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hotspringrestoration · 2 months
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The Importance of Quick Response in Fire Damage Restoration: Lessons Learned in Hot Springs
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Fire is a force of nature that can devastate everything in its path within moments, leaving behind a trail of destruction and despair. In the aftermath of such a calamity, the importance of swift action cannot be overstated. Hot Springs, a city acquainted with the relentless power of wildfires, has learned invaluable lessons about the significance of quick response in fire damage restoration.
The Initial Shock: Understanding the Impact of Fire Damage
When flames engulf a property, the repercussions are immediate and profound. Beyond the visible destruction of structures and belongings, there lies a deeper impact on the lives of those affected. The sense of loss, displacement, and uncertainty can be overwhelming. In such moments, the need for rapid intervention becomes glaringly apparent.
Mitigating Further Damage: The Urgency of Quick Response
The aftermath of a fire extends far beyond the extinguishing of flames. Lingering smoke, soot, and water damage pose additional threats to the integrity of the property. Without prompt action, these secondary effects can exacerbate the situation, rendering restoration efforts more challenging and costly. Quick response is, therefore, paramount in mitigating further damage and salvaging as much as possible from the wreckage.
Preserving Safety and Health: Prioritizing Well-being in Restoration Efforts
In the wake of a fire, safety concerns loom large. Structural instability, electrical hazards, and toxic fumes are just a few of the dangers that demand immediate attention. By swiftly initiating restoration procedures, professionals can address these risks and create a safer environment for both occupants and workers. Furthermore, prompt cleanup helps prevent the proliferation of mold and other health hazards, safeguarding the well-being of all involved.
Minimizing Downtime: Restoring Normalcy Through Timely Action
For homeowners and businesses alike, the aftermath of a fire can disrupt daily life and operations. Swift restoration efforts aim to minimize downtime by expediting the return to normalcy. Whether it's rebuilding structural components, restoring utilities, or salvaging belongings, every moment counts in restoring a semblance of order amidst the chaos left by the fire.
Embracing Resilience: Finding Strength in Adversity
In the face of devastation, communities often demonstrate remarkable resilience. Hot Springs, with its history of grappling with wildfires, serves as a testament to this resilience. By rallying together and responding swiftly to emergencies, residents and professionals alike exemplify the importance of solidarity and proactive measures in overcoming adversity.
The lessons learned in Hot Springs underscore a universal truth: when it comes to fire damage restoration, time is of the essence. The importance of quick response cannot be overstated, as it not only minimizes further damage but also preserves safety, health, and well-being. As communities continue to confront the ever-present threat of wildfires, let us heed these lessons and stand ready to act decisively in the face of adversity. By doing so, we can pave the way for a swifter recovery and a brighter future, one built upon the foundations of resilience, compassion, and collective action. If you need assistance in fire damage, contact our professional fire damage restoration Hot Springs AR for more details.
Hot Springs Restoration 316 Plum Hollow Blvd Hot Springs AR, 71913 501-214-4733 https://hotspringsrestoration.com/
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hotsprings0382 · 3 months
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TOP RATED WATER DAMAGE RESTORATION COMPANY IN HOT SPRINGS AR
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Our Premium Water Damage Restoration Services in Hot Springs AR offer a swift, reliable, and professional solution to the daunting aftermath of water-related emergencies. When faced with the unexpected challenges of water damage, our dedicated team is your steadfast ally. With a commitment to swift action, we promptly assess and address the extent of the damage, working tirelessly to restore your property to its former state.
Hot Springs Restoration 316 Plum Hollow Blvd Hot Springs AR, 71913 501-214-4733 https://hotspringsrestoration.com/ https://www.google.com/maps?cid=8412020258367260095
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Hot Springs Village Restoration
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We Are the Hot Springs Village Restoration Company That Always Stands for Integrity
Hot Springs Village Restoration is a full-service water damage restoration service located in Hot Springs Village, AR, we’re the ideal water damage restoration business in the city, including fire, water, and smoke damage. We also restore materials, repair damaged roofs and structures. We have been offering emergency recovery services to the Hot Springs Village area since 1981, and we promise to respond to your phone immediately, 24/7, seven days per week.
As a family-owned business, we can empathize with other people who have experienced water damage to their houses. So we are committed to restoring your house as quickly as possible so that you and your family can have peace of mind.
Our specialists are IIRC (Institute of Inspection and Cleaning and Restoration Certification) trained and prepared to respond to any emergency.
Water Damage Restoration
In case you have been affected by significant flooding in and around the Hot Springs Village, AR region, call us as soon as possible for expert guidance, and we’ll come to your rescue immediately. Remember, the longer you wait, the more extensive the damage becomes.
Fire Damage Restoration
We are available round the clock to prevent fire damage to your house. Our teams of technicians have received full training in regards to the best methods to take care of fire damage and do this thoroughly.
MOLD REMOVAL
Our technicians are trained in the most innovative mold removal techniques and procedures the industry offers. Water is the number one culprit for mold infestation, and can often occur within 48 hours of the episode. Our technicians can move fast to halt the infestation.
Reconstruction & Roofing
Fires, storms, and flooding can inflict enormous damage on your home. Service Pro Restoration is your premier storm damage contractor in the state and will move your home quickly to its former condition. Our staff has been providing outstanding service to the Hot Springs Village, AR, area for over ten years.
Call Us Today For Emergency Help
Water accidents occur, and Hot Springs Village Restoration will be at your disposal in these cases. We handle mold remediation, water, fire, and storm damage. Above all, we provide emergency assistance. For more information please click here.
Contact us:
Hot Springs Village Restoration 412 Ponce De Leon Dr Hot Springs Village AR, 71909 501-273-1455
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docfuture · 5 years
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Seeing Blue
     [This story occurs between Chapter 36 and 38 of The Maker’s Ark.  The latest chapter of The Maker’s Ark is here, and links to some of my other work are here.  Updates are posted irregularly–theoretically every two weeks, a schedule I still aspire to return to someday.]
      Flicker was seeing blue.       It brought back memories.  Strobe-like images, vivid and unwanted.       Now she was back on the Bonneville Salt Flats, killing the Xelian fleet.       The Xelians themselves hadn't mattered--the battlecomp-directed ships were the foes.  They were the only entities fast enough to harm her.  And they had.  A chunk of Flicker's leg was gone from a hit by a petawatt laser.       But she could hit them too, and did.  Again and again, with ion pulses that started as rocks and iron shot.  She aimed with the help of her visor--green crosshairs pulsing through the blue haze in her eyes.  Then threw rocks up through shockwave-cleared holes in the air.  Enough hits in the right pattern could bring down those damned shields and they'd die.  She'd learned their secret.  How they stopped so many 0.15c rocks without vaporizing the ships inside.       They stretched into little pockets around each hit, reflecting almost everything long enough for the temperature to spike above 100 billion kelvins.  Most of each rock's energy was dissipated by photodisintegration, exotic particles, and a sudden flood of neutrinos--which then escaped in all directions, unperturbed by intervening force fields and mass.  As they did from the cores of supernovae.       Which was why she needed to throw five million rocks instead of five thousand.  She had always been throwing, always would throw.  It was hard to remember anything else.  Knowing about the neutrinos brought cold comfort, a comfort of relative cold--the part of Earth in line of sight to the fleet was just getting lightly cooked under a dull red sky rather than burnt to a crisp by a fire a hundred times more intense than the sun.       The Xelian fleet had gotten the Volunteer and Doc and Stella, but they hadn't stopped Flicker.  Now they were finally almost all gone, only a dozen ships left, and they were dying and dying--       "Flicker?  You there?"       Flicker blinked and returned to the present.  "Yeah," she said.       She'd awoken from her early-morning nightmare with a real need to talk to a friend, and limited options.  They were at an old safe spot, an overgrown set of tailings piles from a now-closed mine.  Flicker had dressed 'mild hazard casual'; a second-line visor, shorts and a black t-shirt with a radiation trefoil, all of which were slightly radioactive from previous use.  The Skystone necklace was a new addition.       "Flashback?" asked Armadillo.       "Yeah," said Flicker.  "But to the fleet battle, not the accident."       Armadillo nodded and put her radiation detector back in its protective case with careful and precise movements.  She looked like a bipedal snapping turtle with banded armor instead of a shell--an eight-foot-tall, four-foot-wide kaiju.  She took her name from her favorite tactic of curling up in midair before smashing into foes and obstacles like an organic cannonball.  Many assumed from her appearance that she had to be clumsy or slow-witted.  She was neither.  Her funny and informative anecdotes had helped Flicker learn the fine art of leaving things unbroken in a too-fragile world.       "Well, I can't tell what's going on inside, but what's getting out isn't too bad for a nearby human.  Sit close to someone for an hour, you'll give 'em half a millisievert at most."       "Thanks," said Flicker.  "I'm still pretty fuzzy.  I wanted a double check by someone I knew was radiation resistant.  It would probably be worse, but the Skystone seems to be stopping a lot.  It affects radiation going out as well as in, but I'm not sure how much.  Golden Valkyrie didn't tell me, Doc didn't know, and I haven't had a chance to characterize it very well yet."       Armadillo grinned.  "Glad to help.  The radiation profile was pretty strange, though.  How did you manage to get so much potassium-40 and carbon-14?  Normal levels of carbon-14 would barely be detectable.  Carbon dating would probably show you as negative a hundred thousand years old or something."       "Priorities," said Flicker.  "Both of those are naturally occuring and regular metabolism can cycle them, so I didn't make any special effort yesterday.  And I had lots of both left over from the fleet battle.  I pretty much hosed carbon dating then anyway--that put more carbon-14 into the air than every atomic test.  The potassium is hard for me to burn because the half-life is more than a billion years--I can drop everything by a factor of ten billion and still hardly touch it in a day.  But it's more a chemical imbalance threat to me than anything else, for the same reason."       "Does your 'burning' work the same way as Doc's isotope burner?"       "Not really.  It's magic for physicists--it makes decay more probable, dropping the half-life of most isotopes by about the same factor.  I just have to be careful to repair the damage as it comes and not fry anyone nearby.  I don't have to use the pool by the Tree, but it makes things easier."       "Handy.  Well, you might set off some alarms, but you don't have to completely avoid your friends."       Flicker pressed her lips together and didn't say anything.       "Hey, now.  Journeyman is alive and recovering.  I checked with DASI right after I got off the phone with you.  He'll be okay."       "I'm not," said Flicker.  "I'm still messed up pretty bad.  I just had to stop fixing things to sleep--and the nightmares interrupted that."       "Messed up physically or mentally?"       "Both.  My hand isn't even close to better, and I'm seeing blue."       "Seeing blue?"       "It's this... pain of a radiation biology thing."  Flicker frowned.  "How to explain..."       Armadillo snorted and grinned again.  "Flicker, I was coping with messy radiation biology before your father was born.  Try me."       "Yeah, sorry.  It's a faint haze of Cherenkov radiation in my eyes.  The problem is, it doesn't stop when I close them and darkness makes it worse, because it's coming from inside the eyeballs.  This bout is from the radioisotopes that I haven't been able to burn yet, because I didn't have a breathing mask with me at the pool, so I couldn't do much above my neck without irradiating Yiskah--and she wouldn't leave.  It's hard to ignore when I try to sleep because my eyes adjust.  And it's triggering PTSD flashbacks from the fleet battle."       "Hoo boy," said Armadillo.  "I've seen that.  The Volunteer has, too.  Seeing blue is a nice name for it, will it bother you if I use it?"       "No.  A cool name is something positive.  Not..."       Flicker trailed off and looked down.       "Flicker?" asked Armadillo after a time.  "Where are you at?  You want me to call anyone else?"       "I..."  Flicker looked up again.  "I'm not currently a hazard to myself or others.  And I'm not about to run away to a dark cave again.  But I'm right on the edge of not being able to talk coherently.  About not-physics, I mean.  I can talk about physics in my sleep."       "I'm not okay."  She waved her hand.  "But I'm never okay.  Not human okay.  I never have been.  I probably never will be.  All I can hope for is to be ready for the next thing, and to be able to pretend I'm okay for little bits at a time, while staying aware enough people are still safe.  Donner calls it being 'human compatible'."       "That's one way to put it," said Armadillo.  "What can I do to help?"       Flicker stared at a fringe of reeds growing partway up one of the piles.  A red-winged blackbird perched on one, proclaiming his territory to the spring sky.       "Right now I'm not ready for the next thing," she said, "which should probably be finishing off my excess radioactivity.  And it's hard to be compatible when you're radioactive.  So I'm not even going to try to pretend.  But being outside helps.  Sound helps, if I can hold still.  The voice of a friend."       She looked over at Armadillo bleakly.  "Tell me stories?  Dark humor, maybe?  The kind health physicists tell when they're drunk?  You must know some good ones."       "A few," said Armadillo.  "But I have another idea.  When Golden Valkyrie left, she didn't give you any guarantee she'd be back, right?"       "No.  She didn't."       "Okay.  Ignore for a minute the bit where she might not come back because the world has ended.  Are you bothered personally?"       "No sh--" said Flicker.  She squeezed her eyes shut for a moment.  The ghostly blue flickering was still there.  "Sorry.  Yeah, it bugs me."       "Then there are a few stories I can share with you.  I worked with your mother a lot, and we got along pretty well.  I picked up some things I don't think she told anyone else on Earth, not even Doc.  Some of it is dark humor, but it's family dark humor.  Interested?"       "Um... Yeah."       "Then let's move over to the east side of the pile, where I'm parked."  Armadillo grinned.  "I brought chairs and drinks.  And I don't think you've seen my new ride yet."       *****       Flicker had to smile when she saw the vehicle.  "It's painted to look like you!" she said.  "Was it a Xelian military transport?"       "Yeah," said Armadillo.  "They used it for field redeployment of suited infantry and artillery.  Extravagant, but it can carry things--like me--on the outside and drop them without stopping.  That's what the gripper assembly is for.  Stella gave it to me, and DASI supervises the autopilot.  Gives me a lot more range when I'm on my own.  Which is a lot lately, with both the Volunteer and Golden Valkyrie gone."       "Did you paint it?"       "Nah, that was a couple of the Builders that are working at Jetgirl's shop. The first two are training some others, and they're as happy as hot rodders getting to work on a real sweet car.  One of them was good at heraldry, so she designed the paint job.  I talked to her a bit, she's a fine craftswoman."       "Heraldry?  You mean like costumes?"       Another grin.  "Think of it as visual IFF.  You could tell the flyer was mine just by looking at it.  Very handy--if I come tearing in for a fast drop, I want people thinking 'Here comes Armadillo!'  Not 'Ahhh!  Alien invasion!'"       "Oh.  Yeah."       Soon they were both seated comfortably, Armadillo in her custom portable chair--most human furniture was not designed to cope with someone who weighed a metric ton.       "Now I can give you an apology I've wanted to for a while," she said.  "I was pretty damn sure who your parents were for a long time before you found out."       "Golden Valkyrie told you?"       "Not directly.  But it was clear from the way she talked around some things--and she once asked me not to speculate 'before the time is ripe'.  I knew what that meant."       Flicker thought about that for bit.  "Was that like how pre-Lost Years superheroes handled family stuff back when secret identities still sort-of worked?"       "Yeah.  Most of the smart ones, anyway."       "Then you don't have to apologize.  She invoked a protocol and you respected it.  And she'd have known you would or she wouldn't have told you--she's a Seer and Chooser."       "I could tell how much not knowing bothered you, though.  So I'm sorry."       "Fair," said Flicker.  "Accepted."       "Okay.  Let's see," said Armadillo.  "You always like people to start at the beginning.  Did the Volunteer ever tell you much about superhero projection?"       "A little.  I'm not very good at it.  Most kinds require holding still for longer than I want to.  It's interesting to watch though--Nighthaunt is really good at it."       "He is.  There are some quieter forms of it that I found particularly handy.  Learned them from the Volunteer back in... Gosh, must have been the fifties?  The simplest one is 'On Duty'.  Makes any nearby trouble more likely to head for you than anywhere else.  Nobody really knows why it works, but it does."       "Yeah, I saw that in the Database statistics when I was first studying superhero crisis response data, and I always wondered.  Journeyman told me he thinks it's because there are all these little magicians casting NIMBY spells, and other people doing similar stuff, but everything has to happen somewhere, so how about over there where that superhero is standing?  It seems to be stronger in cities, because of the higher population density."       "Eh, I'm not sure it's stronger.  More trouble starts in cities, too.  And it's safer if you can manage it somewhere isolated.  Heck, I've done it here--that's why the top of that pile is missing."  Armadillo pointed at a truncated tailings cone to the south.  "Punched out a bunch of giant locusts there back in the eighties.  It does seem easier to pull off in cities, I'll give you that."       "Yeah, it's hard to untangle the biases."  Flicker yawned.  "Sorry, I'm still tired, I just can't sleep."       "No worries."  Armadillo grinned.  "And if you do nod off in a comfy chair during story time, well, that's one problem solved, isn't it?"       "True.  But I'd still like to hear about Golden Valkyrie."       "Right.  Anyway, about twenty years ago, I was out in the country, On Duty, when I saw this flying woman with a spear headed for me.  Things were a little unsettled.  This was the middle of the Lost Years, a lot of people had already died, and I was the only heavy-hitter free.  The Volunteer was off helping with a hurricane and Doc was out of touch.  So I was a bit wary.  But she wanted to talk, so I just waved, and she landed."       Armadillo smiled.  "Another thing I learned--when you're On Duty, you don't just attract stuff that wants to fight.  You can get visitors from who knows where that are lost or have questions.  That's how the Volunteer met Sealord.  And it was a good thing that the Volunteer is always ready to talk first, because Sealord was plenty mad, with reason.  So I had that on my mind, too.  Anyway, I asked her if she was lost, and she said 'not anymore'.  She looked a lot like one of your Choosers--she didn't have her armor yet--except kind of off."       "Off how?" asked Flicker.       "I knew she was some kind of shapeshifter or mimic, because there were parts of 'human' she could manage, and others that really needed work.  The way she talked...  Some of it was like she was reading a script, but the rest of the time she had to pause and hunt for words, like she was consulting an invisible phrasebook."       Flicker frowned.  "There was no reliable record of Golden Valkyrie in the main Database until fourteen years ago, except for the month after she first met Doc--and he hid that.  This would have been even earlier.  And I looked thoroughly."       "A lot less got recorded twenty years ago.  And her Sight could help her stay hidden in 'unreliable' reports if she wanted--and she did."       "But... Um.  Okay.  What did she want?"       "It took a bit for me to figure out, because she had language trouble with past, present and future.  Seer stuff, but it was hard to follow at first.  She finally got across one reason she was on Earth--something important was out of place.  I told her the person she probably needed to talk to was Doc Future, and started to explain who he was, and she cut me off and said he was the thing that was out of place.       "That worried me a bit.  Because Doc was gone, had been for a week, and no one knew where to.  His Database was just telling folks he was on an 'important mission'."       "Wait," said Flicker.  "Was this when he was helping Zirjack?  And she couldn't tell?"       "Yup, and apparently not.  She did wonder if he was off getting his 'chariot', which I found very interesting in hindsight after Doc came back with a flying car."       Armadillo grinned.  "Anyway, I couldn't help her with that, but I could help her with some other stuff, which sounded like just the sort of things someone smart but really alien would want to know about Earth before setting up a superhero secret identity.  I had it backwards, though; being a superhero was her secret identity, sort of.  We talked a lot after that and worked together, and it was obvious to me what was going on the month or so she was with Doc."       "Did she need help learning how to pass for a human?"       "Well, yes.  She needed help learning how to pass for a mammal."       "Oh."  Flicker managed a weak smile.  "Yeah.  Sealord had that problem, too, when he first started using his human form. And the Database had records of a few conversations she had with Sealord.  He seemed to get stuff about her that others didn't.  Which would fit with..."       She looked down.  "Okay, this is really personal.  But I'm afraid I might not get to talk to her again, and she warned me that I'll probably have a brother and a sister show up looking for me at some point, and I am so not ready to think about family that might expect me to answer questions like 'What are we?' when I don't know, and--"  She looked back up.  "Why are you smiling?"       "You don't have to make excuses.  This is family talk.  Of course it's personal."       "Point.  But she said she got advice from 'a human' and I think maybe the human was you."       "It was.  She mimicked the first human-looking person she ever saw, and apparently picked up some of her memories and skills, too.  But while she had many admirable qualities, the woman she mimicked didn't have children and didn't want them.  So--"       "Who did she mimic?"       Armadillo looked surprised.  "You haven't already figured that out?  It--"       Flicker sped up and used the virtual keyboard in her visor.  "DASI?" she sent.  "Spin up my adaptive local information model.  I'm trying to avoid a privacy block here."       "Activated," replied DASI.       "Assume Golden Valkyrie mimicked a Chooser and kept her appearance.  Rank order the candidates by probability."       "Osk, 97%.  Another Chooser who previously mimicked Osk, 2%.  Other possibilities negligible."       Flicker thought about how carefully Osk had chosen her words, when they had talked after her Japan trip.  She slowed back down, to the familiar feeling of social embarrassment.       "Osk?" she said.  "No wonder she was mad at Golden Valkyrie.  Yiskah and Sam both mentioned it.  But Osk wouldn't get upset without a good reason.  That's a good reason.  And I'm terrible at seeing family resemblances."       "No worries," said Armadillo.  "You missed out on a lot of childhood practice.  Anyway, Golden Valkyrie wanted advice on human motherhood.  Preferably from a superhero.  Her Sight could give her the general idea, but she still needed messy details.  Fortunately, her Sight could also find her someone to ask about them.  Like me."       Flicker sighed.  "Now I'm worried about your privacy, because you're marked as 'family off-limits' in the Database, and the old superhero privacy customs require making social inferences in ways I'm really bad at.  And when I asked Jetgirl if you have children, she told me you have grandchildren."       "Family is a flexible concept.  You didn't find any record of this until I decided it was time to tell you, right?  Jetgirl knew what she was doing.  We weren't sure who you'd find time to talk to first.  Worrying about family is reasonable, but you're a grown-up now."  Armadillo grinned again.  "You can worry along with the rest of us."       "Does she know one of your grandchildren?  Am I allowed to ask about that?"       "She's my great-granddaughter.  Her mother is my eldest granddaughter.  Which had a little bit to do with why Jetgirl was allowed to fly around in a jetpack doing superhero things at thirteen."       Flicker sped up to think about that.  She'd made so many assumptions, from limited data.  So many wrong assumptions.  She slowed back down, head still spinning.  "Oh," she said.       Armadillo looked at her sympathetically.  "We knew how family was a touchy subject for you.  Jetgirl told you I had grandchildren because she didn't want to go into details; all of my children are dead now--cancer, auto accident, and old age."       "Old age.  That's..."  Flicker trailed off.       "They call it 'death by natural causes' now, because coroners aren't supposed to call it 'old age' any more, but that's what it was.  He had a full life.  I don't make a point of my age, but my accident was in 1947--I know that's in the Database.  I wasn't going to have any more kids after that.  Not that I was likely to.  I was already in my thirties, and my husband died in World War II."  She smiled.  "Mutagor's serum worked on me, but it was a near thing, and I didn't have much to lose--I was dying of radiation poisoning.  It killed him when he tried it.  So even if the formula hadn't been lost, I wouldn't have wanted my children to try it.  I was very lucky."       Armadillo studied the blackbird, who was still chirping away.  "What happened to my youngest bothers me more.  He was so bright-eyed and enthusiastic back when he started, investigating crime and mischief of all sorts as a reporter.  And using his alarm watch to call the Volunteer for help when he got into more trouble than he could handle, which was all the damn time.  He got more cynical as he got older, but he never stopped digging into things to help people.  He was a reckless driver, though, and eventually that killed him."       She looked back and smiled.  "At least you got to meet him.  When Golden Valkyrie hinted to me that it was time for someone to be found, I knew who to call.  Didn't take him too long, and he knew to call the Volunteer and Doc when he found you."       Flicker felt her eyes filling with tears.  "Your son was Gumshoe?!"       "Determination runs in my family."  A gentler smile.  "My family of choice, too.  I could tell just how hard you worked to learn to talk understandably, when you were speeding up and slowing down all the time."       Flicker blinked a few times.  "Well, yeah.  I had no hope of making it out of the uncanny valley without that.  But I'm still not very...  Normal people don't have to avoid their friends because they're radioactive.  Again."       "Sometimes they do," said Armadillo.  "Like, say, if they're having internal radiation therapy for cancer.  And it was years after my accident before I could visit my kids.  The radioactivity at first, and then it was a long time before the doctors were confident enough I wouldn't be a biohazard to blood relatives.  This was still the fifties.  So they had to finish growing up without me."       She waved a hand.  "It hurt, on both sides, but what can you do?  It did prepare me for the Lost Years--and let me help your mother, who had the same problem.  And you."       "Oh," said Flicker, as she thought about the implications.  "Thank you.  But she's a lot farther from human than I think you realize.  She doesn't even live completely in three spatial dimensions.  And neither do I."       Flicker held up her injured hand, which looked healed, and wiggled the fingers, sending sensory tingles through unseen paths.  "My 'shell', Skybreaker, can't possibly connect to my human body in just the dimensions we see.  Doc proved that.  But he wasn't willing to experiment to find out exactly how it worked, because it was too dangerous.  We didn't know enough and there was no safe way to find out.  So how did my mother get me inside it in the first place?  Before I was born, even?  She had to be able to see and affect it somehow."       "We did discuss that a bit," said Armadillo.  "Have you ever heard of a critter called an anglerfish?"       Flicker's eyes widened.  "She used that analogy with you, too?"       "We talked about it before she even met Doc.  Seems the part of her that everyone sees, the part that can shapeshift and mimic a human body, is like the lure of an anglerfish.  And the rest of her body is somewhere else.  Not in our three dimensions, as you put it, or at least not the same part of them.  That part wasn't clear to me."       "Me neither," said Flicker.  "But she uses her lure, her human body, to interact with our world.  And to hunt, like an anglerfish."       Armadillo grinned.  "She used it to attract a mate, too.  Did she mention that bit of anglerfish biology?"       "...yes.  I'm still not handling it very well," said Flicker.  "Wait.  If you told her about Doc when you first met, why didn't you warn him?"       "I did.  Didn't seem to bother him.  He was a lot less uptight when he came back from his trip."       Flicker squeezed her eyes shut, involuntarily remembering Doc's words:  "At least she what?  Looked human?  I knew what kind of being I was letting in before I opened the door the first time--I was neither ignorant nor beguiled.  Reckless, I'll grant."       "Oh," she said.  "Well that's... nice, I guess.  But you know what really bothers me?  I asked Golden Valkyrie if I was like that, or would become like that, and she said 'not in any great way, anytime soon', which was not a no.  I wasn't able to deal with anything more until I processed.  I was planning on asking her later, and now she's gone."       "Eh.  I put on forty pounds a year for decades.  Complicated a lot of things, and I didn't know when, or even if, it would slow down.  But it did.  So I can give you advice on changes."       "I imagine clothes were a problem," said Flicker.  Then she yawned despite herself.  The nightmare panic was wearing off.       "Oh, clothes were just the start," said Armadillo, grinning again.  "Why I remember..."       Armadillo's voice was soothing, as was the wind and sunlight and the blackbird.  Flicker closed her eyes for just a moment...       She woke up, startled, from a vaguely pleasant dream.  She sped up to check alerts--everything was green.  But the time--it was afternoon.       "Augh," she said.  Her mouth was dry and sticky.       Armadillo looked up from her handcomp--it looked like she had been reading a book.  "Did you have a nice nap?" she asked.       "Yes, but I'm late!  I missed--"       "I warned everybody.  They all said to let you sleep.  Without exception."       "Okay, but--  Okay, thanks for the talk, and everything, and the family stuff, and I'll want to talk more sometime but there's things I really have to do, like getting rid of some more radioactivity before I go talk to Journeyman--I'm way late for that--and--"       "No problem," said Armadillo.  She waved a hand in farewell.       As Flicker sped away, she looked up.  The flashes in her eyes were still there, but they didn't bother her as much.       The sky was blue, too.
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homewizguy-blog · 4 years
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Water Damage Restoration Service Providers & Me – Part 1
Welcome to another post guys. As you guys already know that I am working with some damage restoration companies, so I was thinking why not share some in-depth informations about that.
Today I am going to talk about water damage and how the damage restoration companies handle these. Its going to be a big post. So may be I will split this into 2 part. And this is obviously the part 1.
So water damage……I already told you guys that this is the most common type of damage that usually happen in residence and also in commercial places.
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From leaking faucets to burst pipes and flooding, water damage is one of the most common and potentially destructive problems you can face as a homeowner or business owner.
But it is possible to drastically reduce the damage if you take fast actions to solve the problem. You want your home restored thoroughly and quickly. So it is important to choose a water damage restoration company that can offer you detailed plan with reliable service and at the end superior result.
Now the question is how you choose a water damage restoration company from a huge list of companies that you found from google search, right? I know you need to act fast to restore your house or shop or other commercial space. But trust me it is worthy to take some time here and take a deep look into the list below.
Responds immediately when disaster strikes
Employs licensed, insured, well-trained teams
Has reputable local references
Offers a detailed plan for damage repairs
Know how to navigate the insurance claims process with you
Use the latest state-of-the-art equipment and techniques
Treats you, your home and its contents with respect
Take your time, search and try to find a company with the above listed qualities and start restoring your property. Don’t panic and obviously don’t take any quick and wrong decision.
Now here is a list of companies that I know personally who working as water damage restoration companies for years. Some of them are in this industry for over 35 years.
All American Cleaning – Water Damage Restoration in Idaho Falls, ID
Best Cleaning & Disaster Restoration Services, Inc – Water Damage Restoration in Durango, Farmington, Cortez, and Pagosa Springs
Builder Services of North Carolina – Water Damage Restoration in North Carolina
Chenal Restoration – Water Damage Restoration In Little Rock, Hot Springs, Conway & Benton, AR
Concraft – Water Damage Restoration in Detroit, Michigan
Cyclone Kleen Up – Water Damage Restoration in Colorado Springs, CO
WOW Total Cleaning & Restoration – Water Damage Restoration for Austin, TX & Surrounding Areas
Romexterra Fire & Water Restoration Services – Water Damage Restoration & Cleanup in Chicagoland
I hope this list of damage restoration companies will help you in your hard time. I am not asking you to trust them blindly. Please take your time and check the listed qualities.
So this is the end of this post. I am going to post another article about this water damage restoration and that will be the 2nd part of this.
Also going to write an article on the qualities that you are going to check before choosing a company next time you need.
Thats all for today. See you soon with another new post. Bye.
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itsworn · 7 years
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End of Season Maintenance Tips for your Race Car (Part Two)
In Part One of this maintenance to-do list, we went through which chassis components you should check and what you should keep in mind when inspecting them.  This installment of our End of Season Maintenance guide goes through some other very key components including safety.
Drive Shaft – If the drive shaft is not damaged, then just remove and replace the U-joints at this time. These parts are subject to high stress and are way too cheap to take a chance on failure.
Inspect the yokes and transmission tail shaft to make sure everything it all right. And check and replace the seal at the rear of the transmission while you’re at it.
Grease the U-joint cap bearings while the drive shaft is off the car. Better yet, replace them. Look for dings in the drive shaft that might affect the strength and/or balance. If it looks damaged, have it repaired or replace it.
The foot box and pedal assemblies need a lot of attention in this car. A whole year’s worth of dirt and grime are collected here. To prevent interfering with the brake balance and general operation of the pedals, you should remove the assemblies and clean and paint this area.
Seats, Belts, Window Net – For safety purposes, we need to look over the seat belts and seats. For all of the reasons previously given, stress from hard racing might have done damage to your seat belt system.
Inspect your head and neck restraint system and your helmet.  Helmets are designed to sustain damaged at the front from the head moving forward in a hard impact. When this happens, you must send the helmet back to the manufacturer for replacement of the liner.
Don’t forget to recheck that fire suppression system to see if it will work properly when needed.  The fire bottle is rarely needed, but when it is, things get real urgent in a hurry.
Remove and inspect the seat belts, especially the portions where they enter the seat openings. Check the date on the belts too. Most tracks and sanctioning bodies have rules governing the acceptable age of the belts. There should be no fraying or tears to the material. The mounts must be stress free and not bent from the original location.
Wiring and Switches – To insure your car doesn’t stop running at the wrong moment, all wiring and switches must be fresh and free of corrosion.  The vibrations that go on during a race can cause the wire connections to break or come loose.  Wiring is fairly simple stuff and it would make good sense to have someone rewire the entire car during the off season.
Recheck the grommets where the wires pass through the firewall or other panels. Cycle the switches and note if they feel tight or corroded.  Replace the ones that are suspect. Many races have been lost due to the failure of a cheap switch or connector.
Check all of you wiring to detect worn or frayed wires. Where the wires pass through the fire wall or other partitions are areas of concern. Replace the rubber grommets and wiring if necessary to feel comfortable that a short will not ruin a good night of racing.
Crush Panels and Overall Cockpit Sealing – The driver’s compartment should be isolated from the engine heat, the exhaust fumes and from fire should the engine or fuel cell catch fire.  The panels that mate to the fenders, floor and rear deck are supposed to be sealed so that the driver is isolated.
Recheck these seams and reseal if necessary. Replace bent or otherwise damages panels.  Now would be the time to add heat barrier material to the panels to reduce heat transfer from the exhaust passing through to the driver.
When replacing the fenders, reseal or replace the panels that isolate the driver from heat, carbon monoxide and fire.
Rear End – The rear end should be removed, and all mounts cleaned and inspected.  Replace all grease seals, axle bearings, and pinion bearings where necessary. Check the axle tubes for damage and to see if they are straight.
Shock brackets and trailing arm brackets need to be inspected for damage or wear. All heims should be looked at and replaced if worn excessively. Don’t forget to look at the third link, or lift arm too.
Look over the panhard bar mounting brackets to see if they are bent or cracked. These mounts take a beating, especially when small hits are experienced during a race. Not much attention is paid to these after the race, but we can all remember incidental contact that was made that might have caused some damage.
Go through the rear end and replace bearings, seals, locker spring, etc. Some diff’s are more high maintenance than others. This kind of maintenance should be done more than once a year.
Fuel Cell – After removing the fuel cell, inspect the container for rust or damage that might compromise the cell itself.  The fill tube assembly should be removed from the cell and the foam removed. Clean the inside of the cell and get all of the dirt or other foreign material out.
The foam should be replaced. The fuel pickup should be inspected and cleaned.  If you have a fuel pump that pushes fuel to the engine, as some cars do, inspect the wiring and general condition of the pump.
Fuel cells have a defined life span. Some newer fuels have been known to eat at the seams under certain conditions. Inspect your cell to make sure this is not a problem.
Roll Cage – If the body has been removed, the roll cage can be easily inspected. Look closely at all of the welds. If the car is older, you might try to inspect the inside of the tubing to look for corrosion that would weaken them.
If the car is unfamiliar to you, checking the wall thickness of the tubing would be a wise idea.  Some racers get carried away with weight issues and might circumvent rules that require a minimum wall thickness for roll bar material. If you find weak or thin tubing for whatever reason, replace it.
Inspect all of the roll bar joints for broken welds or other types of fatigue. Pay close attention to where the roll bars attach to the frame rails and where trailing arms and rear shocks are connected.
Fender braces and other connectors should be replaced. These usually get bent and abused during the season and they are cheap units.
Body Mounts and “Glass” – The overall condition of the cars body can be evaluated during this process. Any panels, fenders, rivets, or body mounts that might have been damaged throughout the year can now be replaced.
Most racers who race hard will have some damage to the body parts.  If the parts are fiberglass, they will be weaker as a result. New parts offer more resistance to being “leaned on” in the coming season.  Also, loose body parts can ruin your aerodynamic advantage.
If you decide to replace your whole body or parts thereof, take advantage of newer designs of nose pieces, fenders or hoods. When replacing any of these parts, check to see if a more aerodynamic piece has been developed. Don’t settle for last year’s design.
Conclusion – The key points to remember are that we need to find any structural or mechanical problems with the chassis or components that are bolted onto the chassis. We need to correct any driver safety related problems that involve wear or age of the seat belts, restraints, fire suppression system, helmet or seat. And we need to make sure the drivers compartment is sealed properly against heat, carbon dioxide or fire intrusion.
After each season, we need to thoroughly go over our race car during the winter months so that when we hit the track again in the spring, it will be just like a new car.  You can avoid failures that might have dire consequences if you do this job the right way. And anyway, getting there is more than half the fun.
Sources:
Allstar Performance www.allstarperformance.com 269-463-8000
AR Bodies www.arbodies.com 615-643-8827
Capital Motorsports Warehouse www.cmwraceparts.com 800-278-2692
Coleman Racing www.colemanracng.com 800-221-1851
DMI / Bulldog Rear Ends www.diversifiedracing.com 717-397-5347
Five Star Bodies www.fivestarbodies.com 262-877-2171
Frankland Racing www.franklandracing.com 888-873-2736
G-Force Racing Gear www.gforce.com
Hans Performance Products www.hansdevice.com 888-654-7223
Hawk Brakes www.hawkperformance.com 330-722-4295
Moser Engineering www.moserengineering.com 260-726-6689
Performance Friction Brakes – PFC Brakes www.performancefriction.com 800-521-8874
Port City Race Cars 231-767-8586 www.portcityracecars.com
QA1 www.qa1.net 800-721-7761
Quick Performance www.quickperformance.com 515-232-0126
RaceQuip www.racequip.com 813-642-6644
Race Day Safety www.racedaysafety.com 770-505-0193
Rod End Supply www.rodendsupply.com 800-284-2902
Simpson Racing www.simpsonraceproducts.com 800-654-7223
Superior Fuel Cells www.superiorfuelcells.com 541-895-4224
The Joie of Seating www.lajoieracing.com 704-795-7474
Turn One Steering www.turnone-steering.com 989-759-4206
Wilwood Motorsports www.wilwood.com 805-388-1188
Winters Performance www.wintersperformance.com 717-764-9844
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