Tumgik
#i made another backup character but that one needs dm approval before i think about sharing her...
spacedlexi · 1 year
Photo
Tumblr media Tumblr media
started a dnd campaign with some friends!! playing a silly little druid wood elf that seeks guidance from the stars because she’ll live longer than anything else
4K notes · View notes
loquaciousquark · 5 years
Text
Talks Machina Highlights - Critical Role C2E45 (Dec. 18, 2018)
Evening, all! @eponymous-rose​ is off tonight with such silly things like family and events and real life obligations, so I’m here to make bad jokes and have opinions instead.
Tumblr media
For those who hadn’t heard, Brian & Ashley are engaged as of this week! Brian is taking both her last and first name to be ultra-progressive. Tonight’s guests: Sam Riegel & Matt Mercer. Matt is here willingly. Sam is not. We’re discussing Episode 45: The Stowaway, sponsored by LootCrate. Brian asks Sam for an impromptu song ad; he rhymes moot and loot and jigs and everyone is a little closer to death than they were a few moments prior.
Tonight’s announcements: Pub Draw & Name Drop are two new shows on the Critical Role channel--check out critrole.com for more details.
This Thursday’s episode is the last of 2018; Critical Role then returns on January 10.
Liam’s oneshot, The Night Before Critmas, airs at 7pm Pacific this Friday night. He’s been planning it for two years, and the VOD will be available December 23.
Talks Machina is also breaking for the holidays and will return on January 8, where they’ll have a cast-wide discussion on the state of the campaign so far. The questions open on Reddit, Twitter, and email on January 4th.
CR Stats: Nott has the most kills of the group with 37. The 45th HDYWTDT occurred in episode 45 as well. Twiggy’s dragon kill was the fifth guest kill of the campaign, and the 2nd guest HDYWTDT. In campaign one, guests got 22 kills and four HDYWTDTs. This was the longest episode of campaign two and the fourth longest of the series.
Matt and Deborah had met extensively to discuss backstory and mechanics, but hadn’t discussed much personality. The only person who wanted to check voice/accent was Khary (with Shakaste).
Deborah was one of the first guests they reached out to when they started streaming all that time ago, but she initially said no because D&D was such a personal thing for her and she didn’t want to share it with the internet. Everyone agrees she was worth the wait.
Everyone’s furious about Daredevil’s cancellation. :(
Sam thought it was fun to play alongside another Arcane Trickster because... “she was very good at it, all that great stuff that I forget to do.” Nott was jealous that many of the things that made her unique were present in Twiggy. However, the jealousy was later reversed because of how excellent Twiggy was in the fight.
The Happy Fun Ball was a narrative device Matt had been planning for a long time--he liked the idea of a pocket dungeon with lore attached. When they realized Deborah’s schedule would put her on a boat in the middle of nowhere, he found a perfect opportunity to bring it in.
Sam asks if Matt intended the device to be a one-use single episode thing, or something recurring, something for the party to further explore at their will. Matt explains very circuitously (and hilariously) that certain DMs may have in the planning of the introduction of the Happy Fun Ball originally intended for such Happy Fun Balls to leave with the guest, and were very surprised when said Happy Fun Ball (and all its hundreds of extraplanar rooms to explore) was left behind with the party instead. He then basically dares Sam to press a button and see what happens.
Nott doesn’t resent Fjord for touching the window or setting a time limit on the library exploration. While it was cool in the library, there were too many things attacking them.
Matt doesn’t necessarily intend his traps for Travis, but he likes having good buttons and bad buttons. “I just want shit to happen. Surprise me!” He admires the player that occasionally gets bold, rather than the one who always sends their minions out to touch all the tiles and trigger all the traps before they ever set foot in the dungeon. He also enjoys the meticulousness of Liam being at the same table as Travis’s impulsiveness.
Sam does not want the fans to send him larger flasks. His current flask holds 128 oz, which is exactly a gallon.
GIF of the Week: @criticalschluck with a hilarious movie-trailer-style GIF of Travis explaining he’s got an intelligence of 6 (Grog), then an intelligence of 14 (Fjord), then pushing buttons and experiencing... consequences.
Nott approves of Caleb’s choice to abandon the books to go back to the party. While she wants as much knowledge in his head as possible, it’s because “a smarter Caleb is a more powerful Caleb, and hopefully a Caleb that can stay alive a little longer.” Matt likes watching characters be put in situations where they have to choose between long-reaching character goals and the people they have chosen as their family. He was fascinated to see the struggle as he was ticking down the time on his sheet. He’s very excited to see what’s going to happen this Thursday.
Brian and Matt both fanboy over Sam’s 1hp decision.
Sam reflects on Jester’s being left behind--”not in a malicious way, you know, but sometimes in a big family someone gets left behind at a mall!”
Matt circuitously explains that the stained-glass window could be used to access other places. This man’s being slipperier than soap suds on wet tile tonight.
Nott was aware that the hit she took for Jester could have been a killing blow, but she was ready--”it was what goes through her head around Caleb a lot: ‘I’ve got to protect my friends.’” She’s very protective and very maternal, and Sam would have been okay if that had been the last of Nott.
Both Sam and Liam (and others) have begun to experience the in- and out-of-game changes that come with finally beginning to really know these characters. They certainly wouldn’t have died for each other at the beginning of the game, even knowing how hard their friends worked on these characters. It was originally a “system shock” (as Matt puts it) which required check-ins after certain blow-ups at the beginning of the campaign to make sure they (the players) were all okay. Now, though, they’re closer and closer to being willing to die for each other for both in-game and meta reasons.
Sam reflects on how both Caleb and Nott hate themselves, but manifest that very differently in how they treat other people. Caleb withdraws and puts up thick walls; Nott is quick to trust and care about everyone.
Nott is least close to Yasha at the moment. She’s still a li’l scared of her.
Matt had a few battle options planned out regarding which parts of which chamber were futzed with. The black tapestry was the one curtain they didn’t mess with that would have led to a “very rough encounter.” Matt had six maps built off-stage, just in case.
Sam’s backup character is a handsome actor named Sam Seagull.
Brian is annoyed that every encounter starts with the chat screaming “TPK.” Matt: “I hope not. That’d be my fault if that happened.”
While the dragon was very powerful, Matt had expectations that the party would understand very quickly that the fight didn’t necessarily have to end with the dragon’s death--he wanted them to understand the challenge was the exit, not the dragon. However, they came in in a different order than he’d anticipated, including party staggering, and that was when he started to get nervous.
Whatever magic had first triggered the first crystal would have been the same magic required to open the second door. It was proximity-based.
Fanart of the Week: @tehsasquatch, with this super-cool portrait of Nott.
On whether Nott feels as if she’s earned her comma: sometimes, especially in encounters like these, Nott feels just for a moment that she can be brave, she can be useful, she can be heroic--and then the moment it’s over the world comes crashing back down. When she’s out of those moments, she feels that she’s still just a goblin.
Is Sam ready for Nott to get the spotlight Fjord’s currently in?
Tumblr media
Sam: No. Matt: [very intense face]. There’s a lot of backstory elements that he and Matt know that no one else is aware of, and he’s nervous about those coming to light.
The Traveler’s appearance was complete improv. Matt was reading the situation and the emotions and looking for ways to facilitate a heroic story, and when the dice worked in her favor, he felt it would be a wonderful, dramatic story beat to suddenly include--especially since the Traveler hadn’t responded much recently. Matt: “Yeah, that was really cool.”
The Traveler/Jester relationship has evolved in ways Matt both did and did not expect. He wasn’t sure how seriously Jester was going to take it. It’s the difference between believing in something and allowing that thing to define you as a person. He loves it. Sam: “The Traveler...is Taryon, right?”
Nott doesn’t see Caleb as abandoning her at all. “He’s a weak, puny man who needs to get himself out of danger.” It would have actually been harder if Caleb had been there, because if Nott had had to make a choice as to who to protect, Jester would be dead.
After Beau’s emergence from the orb, she probably for a few minutes would have thought that they were all dead behind her. It wasn’t that hours or days had passed--just a few minutes. Matt found Beau’s and Caduceus’s conversation at the end very fascinating and compelling, especially as a way to end the episode.
Nott agrees that Jester is not as happy and fine as she appears to be, especially after their talk about boys, but doesn’t feel it’s as severe as Caleb’s issues. “Jester’s a functional person.” However, Sam’s excited they’re getting past the “flitty person from the first half of the campaign” to the “core of sadness” as the story progresses.
Matt’s sure Yasha was not happy at all that her friends all disappeared without warning. “She spent six days thinking her friends were never going to come back. She doesn’t cry in a corner; she’s familiar with grief and loss. She hardens herself and moves on.” He’s hoping they’ll get to see some of that this week.
Critmas Spotlight: The Blind Weaver, a really, really cool 3D painting by a lady named Elaine Ryan, which has layers upon layers of polyurethane stained to make an amazing effect. See @elaineryanart on twitter and tumblr for more!
Tumblr media
Talks Machina: After Dog
They decide where guests sit at the time of the episode. Matt likes to avoid the edges so they don’t feel like the outlier. Sam requests no attractive guests be placed immediately adjacent to him so that it does not detract from his glory. “That’s why I sit next to doggo Laura Bailey.” Brave man. Brave, foolish man.
Sam likes oatmeal raisin cookies. I am DELIGHTED, WHAT AN OLD MAN WHO SHARES MY TASTE. He also likes Werther’s, which is bringing back so many memories of my grandmother’s house. Matt likes ginger snaps, which are my favorite Christmas cookies also. I would kill for ginger snaps right now. Matt and Sam both are excited about pumpkin pie.
Essential D&D gifts, per Matt: dice, PHB, HeroForge custom minis if you really want to get them excited. He finds that getting in there and making a character can really help hook someone on the visual aspect & get invested in their character. Everything else is fluff. Sam suggests a music playlist for the first game; when he ran his first game with his kids, he liked having gridded paper to draw the maps on.
Matt does not feel that the crew of the ship has been mistreated, but they have been “neglected and dragged through places they didn’t expect.” He does think they’ll talk about everything they’ve done to all their friends and family when they get home in a very “you won’t believe this!” kind of way.
Sam always wears the same tie when he’s voice directing and on the first day of a new show. He’s wearing it tonight and can’t discuss the new show.
Favorite holiday movies! Brian: “Love, Actually” and “Die Hard,” as well as “Miracle on 34th Street.” Matt loves “A Christmas Story” (my favorite also, bless this man). Sam likes “Prancer” and “Scrooged,” but realizes mid-sentence that this is Brian’s first Talks as an engaged man.
Brian on proposing: ”It’s...the best.” They’d been together for over six years & met during the first Last of Us game. Brian describes himself as a former “piece of shit” and a very different person back then. Ashley had no expectations that he was going to propose & was totally surprised. Gah, this is too romantic.
Brian: “I always imagined for years what that moment would be like, and this topped all of my expectations... What more can you really hope for in this life than to feel that feeling with another person? It’s to me the pinnacle of our human experiences to be able to say ‘I’ve been through hell and yet found someone that I can definitely say I want to spend all the days of my life on this earth with,’ and the fact that it happened is fucking cool. It’s like heroin with none of the bad side effects.”
It was extremely stressful--but only the logistics. Apparently Matt’s proposal was extremely logistically intensive; Brian sympathizes.
And on that lovely, quiet note, we’re done for the night. Happy holidays, everyone. <3
1K notes · View notes