All four of our player characters for the campaign I co-DM!
In order of Appearance:
Top Left: Gale Goldwall, Jerbeen Engineer (she/her) (a homebrew class we’re playtesting.)
Top Right: James Rizzitello, “Jimmy Been”, Jerbeen Barbarian (he/him)
Bottom Left: Hazel Steelcrasher, Tabaxi Paladin (she/her)
Bottom Right: Kieran Highmore, Corvum Wizard (he/him)
I can’t talk about the campaign without spoiling it for the two who follow me on here, but I hope you enjoy their art anyway :). The whole world is furries, so they’re “normal” by the campaign’s standard.
hey hey, i'm one of those who'll be in @gw2-zine 's Commander of your Heart project that's out on Valentines day! Here's a teaser of the first panel of my four-page comic featuring my commander, Hazel Steelcrasher, and one of my favorite collections in the game 💜
check it out when the full thing's published, it'll be free and it features so much amazing work from the gw2 fandom!
would you be willing to do a sort of tutorial about how sort through the shapes of charr and asura?
sure thing! i'll go to the absolute basics so folks from any art level might get something from it, so i apologize if i'm explaining something that might be obvious, but bear with me here
soOoo:
i've pulled a couple in-game screenshots! using refs to start with is gonna be the most help tbh, and it's good practice imo to get the hang of everyone's shapes this way. our models today will be Mycologist Seeli and Hazel Steelcrasher
it can help to start by just taking the characters and tracing over top of them to figure out their shapes. the way i tend to do it is with a sort of wooden art mannequin way, separating out the sections into blocks and connecting them with joints, adding median lines that help track the direction different aspects are pointing, things like that! if you're just starting out it might be really helpful to crack some art anatomy books for humans and animals before tackling funky li'l guys like these, as we can take observations from life and apply 'em fictionally
from there I can start to try and eyeball the shapes-- both of these mannequins i've drawn were just by referencing their adjacent images, and all the shapes have done for me is map out my pose as well as the characters sort of volumes so that i can get a feel for where they are in the space i've put them in, if that makes sense. all the extra little lines on the face can help me with proportions and expressions too, but i've gone a little loose with 'em here for the sake of just focusing on structure
then from there, I can apply my sketching process to freehand drawing without references! that said, there's absolutely nothing wrong and it is in fact a good thing to use lots of references to apply to your work, especially for a piece you super wanna polish
and finally!! it's very, Very helpful to figure out how both asura and charr differ from a strictly humanoid anatomical setup! admittedly i draw my charr and my asura slightly more human-proportioned (usually around the legs) but doing studies that compare and contrast certain structures, like the face or the torso and legs like i've demonstrated above, can do wonders in designing characters in the future and translating certain features between body types.
anywho!!! uuh! hopefully that's helpful, thank you for reading! if there's anything y'all can think of that you'd like me to focus on in specific, i can do my best to break it down for ya!
my commander got a cool funky shapeshifting sword also :D I like to think that her bond with aurene has sort of messed with the Spirit Sword she picked up in the domain of the lost, ever-shifting prismaticite bound to her guardian magic
I DID IT I DID A VOICE CLAIM VIDEO
Audio credits in the video, art credits below:
Amica: https://twitter.com/Kata_Kemi (or @/pulledrosepetals )
Ilithyia: https://twitter.com/kaapora_art
Kleos and Lovett: Me! :D
Myron, Tacita and Hazel: https://twitter.com/DagosArt
Mu: https://twitter.com/saynajaye (or @/thepinkywarband )
Zoxu: https://twitter.com/AHandfulOfMud (or @/vinetooth-prime ) (colored by me)