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#he made sure the good werewolves got some of the mythril gear as recompense
gyrrakavian · 5 years
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Umberlee saved my goblin eldritch knight...
This was revealed two weeks ago in session, and I spent those two weeks trying to figure out why a sea goddess of chaos who is very much not known for mercy would save my little amnesiac archaeologist.
And then I tried to plug him into @jewishdragon‘s custom alignment chart. I asked for help placing him and started listing some of the things he’s done. Then, it dawned on me that despite diplomatic attempts (-1 Char mod) he’s caused quite a bit of general chaos.
The first town he got to with the party happened to be the same town that the therianthropic blood cult who tried to sacrifice him was based. Umberlee spared him from bleeding out (magic initiate feat explained).
Upon arriving in town, Bug made certain to wear the ceremonial headdress the cult placed on him for most of his time in public there. Not all of the townies were cultists, but they all recognized the sacrificial helmet and were all made very uncomfortable by it.
At the local tavern that night, there’s a card game and Bug ventures over to join. He puts his trademark scarab medallion up for this hand. Bug wins the hand, grabs his medallion and winnings, then ducks out of the card game pissing off all of the townies and some of the caravan involved. Including some weird blue-skinned dwarf (who may be related to Bug’s near-death).
The party fights a few of the were-cultists that night to prevent them from kidnapping caravan members. We successfully kill all five of them. Bug proceeds to severe the head of the wereboar and carries it around town strapped to his back the next day looking for someone with dermestid or scarab beetles to clean the skull off for him.
That also happened to be the day he ate our kobold chef’s golden curry (grants telepathy). Bug passed his save, the townies who decided to eat some because Bug seemed fine did not. [The DM has informed us we may have a newly awakened warlock or 2 on our hands if we ever go back through there.]
More chaos ensued once the caravan got got to Luxheim. Bug only caused some of it.
During 3 weeks of downtime, he scouted most if not the entire ruined city. He only got into two fights during that time (his Int is 15). The first being when our bloodhunter unwittingly freed a gunpowder ooze from a barrel no-one could read the label on. Bug kept using firebolt on it, demonstrating that goblin science is a combination of gnome science and kobold science. Then, the PCs had to save some lvl 1 NPCs from 2 large slimes in the sewers. Turns out Thunderwave is a novel way to get someone out of a gelatinous cube.
Bug and Bohala (dwarf fighter) mined some weird green and purple crystals while exploring. Thankfully the wild magic crystals just blared out music when the two of them used the biggest one to try to signal some dwarves Bohala invited from across the frozen bay.
A 50ft celestial shark ridden by a Kuatoa preist came cruising out of the city to the by when the dwarvish ironside steamer started firing at the skeletal wyvern showing up across the other side of the bay with Dirk the reasonable wraith. The massive shark went across the top of the water to attack the dwarves (explained later).
After commandeering a landing boat and getting the dwarf to get us out to the shark, the 3 of us who showed up managed to fight the giant shark and priest. Only our poor bloodhunter had to make con saves not to drown.
First we managed to kill the priest. Our skeletal bard turning the shark into a boat (DM’s call) really helped in that respect since it made it much more difficult for the sharp to roll like that.
Once we killed the kuatoa cleric, we had to contend with the 50t celestial shark who was now a shark again thanks to the huge waterweird it was bonded with breaking the bard’s concentration.
Bug managed to crawl into one of the shark’s gill slits and used Shape Water to make an air pocket for himself. Meanwhile the bard and the bloodhunter had to hang onto the shark as it dove and rolled.
Bug slashed and bit at the gill membrane (with disadvantage), used Thunderwave to little effect, and successfully got the killing blow burning an exit hole through the giant shark with Aganazzar’s Scorcher.
After getting the dwarves and the wraith settled, we looted the shark. Bug only wanted it’s 2ft long teeth since it didn’t have much of historical worth in its guts apart from some old paintings and a sealed chest with very clear warning labels (he passed his Wis-save to overcome his curiosity).
That encountered prompted Bug to try to figure out which deity had saved him (nat1). It was totally Peylor. Thankfully, the bloodhunter asked him why he thought that and figured out (nat20) that it was actually Umberlee before Bug started praying.
The dream he gets says, “Open the city. Let the path open.” Still no idea what that means.
Bug had a sword commissioned to be made from one of the celestial shark teeth with the symbol of Umberlee on it. A DM roll later, and Bug had a Sword of the Mysterious Stranger.
We find out about The Curator when Baron Geoff (the bard) manages to catch one of the crows. Bug is trying to be helpful and accidentally spills the beans on some things. So we had to figure out where the Curator’s goons were going to go a raid it first. We narrowed it down to an island with Kuatoa in the harbor and an old  battlefield Bug had a map for and had been itching to get to.
We sent the party of now lvl 2 NPCs to the island and convinced Dirk the wraith to go assist them. The party proper managed to gather some NPCs to help us go scout the battlefield. Bug lost a day trying to tame some of the large goats roaming just outside of town while the rest of the party did other preparations.
We did manage to convince some NPCs to join us on our trip to the battlefield. A goblin gambler, an older cleric with a winter wolf, a dwarfish gunslinger, and a fey woodchuck.
Bug the convinced the fey woodchuck to accompany us so they could continue messing with the gunslinger.
The bloodhunter convinced the gunslinger to come so he could keep an eye on the fey woodchuck.
Bug followed the fey woodchuck through a Transport Through Trees spell, and asked to be sent to the battlefield. No one else in the party had thought to do so (we were all there). So they got to figure out a way to get to the battlefield. Turns out the coastal wizard a day’s trip from town is only lvl 4, so they had to ride oxen from the caravan.
The upside to this was that Gesento(sp?) got paid with the sharktooth shield Bug had him commissioned before heading out.
Thanks to being in the fey wild, Bug got transported to the battlefield 4 days prior. He remembered to thank and pay the fey. Then, spent the next 6 days scurrying about finding, logging, and deducing everything he could about the battle. Including some more recent spine devil spikes.
The bloodhunter found a sword that was buried that Bug overlooked. Bug recalled a story about a noble who refused to leave his castle as it sank, and a knight who had come from said castle (nat20). But the source was pretty sketchy.
The Currator’s crows show up, so Bug starts distracting them. Being a terrible liar did and didn’t help. Accidentally outing the Bloodhunter as being a Bloodhunter and asking the crows what they knew of the Promethean (dead language) phrase “seek the dead brother”, the crows (lesser undead themselves) got VERY riled up.
The Currator’s skeletal Kenku goons started showing up and a fight ensued involving a coatl that was acting weird. As soon as the skellies were dispatched, Bug booked it for the trapdoor Rolland had dug out in a fortified hut. Inside was a spiral stairwell. Bug tied some rope to the railing, then proceeded to slide down the hand rail w/o issue (nat20). Which also meant he went sailing off the end of it cartwheeling across the floor, setting off all of the traps behind him, a subterranean courtyard and stopping abruptly by slamming into a tree in its center (nat1) after causing a loud ruckus.
Found the sunken castle!
Thankfully the werewolves that lived there weren’t part of the cult and didn’t kill us since Rolland smoothed things over with them. And we successfully defeated The Currator’s goons! Bug was happy to had some more skulls to his collection.
He also made some Kenku jaw bone pauldrons for our Drow Light Cleric. Yes, you read all of that sentence correctly.
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