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#identity v geisha
akechisu1 · 1 year
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liuphrog · 3 months
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IDV POC HCs + Canon POC characters
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Individual headshots also blocking any one who talks about "black washing"
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jacklyneu · 2 months
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Identity V Fan-art 第五人格 同人画
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kainereee · 10 months
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Hit the road jack!
( triple threat, at the courtesy of the lovely @broh3m3 for sowing the seeds in my brain. )
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0-pop-art · 1 year
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Some ladies with suit
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sirenjose · 5 months
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Teahouse Tales Analysis
Translations of the backstory (by Pascal): https://docs.google.com/document/d/1L_Lk5zmhuSHJMzS0ERV0jVHb-nWXgddwZJjT8oyJPmM/edit#
Translation of the event (by Pascal): https://docs.google.com/document/d/131Uuz69qVe6wJEOqnAx8LSWSdZyGUutg7kTd1zmNtUs/edit#
Teahouse Tales trailer: https://www.youtube.com/watch?v=a-_qrWTpzbs
Teahouse Tales was the 2nd anniversary event for the Chinese version of the game. The setting for this event is a teahouse run by the owner Lady Thirteen (Michiko). Besides going there to drink tea, secretly the main customers of this teahouse are those who have “committed” something. They come to this teahouse “without direction in life”, “at the end of their rope”, seeking “salvation” and “financial aid”. Lady Thirteen hears out what they have to say, and if she believes them, she may decide to help them. The reason they go to Lady Thirteen is because she controls the town’s “information lifeline” and there’s nothing “she doesn’t know” or “a person she can’t protect”.
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To support her she has her assistants Flying Guillotine (Wu Chang) and Sparrow (Norton). Flying Guillotine is a former famed assassin who now serves as her head waiter. He takes orders at the teahouse but also is in charge of “some of the boss’ more fearsome transactions” (meaning he likely kills for her when she needs it).
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Sparrow is her second waiter. His role is to gather information and act as a “silver tongue” (based on the trailer), as he is “a master in the slick and sly, skilled in observation and indirect questioning, digging out and analyzing information amidst merrymaking”.
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People go there to drink tea, but the teahouse also secretly gives aid to those who’ve committed crimes and come asking for help from Lady Thirteen. Lady Thirteen knows everything, as she controls the town’s information lifeline. Regarding her helpers, Flying Guillotine helps Lady Thirteen maintain order and eliminate potential problems, while Sparrow is in charge of gathering information. The player comes to the teahouse because they need her help with the photo album they have (of all their memories of the Manor). In return for helping with the photo album, Lady Thirteen asks the player to  do a job for her: check gift boxes for poisonous gifts and help identify a traitor planning a “rebellion” against her.
One note about this event is that, depending on the choices you make during the event (based on the answers you give to questions you’re asked), you can get 1 of 2 endings: one where you side with Flying Guillotine, and the other where you side with Lady Thirteen.
After reading through the events and both endings several times, I believe there is for the most part only 1 timeline, with the events being given to us out of order and scattered about. The 2 endings aren’t mutually exclusive (Lady Thirteen’s ending occurs some time before Flying Guillotine’s ending). Each little bit of the event we get helps to fill a hole in the story we read in “Bone-Eating Gift”.
Bone-Eating Gift begins with Lady Thirteen having the player help her out by checking for poisonous gifts in return for assisting with their photo album. On Day 2, the player asks Lady Thirteen why she picked them to help her. She explains it’s because they are a “no-strings attached” outsider. They’re fresh, not familiar with anyone or anything at the teahouse, unbiased (at least for now), and only care about getting the photo album, thus making them the most suitable person to find the traitor for her. It also may be possible she has the player checking giftboxes as a way of testing the reaction of others at the teahouse (to further help her discover who the traitor is). The very next day, as a result of their talk with Lady Thirteen, it’s mentioned that the people at the Teahouse look at the player differently, while Sparrow and Jade Dew (Emily) notably keeping their distance from the player.
Day 4 has the player mention to Lady Thirteen that she should pay attention to Sparrow, because he’s been “acting odd” recently. This question makes Lady Thirteen unhappy, as she gives the player a “distasteful” look, before stating “He has remained by my side for a long time; He will not betray me”. The day after, the player is talking to Flying Guillotine who warns the player about Lady Thirteen and about how they should be careful about trusting her, before pointing out a window “at the child kneeling in the cold, wet snow”.
On Day 6, it’s mentioned today is Lady Thirteen’s birthday, and Sparrow thinks it’s a good day for lighting fireworks. The player asks if he’ll wish Lady Thirteen a happy birthday, but he says “No need, she just needs to know I’m here”.
The final day of Bone-Eating Gift brings up the fact Lady Thirteen is investigating Silver Steed (Freddy). She also gives the player their photo album before telling them “you and I both have what we want; and with this, you have my thanks”.
In the ending where you side with Flying Guillotine, we learn from Jade Dew about Flying Guillotine’s past, and why he wants revenge on Lady Thirteen. “The noble son of aristocrats studying abroad, who suffered until his family was broken and people had died. And every last part of it was because of Lady Thirteen; because of her ‘trade’”. Later, with the help of the player (they don’t really seem to directly help out. They just seem to support Flying Guillotine and not help Lady Thirteen) and Jade Dew, who gives Flying Guillotine a gun, Flying Guillotine kills Lady Thirteen.
In the ending where you side with Lady Thirteen, it starts with Bohea (Mike) asking Sparrow about where to put some goods, though they freeze when the player enters the room. Sparrow tells the player not to worry (about what he was doing), but when the player asks if they were doing some kind of business, he smiles and “put up a finger and shushed: ‘You must keep this private’”. After this (at this time, it’s said that the player is watching fireworks), it’s said that the player gets Sparrow in trouble: “I knew of business, but not how to do it, and I got discovered; Sparrow was punished for it”. The player feels guilty for getting him punished, but Sparrow tells them not to feel bad, “Lady Thirteen is my biggest benefactor. This job really is my responsibility, too” and says just to stand by their side next time.
Later, Sparrow tells the player not to sleep in “because of unnecessary questions” before saying they should go deliver refreshments to Lady Thirteen. Right after, he says “I believe she might be in danger” (the “Drops of water leaking from the roof ran down his neck” might actually be sweat, potentially to show he’s nervous). With Lady Thirteen, we find her with Silver Steed (Freddy), who’s apparently been beaten and dealt with harshly. Sparrow at this time is described as indifferent to him and what’s going on.  Lady Thirteen says she’s trusted Silver Steed, but apparently he’s “gone and palmed off” Lady Thirteen’s goods, which is the reason for his current miserable state. She takes a stack of deeds from Sparrow, before saying to Silver Steed, “These are all your worldly possessions. Oh, not only that, but I just remembered. Your wife is newly pregnant, isn’t she?”. This apparently breaks Silver Steed and makes him freak out. He says he’ll talk, but before he finishes speaking, he’s shot and killed.
Now that I’ve summarized all of that, let me talk about what I think happened.
I’ll start with the beginning of Lady Thirteen’s ending, where the player finds Sparrow and Bohea talking about goods of some sort that Sparrows says is a “private” matter. Sparrow’s actions and behavior in this scene, especially since he doesn’t explain himself and he’s already been keeping his distance from the player, should be the reason why the player brings up to Lady Thirteen that Sparrow is acting “odd” and that she should keep an eye on him. The reason why they tell Lady Thirteen to be wary of him stems from Lady Thirteen assigning the player to help her identify the “traitor” at the teahouse.
Regarding the goods that Sparrow and Bohea had been handling, I believe these goods were for Lady Thirteen’s birthday. The reason why it was “private” is likely because he was trying to plan a party for her without her knowing. That’s why he didn’t want to tell the player what he was doing. It also fits considering soon after these events we hear about Lady Thirteen’s birthday. Things Unfortunately, things don’t go well for Sparrow and his plan after the player tells Lady Thirteen that Sparrow is suspicious, as this leads to him being “punished”.
Remember that one day mentioned a child kneeling out in the snow?  
That was Sparrow.
Poor Sparrow is betrayed by the player and punished by Lady Thirteen all because he was trying to plan a surprise birthday party for Lady Thirteen.
This is likely why he tells the player he isn’t going to wish Lady Thirteen a happy birthday, and why her simply knowing he is here is good enough. He had just been punished by Lady Thirteen due to being suspected of being the traitor because of the player’s comments about him. We know Sparrow isn’t the traitor as he’s described as being completely loyal to Lady Thirteen. Lady Thirteen reflects these same feelings about Sparrow when she talks about him. Even though Lady Thirteen knows he would never betray her and that he isn’t the traitor, she is forced to punish him anyways to keep up appearances for the real traitor, to seem unbiased and on guard. Sparrow, because he is so loyal, accepts this and appears unbothered, with his only desire to help her out however he can. If Sparrow were to wish her happy birthday right after his punishment, it would ruin the image she’s trying to display to everyone and hinder her attempts to find the real traitor.
From her “distasteful” expression we know she was just as unhappy about having to punish him, but also aware that she now didn’t have a choice.
This scene explains the part when it says the player was “discovered” (aka they made a mistake) and Sparrow was punished. The mistake was the player suggesting that Sparrow was the traitor because they thought Sparrow was suspicious from whatever he was doing with the goods. The punishment was where we see Sparrow (the “child”) kneeling out in the cold ice and snow. Bohea was likely helping Sparrow out because he is the kind of person who wants to make people “smile” and “a rowdy crowd always makes him forget his fears”. Mike is a happy person who likes having fun, so it’s not surprising he'd be willing to help Sparrow plan a birthday party.
Switching now to Flying Guillotine’s ending, the beginning of this ending, where Flying Guillotine asks for the player’s help to get his revenge, occurs before Lady Thirteen’s birthday. One part I want to discuss is when Flying Guillotine says “Silver Steed has been discovered”. This comes after Lady Thirteen finishes her “speech” at her birthday celebration (and after Jade Dew gives Flying Guillotine a gun). Silver Steed being “discovered” should refer to the scene during lady Thirteen’s ending, where she kills Silver Steed for betraying her. This may refer to Silver Steed’s body being discovered from the Lady Thirteen ending, when he is killed for betraying her.
Silver Steed was also mentioned at the end of “Bone-eating Gift” on Day 7, which is the same scene Lady Thirteen gives the player the photo album and says “you and I both have what we want”. If Lady Thirteen has what she wants, this should refer to her goal of discovering the traitor, and relate to the “business” she is said to have with Silver Steed that day. Therefore, this implies that Bone-Eating Gift Day 7 happens before Lady Thirteen’s ending, after which is Flying Guillotine’s ending. This also implies the player didn’t leave immediately after getting the photo album, potentially staying at least long enough for the Lady Thirteen’s birthday.
So Silver Steed is killed before Lady Thirteen’s speech and before Flying Guillotine kills Lady Thirteen. If these 2 scenes happen near in time to each other, this could also mean that when Sparrow says he thinks Lady Thirteen is in “danger”, he’s sensing Flying Guillotine is getting reading to carry out his revenge and kill Lady Thirteen. This could also mean those “fireworks” were for Lady Thirteen’s party, and the “refreshments” he was brining to her were also from the party.
If Sparrow was at least in the previous scene when Silver Steed is killed, that means he is still alive and somewhere at the party. But the fact that we don’t hear about him at all afterwards, or anywhere in Flying Guillotine’s ending. I don’t think Flying Guillotine would’ve killed Sparrow. His only target was Lady Thirteen, the one he deemed guilty of killing his family, so he could fulfill his revenge. I don’t think he would’ve done anything to Sparrow once he accomplished what he wanted to do. But from there, we don’t really know what happens to Sparrow after Lady Thirteen is killed.
It's also possible, based on Silver Steed’s description (“What can compare? The gold clutched in your hand; is there anything more valuable?”) plus Freddy’s background that Silver Steed may have been involved if not mostly responsible for whatever led to Flying Guillotine’s family dying. It’s mentioned that Lady Thirteen’s “trade” is what caused it to happen. And if you compare this and the outcome to Freddy’s background, where he tricks Leo to buy a debt-ridden factory so he could take Martha from him and eliminate Leo (not to mention Leo and Martha both die, while Emma is orphaned), it fits really well with what happens to Lady Thirteen. Leo would be like Flying Guillotine’s family, regarding them getting a bad trade and getting killed as a result, with Flying Guillotine being similar to Emma since he, like Emma, is all alone now (Sparrow is similarly left all alone like Emma after Lady Thirteen is killed). Silver Steed being taken out by Lady Thirteen could relate to Freddy being taken out by Leo in the diaries.
From various bits during the event, I think Lady Thirteen may have known about Flying Guillotine and his desire to kill her for revenge. She likely knew why as well, which may have been part of the reason she had Silver Steed killed. She should’ve known about the “trade” that got his family killed, and if she finally learned that Silver Steed was the “traitor” that got them murdered,  she likely wanted to eliminate him as a way to try to get revenge for Flying Guillotine’s family. Lady Thirteen is also continuously mentioned to know everything. Therefore, there’s a chance she knew Flying Guillotine was coming to kill her. She may have even let him do it. Maybe it was another way to make it up to him (help him end his suffering over his family’s death by letting him carry out his revenge).
During the “Sixth Tale”, it mentions Lady Thirteen has a photograph of everyone from the teahouse. The idea of a “family” is important to her. “On Lady Thirteen’s face hung a smile. ‘Not a single victory happens without relying on those by your side’”. Based on this, it’s possible that Lady Thirteen cared about Flying Guillotine as well, even though she likely knew he wanted her dead, and maybe that was part of the reason why she may have let him kill her (it depends on how involved she really was in his family’s death, and thus maybe she wanted to make up for her mistake).
To Lady Thirteen, the real “traitor” was likely Silver Steed, and she got what she wanted by killing him, but she likely also knew Flying Guillotine was the one who wanted to murder her for revenge. If she knew her death was coming, maybe she tried to send Sparrow away. Unfortunately, it’s probably more likely that Sparrow was around when she died, especially with how loyal he was to her and how much he cared about her. He may have even ended up having to watch his adopted mother get murdered right before his eyes.
I’m going to talk about Lady Thirteen a little bit.
In the backstory for Teahouse tales, it’s mentioned this teahouse is located in a Chinatown in Europe. This goes with Lady Thirteen’s skin description which describes her as a “foreign beauty”, referencing how Lady Thirteen isn’t from Europe. Her design notes also specifically refer to her as a “Far Eastern beauty”. This matches with her backstory, as we know she’s from Japan. Specifically, from her 1st deduction, her hometown was likely Eversleeping Town.
Michiko’s Deduction 1
Hometown: This is the last stop for our ancestors and the starting point for our journey.
A diary: Before entering, I called it Forever Sleep Town. Those moving objects really catch your eye on in those quiet, sleepy streets.
Sometime after this, 1 of her backstories from her release references she became the “best dancer in Yoshiwara”. Based on deduction 3 (and her backstory), we know she meets Miles at a banquet, after which they get married and he takes her back to his hometown. Considering Mr. Donnelly is at Lakeside, and Lakeside is near the manor, this likely confirms Miles’ hometown was in England. This fits with how the teahouse was stated to be in Europe and how Lady Thirteen is referred to as a foreigner.
Going back to the design notes for Lady Thirteen, it specifies that the purpose for her teahouse is for her own survival as well as to “protect those like her, her compatriots staying abroad, defenseless, while also collecting valuable information to exchange”. Lady Thirteen was far from home, all on her own, without any friends or support. She initially created this teahouse as a way to ensure she could make ends meet and ensure she could survive. But she began meeting others like her, who were potentially people also from the far east, and she sympathized with them due to her own circumstances. That’s when she decided to utilize the teahouse as a method to gather information, which she could use to help those that came to her for aid (meaning she likely used the info both for the sake of knowledge to help those wanting salvation, but also to improve her own finances which she could then give to those asking for financial help).
Due to being on her own in a foreign land from the far east, she had to become vicious to endure the foreign environment. This fits with her skin description, which talks about “the only way” to keep herself safe was by using other people: “For a beautiful woman who lived in a foreign country, perhaps the only way for her to keep herself safe... is to obtain sufficient leverage on people. Lady Thirteen always said, ‘Kindness alone withers the roses. Only the valuable nutrients will keep roses alive’”.
She wanted to ensure she wouldn’t get trampled upon by those who’d look down on her for who she was, and as a result of constantly socializing and working with people who aren’t always truthful or don’t always have the best intentions. As we see in her design notes, “in the world of Chinatown, no man dares overthrow her dynasty”. Lady Thirteen succeeded in building up her image as a “venomous woman, all snake fangs and scorpion’s sting”, “flirtatious”, “a manipulator, one who kills decisively”, “unyielding”, “clever and resourceful, ruthless, but never losing her kindness”. This allowed her “dynasty” to be protected for some amount of time.
Until Flying Guillotine starts planning his revenge.
If Lady Thirteen was killed due to Flying Guillotine wrongly believing she was the reason his entire family died, this could relate back to Michiko’s backstory. In her backstory, Miles’ father Mr. Donnelly really hates Michiko (similar to how Flying Guillotine really hates Lady Thirteen). After Miles has to leave for India on a business trip (he’s an army officer according to Michiko’s backstory), Mr. Donnely uses that chance to murder Michiko and then hide her body. When Miles returns, his father lies and insists that Michiko had eloped with a servant and stole some of the family’s property, though Miles doesn’t believe this. This can parallel the rumor that Lady Thirteen was the reason all of Flying Guillotine’s family had died.
Speaking of Lady Thirteen being killed, I want to briefly discuss the snake hairpin that she has in her hair in the Teahouse Tales poster.
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The reason I want to draw attention to it comes from how this same hairpin can be seen during the Teahouse Tales trailer alongside Flying Guillotine.
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The hairpin appearing next to Flying Guillotine while talking about a “conspiracy” to “end an era” is meant to further represent how Flying Guillotine is the one starting a “rebellion” and planning to assassinate Lady Thirteen.
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We know Flying Guillotine was indeed forming a “rebellion” based on the various mentions of all those he is likely working. The first and most obvious is Jade Dew from his ending, who is literally the one to give him the gun and comments “looks like the plan was a success” with a “cheery smile”. Then there’s potentially Silver Steed (even though he may have been the one actually responsible for Flying Guillotine’s family dying, it’s possible Flying Guillotine didn’t know this, and it’s possible Silver Steed intended to betray him later) and Lantsang, who Flying Guillotine tells the player to find for him and let her know “Silver Steed has been discovered”.
This hairpin being used to symbolize her being killed also parallels Michiko’s backstory. Specifically, it fits with her deduction 5, which mentions a “hatpin”, which was likely the object Mr. Donnelly used to kill Michiko after Miles had left for India.
Michiko’s Deduction 5
Feelings: This is a completely different kingdom. The women wear exaggerated hats.
Buckle Hatpin: A delicate butterfly hatpin. It is 6 inches long and has a very sharp tip.
This seems to be confirmed by her deduction 9, which once again references the hatpin at the same time as mentioning a “grudge” and how “he must know”.
Michiko’s Deduction 9
Grudge: Unrequited love, endless complaints.
A diary: He really doesn't know anything? No, that hatpin... he must know. He has to know.
On to comparing Sparrow to Norton.
A one-word summary about Sparrow is that he is a good boy that’s completely loyal to Lady Thirteen.
Yes, Sparrow does watch Lady Thirteen kill people and isn’t bothered by it, but for the most part otherwise, he is a good kid. At the very least, Sparrow never kills anyone himself, and everything he does is for Lady Thirteen. Yes, she’s said to be ruthless, but it also mentions during the “Second Tale” (from the anecdotes or “Tales Proven” according to the translation) that she is still capable of mercy: “A beauty who kills decisively and ruthlessly, but in her hidden depths one catches a glimpse of rare mercy”. Therefore I don’t think she’s completely evil, which is backed up by her design notes which state: “ever and resourceful, ruthless but never losing her kindness, in the eyes of the people, she had long surpassed such descriptors as good and evil”. As such, I don’t think Sparrow would be completely evil either for following her. In any case, Sparrow being a good boy could parallel how Norton really is, despite how he seems in his deductions. At the very least, it could be referring to how he used to be before his parents died and/or before he went to the 13 mines. He, like Sparrow, never directly killed anyone, though his actions (or lack of action in the case of Sparrow at the teahouse) due lead to people dying.
Sparrow is also described as loyal. This can combine with how he’s described in that “Second Tale” I mentioned earlier: “Sparrow may be a master of cunning, but to those he cherishes, he is sincere and pure”. To me, that sounds like Norton is the kind of person who has a small, but close-knit group of friends (kind of like the ones introverts have) vs. other people who are more the type to have large groups of friends. Him being sincere and pure to those he cares about can also be a mirror for Norton and how he is. We might be able to see this with Ronald and Inference in Golden Rose Theater. Ronald, like Norton and how he acts in his official tweet responses, isn’t the type to really form relationships. He is mostly a loner that pushes people away when they try to get too close, and tends to avoid social interactions whenever he can. But Ronald apparently does see Inference as a friend (and he is mentioned to really trust the Detective and describes him as one of the only 2 “good” people in his mind).
There’s also the strong bond between Sparrow and Lady Thirteen. This could be a hint towards how Norton felt about his parents before they died. That may also maybe explain why he is so extreme in his deductions and acts the way he does, because losing them hurt him so badly. Just like how much it likely hurt for Sparrow when he found Lady Thirteen dead, and just like Ronald felt when he had to deal with the death of his father.
The fact Sparrow and Ronald both lose a parental figure may help imply Norton himself lost his parents at an early age. The fact Lady Thirteen and Ronald’s father were both betrayed and essentially murdered, and it was by someone they were close to, could hint towards what happened to Norton’s parents. Someone close to them, that they trusted, betrayed them and got them killed. The only person we know related to Norton’s parents is Benny. If Benny is essentially represented by Scrooge in Golden Theater and Marshall in Season 10 Essence 1 (the essence with Andrew’s Desolate Sands skin, specifically based on the description for Gold Digger in the Chinese version), not to mention what we know about Benny and his strong desire of “returning to the mine” to find gold, it could be a way of hinting that Benny caused Norton’s parents to get killed for a reason related to that and/or to his greed.
Sparrow is constantly described as being smart: with how he constantly watches the player (being on guard until he finds out more about them, and/or just making sure to watch out for Lady Thirteen to guarantee the player doesn’t do anything to harm her), how he’s described as having “day-to-day sharpness and slick wit”, being called a “master of cunning”, being the one in charge of gathering information, etc… This links to Norton being quite smart himself. It’s related to his willingness to learn, his desire to improve his skill and ability, eagerness to learn new techniques, etc… That was why in the letters of recommendation he’s mentioned to not stay with any one employer or place for very long. He’s getting different experiences, so he’d learn more things and be better at his job (and at mining). Then there’s also how he had to be incredibly smart and talented to be able to utilize magnetic prospecting after Norton changed from being a miner to a geological prospector (after getting the meteorite chunks which he made into his magnets)
The fact Sparrow looks innocent and childlike, but in fact uses this advantage to gather information (make people drop their guard with him, get them willing to talk to him or talk more than they would otherwise) is similar to how Ronald in the Golden Rose Theater gathers information as well (to use against Scrooge so he can get revenge and also so he can become the owner). This relates to how Norton is a good actor. He’s good at pretending, getting people to see him a certain way, and good at hiding his true intentions and how he’s really like (someone who doesn’t like social interaction or making relationships, a loner, someone desperate to change his fate, etc…). The character relations page even references this when it talks about how Norton trying to gather information from the old miners in hospice and how he managed to swindle Benny of the list of 13 mines.
Finally, there’s also how Sparrow is described as “listless” during the scene Lady Thirteen kills Silver Steed.
Listless means: having or showing little or no interest in anything; languid; spiritless; indifferent. I think this may be a good description for how Norton normally is, especially if you think about some of the tweet responses he gives that are a bit darker than his other, happier ones. It could also relate to how Norton is after the accident. He was traumatized by the entire thing, to the point he desperately wants to avoid the “darkness of the mine” and changes his job to geological prospector just to keep from having to go back into the mines. He’s guilty over the deaths of the miners (which his Soul Catcher skin hints at, as well as how in at least 1 of his tweet responses he mentions “don’t forget” in regards to the Golden Cave), which is why he’s somewhat self-destructive (the fact he smiles when you down him in game, meaning he seems to be happy about possibly dying or suffering). Basically, the accident really changed him, leaving him in a state you could describe as “spiritless” or “indifferent”.
These descriptions can apply to Norton in general too. He essentially doesn’t really care about anyone, which also relates to how he pushes people away, avoids social interactions, and is pretty much “indifferent” and shows “no interest” in a lot of things, except for himself and changing his fate.
To go to Sparrow’s skin description, it states how he’s never been shown kindness. This sounds similar to what we see in the Famitsu article. This article talks about how, before Norton went to the 13 mines, people were intimidated by him and how hard he worked to escape his fate. Then it goes into how, after the accident, people didn’t comfort him and actually avoided him, despite how he was currently in the hospital recovering from the injuries he received as result of the accident. Then there’s how Norton is a miner. They were treated horribly back in those days (essentially just like slaves) and working conditions were incredibly bad (there was a really high chance of dying on the job, and owners didn’t care about spending money on protections, health, or safety). Not to mention they were pretty much paid next to nothing, so Norton, especially since his parents had died and left him alone, was really poor. Basically, Norton has lived a tough life just like Sparrow.
About the other parts of the skin description, Sparrow having to blend into the adults’ world relates to Norton having to grow up (and mature) quickly after his parents died. With them gone (and at an early age too), he had to learn to take care of himself. He had to get a job to get food and some shelter, and as a miner he also had to deal with horrible conditions, a horrible environment, and horrible people. And all of this he had to do on his own.
Regarding Sparrow learning to disguise himself, this goes back to Norton (and Ronald) being “actors”. They pretend. They act a certain way around people and they don’t really show their true selves (not to mention they keep people away mostly, while Ronald literally wears a mask). Based on Sparrow’s description, learning to disguise himself seems to have been necessary for his survival (the same way Lady Thirteen had to according to her design notes), so its likely that Norton had to learn to do the same for the same reason.
Moving on to another thing I want to take note of, for Sparrow’s skin, I want to mention how his magnets actually have a message written on them.
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The left one is “smooth sailing”. This is an idiom that means “to have a pleasant journey”.
The right one is “may you invite fortune and become more and more treasure”. This is another idiom that means “we wish you success and riches”.
Both are the sorts of things Sparrow would wish for himself (and for Lady Thirteen).
For the first one about “smooth sailing”, this relates to one of his deductions that talks about not being unlucky forever. Smooth sailing can also relate to Norton’s goal, to change his fate and have a more “pleasant journey” than the one he currently has. Pleasant meaning he doesn’t need to work at a job where he’s paid extremely little despite working so much, where he has to risk his life everyday surrounded by people who only care about themselves, and working for employers who only care about money and not at all for their employees. A journey where he doesn’t need to worry about whether he’ll live to see tomorrow or have enough food on his table.
For the second idiom that says “may you invite fortune and become more and more treasure”, this obviously relates to what Norton wants, meaning his desire to change his fate and acquire wealth. It could also specifically relate to how the 13th mine is his last hope and to his wish to find gold there.
Another note about Sparrow’s lion hat is that (in Chinese) it might be a symbol for driving away evil or bad energy/spirits, famines, and plagues. Basically, it protects people and things from threats and harm (or from spiritual influences), and may also bring good fortune.
A symbol for driving away evil (spirits) could relate to Norton and him being affected by the meteorite. The good fortune bit again relates to Norton’s desire to change his fate and acquire wealth. For Sparrow, this might mean he’s hoping to protect Lady Thirteen, kind of like how in that one part of Lady Thirteen’s ending he comments on Lady Thirteen being in danger. This could also mean that Norton is good at noticing things and has good instincts.
The very last thing I’ll point out to go with Sparrow being loyal to Lady Thirteen is how we can see in one of the posters for the event that Norton signed his name on a contract (of sale I think?).
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This could be the scene when Sparrow first joined Lady Thirteen. It could be a way for Sparrow to prove his loyalty. It may also relate to how Lady Thirteen essentially adopted Sparrow (after she found him, whenever that was).
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oletus-manors-log · 1 year
Note
could I also ask for some general relationship/romance hcs with michiko & norton?
-📀 anon
OBSERVER'S NOTE :
“ Ooh, Michiko and Norton, hm? I see... I can do these two, no worries. They have been on my list, anyway. Hopefully this is up to your expectations, 📀 anon. I tried my best with these two. ♪
Oh, and I'm trying a new format. Hopefully this is more easier to read. The last thing I need is for this to look.. Clunky. ”
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General Romance HCs for: Michiko & Norton Campbell
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Romance? What romance? Norton had expected the concept to not be possible with him.
Because of his past, he actually thought that life would be cruel to him. He's lost his companions in the accident... Others thought of him as a scumbag... Why would you think that he would be blessed with romance of all things?
The biggest thing that had changed his perception was definitely when he came to the manor. Enduring night terrors wasn't the greatest, and because of the life-threatening and altering events he endured, he's built up walls to protect himself.
He actually had nightmares of it- the gnawing fear feeding into the trauma he endured, the many times he had pushed others away, even using them in the past as stepping stones...
Norton truly thought that he was the scum of the Earth. A dead man. He does not deserve something so... So foolish and sweet as love.
... And yet, when he does fall in love?
He falls hard.
Don't get me wrong: a man of his caliber and experience is not an easy one to romance. He's a stubborn soul till the end, and can even be spiteful, too. But during his time in the mines and even with others in the manor, he's learned a few things on romance.
He likes to take the matter slow. He rushed into a few things himself in the past, and it has cost him. Because of that, he learned to take his time and ease himself into the relationship.
He, like Grace, likes collecting things. However, he would only collect authentic and real gems and minerals, often showing it to his lover when he deemed them to be trustworthy.
Norton is a bit of a flirt, but not overly or over the top. He likes to take it on a subtle turn, making sure that only he gets to see his beloved flustered or act embarrassed.
Contrary to popular belief, he's actually touch-starved! The Prospector likes to hold his lover close and show his affection that way, often opting to kiss parts of their skin and even trace words on the palms of their hands. However, if his lover expressed that they want to hold him and do the same, he might act a little... Adverse.
Be gentle with the man, please. Even if he pulls away, he will secretly thank his lover if they insist and help him stomp out the uncertainty cropping up on his mind. Even when in a relationship, he has moments of self-doubt and self-destructive behaviors, so it would do some good if his lover is able to get him out of it.
He would sometimes toss a magnet to them if he sees them in a match, mostly to get them away from the hunter, or (if its a friendly match), just to hug them. What? Can't he do that?
Hehe, how cruel... Of course he would do that.
In special days and anniversaries, he'd even have some dates planned. Getting stuck in the manor doesn't yield much date plans and locations, but with his lover and in love, the Prospector will do anything to make it special.
God knows this man is protective, and to a bigger fault than people may think. If there is someone that would put his lover in harm's way or even something in the match going awry, he'd be there to shield them.
He may dislike getting hurt after, but seeing his lover safe, it felt like getting new scars is worth the effort.
A man with a streak of misfortune as Norton is, there's a lot of mystery behind the once greedy survivor. Although now that he's a lot more... Lax, he's able to show his love to his beloved if they stuck by his side for so long.
Despite seeing the prettiest of jewels and minerals, to him, his lover is the prettiest and rarest of them all.
“ ... Sometimes, I wonder what makes you attracted to me. We're both opposites, but I guess that's what makes the saying, ‘Opposites Attract’ true, hm? ”
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Oh dear... Michiko is probably not the best with romance. Or, at least, rekindling it.
Let's just say the Geisha has had her experience with love. She had fallen in love with Miles, after all, and after all that she endured, she has yet to return to it when she was still in grief.
Much like Norton, be patient with the lady. After her first time, she's a lot more wary and wouldn't want to hurt someone's feelings for her withdrawal nature.
She is a little avoidant of romance in this aspect at first, thinking that she herself did not deserve any sort of affection from others. Combine that with the prejudice in the past...
It is understandable on why she's too cautious of people, and especially to those who like her, yes?
Although she may be reluctant to start again in the aspect of romance and courting, she has her own ways to show she likes someone once she has fallen for the person in question.
It is a bit of a slow burn before she gets to really liking the person, considering the underlying trauma and fear she has in showing her vulnerability. She's still trying to recover through it, but sometimes, she would contemplate on what makes someone so... Special.
Although, when she fully falls for the person, that is where the actual healing path starts and her desire to love again.
She used to do performances due to her job as a Geisha, so she would often show said performances to her lover if they wish to see it.
A woman that respects tradition despite the prejudice she endures from Westerners, she would teach her beloved how some of them operate, just so they would know how things work and especially when a special occasion comes.
Michiko is a woman that values quality like most, but she does have a bit of a habit in tending to her beloved's needs like a quiet wife should. She would do it without even thinking much of it, giggling when she see the embarrassed look in her beloved's face.
What? It's cute, come on— admit it. It isn't every day you really get to see her smile now, is it?
She often likes to be the one to put on makeup for her and her lover, depending if they really want to dress up with her. She would also be the one to manage their outfits, sometimes having others help in tailoring specific costumes and keeping it hush-hush.
In matches, Michiko would often travel with her beloved around the map whilst speaking to them. She wouldn't mind having to listen to some stories with them, or even speak about her own tales. If they're lucky, she'd even put on a little show for them and the other survivors!
The butterfly she summons out of resentment seem to flock over to her lover, akin to a moth drawing itself close to a flame. It is interesting when this happens, because Michiko would swear that they like her lover more than herself.
It did came with a downside, in that sense that she would find herself dashing over to her beloved in her Prajna form when she wasn't feeling up to being nice.
Not that she minds, really— have you seen her grab emote? Yes. She'll do that to her lover if that was the case.
Speaking of her Prajna form, she would actually use that form around her lover rarely. Though, when they desire it, she will turn into that form and let them do what they wish.
She is a lot more unhinged when she's in that form, but miraculously, the lady would act like a domesticated beast and wouldn't even think of acting on her urges when she was not in her beauty form.
She does express her shame switching into it sometimes as she doesn't like to scare her beloved. The Prajna form is only reserved to matches and if there's people she really, really dislikes. Almost heavily so.
However, if her lover expressed that matter with an affirmative or a comforting statement, she will ease herself in showing that form more often.
Geisha is one of the few hunters that have experienced love, and although it left her with a bad experience, she is doing well and is healing through the love shared with her partner.
All it takes is patience and honesty— after all, she has endured so much in her time.
All she truly desires is for life to be kind to her, and to give her another shot of romance.
“ My beloved, it's a pleasure to see you again. I have something I wish to show you— a performance for you, as today is a special day. Would you like to see it? I'm sure you'll love it. ”
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© ᴏʟᴇᴛᴜs-ᴍᴀɴᴏʀs-ʟᴏɢ | 𝟸𝟶𝟸𝟹 ✧ ʀᴇᴘᴏsᴛs ᴀʀᴇ ɴᴏᴛ ᴀʟʟᴏᴡᴇᴅ, ʙᴜᴛ ʀᴇʙʟᴏɢs ᴀʀᴇ | ᴀʀᴛ ʙᴇʟᴏɴɢs ᴛᴏ ʀɪɢʜᴛғᴜʟ ᴏᴡɴᴇʀs
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seichimi · 2 months
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Michiko Day!!!
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mariewriting · 1 year
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GN reader
Warnings:Mild possessiveness, observation.
Notes;None
Yandere platonic! Galatea, Grace, Yidhra, Mary and Michiko with a child! reader who is afraid of them.
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Galatea Claude
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Sisterly affection.
Galatea simply doesn't care if you are afraid of her, she tries to get closer to you. Only because she saw in you a tenderness, a sister's tenderness.
Even if she doesn't care much for the fact that you are afraid of her, she still finds herself a little bit, will try to make you lose your fear. Whether it is by giving little handmade gifts or just showing a little affection.
She does all this. Because remembering the affection she didn't have in her childhood, and looking at you, a child, makes her want to hold you and care for you like a sister does.
She will make you lose your fear.
She just wants to hold you and never let go. Like a sister.
Grace
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Sisterly affection.
Grace is very disappointed to find out that you are afraid of her.
Grace can't think of any reason why you should be afraid of her. But she will accept it.
She won't be on top of you all the time, but she will make sure that you are okay. Even if you don't like her presence very much.
Grace views you with a fondness, a platonic fondness. It was the first time Grace felt comfortable in the presence of a human, a human child.
Even if you are always afraid of her presence.
Grace also feels the desire to protect you, because of her troubled past, and is very afraid of you seeing humans, afraid that they will do the same thing they did to her.
Grace will protect you, like a sister.
Yidhra
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Motherly affection.
I think Yidhra would be amused to see you afraid of her. She thinks it's funny about how desperate you are to see one of her followers following you. But Yidhra would feel a little, I say, a little guilty. But she has no regrets.
Even though Yidhra is sadistic with everyone, she takes it easy on you. She doesn't scare you so much, and if you get too scared, she just stops what she's doing.
Yidhra is incredibly affectionate to you, even though you have never actually seen her before.
She sends her followers to deliver things for you, be it strangely strange things that you have never seen or heard of. You didn't even know what it was, and you didn't care.
Yidhra would feel a great platonic affection for you, and I dare say it is a maternal affection. But she is very strange, so I can't decide if she has a maternal or platonic affection for you.
She really thinks you are a very interesting child.
You always feel someone watching you when you are sleeping.
Michiko
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Motherly affection.
If Michiko realizes that you are afraid of her because of her Prajna form, Michiko will try to spend less time in Prajna form, and more time in beauty form. In the hope that you will lose your fear.
Michiko will try to show more affection, and spend more time with you.
Michiko feels an enormous maternal love blooming in her heart at the sight of you, because in her mind, you are her child. Even if you are not of blood.
If you start to lose your fear, Michiko would feel very victorious. And she will be smiling all day long. Even after losing a match.
She will treat you as her child, sometimes even asking you to call her Mom, and if you do, she would be smiling and proud for the rest of the day.
Michiko will protect you, no matter what.
Mary
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Motherly affection.
Mary would feel a little offended when she realized that you are afraid of her.
However, Mary doesn't know why you were afraid of her, and wouldn't even try to pressure you to tell. Because she knew that it's not nice to be forced to talk or do anything.
Mary thinks you are an adorable child, who feels like taking you out of that game
Mary would try to show more affection. Either with words or with gestures. She also wouldn't be the type to be too clingy like Michiko, but she's not that distant either.
She keeps wondering what such a young child is doing in such a horrible game.
Mary would feel a great deal of maternal affection toward you, which is no surprise to anyone. When Mary gets a chance, she gives you a long hug, which lasts about three minutes. And you come out of it much calmer.
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heartshapedbubble · 6 months
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Hello! I hope you are doing well!
Firstly,I wanted to praise your writing: It's so good omg 😭😭 You're feeding me fr
Secondly,I'd like to request platonic headcanons for Percy,Jack (I think you write for him?),Leo,Bane,Michiko and Nightmare/Orpheus (Feel free to remove any if that's too much for you!) with a child!reader who's like a very hyper jumping spider,able to climb on walls,jump really far and high,and who's just a very energetic child,running around and stuff? (Perhaps even have multiple arms?)
(this is my very first ask on any blog,so I'm sorry if I said or did something wrong with my ask!! 😭)
Have a very nice day,and stay proud!!!
HELLO!!! first of all, thank YOU for your support fr im giggling and kicking my feet rn😖💞
i decided to cut down your picks a liiiiittle bit so it's easier to handle - i've chosen jack, michiko, percy and leo ! otherwise very good character choices, they deserve sm more love than they actually get 🤧 so i picked out those that seemed the least popular to me or for which i haven't really written yet!!
jack, michiko, percy and leo with a hyper child reader hcs🎩🌸🧟‍♂️☄️
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jack the ripper🎩
he's not the type to scold you! after all, his duty isn't oriented around kids, so he's way more relaxed and not strict at all
^which gets him a lot of complaints from michiko and the hunters whose duties ARE oriented around kids, as they consider him to be too carefree
you, of course, do not mind
chuckles and hums as he watches you jump from wall to wall, with only an occassional "watch where you're goin' , kid!"
literally the type to watch you set the manor on fire and just shake his head like "kids these days smh"
when (or better, if) you crash after your burst of energy, he's here to put you on his shoulders and carry you
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michiko🌸
michi is very caring and motherly, but she, obviously, has her boundaries
always worried you might seriously hurt yourself as you partake in some classic tomfoolery (read: wreaking havoc upon the mere mortals of the manor) so she always keeps a first aid kit around
also keeps snacks and water by her side for when you get hungry/thirsty from all that jumping 😎
as much as she loves kids she CANNOT keep up with you, watching you jump for too long will give her motion sickness😭
just the mere thought of being that energetic makes her sweat
usually when she's taking care of you she just sits amidst the chaos you're causing and knits or something
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percy🧟‍♂️
also not one of the hunters who takes care of kids
he spends most of his time in solace, working on his research and writing scripts
...so he's not fond of socialising in general, let alone babysitting
you might as well climb onto him like he's a tree and he wouldn't even flinch😭
as he's nonverbal (for the most part) he can't do much other than look over you and occasionally halt you from going overboard by tapping your hand or holding your shoulder
all that stems from good intentions, though. he doesn't want a child to get hurt and although it's hard for him to process emotions and empathy now, he knows that what he's doing is the right thing
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leo beck☄️
has plenty of experience with kids!
even with his wounds and age he always tries his best to match your energy (even if he fails, it's the thought that counts ok ok ☹️☹️☹️☹️)
you wouldn't believe how FAST he is like damn those dad calves are getting put into use🫡 gets exhausted quite quickly but he won't give up just yet!
would 100% let you hang off of his arm !!!!
he would challenge you to races and take the loss like a champ he just wants to see you happy fr :(
some would think he goes too easy on the kids and spoils them but honestly, since he lost lisa, he wants to experience all things fatherhood and never, ever make a child upset ever again - like compensation for being a bad father in the past
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acosmicblizzard · 1 year
Note
If request are still open can you do how 3 IDV characters would react to the reader being their biological child?
Yup requests are still open! Hope you enjoy! Since the request didn't specify characters I'm just gonna freestyle with some characters I like.
Emil, Ada, & Michiko reacting to reader being their biological child
Warnings: mentions of pregnancy, mentions of murder
Characters: Michiko - “Geisha”, Ada - “Psychologist”, Emil - “Patient”.
(for the sake of these headcanons we're ignoring canon and pretending Ada & Emil didn't die at the manor)
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Ada & Emil
For Ada & Emil you were most likely a planned pregnancy between them after their marriage. For awhile until Ada got the offer to visit the manor to help with Emil's treatment you three lived a happy peaceful life in a house. They both raised you together and while it was a learning process they were both decent parents.
It wasn't until a tragedy happened on the way to the manor that they lost you, you randomly went missing under unknown circumstances. Ada and Emil were absolutely heartbroken by this and for awhile they didn't appear at the oletus manor to mentally recover but would eventually go over to it.
It was that fateful day they reunited with you at the manor, you remembered their exact appearances and even if you changed yours over the years they knew it was you just due to gut feeling, a strange connection they felt to you.
In that moment both of them ran over to you as fast as possible and embraced you. Panickly asking you about what happened, how you ended up here, and many other things. They're not gonna leave you alone for hours and weeks on end, afraid things may repeat again and you'll be taken away from them.
Emil practically fills the role of a housespouse and knows how to cook, usually making breakfast in bed for you and Ada. Ada is the one who works all the time but whenever she's free she'll definitely make time on your schedule to play with you, read you bedtime stories, and other activities.
Though the bonded couple and their child may meet a unfortunate fate within this bloodied manor, they bonds shall surpass time and space as the gods may take pity on these 3 souls as they ascend to the afterlife.
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Michiko
Just like Ada & Emil, for Michiko you were most likely a planned pregnancy between her and Miles. She probably had you before Miles father killed Michiko and she ended up at the manor, meaning Miles was left all alone to raise you when you were still a baby.
When the small you arrived at the manor Michiko felt a strange familiarity to you despite not remembering who you were. Though she longs to return to both you and her husband, to her it would be a very long time until that day were to come.
It wasn't until after you bonded with Michiko as friends you showed her a photo you had in your manor room. It was a photo of Michiko, Miles, and a baby you. The familiar butterfly hair accessory that Michiko sometimes had on her during battles on her in that photo. In that moment Michiko's heart paused and skipped a million beats. She immediately recognized miles, you, and herself in that photo and that familiar butterfly pin.
Tears filled her eyes as she quickly embraced you and apologized for leaving you and miles, for suddenly disappearing without warning, and promising to be the best mother she could while you were by her side. Even if you didn't believe she was your mother at first she brought out the butterfly hair pin and told you information about your father that no one other then close family could know.
Michiko is a incredibly caring mother figure and practically tries to do everything for you. Brushing your hair, making you breakfast, helping you with mundane daily tasks, and other things.
Even though the red butterfly was taken away from her family, she will still flap her wings until the day she can see them both once again. Then maybe one day, fate will reunite them all.
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slothfail · 2 years
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BUNGO STRAY DOGS X IDENTITY V CROSSOVER IS FINALLY CANON
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nehvas · 1 year
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smokyinference · 7 months
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michiko so fun to draw :D
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(inktober day 7)
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kainereee · 10 months
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If I'm dead to you, why are you at the wake? ( a commission I did for someone a while ago! )
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jacklyneu · 1 year
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Identity V Fancomic 第五人格 同人漫画 Only IDV player, survivor side would understand this.
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