. And what a perfect ending with the exact amount of frost embers needed to purchase suit up.
44 CROWNS!!! WHAT.
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slashmagpie · 6 months
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Blood & Snow
Pt. VI
Directory: {Pt. I} {Pt. II} {Pt. III} {Pt. IV} {Pt. V} {Pt. VII} {AO3}
Day six for @hermithorrorweek! It's still Saturday where I am so this is Not late /silly TWs for this chapter include: gore, body horror, vomiting
VI. FLESH
The warden roars, loud enough to shake the entire dungeon, loud enough to shake Hypno, though he’s fairly certain he was shaking already. His communicator buzzes in his pocket—Etho’s gone, then. The blocks beneath his fist cracks a little more, chips, gets closer to breaking. 
“Come on,” he whispers as softly as he can, the sound drowned out by the block breaking. “Come on, come on.”
He hears the warden shuffle back, shuffle closer. His vision goes black.
Beneath his knuckles, the stone breaks, leaving a perfect one-block hole.
Blinded and desperate, Hypno throws himself through it.
The fall is—long. Perhaps longer than it should be. Hypno’s not sure how long Tango had intended the fall to be. Probably not this long, though, right? He falls, and it is dark, and then it is no longer dark, and Hypno is landing on something soft and squishy and warm.
He lies there for a moment, catching his breath. There’s no wardens on level four yet. It’s not done. Tango can’t finish it if there are wardens here. So he’s safe, for now, and he lies, eyes closed, just breathing. His heart rate begins to slow.
Right. He should probably get up now, huh? He still needs to find Tango, after all.
He pushes himself up on his hands, blinks open his eyes, and freezes.
His hands are covered in blood.
So is his chest, and his arms, and his face, and—
And everything, really, because, well—
Level four is made of flesh.
It quivers beneath his fingers, soft and fragile organ tissue leaking blood where his fall had torn it. Around him, the walls inhale and exhale as the dungeon breathes. The heartbeat echoes loudly, reverberates oddly off of the walls made of innards. Tiny veins and capillaries run across the ceiling, hanging down like spider-webs. There are strange black spots splattered across everything—skulk, he realises, veins of fungal soul-rot decaying the flesh it devours.
Hypno does not scream. Barely. He does gag, though, reaching up with one hand to cover his mouth, and stopping last-second when he remembers that all that will achieve is smearing blood over his face. The air smells strongly of metal and mildew. His head swims.
“Holy shit, Tango,” he chokes. “What did you do?” 
The dungeon doesn’t reply. The heartbeat continues to echo around the walls. Right. Okay. Hypno—has to get Tango. Has to find him. In this—this—whatever this is. And then they just have to get out.
He can do that. Surely he can do that.
…He doesn’t know if he can do that.
He pushes himself to his feet anyway, because he won’t get anything done if he stays down on his knees.
It takes him a moment to find his balance, nearly toppling over with his first step, the ground squelching and dipping beneath his feet. He cries out, reaching out to stop himself from falling, and grabs onto the soft squishy flesh of the wall. He gags again.
God, this sucks.
“Tango, when I get you out of here, you are gonna fix your dungeon,” he snaps to the air. “I’m never running level four if it’s gonna be like this! I will camp deadly and drive you insane! I will!”
Nothing. He swallows. Okay. Easiest way across this—he has to run. If he walks, he’ll fall, so he has to run. He takes a deep breath—
—and takes off flying.
It’s more of a running-jump, leaping across the fleshy labyrinth like a bouncy castle. He doesn’t know where he’s going at all, ducking through narrow passageways and sprinting across open caverns, just that he needs to move, and so he does. Eventually, he thinks that the heartbeat might be getting louder in a certain direction, and he starts to push that way, because, well, he doesn’t exactly have anything else to go off. No compass, no guide—just blood drenching his clothes and skin and hair and a seemingly endless labyrinth of rotting bleeding flesh that should not exist.
Hypno’s not sure how long it takes before he can’t run anymore. He has no berries left, and at some point his legs simply give out beneath him, and he tumbles down onto slick flick flesh and lies there gasping. His head swims. He might starve down here. Ha. That’d probably be a record of some sort—the only person to starve to death in Decked Out.
…He can’t, though. He needs to find Tango.
He grits his teeth, pushes himself to his knees, and begins to crawl his way along. The ground is too unstable to walk, after all. He shuffles along as fast as he can go, feeling increasingly sick, feeling like he’s being hollowed out from the inside. His stomach is cramping something awful. He can’t remember the last time his hands weren’t red.
A particularly large patch of rot and skulk forces him to double over and vomit what little is left in his stomach up onto the ground. 
“Tango, this sucks,” he yells to the ceiling. “This sucks, I hate this game, I don’t want to play anymore! Okay? I’m done! I don’t want to play. I want to go home. Can we go home?”
The dungeon, for a moment, is quiet. The heartbeat skips, then resumes. There’s a soft, quivering sigh, the walls vibrating him around him—
And then the floor opens up beneath him and Hypno falls down, down, down, a cry torn from his throat and cut off sharply as he lands on more flesh, the breath driven from his lungs with the force of it.
He looks up, and blinks.
There is a heart.
It’s anatomical and grisly, dripping blood and covered in skulk-rot, crusted over with frost and grey like stone, burning with soulfire. It beats in time with the heartbeat that echoes around the dungeon, tha-thump, tha-thump, max-clank-quick. And there, in the middle of it, is Tango.
Tango hangs, half-lifeless, legs embedded deep within the heart and torso poking through the outer tissue. His head is only kept up by a string of veiny flesh that wraps around his neck like a noose, preventing him from fully flopping over. His skin is pale, paler than usual, and there are deep, dark bags under his eyes. His face is gaunt. He looks exhausted.
He looks dead.
Hypno calls, “Tango?”
Tango’s eye flickers open, bright blue, and then closed again. He lets out a groan, scrunches his face, and opens his eyes again, keeping them open this time, trembling with the effort. It seems to take him several tries to open his mouth and croak out, “You shouldn’t be here.”
The whole chamber seems to shudder around them. Hypno tries not to shudder with it.
“I’m here to get you out, man,” he says. “You shouldn’t be here, either.”
Tango—
No, the dungeon snorts, letting out a huff of breath that tickles the back of Hypno’s neck and makes him jump. The flesh squirms, seizing up, then relaxing, sending Hypno tumbling back as the tension releases.
“Too late,” Tango whispers. “Can’t…”
His head lolls again. He hangs, half-buried in the heart, unmoving, unbreathing.
Hypno sucks in a breath and pushes himself to his feet.
“I’m getting you out of here, buddy,” he says, taking a step forward, then another, legs shaking as he tries not to fall. “I told Etho I would, so… Gotta do it. Whether you like it or not.”
He slips, tumbles forward, and catches himself on the heart. It’s cold-hot to the touch, burning like ice, and he gasps, forcing himself not to recoil lest he fall again. Instead he moves one hand, grabbing one of Tango’s wrists and using it as an anchor to release his weight on the other one and use it to pull a netherite sword from his inventory.
…Okay, so he may have cheated a little bit. Etho and Cub may have had strong feelings about the legitimacy of their run, but Hypno had no such qualms. He’s only here to rescue Tango—screw the rules. He’s getting Tango out.
He slips the blade between Tango’s neck and the fleshy noose and pulls it forward. The tissue stretches, stretches, and then snaps, and Tango falls forward, limp and lifeless. Hypno vanishes the sword and grabs onto his other wrist, taking a shaking step backwards.
Then, with all the strength he has left, he pulls.
It’s hard. It feels impossible, muscles straining, lungs heaving for breath, pulling against the entire might of the dungeon as the flesh cavern howls and seizes around him. Veins of tissue and skulk rise up out of the ground, tug at his legs, try to pull him down, pull him away—
Hypno uses the traction that gives him to yank Tango back, and finally pull him free of the heart.
The two of them tumble to the ground, Tango’s leaden form weighing Hypno down, and around them the dungeon howls.
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Threat Level Classification for TMAU
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Top of the List: Doc. He is. Hoo boy. He is a lot.
Next in line, at threat level ????????? is Keralis. He might be harmless! He’s probably not though. Almost certainly not.
On to the actually coherent categories!
Actively trying for a ritual right now: Ren for the Stranger and Pearl for the Spiral. Existential threat to literally all of mankind. Taking them out is top priority.
Next down the list, those avatars that feed on communities. Often small isolated villages, but just as easily online friend groups or college roommates. The relevant part is that these avatars habitually target multiple people at once. These avatars are Bdubs, Cleo, Grian, Gem, and Stress (Note: Avatars of the Web such as Grian and Gem are much more likely than followers of other dread powers to choose multiple targets.) 
Next, the typical avatar. Those that feed on one individual or perhaps a couple at a time. These avatars are Beef, Joe Hills, Jevin, False, Impulse, Iskall, Zedaph, and Tango.
The next threat category is a little different. These avatars are not proactive hunters. They do not seek out prey, but wait for prey to come to them. They are harmless if left unprovoked. If provoked, however, they are easily some of the most dangerous avatars we know of. They are TFC, xB, and Etho.
Back to conventional threats, not all of them are all that threatening. You will almost certainly survive an encounter with Mumbo, Wels, or Xisuma without even much severe trauma. It is not entirely clear how any of them get enough fear not to starve.
Last, but certainly not least, there are humans who are both brave and foolsih enough to maintain that humanity in a world full of avatars. Relevant to us are Cubfan, Hypno, and Scar. They have all ordinary human weaknesses, but should not be underestimated or treated lightly. (Note: There is some evidence to suggest that Scar may not be entirely human. There is also far more evidence to suggest that Scar is gullible, naive, easily confused, and enjoys lying for fun.) 
Not pictured: Pixlriffs and Zloy, representing the Recap Institute, are currently trying for the ritual of the Watcher’s Crown. 
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oceanera12 · 1 year
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do you mind giving the "Directors cut" of the Jevin chapter, I just love the chapter and find it really interesting? (also love. how unique it felt)
I hope you like long posts, lol.
Jevin's chapter! To anyone who has no idea what this human bean is talking about here's the link:
To anyone who wants to read my thoughts on this chapter, see below.
Jevin's chapter was probably one of the easiest and hardest chapters for me to write. This sounds weird but let me explain:
It was easy in the sense that he had a pretty basic premise to type up. He's a science experience that gained sentience and becomes a player. There are a few other plot points I knew I wanted to put in, but nothing too crazy.
It was hard in the sense that I had to start setting up the Hybrid Hunter Arc. And, at the time, I wasn't exactly sure how Jevin got caught up in the Hunters.
I had a few ideas that ranged in various details. One idea was that Jevin's lab was actually attacked by Hunters and he was captured, only for his science-mom to free him at the cost of her own life (like perma-die). Another idea I had was that it was just a singular scientist that made Jevin, then had him help with experiments until there was a lab accident that killed the scientist. Jevin would then set the other mob experiments free and he would leave to make his own path, eventually running into Hunters. There were a few others that varied in levels of angst and comfort, but these were the main two I kept flipping back and forth between.
I eventually settled on something similar to that last one, except I decided I didn't want to kill the scientist. Actually, I took some inspiration from the Test Tupe Zedaph AU (that is no longer in production) that's here on Tumblr for Jevin.
I actually had someone comment on the chapter and they seemed to be under the impression that this was a Protech lab. I actually don't think it was, seeing as Jevin is like... over 150 years old and Protech was around for about 50 or so years.
Oh, yeah. I've been figuring out some Hermit's ages for Built Family which has been fun seeing as some of them are basically immortal (Joe and TFC) while others just age REALLY slowly (Xisuma and now Hypno and Jevin).
[Complete side note but for TFC's age I literally just have as ??? because he's the oldest and it really doesn't matter how old he is, lol]
I really enjoyed writing up the science report as Jevin's introduction. It was different from the other chapters and I've been trying to find some clever ways to open up for different people, usually related to their backgrounds. I kind of wish for Mumbo I had done something similar or for False to have some kind of briefing as her opening, but I'm happy with what it is for both of them (very excited for Etho's start).
In my author's note for Jevin's chapter, I have a comment about blaming God of War: Ragnarok on the fact that I killed the dog. I was being serious about that. I literally went and watched someone play the first part of GoW:R and saw the scene with Fenrir and just... decided Jevin needed a dog. And that I was going to kill the dog and have a similar scene of holding him until he died.
One of the things I really wanted to emphasize with Jevin was the fact that he was a sentient slime. Not a slime-hybrid (which does exist). The best way I found to do this was having him measure time via phases of the moon and just have the moon affect him in general. I am very proud of that little fact, even if it so subtle that it only matters to me, lol. It was also the reason I made a big deal out of Jevin learning to talk.
Another random side note: I debated about having Jevin sometimes struggle with speaking or be mute at points. Similar to how some people write Link, where he has periods of signing things and periods of talking. I ended up deciding against it because 1. I already write stuff for LoZ and I didn't want to get too repetitive in my personal projects and 2. I couldn't figure out a way to have a standard signing method among players because... you know. Many worlds and many kinds of people. So even if Jevin signed, the only person who would know it would have been science-mom.
Jevin's chapter was also when I ended up introducing Scott, which was quite fun to sort out. I absolutely love Scott and fitting him into this universe was not as difficult as I thought it was going to be. I love his bi-colored eyes in Empires season 2 and decided to use the Origins SMP as the basis for his origin.
Setting up the Hunter issues was not an original plot idea when I first started this little story. As such, Hypno as a part of the anti-hunter movement was something I had to add in through Jevin's POV, which I found quite fun. Hypno, I think, has the most secrets when it comes to all of the Hermits (the exception being probably Doc). And honestly, my favorite thing is realizing that some Hermits have things that didn't come up in their chapter.
I wasn't exactly sure how I wanted to do Jevin and Cleo's relationship. Frenemies is the best way to describe it, but I wasn't exactly sure how to write it. I ended up deciding on a similar method of writing a sibling relationship, only making them a bit more... contempt of each other, if you will.
I can't think of anything else to really elaborate on, but if you have any specific questions I didn't cover, feel free to leave a comment in the note section and I'll answer it there.
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bananasofthorns · 2 years
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In your MCYT God AU, what is each person the god of? You don't have to go into detail about them and stuff, just a simple thing of their name and what they govern is fine (like, outside of Empires is Fwhip just the God of Destruction or is he still also corruption and the plains?)
hi, anon! I have. domains for a lot of people, so this is gonna be a long one lmao (I will put everything under a cut for convenience)
I'll also say that domains sometimes differ between worlds: for example, Empires is its own pantheon but it's like. secondary, I guess? So people's domains change on Empires vs what it normally is. 3rd Life and Last Life are also different in that their powers were suppressed during the games; instead of domains, they have titles that mortals give them in legends.
now! onto what you actually asked about lol. I have domains for Hermitcraft, the Dream SMP, and Empires SMP, as well as a few for HBG but I don't actually watch them lol. also I don't have domains for everyone because this AU, despite having a lot of content, is still very much a work in progress (and/or I don't watch people enough to know them well). also also some of these are subject to change probably so I will try and update them if I remember
Here is an explanation of the pantheon names
Heremitartis Pantheon
(the Hermitcraft and adjacent people pantheon)
Xisuma: god of wisdom and change; admin god
EX: god of attachments and corruption
Etho: he's not really a god. shortest way to describe him is "embodiment of the Void Itself"
Beef: god of adventure, competition, and animals
Wels: god of honor
Hels: god of vengeance and error
Tango: god of innovation, challenges, and chance; patron god of beasts (such as ravagers, wardens, golems); used to be mortal, became a god
Doc: god of protection (or protecting), greatness, and impossibility
Scar: god of nature and deals
Grian: god of chaos, profit, and explosions
Bdubs: god of sleep, time, pathways, and color
Ren: god of fellowship and warmth
Cleo: god of reanimation and the undead
Joe: god of poetry and knowledge
Mumbo: god of contradictions and redstone
Gem: god of spirit and the wilderness
Impulse: god of cheer and dedication; used to be a demon, became a god
Zedaph: god of science and experiments
Pearl: god of celestial bodies, pranks, and strength
TFC: god of mining
Cub: god of games and biomes
False: god of battle and camaraderie
Keralis: god of wealth and gambling
xB: god of the ocean and archery
Hypno: god of misdirection
Fictornium Pantheon
(the Dream SMP and adjacent people pantheon)
Dream: god of manipulation, luck, and agility
Sapnap: god of fire, battle, and camaraderie
Geroge: god of sleep, intelligence, and apathy
Phil: god of life, death, creation, and destruction (god of cycles)
Kristin: god of the underworld and the afterlife
Techno: god of blood, violence, and retribution; used to be a mortal, became a god
Ranboo: god of amusement, morality, exploration, and solitude; lesser-known patron god of explorers, wanderers, worldhoppers, and nomads
Tubbo: god of experiments and confusion
Tommy: god of determination and hope
Wilbur: god of music, chaos, and fate
Foolish: god of rebirth and architecture (building and rebuilding)
Niki: god of empathy and respect
Karl: god of time and memories
Hannah: god of nature and mercy
Schlatt: god of contracts, corruption, and indulgence
Sam: god of redstone and duty
Fundy: god of abandonment, invention, and puzzles
Eret: god of ambition and reparation
Quackity: god of metamorphosis and imitation
Skeppy: god of trickery and gemstones
Puffy: god of bravery and sailing; patron god of sailors
Purpled: god of loneliness and competition
Jack: god of spite
Ponk: god of spirit and honesty
Bad: angel-demon hybrid; isn’t a god, but he’s about on the same level power-wise
Punz: demigod (mercenary, blessed by the Universe, liked by a lot of gods)
Callahan: god of power and silence
Charlie: immortal trickster spirit
Aevitare Pantheon
(the pantheon made of people from servers such as X-life and Afterlife)
Lizzie: god of trickery and intelligence
Joel: god of death, chaos, grandiosity, and solitude
Jimmy: god of naivete and goodness
Scott: god of community and connections; his main pantheon is MCC
fWhip: god of mountains and civilization
Oli: god of pranks and pandas
Sausage: god of storytelling and exuberance
Emperia Pantheon
(this is self-explanatory. the Empires SMP pantheon)
Lizzie: god of power and the ocean; patron god of sailors and sea dwellers
Joel: god of death, chaos, solitude, and the mesa
Jimmy: god of naivete, cod, and the swamp
Scott: god of mountains, isolation, and winter
Pixl: god of life, prosperity, and the desert (outside of empires: god of survival); prophet
fWhip: god of destruction, corruption, and the plains; admin god
Pearl: god of growth, strength, and forests; patron god of farmers
Gem: god of crystals, magic, and cliffs; patron god of wizards and scholars
Joey: god of rebirth, revival, and the jungle; patron god of the lost
Katherine: god of ambiguity and flowers/nature
Shrub: god of mushrooms, perseverance, and forest hills
Sausage: god of blood, ambition, and dark oak forests
Aidomhors Pantheon
(HBG/House Builder Gang; I do not know much about them please be nice)
Illumina: god of skill, movement, and innate talent
Fruit: god of luck, movement, and innate talent
Couri: god of persistence
Punz: demigod (worldhops in his free time)
TapL: god of challenges and possibility
Feinberg: god of tournaments
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Scattered AU Conclusion
To tie up the Scattered AU, I have written a short conclusion. I can't even express how much I've enjoyed working with all of you on this, and once again I have to say I've been absolutely blown away by the number of contributions there were. I am so happy that this idea was loved, and I hope all of you continue to take joy from it even after the official end of the event. Once again, thank you.
I tried to cover as many Hermits as I could here, but my energy ran out partway through. Feel free to add on an ending for anyone I've missed. Also, it's worth mentioning that this conclusion is not the only possible ending and does not overwrite any other endings submitted for the AU. This universe is a multi-branched thing, and the timeline of the story is flexible depending on what makes you happy. With that being said, I hope you enjoy this small effort to keep up with all your boundless creativity. 💙
After a long discussion, the Hermits decide to stay in the season 8 world instead of starting a new one. They will take this broken wreck of a place and turn it into something beautiful, just like they have every season. They will heal alongside the world they created, fixing what glitches remain as they support each other and make their best effort at recovery.
Impulse settles in the desert, with Tango and Zedaph close by him. The hot air stings his transformed body, but he is more than done with water for now. Maybe one day he will return to it - but not this season. For now, he keeps the air in his base humid, learns to build with sandstone, and invites his friends over often. Sometimes they talk about the things they all went through, but mostly, they just talk about all the normal things friends talk about. How their day went, what might be causing Tango's latest farm to malfunction, how Zed is going to pull off his next wild plan... they're just glad to have each other back. They're just happy to not have to be alone and afraid anymore.
Cleo is rezombified with the help of Joe, Stress, and False, as soon as they can manage it. Nobody really understands why she wants that, but no-one really needs to - it's her choice. It's what she needs to feel whole again. Seeming vital and normal to the outside world is not nearly as important to her as being herself is, and the others are glad to see her back to her former undead glory. Returned to her familiar form, she laughs and jokes in a way much more alive than she ever seemed when her heart was actually beating.
Jevin keeps every single axolotl he found on his and X's journey through the caves. His mind returned slowly back to normal after Xisuma fixed the plugins, and focusing on the adorable creatures helped him to control the lingering aggressive tendencies as he recovered. Now, when another Hermit seems to be having a hard time, he'll let them borrow an axolotl to take care of until they feel better. It helps to ground them and give them a sense of control, and reminds them all how lucky they are to be alive in this strange, updated world.
Scar struggled. For a long time after the events of the early season, he struggled. He claimed he could control this new level of Vex power, but more and more, he felt as though he was being subjected to it rather than using it. He could feel himself slipping more and more every day, and it scared him, so much that he couldn't even say anything...but the others noticed. Cub's own connection to the Vex told him that this wasn't a sustainable way for Scar to live. Together with Mumbo, he formed a plan. Using Mumbo's new Evoker power, they summoned the Vex that was controlling Scar and broke its hold. Scar is more vulnerable to deals with the Vex now, and it will be a long time before he can visit the End again without feeling weak, but he's more than happy to feel like himself again. Eventually, TFC talks him through his fear of the End - talking himself through his own fear in the process. He offers to go with Scar the first time he decides to return. Both of them find the obstacle more manageable with a friend.
Ren, Grian, and Doc find themselves drawn to each other even after things go back to "normal", not wanting to be alone again. In fact, many of the groups that formed in the more than a year since the world started remain intact. Whether for comfort or protection, or just sharing resources, the Hermits continue to rely on each other. That trio specifically has something new in common - with Grian's new foxlike features, they are all mob hybrids now. They share experiences and support each other, and they can often be found gathering around a fire to tell stories. None of them particularly fancies the cold anymore.
After all that they went through, nobody feels very strongly about banning Evil Xisuma again. His crimes are so far in the past by now, and it feels wrong to condemn him to a future of darkness and isolation when he's already gone through so much of that this season. He doesn't live on the server permanently, preferring to wander off and cause mischief elsewhere, but when he does visit Hermitcraft he stays with Hypno. They bond over a desire to stay on the outskirts and a persistent fear of flowers. They live in a base in the ocean, not a blossom in sight.
XB and Iskall live in the jungle, close enough to see each other but far enough so they don't feel pressured to talk. Both of them feel slightly guilty for getting separated in the desert, but neither of them want to be the first to apologize. Their conversation happens in stops and starts, not in one big rush - but they get there. Eventually, they get there.
Etho drifts. For what seems like an age after the glitches are fixed, he drifts. He talks to the Beetlejhost, sends messages through him sometimes, even manages to manifest in a way others can see occasionally - but that takes a lot of energy. Mostly, he just drifts. He hovers especially around Xisuma, who works for hours on fixing his code. The world can't be considered fixed until everyone is here. Nothing can be fully right until all of his Hermits are safe. It's the hardest admin challenge he's taken on yet, but it's worth it. When he gets to finally hug Etho again, it's worth it. When he brings him to the shopping district and presents him to the other Hermits with tired eyes and a grateful heart, here and real and alive again, it's worth it. It is more than worth it.
Nothing will ever be the same again. That much is obvious. Though the world was fixed and the season went on, the physical changes and emotional wounds are too lasting to be erased, no matter how much time goes by and how much the Hermits support each other. No matter what, the things they went through are unforgettable. Nothing will ever be the same again - but it doesn't need to be.
What is broken will heal back differently, what was changed will be adapted to. New things will be created, new habits will be formed, and for each new fear and trauma there will be a new kindness to match. It won't erase what happened, won't make the pain of the past any less real - but it will help. Healing is not a return to one's original state. Healing is progress. And, together, the Hermits are making progress.
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And, there it is! The inbox will stay closed for another day after this (because I do occasionally need a break), and then it will be open again for regular Hermitcraft headcanons. If you have made any art or writing for the Scattered AU that hasn't been posted yet, please feel free to send that in too! Chances are if you just tagged this blog without sending me a link, it probably got lost in the flood of notifications.
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theminecraftbee · 7 months
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Second, the per-floor limit is 100% hypno’s fault. His last run in his previous video had a potential to bank 32 frost embers without counting the artifact, all on easy difficulty, if only he triggered two of his cards in time. He was in vc with Tango at the time and Tango was already talking about how it would be fixed. Hypno is the reason for this, it’s entirely his fault. (Maybe Etho a bit too, I’m just too invested in Hypno runs)
oh, i know hypno is involved in this one! however, the fix tango has for HYPNO is that he wanted to nerf reckless charge. etho is the one who was talking about building a deck to specifically farm treasure on level one in order to run infinite runs, and is the actual reason tango has put in a cap, as far as i'm aware; it helps that etho, er, actually LIVES when he tries these things, whereas hypno tends... not to. (i also love hypno's runs. he has a tendency to get what would be wild amounts of embers if he didn't die horribly before he could get them home, so his aggro deck is balanced via the means of 'his clank is too high to use it'.) hypno trying to farm level 1 is also probably somewhat involved, it's just that i think tango thinks etho's the only one who would actually try that hard to cheese it. also, judging by the values he was suggesting, i actually think hypno's 32 ember level one run may have actually still been possible after this change? idk.
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enpr-ss · 7 months
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Hypno getting freaked out by that camping ravager! Made it to the victory room but forgot his artifake. Life is hard.
He’s such an explorer! My favorite trait about his runs by far. Rip that he didn’t get any frost embers on level 2. Oof he got sandwiched.
Etho is probably seething with jealousy that Hypno doesn’t care about his level 1 +20 Frost Embers.
I stared so hard at the screen trying to find the second ravager. Didn’t think it could get up there. Wait ravager trap room doesn’t get vexes? Nice. That’s such good dungeon knowledge. HE DID IT!!! Bro he got robbed! Oh my god. He could have gotten a Moment of Clarity. Rip.
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