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#eyeballing the number of costumes needed for 3 specials...
mizgnomer · 5 months
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David Tennant - the Fourteenth Doctor Photoshoot
source [ youtube ]
Pam Downe [ Costume Designer ] - It's a fabric that David chose, actually. He's probably got four or five sets of the trousers and the jacket, and maybe four coats.
Russell T. Davies [ Showrunner/writer ] - David's whole look is a nod to the old.
David Tennant: That was important, to find something that very much had the same flavor and the same feel, but also marked a sense that this is not quite the same story that we're telling
Russell T. Davies: The look of him is very precise, it's very Doctor-y but new. It's not the old look reproduced. It's a suit. It's a tight suit, but it's a different pattern. He insisted on doing that top button up and I don't know why he did that. I don't know what he was thinking but I love it. Moments like that you trust your lead actor. We all had input into it, we all have a say, but at the same time, we actually kind of sat back and went, "You're the man"
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inktog · 6 months
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YOU ARE A MONSTER, AND TONIGHT IS HALLOWEEN. It's the one night of the year when you can exist in the open—by passing yourself off as a human in a costume.
Players: Create Characters
What monster are you? doppelgänger, Frankenstein’s, ghost, headless rider, incubus/succubus, mummy, pumpkinhead, skeleton, vampire, werewolf, witch, zombie, other. (Start thinking about your supernatural capabilities.)
Choose your number from 2 to 5. A low number means you’re better at TRICK (slinking, skulking, spooking, scaring, killing). A high number means you’re better at TREAT (boldness, bluntness, upfrontness, playing nice, passing as human).
Write down your character’s name, monster type, pronouns (if any), and number on an index card so everyone can see them.
Players: Choose a Scenario
Decide as a group: You’re trying to
thwart an evil plot,
get revenge on someone,
escape from the human world, or
live it up for a night!
How’d you all end up with each other? What do you already know? What’s the plan? And if it’s not already obvious, why do you need to traverse the human world?
Decide for yourself: What’s your personal stake in this?
What does the evil threaten that you care about?
What’d they do to get on your bad side?
What’s waiting for you back home?
What’s one quintessential human experience you can’t wait to try?
Rolling the Dice
When you do something risky, roll 1d6. You roll +1d if you’re using supernatural gifts (a witch’s magic, a werewolf’s teeth and claws, a succubus’ seduction, etc.) and +1d if you’re taking the initiative (being proactive, not just reacting to danger).
If you’re TRICKing (acting in the shadows), you’re trying to roll above your number.
If you’re TREATing (acting in the light), you’re trying to roll below your number.
Each success is a hit.
If you roll 0 hits, something goes wrong. Brace for the worst.
With 1 hit, you barely manage it. The GM will give you an added complication, harm, or cost.
With 2 hits, you do it well. Good job!
With 3+ hits, not only do you do it well, but you also get some extra bonus effect of the GM’s choice.
Rolling your number exactly is TRICK OR TREAT: you gain a special insight into what’s going on. Ask the GM a question and they’ll answer honestly.
Some good questions: What do they know? Who’s behind this? How could I get them to [BLANK]? What should I be on the lookout for? What’s the best way to [BLANK}? What’s really going on here?
(A roll of TRICK OR TREAT counts as a success.)
When you help someone out or act as a group, each person rolls individually. The number of hits equals the number of people who rolled at least one success on their dice.
GM: Run the Game
Set scenes, roleplay as NPCs, give players challenges to overcome, and adjudicate the rules in the service of fun.
Start by giving the players a lead based on the scenario they chose: some immediate task or relevant info to help orient them at the start of play.
Call for rolls when it makes sense. Interpret the results as the dice dictate; don’t pre-plan outcomes. Let no roll go to waste: even failures should push the narrative forward in new and interesting directions.
Before something bad happens to the characters, show signs that it’s about to happen, then ask them what they do. (“The Pumpkin Queen rushes you, her blade crackling with dark magic. What do you do?” “After you reattach your eyeballs, you see a shocked little boy staring at you—he looks like he’s about to scream. What do you do?”)
Ending the Game
Call it a night when you succeed at your goal or reach an appropriate cliffhanger. If you’re playing more than one session, you can increase or decrease your number by 1 in between sessions (min. 2, max. 5).
If you’re discovered as monster, you attract a mob and are defeated (killed, exorcised, captured for government experiments, etc.). You can also be defeated by other monsters. Either way, you can make a new character to keep playing—as long as your friends are still alive.
Credits
Trick or Treat (by Joy Sherwood) is a hack of Lasers and Feelings (by John Harper) under the CC BY 4.0 license. creativecommons.org/licenses/by/4.0
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buzzdixonwriter · 3 years
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The Purple Monster Strikes
Recently in an online discussion of 1950s sci-fi films, the old Republic serial The Purple Monster Strikes came up.
Why is came up I’ll mention later, but first let’s note it: 
was made in 1945 
was the last 15 chapter Republic serial
is awful
Not eyeball gouging / brain melting / soul scorching awful the way The Lost City or Gene Autry And The Phantom Empire or Captain Video are awful, but awful enough…
…yet at the same time, worthy of comment (as we’ll soon note).
1945 is a crucial year.  Despite the Nazis last ditch Battle of the Bulge, WWII is clearly winding down to an Allied victory in both Europe and the Pacific. 
American audiences feel tired of the war wand want something else in their entertainment, even low brow / low rent entertainment like movie serials.
Republic produced three serials that year:  Federal Operator 99 proved surprisingly good, Manhunt Of Mystery Island (their next to last 15 chapter serial) tried some new ideas that while interesting didn’t prove interesting enough to be tried again, and The Purple Monster Strikes brought interplanetary thrills back to the theaters, only this time instead of visiting Mars, Mars (at least two of ‘em) came to Earth.
As noted in my overview of Federal Operator 99, Republic serials of that year looked…inexpensive.* 
This is especially true of The Purple Monster Strikes which really needed a bigger budget, a better script, and adequate production time for the type of story it was trying to tell.
That story?
In a nutshell:   The Purple Monster is a one-Martian invasion come to steal the secret of the “jet plane” (the script uses the term interchangeably with “rocketship”) from Earth and take it to Mars where it can be mass produced and used to attack our world (Why?  WTF knows or cares?).  To achieve this The Purple Monster bumps off the scientist in charge of the project, physically possesses his corpse by turning into a ghost-like entity, and tries to kill a nosy investigator and the late scientist’s niece.  In the end The Purple Monster tries to escape Earth only to get blowed up real good (Did I mention this is silly, stooped, and trite?  I did?  Good).
So why am I interested in The Purple Monster Strikes?  Well, for two reasons, the second and more important one we’ll save for the end, the first is that when watched with fully informed eyes, it’s a testament to the single greatest contribution the serials made to filmmaking:  The production board.
Lemme ‘splain what that is.
In the old days of movie making it was a folder with slots for narrow strips of colored cardboard to be slid in.  The strips were color coded for interior or exterior scenes, night or day, specific locations, second unit or special effects, etc.
These strips were grouped together on the production board so all the exterior day shots at one location could be filmed back-to-back, followed by all the night shots there before moving on to a new location.
The colored carboard strips were further broken down to match production numbers in the shooting script (“Scene 37:  The bandits take the town”), key props and costumes, stunt work, but most importantly actors / characters in the scene.
You want all your most important / expensive / difficult stuff grouped together…but you also need to figure out what you didn’t need so you could pare down your budget.
For example, if you need someone to play a policeman in Scene 1 and in Scene 12 but those scenes are shot two seeks apart, maybe it’s cheaper to have two different actors playing two different policemen for one day each than keep one actor on call for two weeks.
Likewise, if you’ve got an actor in a key supporting role, put all his scenes together.
This necessitates shooting out of sequence, but shooting out of sequence is now pretty much the industry norm for any filmed or taped production.
The serials invented the production board and the rest of the industry speedily glommed onto it.
Once you know what to look for in The Purple Monster Strikes, you can pretty much break down which scenes were shot when.
Case in point: Masked heroes and villains aside, serial characters rarely change costume except to match stock footage from earlier productions.  It’s not especially notable for male characters but females typically wear The Same Damn Dress in Every Damn Scene.
So when heroine Linda Sterling gets dunked in a water tank midway through The Purple Monster Strikes, you can bet that was her last day of filming since they were no longer worried about ruining her costume.
Likewise when a female reinforcement from Mars arrives, the exact same location right down to the same car parked in the same spot are used even though the female Martian doesn’t arrive until 2/3rds of the way into the story.
You wouldn’t notice this week to week in a movie theater, but they’re painfully obvious when bingewatching.
Case in point: There are never more than four characters onscreen at any time; this was all the production could afford on any given day.  If a fifth character showed up, one of the others needed to be knocked unconscious (if they were lucky) shot and fall off camera (if they were unlucky), or disintegrated (if they were really unlucky).
For example, the hero and heroine could be talking to a scientist (day 1 / shot 1) when three baddies show up at the door (day 2 / shot 1).  The first baddie shoots the scientist, who falls off camera then enters the frame and knocks out the heroine, who conveniently falls behind a counter (day 1 / shot 2).  The other two baddies enter and a huge brawl erupts (day 2 / shot 2).  The heroine revives (day 1 / shot 3) and shouts a warning at the hero.  The hero blasts a minor baddie who falls off camera as the other two baddies flee the scene (day 2 / shot 3), then the heroine rejoins the hero (day 1 / shot 4).
Binge watching also reveals a lot of sets and props reused again and again.  The same footstool is used as a weapon more than once, a prop valve in one chapter serves an entirely different function in another, and while serials frequently reused stock special effects shots, The Purple Monster Strikes doesn’t just use the same exploding car shot twice in the same serial, not just twice in the same chapter, but twice in the same car chase!
(Speaking of which, whenever they get in Linda Sterling’s car you know the odds are 50-50 it’s going off a cliff in a big flaming fireball.  The Purple Monster Strikes has her going through so many identical make automobiles you’d think she owned stock in a car dealership.)
Anybody familiar with Republic serials is going to find a lot of reused sets and props here.  Having seen Manhunt Of Mystery Island recently, I immediately recognized their ubiquitous warehouse set, the Republic Studios loading dock doubles as two different factory exteriors, and having lived in Chatsworth several years I can practically name each and every rock in the exterior scenes.**
On the plus side, bonus points for some impressive looking props, including a rocket test engine that provides the explosive cliffhanger for the first chapter, a double-barrel disintegrator that looks like a giant set of binoculars (I wonder if it was originally a military surplus training aid), and a spaceship seen under construction for most of the serial that proves to be the most striking design the redoubtable Lydecker brothers ever created (a pity it’s glimpsed only briefly before being blown up in the last chapter; Republic should have reused it for their later sci-fi serials instead of the dull unimaginative designs they went with).
Fun factoid: Mi amigo Donald F. Glut, filmmaker / NYTimes bestselling author / film historian, knew The Purple Monster hizzownsef, Roy Barcroft, and reports Barcroft had the wardrobe department sew a secret pocket in his costume for his cigarettes! 
Speaking of Barcroft, he’s the best thing in this serial and he ain’t that good.  A perennial bad guy in serials and B-Westerns, he normally turned in a satisfying performance, but the script for The Purple Monster Strikes gives him nothing to work with.
I mentioned previously how Federal Operator 99’s script works more often than not and gives its characters something the actors can work with, but The Purple Monster Strikes?  Nada.
Every line is a clunky flat declarative sentence exposition dump of the “I’ll take this strange medallion we discovered to Harvey the metallurgist to analyze” variety.
Even Linda Sterling can’t do anything with this though she tries to find an appropriate facial expression for whatever scene she’s thrown in.
As for nominal star Dennis Moore, I won’t say he’s wooden but in one of the innumerable fight scenes Barcroft hurls a coatrack at him and for that brief moment the coatrack delivers a far more memorable performance.
Sidebar on the fight scenes: They are choreographed expertly, among some of the best Republic ever staged, but directors Spencer Gordon Bennet and Fred C. Brannon -- both serial veterans who could do much, much better -- really dropped the ball in shooting them.  They’re shot almost entirely in wide angle longshots using slightly sped up photography instead of intercutting to keep the pacing fast.
The rest of the cast consists mostly of stuntmen carefully enunciating their one line before the fists start flying, or older male actors who deliver surprisingly good performances compared to everyone else.
But that script -- oh, lordie, that script!  This was made in 1945 and they’ve got a damn organ grinder in it!  Organ grinders vanished from the public sphere with the damn of movies; by the 1940s they were found only in comic books and animated cartoons; in other words, kid stuff.***
It’s clear the writers on The Purple Monster Strikes (Royal Cole, Albert DeMond, Basil Dickey, Lynn Perkins, Joseph Poland, and Barney Sarecky) considered this mere juvenile pablum, not worthy of even the smattering of sophistication they sprinkled on Federal Operator 99.
An adult can watch Federal Operator 99 and at least feel the story makes some kind of sense and the characters, however imperfectly enacted, at least offer adult motives and behaviors, but The Purple Monster Strikes is just insulting to the intelligence (I mean, they call the female Martian invader Marsha.  Seriously?).
Okay, so why do I think this is worth writing about?
Because The Purple Monster Strikes is the bridge between WWII and the Cold War.
Most of the major tropes of 1950s sci-fi are reactions to Cold War anxieties, and those anxieties are transplanted WWII anxieties.
Before WWII, American moneyed interests waged a relentless PR campaign against communism, socialism, and labor unions (sound familiar?).
Forced to make peace with the Soviets during WWII, these moneyed interests -- now heavily invested in what Dwight D. Eisenhower called the military-industrial complex -- bit their lips as US pop culture portrayed the Russians as gallant allies against fascism (and they were; credit where credit is due).
As soon as the war ended, however, and in fact, even a little before the end (see The Best Years Of Our Lives; great movie), they were already recasting the Russians as treacherous authoritarian atheists out to conquer the world.
As noted earlier, American audiences felt weary of a relentless diet of war related entertainment and in the waning days of the war turned eagerly to non-war related stories. 
Likewise studios, not wanting to get caught with rapidly dating WWII related material nobody wanted to see began actively developing different kinds of stories.
After four years of intense anxiety, the country needed to come down but couldn’t go cold turkey.  Science fiction (and hardboiled mysteries and spy thrillers) provided safe decompression.
1945 marks a significant sea change in Republic serial production.  Sci-fi would become a more predominant theme, infiltrating other genres such as the ever popular masked mastermind (viz. The Crimson Ghost).
Federal Operator 99 would be the last highwater mark for more plausible serial stories, but crime and undercover espionage remained serial staples to the bitter end.
Only Manhunt Of Mystery Island seemed a misfire and even in that case it only meant the masked mastermind returned to more traditional origins instead of the inventive backstory created for Captain Mephisto.  
What The Purple Monster Strikes did was take a very familiar set of WWII cliches and stereotypes then recast them in a (relatively) safe science fictional context.
The closest prototype to The Purple Monster Strikes is Republic’s G-Men Vs. The Black Dragon, as racially offensive as you could hope to imagine, and turn the inscrutable “yellow” villains into malevolent purple ones (later green when colorization was added).
By making the literally other worldly alien the “other”, 1950s sci-fi sidestepped the worst implications of their own themes:  
Invasion 
Subversion 
Fifth columns 
Loss of soul / identity / individuality (personified in bodily possession by alien intellects)
Paranoia
The Purple Monster Strikes lacks the wit and wherewithal to fully exploit these ideas, but it sure could hold them up for everyone to get a quick glimpse.
As childish and as inane as the plot may be, by the end when hero and heroine realize there is literally no one they can trust, The Purple Monster Strikes dropped a depth charge into preteen psyches fated to go off six years later with the arrival of The Thing From Another World and countless other sci-fi films and TV episodes afterwards.
Did The Purple Monster Strikes create this trend?  No, of course not – but as Stephen King pointed out in Danse Macabre regarding the incredibly inane The Horror Of Party Beach’s selection of nuclear waste dumping as their raison d'être for their monsters:
“I’m sure it was one of the least important points in their preproduction discussions and for that reason it becomes very important.”
King’s point is by not giving the matter much thought, The Horror Of Party Beach’s producers simply tapped into a subconscious gestalt already running through the culture and said, “Yeah, nuclear waste, wuddup widdat?”
Likewise, The Purple Monster Strikes’ producers / directors / writers didn’t sit themselves down to analyze Orwell’s Nineteen Eighty-Four but rather picked up on the forever war current already moving through the American body politic.
War without end, war without ceasing.
And if we can’t define an enemy by name or place, so much the better!  The war on crime, the war on poverty, the war on drugs…
The war on terror.
The forever war thrives on the faceless unknowable enemy with the unknown but clearly malevolent anti-American agenda.
“Them”…against…U.S.
As an artistic achievement, The Purple Monster Strikes is sadly lacking in nearly all aspects, but as a cultural artifact, it’s still a clear warning.
Only not about “them” but about…us.
  © Buzz Dixon 
  *  read “cheap”
** Republic’s low budget backed them into an overlapping series of sci-fi serials, loosely referred to as the Rocket Man / Martian invasion serials by fans.  The Purple Monster Strikes’ costume was reused for Flying Disc Man From Mars (which featured a semi-circular flying wing already featured in Spy Smasher and King Of The Mounties) and again for Zombies Of The Stratosphere, but between those two serials the wholly unrelated King Of The Rocket Men was released.  Zombies… is a sequel to both Flying Disc Man… and King Of The Rocket Men but Radar Men From The Moon introduces a new character -- Commando Cody -- who wears the same rocket pack as the heroes of King… and Zombies… but faces a lunar, not Martian menace then he spins off to become Commando Cody:  Sky Marshall Of The Universe in a quasi-serial (i.e., no cliff-hangers, each chapter a complete adventure) fighting a third alien invasion!
***  Or the works of Bertolt Brecht, but that ain’t what Republic’s going for here.
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lilambrosia-blog · 7 years
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🎃 A Guide to Preparing for Witches Festival 2k17
(UPDATED 2017)
by 🌺 lilambrosia (ARodianNip-slip)
ok hi this guide is a compilation of information that will mainly focus on Maximizing Returns for Witches Festival. The first part of the guide will focus on preparing your account for longevity while the second part will cover drop information and how to best get all of the festival-exclusive drops. We will first detail how to properly set up your alternate characters so you can focus on getting drops during the event while simultaneously leveling those characters. I would only recommend the first part of this guide if you already have a main account at Champion Level 160 or are very familiar with the long-run portion of ESO. This will prevent possible “grind burn-out” if you have not already experienced much of the game on a main.
🎃 The Basic Basis:
Witches Festival is a ~2 week event where you can get +100% Experience
Plunder Skulls will drop from bosses during this event from any boss. Many items can be found inside the Plunder Skulls including Runebox masks alongside exclusive motif, furniture and provisioning recipes including the BiS recipe for magicka-based users.
A full list of items and much more information on this will be provided later.
🎃 How to Get the Most:
Alts- all of the alts that u wish for.
From a Catalyst Tank, a Blossom Healer, or even an Orc the Stamsorc Gatherer- make ANY alt that you wish, but make sure you choose the correct race for the build that you will want in the end. We will be preparing these alts to use during the festival, and they will get many, many drops in the leveling process.
PLS NOTE: There is no longer an experience cap. It is possible that ZOS will bring back the +Experience% Cap for the duration of this festival. Previously this cap was +185% Experience, has since been lifted, but MAY return during this two week period. 
🎃 Preparing all of the Alts:
Choose your race wisely. Alcast and Xynode provide great info about tested up-to-date builds that you may find useful if you wish for help choosing the best race for your desired class and build.
Skip the Tutorial. Open your options and turn Auto Loot on, Profanity Filter off, turn Nameplates on (then Friendly Players: Targeted), change Resource Numbers to ‘number and percent,’ turn all Combat Text on, toggle All Buffs on (then Permanent Effects off).
Join the Undaunted, Fighters, and Mages Guilds; interact with each of the 6 crafting stations (no need to craft anything), then pick a pocket or open a locked door/chest. This will unlock all of the skill lines for your alt. Equip 5/1/1 armor with the Training trait (ex. 5 medium / 1 light / 1 heavy) to level all of the armor-based skill lines simultaneously. Your weapon(s) of choice should also have the Training Trait for now.
You may also stack with any Experience Potions or Scroll without capping. IF the +Experience% Cap of 185% returns, you will now be at +max XP% (for monsters killed). This is counting the +100% Experience from the event, +80% for full Purple Training Gear (+90% if dual-weild), and +10% if you are a subscriber to ESO+, meaning there will be no need for XP Pots during the event (not confirmed, only applicable if the +Experience% Cap is returning for the event). You may also stack with any Experience Potions or Scroll without capping
Slot 1 skill from each of the 3 Class skill lines and level up your character however you wish until you reach Level 10. This will allow you to enter Cyrodiil. Enter Cyrodiil and complete (or skip) the Cyrodiil tutorial to unlock the Assault and Support skill lines. Assault’s Rapid Maneuver (no morph) will be very useful during this event and unlocks immediately without requiring any PvP. Optional: You may wish to PvP for additional skillpoints gained from both leveling your PvP rank and leveling your character. The skills Vigor, War Horn, Revealing Flare, or Caltrops may also be of interest to your build.
Slot Rapid Maneuver. This will allow for quick travel between bosses during the event. Your alt is now ready for fast leveling and Witches Festival Farming.
This week prior to the event, it is recommended that your time is spent upgrading your stable, gathering skyshards, questing, PvP’ing, or being carried through dungeons for skillpoints- ANYTHING involving the gain of skillpoints. Do not worry about leveling your character as we’ll be able to do this quickly during the event. It is also recommended that you level all of your crafting trees to 50 during this week to allow your alt to be able to do Daily Crafting Writs. Remember, deconstructing ~275 level 10 potency glyphs will get you from 1 to 50 Enchanting provided that you are allocating skillpoints to the crafting tree.
This whole section was created to help maximize your alt and ensure you’re focusing on getting returns from the festival by minimizing the amount of time spent doing random preparation-based things. Taking these steps can wildly boost multiple characters while you farm the exclusive loots for your main. Spending this week before the event gaining skillpoints on your alts can ensure that they are ready for end-game builds and/or are able to do daily crafting writs. Easy Gold; Easy Materials.
🎃 How to Begin Witches Festival:
Go to the Crown Store and obtain the free Crow Caller whistle
Use the whistle and complete the quest The Witchmother’s Bargain.
Use the quest reward Witchmother’s Whistle  to summon a Witchmother’s Cauldron. Using the whistle will grant you and your party +100% Experience for 2 hours, while interacting with the cauldron will turn you into an undead for 2 hours. Special Boss Rewards, Plunder Skulls, can be obtained with or without use of the whistle and cauldron.
Once the event is over, you’ll be able to keep the Witchmother’s Whistle as a memento, but all of its supernatural powers will be gone.
🎃 How to Effectively Farm for Plunder Skulls:
You now have alt characters that can level hella while gathering all of the event items that you want for your main. You will be farming bosses on these alts for the Plunder Skulls.
There will be easy ways to farm bosses. Your goal is to farm Plunder Skulls, an item that drops from bosses. Overworld bosses, Dungeon bosses, Delve bosses, Dolmen Bosses- even the purple random event overworld bosses will drop Plunder Skulls. The drop rate is 100%, though there will be an invisible 3 minute cooldown timer for the drop frequency of Plunder Skulls. Meaning you will always get one as long as 3 minutes has passed since the last boss has been downed.
Here is a Plunder Skull add-on for PC users,
though any 3-minute timer set after death will suffice. As a PS4 player I consistently have timers ready.
The quickest way to farm bosses but also not give a damn about the cooldown timer is to continuously run Fungal Grotto 1 or to join normal dungeon PUG groups. Either way you’ll be killing 3 bosses every 6 minutes with no downtime, effectively farming experience and plunder skulls while ignoring the timer. This will create a more casual grind, though it’d still demand active attention from the player.
Other possibly effective locations:
Delves: (boss spawns every 5 minutes after death)
Gold Coast delve bosses have a chance to drop Assassin’s League motif pages; Hew’s Bane Delve bosses have a chance to drop Outlaws motif pages
Dolmens: (dolmen begins 5 minutes after downed)
The top 12 DPS / Tank / Healers will be rewarded with a drop from the boss
Dungeons:
Maelstrom Arena is great for solo play.
Undaunted Dailies are great for Double XP + daily keys.
Silken Ring motif pages may drop drom the final boss in Cradle of Shadows. Mazzatun motif pages may drop from the final boss in Ruins of Mazzatun.
Any Normal dungeon with 3 minute timer set between boss downs are effective for Plunder Skull farming.
Public Dungeons:
Wrothgar public dungeon bosses have a chance to drop Ancient Orc motif pages.
Vvardenfel’s Forgotten Waste has mobs that will drop pieces of the Sixth Robe Costume Runebox. Vvardenfel’s Nchuleftingth’s mobs have a chance to drop pieces of the Dwemer Theodolite Pet Runebox. 
🎃 What Items Drop from Plunder Skulls?
All items from 2016 are available in the 2017 Plunder Skulls.
Below are all of the drops, listed by year:
Witches Festival 2017′s added unique drops:
Runebox: Hollowjack Spectre Mask
Runebox: Thicketman Spectre Mask
Pattern (Purple): Witches Corpse, Wrapped (Clothing)
Praxis (Blue): Hagraven Cauldron, Rough Stone (Enchanting)
Random Loot: Alchemical Resin, Bast, Clean Pelt, Decorative Wax, Heartwood, Mundane Rune, Regulus
Furnishing Item (Blue)
Witches Bones, Offering
Witches Totem, Gnarled Vines and Skull
Witches Totem, Twisted Vines and Skull
Furnishing Item (Green):
Branch, Curved Burnt
Branch, Curved Laurel
Branch, Forked Burnt
Branch, Forked Laurel
Branch, Sturdy Burnt
Branch, Sturdy Laurel
Saplings, Burnt Cluster
Saplings, Burnt Sparse
Saplings, Burnt Tall
Shrub, Burnt Brush
Witches Festival 2016 had 26 possible unique drops:
Runebox: Scarecrow Spectre Mask
Runebox: Pumpkin Mask
Motif: Individual Hollowjack Motif Pages (1-14)
Style Crafting Ingredient: Amber Marble (Hollowjack trait stone)
Recipe (Gold): Double Bloody Mara
Recipe (Purple): Witchmother’s Potent Brew
Recipe (Purple): Witchmother’s Party Punch
Recipe (Blue): Crisp and Crunchy Pumpkin Snack Skewer
Recipe (Blue): Crunchy Spider Skewer
Recipe (Blue): Ghasty Eye-Bowl
Recipe (Blue): Bowl of “Peeled Eyeballs”
Recipe (Blue): Frosted Brains
Recipe (Green): Sweet Sanguine Apples
Random: Loot that may contain “creepy” themed crafting items such as Guts, Spider Eggs, Crawlers, etc.
🎃  Witches Festival In-Game Achievements
there are a total of 140 achievement points obtainable only by participating during the annual Witches Festival (with the exception of learning every chapter of the Hollojack Motif Style as it can be purchased year ‘round). Below are a list of the Titles, Details, and Points of each achievement.
Pumpkin Pairs Well With Guts - Drink the Witchmother's Brew during the Witches Festival. (5) Achievement Points
Plunder Skull Enthusiast - Earn your first Plunder Skull. (5) Achievement Points
Plunder Skull Aficionado -  Earn 50 Plunder Skulls. (10) Achievement Points
Plunder Skull Fanatic - Earn 100 Plunder Skulls. (15) Achievement Points
Reaper's Harvest - Complete the Witchmother's Bargain quest. (5) Achievement Points
Happy Work For Hollowjack - Collect and learn every chapter of the Hollowjack style book found during the Witches Festival. (50) Achievement Points
An Unsparing Harvest - Complete the listed achievements for the Witches Festival.  (50) Achievement Points
🎃  Conclusion
Thank you for bearing with me throughout my first guide. I will be updating this to keep up with newly released information in 2018. If you have any questions, recommendations, or would like to roast this guide, feel free to message me here.
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