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#especially after the latest patch cutscenes
nekkyousagiart · 11 months
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FFXIV - Battle Scars
Nekkyo Usagi Art (c) 2023 - ARTSTATION | INSTAGRAM | KO-FI
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tiny-cloud-of-flowers · 4 months
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🥺, 🏃 and ❓ with Zero for the Self-Ship Photo Scavenger Hunt, please!
Thank you very kindly for sending this, friend!! I really appreciate you taking the time to do so~
(source: “Self-Ship Photo Scavenger Hunt!” by sweettoothselfships)
🥺 Post a screenshot of your F/O where they’re emotional. - It is quite rare for Zero to display many emotions outwardly, especially at the point where I'm currently at in the game. So, I instead decided to take screenshots from my friend's livestream of the latest patch quests, with her permission!
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This is a fairly significant scene for Zero - if you know/can tell from the background, then you know. She's getting herself ready to finally bring some semblance of stability back to her broken world.
🏃 Post a screenshot of your F/O on the move. - Here she is mid-swing! This one is from my own game, in the 6.2 cutscene before the duty where you play as Zero.
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❓ Post a weird/funny/confusing screenshot of your F/O with no context. - This is one I was initially going to use for the emotion one (hence why it also lacks reshade - it's from the same stream). Zero is Certainly feeling an emotion/reaction here, after all >w<
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I hope that these were alright, friend! Thank you very much for sending this, and I apologise that it took me such time to get to ;w;
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radigalde · 9 months
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Okay, so, I started BG3. But this post is not about spoilers. It's about how it looks.
You see, I preordered it when it first became available, and participated in Early Access for most of its duration (except for two last patches). As you may know, during the development Larian abruptly changed the system requirements. And while my laptop with old GTX1050 was sitting comfortably enough in the middle of the old requirements, it's barely able to crawl under the minimum of the new version.
So, while the game was running smoothly with the medium graphic settings at the start of EA, by druids patch I couldn't even get to the first settlement because of the freezes, textures lagging in and out of their blurry existence, T-posing, etc. It was pretty bad.
Reportedly, the final game should have been optimized a bit better, so I decided to give it a shot and see how it looks like on the same laptop almost 3 years since the first download.
Yeah, I know that the cloud gaming exist. It costs money and needs a speedy internet connection.
And the game greeted me with this.
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(Changed everything from medium to low except for the texture quality - it's still on medium. Had to say goodbye to the distance blur as well)
Compare it to this from 2020 (screen from another person with approximately same old settings, my screenshots of the old character creation room didn't survive):
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Or this (mine 2020 screenshot outside of the character creation):
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Same laptop, same graphic card, 3 years of development in-between.
Which is especially gutting, because the hair quality was really good during the first EA patches even on the lower graphic settings and older machines. But at some point the developers decided to change it, turning it into greasy looking pixelated something.
Larian, why :(
Some hairstyles managed to lag through into something decent.
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Others did not.
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The hair's reaction to lightning in this room/location is atrocious btw.
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Even when the textures are fully uploaded.
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It's a LED wig, I got it.
Comparison of the first model appearance vs after the textures loaded in is quite funny, though.
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It jumped to the left version each time I moved the camera in/out even a tiny bit, loading the textures from the right anew. Each. Time. The same happened during the last patches of EA, except that back then the loading could take a few minutes. Now it's either ~15 sec or not loading at all here.
Tbh, after seeing all of that in the dressing room, I dreaded of what would I see during the main game.
But it's surprisingly better. Almost no jarring rounded pixelation, and no jumping between abyssmal low and normal version of textures.
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The reaction to light still sucks sometimes. The hair pick too much from the light sources that are barely visible otherwise and don't light up anything else to the same degree.
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As for the optimization: yes, it indeed became better. Still not the first EA release quality for me, sadly, but by far better than the latest EA patches. Textures are way more steady now: they still take a few seconds to load in during the big cutscenes, but it's like nothing compared to the previous mess. During the regular exploration gameplay character (and most of environmental) textures are always steady. I even managed to watch the full crashing cutscene as a, well, cutscene instead of three half-loaded frames that took 20 min to render. And I was running freely on the beach despite the falling ash and everything that almost killed my frames back then.
Also, it still doesn't heat up my laptop all that much, which is a pleasant surprise.
Well, stay tuned for more cursed images, I guess.
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Isekai-d into a mobile game.
Oh, and Lae'zel is a fiery redhead on her character portrait for some reason, and other characters' hair is displayed like brighness/contrast +100. I think, something is deeply wrong with the dressing room specifically after all.
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inkspot-fox · 6 years
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Etienne’s List of Inquisition Mods
Specifically for male Dalish elf
for @sithachilles​ =D Under the cut because this got (predictably) long!
First and foremost, you’ll need the DAISuiteTools. This contains the latest version of the modmanager, and is what you’ll use to install all of your mods. Modding Inquisition is fairly simple once you’re used to it, and the tools have very detailed step by step instructions! What it does is read the official vanilla patch (located in the Updates folder of Inquisiton’s installation folder) and compile a new patch with all of the checked mods. You then re-name your vanilla patch something else (like Vanilla) and name the modded patch “Patch” and you’re done. Always, always, always keep a spare backup of your vanilla patch folder, though. That way if something goes horribly wrong, all you have to do to vanilla your game is restore that patch folder. You’ll always need the vanilla patch anyway, as the vanilla patch needs to be the active “Patch” folder whenever you launch the modmanager.
DAI Cinematic Tools are essential if you like taking screenshots. It’s not actually a mod-- it’s a flycam. It lets you detach the camera, freeze the game even if it’s in the middle of a cutscene, and also removes the UI so you can take nice clear screenshots free of dialogue. It definitely takes some getting used to, and the keybinds confused the shit out of me at first, but I don’t know what I’d do without them anymore. 
Now for the actual mods!
Pajama mods: This mod by witchlamb is currently my hands-down favorite pajama mod for a male dalish elf. The images don’t really do it much justice. If that one’s a little much, this mod is a much simpler one in the same style. There are a bunch of other pajama mods in the clothing category though, as well as on the daimodder tumblr (they haven’t updated their clothing compendium in a while, but they do still tag). Male dalish elves don’t get as many mods as female elves, unfortunately. But finding a pajama mod you like is... I’m gonna say essential, because otherwise you’ll end up in the beige monstrosity that are the vanilla pajamas whenever you’re in Skyhold.
Formal Wear: The default Winter Palace uniform is... terrible. The upside is that it’s moddable, and with the Skyhold wardrobe, you can also just wear the Formal Wear instead of the pajamas. My favorites are the Exquisition and the Exquisition Remix, but there are so many because everyone hates the default formal wear.
Hair Mods: These require that your Mesh setting is on Ultra, otherwise they just won’t show up. But we all know what Bioware hair is like, so hair mods are... hair mods are nice. My go-tos are horography’s Assorted Hairstyles and Skaramoosh’s SK Hair Pack, both of which have a bunch of options. There are a lot of hair mods, though, so if you don’t see what you’re looking for there, chances are the daimodder tumblr will have one, or the  Face and Hair category on the Nexus.
(I also use the Hair Recolor Utility if I want a hair color not offered by the character creator (or if I want Actually Black Hair Dammit Bioware). It doesn’t get the eyebrows though--for that you’ll need to use the DAI CLI Save Editor to make eyebrows match hair. I sure couldn’t play without this, but I’m also bothered by things like black hair looking shiny grey in the light, so.)
Eyebrows: If you hate the default eyebrows, Eyebrows 4 Men is a nice mod, though my personal favorite is Settrah’s Eyebrow Mod, because theirs are less scowly in general.
No Dirt Buildup is a goddamn essential mod otherwise after a few minutes you will become permanently beige from all of the dirt you pick up wandering around. It never goes away. Beige. Beige forever. Kill that with fire.
More Banter ensures that banter always triggers at least every 15 minutes. It also fixes a bug where, for whatever reason, banter will just stop happening and your companions will never talk.
More Inquisition Levels is good if you tend to do really really complete playthroughs, because this makes it so that you aren’t capped at faction level 20. Each Inquisiton Level, you get to pick a perk, and this makes it so that, theoretically if you’re super thorough, you can actually get them all.
Quicker Looting may not seem earth-shattering, but oh my god it’s earth-shattering. I only recently caved and installed it, and holy shit why did I never use this sooner. It doesn’t just remove the 2-3 second bending animation for looting, it also removes it for gathering. Gathering and looting is instantaneous, and let me tell you, when you need your 5 trillion elfroot and 8 billion blood lotus and metals for crafting etc, you are going to be glad you have this installed.
Redcliffe Crafting Supply Store is really, really, really useful, especially since you’re going to craft armor and weapons for all of your companions, not just yourself. And without this mod, there’s a finite and very small amount of Tier 4 materials in the world. This store offers crafting mats, the more rare gathering materials, and masterwork crafting materials.
Fall Damage Nullfied is... really very much to personal taste, but I hate falling damage, and unfortunately some areas of Inquisition feel like Skyrim mountains. That’s... usually because I have missed the Actual Path, but I leap off of cliffs for shortcuts without thinking too often not to have this.
Elegant Inquisitor’s Coat especially if you’re playing a mage. Certainly dependent on one’s taste, for sure, but just makes the coat so much nicer.
Upgraded Armor Schematics would, if you use them, be best installed later in the game for your first playthrough, but that’s also entirely up to you. What this does, though, is it takes all of the Tier 2 and Tier 1 armor schematics (for like the Dalish Keeper and Dalish Scout armor and the Warden robe, etc) and turns them into end-game schematics. It sucks to find an armor appearance you really really love, only for it to age out of usefulness at the end game. This mod alone got me out of a year-long break from playing this game, because it also introduces Tier 4 schematics for my favorite armor appearance. 
There are a lot more out there, of course, some of which I touch on in this post. I’ve got HD eye texture mod installed, and eyelash mods installed, and a custom body mesh installed, and a mod that lets me set my own damn RGB values for every cloth and leather crafting material in the game, and mods that re-texture the Keeper robes for dalish male elves, and... even more. My suggestion is to go through the nexusmods for Inquisition and through the daimodder tumblr to see what they have and what catches your eye. 
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aion-rsa · 4 years
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Madden NFL 21 Review
https://ift.tt/eA8V8J
Anyone who’s purchased any of the latest in EA Sports’ Madden NFL franchise over the past 15 years has at least heard the yearly gripe from jaded fans: “You’re paying $60 for a roster update.”
That’s not the case with Madden NFL 21. This time, you’re paying $60 for a roster update, a whole mess of ugly typos and hiccups, and some interesting new additions which fulfill their promise about as well as Johnny Manziel.
Okay, maybe not quite as disappointing as Johnny Football. Regardless, this is the most underwhelming new installment of Madden since I began reviewing the franchise professionally seven years ago, and it’s in the running for the series’ lowest point in decades.
Again, Madden NFL 21 is more than just “the same game with rookies added.” The latest iteration includes a brand-new mode called The Yard, an arcade-style alternative to the more traditional sim that evokes a backyard football vibe. The Yard bears similarities to elements of the other EA Sports-released team sports titles the past few years, especially the occasionally-released NBA Live series’ The One as well as World of CHEL in the NHL franchise. Players create an avatar and customize it with a variety of officially licensed gear as well as a colorful wardrobe. EA promises new gear will drop regularly if you’re looking to keep your avatar fresh.
As far as the gameplay goes, The Yard is, without a doubt, about as close as Madden has ever gotten to replicating the NFL Blitz arcade experience. It’s six-on-six, rather than 11 per side. First downs markers are 20 yards away instead of 10. You have the ability to throw multiple passes behind the line of scrimmage, with a smaller set of plays drawn up that look a lot closer to something you’d see in the late ‘90s arcade classic from Midway Games. One big twist: Bonus points are earned from interceptions and touchdowns scored under certain conditions. Plus, up to three extra points can be earned after TDs. Great way to avoid ties, for sure.
The Yard should be made for someone like me, an older millennial who dropped plenty of quarters into the arcade sports classics and loves those types of games even more than sims. And yet, there’s something missing. It’s not the fact that there are no late hits like in Blitz, but rather that you’re more or less still playing simulation football from a gameplay standpoint. On top of that, it just isn’t as charming as even the returning Superstar KO mode, which was introduced post-launch last year in Madden NFL 20. Sure, the aforementioned tweaks make it different enough from the norm to stand on its own, and I can see plenty of players really having fun with it and the gear-earning loop. But I’m just not feeling The Yard, and I worry you might not either.
After The Yard, the most noteworthy change from the previous Madden is a more intriguing Face of the Franchise (FOF) setup. FOF frames your character’s athletic career through an on-camera interview in your old high school gymnasium for a retrospective, a la NFL Network’s A Football Life. I beat the drum all the time for more enthralling career modes in sports games with more emphasis on storytelling, so the frequency of cutscenes and interactive moments with players, coaches, and media in FOF was a welcome sight. There’s even the option to switch to running back or wide receiver before turning pro this time around, instead of only pursuing a quarterback career.
Release Date: Aug. 28, 2020 Platforms: PS4 (reviewed), XBO, PC Developer: EA Tiburon Publisher: EA Sports Genre: Football Sim
The problem with FOF isn’t the conception of this model; it’s the execution. After an interesting setup between your rival/friend Tommy Matthews, played by actor Tye Sheridan (Ready Player One), that sees your character interact with him plenty throughout your high school season and two additional college years, he basically disappears. It’s implied that he’s elsewhere in the NFL, lighting up opposing defenses as a star quarterback. He even pops up briefly in text message interactions once or twice. But that’s about all you see or hear of Tommy, at least until the final cutscene if you reach the Hall of Fame. I can’t spoil what happens in this scene…because the audio went dead silent for it. I hoped it was just a little glitch that could be solved by restarting the game, but it didn’t work a second time either. Unless this particular glitch was addressed but not included in the Day 1 patch notes provided to reviewers midweek, I suggest you don’t push to finish Face of the Franchise until this ugly bug is squashed in a future patch.
The cutscene snafu underscores one of the most disappointing elements of Madden NFL 21, which is how rough its edges are. Look, these are unprecedented times we live in, as so many have said in 2020. It is entirely possible that the team at EA Tiburon had significant disruption to the regimented development cycle associated with an annual sports franchise. Crunch culture is a deplorable reality for many in the game development world and gamers ought to have more sympathy for the individuals who work insane hours to create an entertainment product. 
All that said, we ought to expect a certain level of polish from something Electronic Arts asks us to pay $60 for — ideally, for them, every single August — plus any microtransactions incurred in the process of filling out your Madden Ultimate Team (MUT) or getting elusive gear for your avatar. Is it so much to ask that the game spell Tennessee Titans star running back Derrick Henry’s first name with two “Rs” on his loading screen image? I actually had to Google him to make sure I hadn’t been spelling his name wrong for years. Typos and glitches like this could be found all over Madden NFL 21 during the seven days EA Access players and reviewers like me spent with the game ahead of official launch. That should not be acceptable for premium members, and it’s uncertain if all of the roughness will be polished out ahead of launch.
Beyond those gripes, don’t expect Madden NFL 21 to play drastically differently than last year’s edition. Temper expectations for any major overhauls to Franchise, at least not on Day 1. EA promotes this game as a live service, with new content regularly being added as was the case with the aforementioned Superstar KO, but there’s no way to know what that will be and how appealing that will be to you, the consumer. As it stands, this is arguably the least exciting version of Madden to release since EA acquired the exclusive NFL licence 15 years ago.
But, hey, at least the rosters are up to date.
The post Madden NFL 21 Review appeared first on Den of Geek.
from Den of Geek https://ift.tt/31ysBU0
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entergamingxp · 4 years
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Switch’s Witcher 3 patch 3.6 is an excellent upgrade to a superb game • Eurogamer.net
When we reviewed the Witcher 3’s Switch port late last year it was a cause for celebration. Cramming the entire adventure onto a cartridge was a real technical feat, the graphical nips and tucks were appropriate to the platform and the fact is played at all was something of a miracle. That said, there were still some key aspects missing we would have loved to have seen included in the port and what we really wanted to see was the ability to port saves between PC and Switch – a feature of Divinity Original Sin 2 that played out beautifully on the Nintendo hybrid. The good news is that patch 3.6 for Switch adds this must-have feature – and a whole lot more.
In addition to the cross-save support, performance optimisations and additional graphics options are implemented, while touch controls make the cut – mainly for menu navigation. However, the big breakthrough is indeed the cross-save option and it works pretty much exactly as you’d imagine. You get a choice of Steam and GOG stores on the main menu and from there, you sign into your account of choice through the Switch browser, where you can select which saves to download. It’s worth stressing you must own all DLCs and extras installed on PC for it to work properly but this is the only real catch. Otherwise it’s seamless and operates exactly as it should.
Cross save support is a game-changer. What distinguishes the Switch version is the ability to take it anywhere – but obviously, this comes at a cost to performance and graphical quality. So why not play the game on the go on Switch, while enjoying a visually richer experience at home on PC? Patch 3.6 delivers this option – the best of both worlds.
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Everything you need to know about the impressive patch 3.6 for The Witcher 3 on Switch.
After cross-save support, improved image quality is the next item on the list of improvements I’d love to see and yes, the game looks better now, up to a point. Loading up the game on default visual settings, the upgrade in image quality certainly isn’t obvious or noticeable. Compared old captures to new, I’ve spotted no major changes to the way the dynamic resolution scaling solution works It’s always in flux from one second to the next and so exact measurements aren’t possible but the perceptible result isn’t far removed from what we had before. Where there is an upgrade, however, is in the arrival of more option-heavy graphics menus. Now there’s room for a little DIY tweaking to the way the base image is presented with a range of options to dig into.
Curiously, what the developers have delivered is eerily similar to the enhanced graphics mods available for users of hacked Switch hardware, with some tweaks and variations. It’s worth stressing that most of the options adjust post-processing features and have nothing to do with improving asset quality, shadows or other rendering-based settings.
However, you do get toggles for sharpening, depth of field, cutscene depth of field, light shafts, underwater effects. foliage visibility range and anti-aliasing. All of these were a part of the ‘unofficial’ mod except that the water quality setting is absent here, replaced with a depth of field toggle for cutscenes. Also, the slider range for foliage is limited to low, medium and high (missing the ultra preset we had unofficially). All of this gives us a lot of power to tweak the game a lot more than we could previously with some surprising results.
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Modding The Witcher 3 on Switch – and overclocking the system to the max. There are some impressive results here.
If you want a sharper image, you have a few options, though I’d highly recommend using the new sharpening filter as a starting point. Its effects are barely noticeable on the low setting but there’s a huge boost clarity across high contrast edges when you ramp up the setting. Everything on-screen has more pop, without the side effects of too much visual noise or aliasing. For anyone worried about the impact on frame-rate, don’t be: this isn’t taxing on the GPU at all, with no impact on the performance level.
The only drawback to using sharpening filters is the tell-tale ringing artefacts – white halos around objects you see in the distance. It’s a common fault, especially working with a low resolution image, which in this case is often operating at a sub-720p resolution. Still, I think it does reasonably well in reintroducing some of the detail lost owing to the TAA and as it’s effectively free from a performance perspective, I recommend trying it out.
The other approach to boosting image quality is to remove anti-aliasing altogether. As you might expect, turning off the option strips bare the framebuffer leaving behind the raw, untreated pixels. It’s not always pretty but it’s still fascinating to see how aggressive the Switch’s AA method is. You might be able to stomach it while playing in portable mode, seeing as pixel density is so tiny on Switch’s mobile screen. However, the drawback is obvious when docked: visual noise is obvious and the foliage can flicker constantly. It also reveals the exact frame at which the dynamic resolution scaling solution shifts, marked by a burst of pixel crawl while holding still. Removing anti-aliasing is a useful tool to have in the box perhaps, but I wouldn’t necessarily recommend playing this way. However, some of the options on offer do offer up an unexpected advantage: the ability to claw back some frame-rate.
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Our original look at The Witcher 3’s impressive Switch conversion, stacked up against the PlayStation 4 version of the game.
The patch notes mention improved performance but re-running our library of tests on the latest upgrade reveals very similar results overall, with only a 1fps gain at points. Obviously though, we can’t test every area across the breadth of such a huge game and the results we do have may indicate more of a stability improvement all round. Even in crunch areas like Novigrad or Crookback Bog – where we’d hope to see more obvious improvements – the gains are slight, whether you’re playing docked or in portable mode.
That said, once we start tinkering with the new graphics settings, performance can improve, largely owing to the foliage draw setting and depth of field options which are taxing enough to have a substantial impact in dense woodland areas. So, for example, you can reclaim 3-4fps in places like Crookback Bog, making it a near-perfect 30fps. Cutting back the foliage draw helps enormously in this section but be prepared for more pop-in on grass elements. There are even bigger gains to enjoy within cutscenes, where pruning back settings saw a 5fps advantage during the village siege, for example. Interestingly though, in this case, frame-rate boosts were much less pronounced with The Witcher 3 operating in portable mode.
There is a limit to what the new graphics options can do. Most of it is centred around GPU features, so CPU-bound areas like Novigrad obviously don’t benefit and dropping graphics settings here has zero benefit whatsoever. Indeed, the only regret is that Saber Interactive and CDPR aren’t able to tap into the higher clock speeds on Switch at all, which our tests revealed as being the key to improving the game’s frame-rates in CPU-limited areas
Overall though, it’s satisfying to see the developers support the Switch version of The Witcher 3 with tangible upgrades like this. Between cross-saving and extra menu features, patch 3.6 helps cement The Witcher 3 as one of the best games you can own on the console. The only thing left on the table is, perhaps, an optional asset pack for audio for those who might want it. Otherwise it’s fair to suggest that this is a system being pushed as far as it will go. With every DLC included it’s an excellent handheld version of a classic game – but more than that, The Witcher 3 for Switch has evolved thanks to this new patch. Not only is it a remarkable standalone port, it’s now a superb mobile companion to the full-fat experience for owners of the PC version of the game.
from EnterGamingXP https://entergamingxp.com/2020/02/switchs-witcher-3-patch-3-6-is-an-excellent-upgrade-to-a-superb-game-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=switchs-witcher-3-patch-3-6-is-an-excellent-upgrade-to-a-superb-game-%25e2%2580%25a2-eurogamer-net
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terryblount · 5 years
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Yakuza Kiwami PC Performance Analysis
Yakuza Kiwami is a game that a lot of PC gamers were looking forward to, especially after Yakuza 0. SEGA has tried to fix some issues that were present in the previous Yakuza game so it’s time now to benchmark the game and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690, Windows 10 64-bit, GeForce driver 418.91 and the Radeon Software Adrenalin 2019 Edition 19.2.2. Unfortunately, NVIDIA has currently set the game on Single GPU mode in its latest drivers, meaning that our GTX690 behaved similarly to a single GTX680.
SEGA has implemented a few graphics settings to tweak. PC gamers can adjust the quality of FXAA, Texture Filtering, Shadow, Geometry and SSAA (Super Sampling Anti-Aliasing). There is also a Field of View slider, an option to enable Full Frame Rate Cutscenes, as well as a Render Scale option.
Yakuza Kiwami is a remaster of a Playstation 3 game and does not require a high-end CPU. In order to find out how the game scales on multiple CPUs, we’ve simulated a dual-core and a quad-core system, and we are happy to report that even our dual-core system was able to run the game with constant 60fps at 1920×1080 on Ultra settings (with 4X SSAA).
Yakuza Kiwami also does not require a high-end GPU in order to be enjoyed. At 1920×1080 on Ultra settings with 4X SSAA, our AMD Radeon RX580, AMD Radeon RX Vega 64, NVIDIA GTX980Ti and NVIDIA RTX2080Ti were able to run the game with constant 60fps.
At 2560×1440, our top three GPUs were also able to provide a 60fps experience. As for 4K, only our RTX2080Ti was able to provide a smooth gaming experience. Do note that we are using 4X SSAA, meaning that those with weaker GPUs can improve performance by dropping this setting to 2X SSAA or by completely disabling it. As such, by completely disabling SSAA, the AMD Radeon RX Vega 64 is able to run the game with 60fps in 4K on Ultra settings.
Graphics wise, Yakuza Kiwami looks slightly better than Yakuza 0. What’s really funny here is that this remaster of an old-gen title looks artistically better than Crackdown 3; a game that was developed primarily for current-gen platforms (Xbox One X and PC). There are some shortcomings here and there, however the main character models look great, most textures are of high-resolution, and there is support for some modern-day effects like screen space reflections.
Unfortunately, the game suffers from some issues (that were also introduced to Yakuza 0 via its latest beta patch). We experienced some audio/sound issues while playing the game (during some cutscenes and fights, a lot of sound effects were muted for no apparent reason), and the mouse movement is still bad. In order to get a playable experience, we had to both increase the in-game mouse sensitivity and our DPI mouse settings. The camera also auto-centers while exploring the environments, thus making the game feel a bit weird (this is obviously a side effect from the console version and there should be an option to completely disable it).
All in all, Yakuza Kiwami looks a bit better than Yakuza 0 but runs similarly to it. The game does not require a high-end CPU or GPU, and we can confirm that it does not use the Denuvo anti-tamper tech. Unfortunately, the game suffers from some annoying sound and mouse issues, so here is hoping that SEGA will further improve them (as these issues also affect Yakuza 0).
Enjoy!
Yakuza Kiwami PC Performance Analysis published first on https://touchgen.tumblr.com/
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no1geekfun · 5 years
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How Long Does it Take to Beat Kingdom Hearts 3? [REVIEW]
Kingdom Hearts 3 in the test: kitsch with heart – we reveal how good the final of the Kingdom Hearts trilogy has become – including test video! Kingdom Hearts 3 in the test: 17 years and several interludes later, the Kingdom Hearts trilogy is now actually finished. Cheer up, because what fans of the extensive Saga get served at the end, can really be seen. In our review, we reveal what we liked in the finale of the Disney Crossovers and where it still hangs after all these years.
This is the end And what should we say – it succeeds. Of course we do not want to spoil it at this point, but Kingdom Hearts 3 (now for $ 99.00) actually manages to bring all the storylines together and complete them relatively satisfactorily – including a little back door for any sequels. We do not say that the implementation is perfect. By having so many Story Arcs to deal with, some of them do not get the time and attention they deserve. Especially towards the end, Mini-Finale joins mini-finals, just so you can get through with all the characters and action developments. In addition, there is a lack of focus due to the many topics that need to be addressed.
What is really the primary premise, which is why we do things in-game, is constantly changing. Once we start looking for a long lost friend, then we must be able to restore an inherent power that Sora lost in one of the predecessors, before the focus changes again and we search for one in Making the Dark Banished Keywheeler. And the fact that all those who have never played a Kingdom Hearts have either already stopped reading or are looking questioningly into the tube also shows that newcomers are hopelessly lost here. Apparently, a release patch video (plus two additional end sequences) should be added by patch release, which we could not see yet.
Without this or a similar summary one is put into a narrative that does not even give the impression that it does not want to leave the ignorant in the dark. It is assumed that you know who all the characters are and what their relationships are with each other and what else has happened in the Lore of the series. The author of these lines has played all the Kingdom Hearts parts and was nevertheless regularly amply confused. So it means: Kingdom Hearts, as you know it and, given the appropriate willingness to suffer, loves!
It is much simpler in the Disney worlds – the real reason why we have fallen into line one day. Although also slightly involved in the great overall action, relatively independent stories are usually served here; sometimes these are direct re-narrations of the film actions, as in the case of Arendelle, the world of mega-hit The Frozen. Often, however, the narrative continues after that, as in Monstropolis (The Monsters A.G.), where we encounter a monster world that has already recognized that children’s laughter is more valuable than screams of fear. Without knowledge of the film templates, one will only understand station here – we recognize a pattern! – However, the game shines by the fact that it takes something back and by the recognition value of the popular templates here especially.
No love for Disney classics What stands out: Apart from a stage based on Hercules, classic animated films are not present at all this time, but for the first time, the long-awaited worlds with a Pixar studio template. In addition to the above examples, we expect levels based on Toy Story, Rapunzel, Winnie the Poop, Pirates of the Caribbean (this time the only real movie license), Baymax, and a handful of areas without Disney template. On the one hand, this focus on the Disney modern era is a pity, since the fact that such a wide range of films has been covered has hitherto contributed to the atmosphere. On the other hand, the existing worlds are really great designed.
Some of them, such as Monstropolis or Olympus, are made up of classical, rather small and linear areas; Others, most notably The Caribbean and San Fransokyo, are using the hardware power of the PS4 and are sending us into much more sprawling areas. In the Pirates of the Caribbean Stage we can explore a small sea free by ship and deliver naval battles with other buccaneers – Assassin’s Creed 4: Black Flag says hello! Technically, it was also paddled and not messed up. The game not only looks great, but stylistically adapts to the style of the templates. In the Herculean world, one might still think that large-area textures are being used to mask graphic weaknesses, but at the latest in the impressively realistic Caribbean, you realize how much effort the developers have invested in making each world unique and truly impressive – not to mention the CGI cutscenes at the highest level!
The Sound of Generic Music Also at a high level are the voice actors. Many Disney veterans take on the role of the game once again and those who substitute for the original cast (Tom Hanks could not be picked for the part of Woody from Toy Story) do a great job, as do the long-established ones Kingdom Hearts Rabbits. However: Starting with the HD remakes of the previous games Square Enix decided to do without German language editions and this decision will continue in here. So you get to hear great speakers, but not as previously almost through the bank original voices from the German movie templates. Those who do not speak English rely on reading subtitles – many, many subtitles.
With the amount of cutscenes, the makers have meant something too good, however high quality they are made. Sometimes you get the feeling that you can not walk two meters in the levels without having to play a movie. Last but not least, it’s a shame how little music from the Disney templates made it into the game, probably for licensing reasons. Only for selected worlds and moments does one resort to the melodies and songs. Mostly we have to be content with pieces that are well composed but inspired only by the originals. The moments in which the real songs can be heard are some of the best in the game – Arendelle is a prime example – while it is a pity we only hear interchangeable sounds while navigating the Caribbean instead of the driving bane of the Caribbean -Theme.
The combat system is in and of itself very entertaining and varied and the camera work at least a little better than before. However, the battles often feel like they are playing more or less by themselves. Source: PC Games So much for story, worlds and packaging, but what does Kingdom Hearts 3 playfully do? Well, basically, it does not differ drastically from what you know, especially from the numbered predecessors. So, we’re landing in the different worlds and walking through different areas to push the story. From time to time simple “puzzles” await us – deliberately under quotation marks, because they do not go beyond “press the switch” or “carry from A to B”. Most of the time we are engaged in battles, either against respawning enemies or in skirmishes that we must first complete to progress. The simplest action we can take is an attack with our Keyblade. Either via control pad or via shortcuts we have access to a portfolio of other actions. For example, we can practice magic, temporarily call helpers to our side or switch between different keyblades with different status values ​​and special attacks.
Our best friend is the triangle button, which, depending on the weapon chosen, attacks a context-sensitive access to all kinds of special maneuvers if we attack a green-marked enemy. This can be a tower that grows up and carries enemies along, but most of all it’s a selection of special attacks inspired by Disneyland attractions. For example, we attack with circular teacups or let a carousel circle faster and more devastatingly with rhythmic key movements. Interestingly enough, many of these actions make the game seem like a shooter for a while, where we then try from the ego perspective to target as many adversaries as possible. In addition, we have the so-called focus bar, which allows us either to attack enemies or to cover them with a salvo of shots. Coupled with blocks, evasive maneuvers and more, the range of maneuvers is really big and even if it does not seem that way, you quickly figure out how it all works.
The developers basically deliver a best of the game elements from their predecessors. The result is really fun battles, which cover a wall of colors and effects, umpteen possibilities and the pure chaos of a usually pretty clever: Lots of playful substance is not behind it. Mostly you are knocking happily away, triggering special maneuvers when they are faded in and sometimes it seems like magic. If you’re not completely undermanned – and you never are, if you’re not intentionally avoiding the fight – you’ll never have a problem, at least on the normal difficulty level, and sometimes get the feeling that most of the battles are themselves. Yes, that has been the case so far, but the amount of special attacks, context sensitive actions and more has been pushed up again.
When we attack specially marked enemies, depending on the terrain, we can trigger powerful special maneuvers inspired by Disneyland attractions. Source: PC Games That Donald and Goofy act completely independently (their actions can be easily adjusted in the menu so that they act more offensive or defensive) and heal us as good as ever when our lifeblood comes to an end, underlines this feeling. We repeat: The fights are really fun and are great to look at. But you can not expect a claim or a complex system; at least away from the secret bosses and battles that await us after the plot is over and that are the only true challenge in the series.
Always something to do!
The boss fights are well staged, but on the normal level of difficulty usually very easy, provided you are not completely subleveled. Source: PC Games
The boss battles in the campaign, however, are great designed, but like the rest of the clashes pretty simple. No additional challenge, but you’ll find plenty of variety aside from the bouts, thankfully. Again and again, special passages await us in which we have to flee an avalanche full of snow monsters or compete in mini-games. Rate Rémy from Ratatouille takes a seat in a cooking game about on our head and leaves and in the best cooking Mama-style skill tasks. Thanks to our gradually expanded movement repertoire, we can also continue to explore the worlds and look out for numerous collectibles such as treasure boxes, cooking ingredients (for the aforementioned cooking minigame), so-called lucky emblems in the form of Mickey Mouse’s head and more. If our talent for movement does not go beyond small hops at the beginning, we will eventually feel like a veritable superhero. Then we run up walls, jump from wall to wall, make double jumps, whiz through the area with lightning speed and, of course, someday learn, again, to fly through the worlds almost free. Although primarily inspired by Kingdom Hearts: Dream Drop Distance, this locomotion system is not quite as varied as the original, but it’s really well executed and the controls are very precise – as well as in the fights. Alone so double occupancy annoying. If it is still possible after a fight to trigger a special attack, but we only want to open a box with the same button, we can not avoid carrying out the corresponding combat maneuver, often including the associated animation. It takes some time until you get used to the overloaded layout.
By the way, those who are tired of normal exploration should be happy in the Caribbean and San Fransokyo. We’ve already mentioned that we are exploring the sea in The Pirates of the Caribbean World, but the Baymax level also invites you to stay longer thanks to the smaller open world. Basically, these two levels are games within the game that have a slightly different gameplay focus and have a lot more to offer than you might initially think. Not bad! The already very decent season – purely for the campaign you can plan about 30-35 hours, if you want to do everything, you can easily double this number – is increased by these cool elements again.
Not even mentioned, we also have perhaps the most interesting collection item of the game. Based on the retro-level “river of nostalgia” from Kingdom Hearts 2, we expect a variety of mini-games in retro-look, based on old Mickey Mouse cartoons and play like the LCD games from Nintendo’s Game & Watch series from the 1980s. Wonderfully presented, here we pass small skill tests and try to crack our own high scores. That does not motivate eternally, but it is nonetheless a lovingly made enrichment. By the way: A handful of the games are included in the recently released mobile title Kingdom Hearts Union X and can be tried out for free.
Always use a rubber boat Incidentally, an element that splits the fan base is also part of Kingdom Hearts in Part 3 – tradition is tradition! Of course we are talking about the rubber ship sections. These space shooter sequences that we have to complete to reach new worlds have always been the epitome of Tristesse for some, while the others love to collect crafting material, spend hours tinkering with their boat, and then heading for battle issued. If you do not feel like it, you can be reassured, because once you’ve reached a world, it’s not necessary to get into the rubber boat again, and the story-relevant flights are so easy that you do not have to spend time upgrading your vehicle ,
But we say: This time it’s worth it, because the rubber ship sequences have never been so fun! Instead of following linear paths, this time a free explorable space awaits us – the third mini-open world in the game! Thanks to special treasure boxes, all sorts of challenging duels against enemies and other exciting things to discover, one quickly forgets the time. The craft itself, however, hardly differs from its predecessors – whether you can start something, remains a matter of taste. The effort that Square Enix has put into improving the rubber-ship gameplay is definitely more than commendable.
The end of an era
The appearance of our three heroes is adjusted depending on the visited world. Especially in Monstropolis and the Caribbean, the result is impressive. Source: PC Games So all that is Kingdom Hearts 3. Looking at the many ideas and different game elements, the pure love, which flowed into the implementation of the Disney worlds and the generally extremely high production quality, it is hardly surprising that the development takes so long time took. The effort was definitely worth it, as fans of the series will receive a dignified sequel and a dignified conclusion of the trilogy. But you can not fool yourself, because Kingdom Hearts 3 is made for this and only for this target group.
If you are new to the games or you do not know them, you will get a kinky, cheesy tale with hundreds of hours of lore background, shallow battles and game elements, which makes sense because you are used to it as a serial connoisseur. Kingdom Hearts is more than the sum of its parts. Despite the huge budget, it’s definitely a passionate project, full of Disney but also self-made charm. It does not reinvent the action-RPG genre, nor does it deliver drastically innovative new accents to the series itself. But it is what it is and exactly what fans hoped for.
How Long Does it Take to Beat Kingdom Hearts 3?
Well, Kingdom Hearts 3 will take around 40-50 hours for players to beat if they just focus on progressing just the main story. But, if you need to complete everything in the game then expect over 80 hours of content play time, which is more than the first 2  games in the Kingdom Hearts series, according to game time aggregate site How Long to Beat.
There will be a number of activities and side quests Kingdom Hearts 3 players will be able to pursue outside the main story. For instance, fans can participate in a number of mini-games, with one specific example given being a Ratatouille mini-game where players collect ingredients from different worlds and use those ingredients to cook new recipes. Players can also play 20 side-scrolling mini-games that are based on the old Mickey Mouse cartoons from the 1930s and 40s that emulate Game & Watch-style graphics.
Another way players will spend their time in Kingdom Hearts 3 outside the main story is by building their Gummi Ship. According to the report by Geek.com, building the Gummi Ship is “pretty much a mini-game of its own,” and so those who want to get real in-depth with building their ship should have the opportunity to do so.
Yes, it sounds like Kingdom Hearts 3 is looking to deliver a huge amount of adventure for gamers, fanatics of the game. That’s great news for fanboys who have been waiting over 10 years for this game, and hopefully it makes it worth the wait. We’ll find out if Kingdom Hearts 3 lives up to expectations or not when it releases early next year.
  The post How Long Does it Take to Beat Kingdom Hearts 3? [REVIEW] appeared first on No.1 Geek Fun.
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How Long Does it Take to Beat Kingdom Hearts 3? [REVIEW]
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thementalattic · 6 years
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I’ve played World of Warcraft since the Wrath of the Lich King expansion and I’ve loved the series from before the MMO even existed. I quested and raided my way through all expansions up until Legion, though in both that expansion and its predecessor, Warlords of Draenor, my life took a few turns that meant I couldn’t play nearly as often as I wanted to nor do so with my American friends.
I missed out on some content, getting raid clears only on one-off appearances. But with Battle for Azeroth, World of Warcraft’s latest expansion, I’ve made it my goal to return to the old days, when I logged into Azeroth at least once a day and completed every task set before me. Yes, it’s a grind, but it’s a fun one, especially during the initial stages of the expansion.
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The Heart of Darkness, home to the Underrot dungeon, the closest place to the Stranger Things’ Upside Down
So far, I’ve levelled my character, the Druid Kadrell, to level 120, completing the questlines of Kul Tiras, and loving every single moment of it. I’ve often claimed to be a quest whore (or as WoW puts it, a Loremaster), you put a quest in front of me and I’ll do it. So in Battle for Azeroth I’ve been in quest haven. Between storyline quests, one-off missions and world quests, I’ve had so much to do, so much to enjoy. And best of all, I’m not even close to done! As of reaching level 120, I’ve discovered brand new quests that I’m certain weren’t there as I levelled, unlocked perhaps as I reached this expansion’s level cap.
I play an Alliance character and though that often means I miss out on some Horde stories, this is the first time I’ve been tempted to create a character on the other side—I really don’t because I’m not one for alts and all my friends are on the Alliance side—because there’s so much there to explore, particularly with the Zandalari Trolls, whom we’ve just seen in the past as enemies. I’ve seen some of the cutscenes on their side, and the stories are great.
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Yes, that flight path is a giant bee. It’s that awesome!
But on the blue and gold emblem side, the Kul Tiran stories are phenomenal:
Tiragarde Sound, home of the Proudmoore Admiralty—yes, Jayna’s family—has a political intrigue plot, pirates, azerite weapons, and even a couple of Lovecraftian and haunting stories that serve as morsels for the stories you’ll experience on the rest of the journey.
Drustvard, to the southwest, has something of a witch problem. Its towns are haunted and cursed by witches, their familiars and minions running rampant. It’s up to you and the last heir of Waycrest to reform an ancient order and take the battle to these supernatural foes. It has more of a horror vibe and they pull it off spectacularly. Best of all, there’s this one creepy child that makes it all worthwhile.
Stormsong Valley is simply the best. It’s all about an ancient order of sea mystics turned evil, corrupted by the whispers from the dark depths. If you’ve played WoW or know your Warcraft lore, you know what that means! It’s visually stunning, mechanically diverse, highly challenging and the new characters and storylines introduced will continue to impact the expansion perhaps much more than the other two.
Tumblr media
Abby Lewis’ creepy rhymes rock!
Prevalent throughout the experience wasn’t just the clever writing and quest design, mixing it up every so often to break the monotony or give you something truly silly, such as riding ornery boars through enemy lines, scattering them like bowling pins, but these three important things:
Zone visual designs married with quest design and progress, with Stormsong being the very best example. You reach Stormsong through a pass that leads to the valley but as you get there the army blocks the way. You convince them to move on and as you follow suit, the pass begins at the bottom of a hill and ends at its crest, from where you can see the valley stretch below you. It’s a wonderful introduction as from the starting point you can only see the sky and distant mountains, but as you reach the top, you witness the majestic splendour of Stormsong. The quest locks you into this beautiful introduction.
Challenge Up, for the most part I found enemies beating the ever-loving crap out of me in every zone. For a long while now, new content zones scale with you, so that you can take in the new content in whichever order you like and enemies will always be at your level. For me, it meant that quest mobs, simple random enemies, put up one hell of a fight. It led to some frustration of course, but also to some very clever playing, where I had to combine some of my skills, even those I rarely use, to split monster groups to better deal with them. And as an alchemist, I had a big reason to raise my level in the skills and get better potions for fewer materials.
Related to Alchemy, Herbalism is outstanding in Battle for Azeroth because it does something that hasn’t been seen in World of Warcraft for a few expansions, where the herbs you find aren’t locked to specific regions—save for one plant and only because it’s a desert herb and there’s only one desert—but soil and conditions. You will always find Riverbuds near small streams and Sea Stalks in beaches, Siren’s Pollen grows on the trunk of trees and Winter’s Kiss on patches of snow. But best of all is Star Moss, which grows on stone and in the shade, so it’s often found under bridges, in alleys or on the side of buildings. If you’re near the water the moss will be vibrant green, with purple flowers growing from it and if you’re in a dry environment, it’ll come in shades of red and orange. It means you can find most herbs in all maps.
I’m enjoying the new Azerite mechanic. It was a bit unusual to see chest, shoulder and helm gear pieces without any secondary stats but instead these highly customisable ones that can give you greater survivability or trigger massive damage bursts. I would have loved this system to be more prevalent, say have all armour bits and even weapons get azurite traits, but I don’t mind the way it’s done and the grind for Azerite feels much less punishing than the ar3tifact weapon grind was in the previous expansion, especially since the “Artefact Knowledge” trait—a multiplier on the amount received—will scale automatically week to week.
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This creature sent by Azshara is not a dungeon boss, but a quest enemy and he looks amazing!
Dungeons are super fun and visually unique, with interested mechanics throughout. This is the first time I’ve geared up so fast, going through a few normal dungeons, skipping over to heroic and even Mythic dungeons within days of the expansion’s launch and it’s great to see the increase in complexity from one difficulty to the next. There are so many left to do, and there is no single tank & spank boss. They all have at least one mechanic to keep you on your toes, even the gigantic T-Rex with the enormous hit box. Can’t wait to see what the first raid, Uldir aka Titan Umbrella Corp. has in store for us.
I’ve even had a bit of PVP, though completely by accident. I tried to do a World Quest but went through the main horde city in stealth to do it. A few guards discovered me a flagged me for PVP, meaning that players in War Mode, where you’re constantly flagged for PVP (there no longer are PVP only servers) could target me. Had a nice fight against a Shadow Priest and would have won if he hadn’t waited to attack me after quest mobs left me at a quarter of my maximum health. He didn’t kill me though. After a bit of self-healing stalemate, when things turned in his favour, I used my many movement skills to put some distance between us and go into stealth mode again, finding a dark alcove to hide in and teleport back to the safety of an alliance base.
Last week I didn’t publish a single thing or even upload any video on this site or my YouTube channel, and didn’t even think of doing something with my Twitch channel, because I spent every moment I could in Azeroth fending off against horde forces, searching for Azerite and getting my ass whooped.
It’s been a hell of a ride so far…and it’s only just beginning. There are dungeons to run and they’re a lot of fun, there is gear to unlock and professions to max out. I have to practice my rotation and get my DPS to a nice place so I can do well once raids unlock. Just a couple more weeks for that to happen and I’m eagerly awaiting it!
I spent last week adventuring in #WorldOfWarcraft, here are my thoughts!
I’ve played World of Warcraft since the Wrath of the Lich King expansion and I’ve loved the series from before the MMO even existed.
I spent last week adventuring in #WorldOfWarcraft, here are my thoughts! I’ve played World of Warcraft since the Wrath of the Lich King expansion and I’ve loved the series from before the MMO even existed.
0 notes
kkutlesa · 6 years
Text
I’ve played World of Warcraft since the Wrath of the Lich King expansion and I’ve loved the series from before the MMO even existed. I quested and raided my way through all expansions up until Legion, though in both that expansion and its predecessor, Warlords of Draenor, my life took a few turns that meant I couldn’t play nearly as often as I wanted to nor do so with my American friends.
I missed out on some content, getting raid clears only on one-off appearances. But with Battle for Azeroth, World of Warcraft’s latest expansion, I’ve made it my goal to return to the old days, when I logged into Azeroth at least once a day and completed every task set before me. Yes, it’s a grind, but it’s a fun one, especially during the initial stages of the expansion.
Tumblr media
The Heart of Darkness, home to the Underrot dungeon, the closest place to the Stranger Things’ Upside Down
So far, I’ve levelled my character, the Druid Kadrell, to level 120, completing the questlines of Kul Tiras, and loving every single moment of it. I’ve often claimed to be a quest whore (or as WoW puts it, a Loremaster), you put a quest in front of me and I’ll do it. So in Battle for Azeroth I’ve been in quest haven. Between storyline quests, one-off missions and world quests, I’ve had so much to do, so much to enjoy. And best of all, I’m not even close to done! As of reaching level 120, I’ve discovered brand new quests that I’m certain weren’t there as I levelled, unlocked perhaps as I reached this expansion’s level cap.
I play an Alliance character and though that often means I miss out on some Horde stories, this is the first time I’ve been tempted to create a character on the other side—I really don’t because I’m not one for alts and all my friends are on the Alliance side—because there’s so much there to explore, particularly with the Zandalari Trolls, whom we’ve just seen in the past as enemies. I’ve seen some of the cutscenes on their side, and the stories are great.
Tumblr media
Yes, that flight path is a giant bee. It’s that awesome!
But on the blue and gold emblem side, the Kul Tiran stories are phenomenal:
Tiragarde Sound, home of the Proudmoore Admiralty—yes, Jayna’s family—has a political intrigue plot, pirates, azerite weapons, and even a couple of Lovecraftian and haunting stories that serve as morsels for the stories you’ll experience on the rest of the journey.
Drustvard, to the southwest, has something of a witch problem. Its towns are haunted and cursed by witches, their familiars and minions running rampant. It’s up to you and the last heir of Waycrest to reform an ancient order and take the battle to these supernatural foes. It has more of a horror vibe and they pull it off spectacularly. Best of all, there’s this one creepy child that makes it all worthwhile.
Stormsong Valley is simply the best. It’s all about an ancient order of sea mystics turned evil, corrupted by the whispers from the dark depths. If you’ve played WoW or know your Warcraft lore, you know what that means! It’s visually stunning, mechanically diverse, highly challenging and the new characters and storylines introduced will continue to impact the expansion perhaps much more than the other two.
Tumblr media
Abby Lewis’ creepy rhymes rock!
Prevalent throughout the experience wasn’t just the clever writing and quest design, mixing it up every so often to break the monotony or give you something truly silly, such as riding ornery boars through enemy lines, scattering them like bowling pins, but these three important things:
Zone visual designs married with quest design and progress, with Stormsong being the very best example. You reach Stormsong through a pass that leads to the valley but as you get there the army blocks the way. You convince them to move on and as you follow suit, the pass begins at the bottom of a hill and ends at its crest, from where you can see the valley stretch below you. It’s a wonderful introduction as from the starting point you can only see the sky and distant mountains, but as you reach the top, you witness the majestic splendour of Stormsong. The quest locks you into this beautiful introduction.
Challenge Up, for the most part I found enemies beating the ever-loving crap out of me in every zone. For a long while now, new content zones scale with you, so that you can take in the new content in whichever order you like and enemies will always be at your level. For me, it meant that quest mobs, simple random enemies, put up one hell of a fight. It led to some frustration of course, but also to some very clever playing, where I had to combine some of my skills, even those I rarely use, to split monster groups to better deal with them. And as an alchemist, I had a big reason to raise my level in the skills and get better potions for fewer materials.
Related to Alchemy, Herbalism is outstanding in Battle for Azeroth because it does something that hasn’t been seen in World of Warcraft for a few expansions, where the herbs you find aren’t locked to specific regions—save for one plant and only because it’s a desert herb and there’s only one desert—but soil and conditions. You will always find Riverbuds near small streams and Sea Stalks in beaches, Siren’s Pollen grows on the trunk of trees and Winter’s Kiss on patches of snow. But best of all is Star Moss, which grows on stone and in the shade, so it’s often found under bridges, in alleys or on the side of buildings. If you’re near the water the moss will be vibrant green, with purple flowers growing from it and if you’re in a dry environment, it’ll come in shades of red and orange. It means you can find most herbs in all maps.
I’m enjoying the new Azerite mechanic. It was a bit unusual to see chest, shoulder and helm gear pieces without any secondary stats but instead these highly customisable ones that can give you greater survivability or trigger massive damage bursts. I would have loved this system to be more prevalent, say have all armour bits and even weapons get azurite traits, but I don’t mind the way it’s done and the grind for Azerite feels much less punishing than the ar3tifact weapon grind was in the previous expansion, especially since the “Artefact Knowledge” trait—a multiplier on the amount received—will scale automatically week to week.
Tumblr media
This creature sent by Azshara is not a dungeon boss, but a quest enemy and he looks amazing!
Dungeons are super fun and visually unique, with interested mechanics throughout. This is the first time I’ve geared up so fast, going through a few normal dungeons, skipping over to heroic and even Mythic dungeons within days of the expansion’s launch and it’s great to see the increase in complexity from one difficulty to the next. There are so many left to do, and there is no single tank & spank boss. They all have at least one mechanic to keep you on your toes, even the gigantic T-Rex with the enormous hit box. Can’t wait to see what the first raid, Uldir aka Titan Umbrella Corp. has in store for us.
I’ve even had a bit of PVP, though completely by accident. I tried to do a World Quest but went through the main horde city in stealth to do it. A few guards discovered me a flagged me for PVP, meaning that players in War Mode, where you’re constantly flagged for PVP (there no longer are PVP only servers) could target me. Had a nice fight against a Shadow Priest and would have won if he hadn’t waited to attack me after quest mobs left me at a quarter of my maximum health. He didn’t kill me though. After a bit of self-healing stalemate, when things turned in his favour, I used my many movement skills to put some distance between us and go into stealth mode again, finding a dark alcove to hide in and teleport back to the safety of an alliance base.
Last week I didn’t publish a single thing or even upload any video on this site or my YouTube channel, and didn’t even think of doing something with my Twitch channel, because I spent every moment I could in Azeroth fending off against horde forces, searching for Azerite and getting my ass whooped.
It’s been a hell of a ride so far…and it’s only just beginning. There are dungeons to run and they’re a lot of fun, there is gear to unlock and professions to max out. I have to practice my rotation and get my DPS to a nice place so I can do well once raids unlock. Just a couple more weeks for that to happen and I’m eagerly awaiting it!
I spent last week adventuring in #WorldOfWarcraft, here are my thoughts! I’ve played World of Warcraft since the Wrath of the Lich King expansion and I’ve loved the series from before the MMO even existed.
0 notes
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Last Fantasy 7.
Square Enix has unveiled a new promo for Final Dream XV that could see gamers win a range of prizes including a car, a home entertainment system, action figures, wireless speakers, a custom XBox One console and a lot more. Katharine: I concerned Final Dream IV - or II, if you're using United States numbers - rather late, so I have actually Final Fantasy XV a New Empire Hack never actually played it in it initial kind. In the same sense, Yoshida talks as if there's no finite objective in mind for Last Fantasy XIV in general. Battle and exploration now happen in real-time, similar to Final Fantasy 15, so it's safe to presume that fight transitions have actually been eliminated entirely. The initial soundtrack of Last Dream XIV at launch was made up totally by Nobuo Uematsu, and was the first full musical score he has actually composed for a Final Dream video game in 10 years, the last being Final final fantasy xv a new empire guide Fantasy IX Not all songs additionaled later patches have actually been made up by Uematsu, being structures or remixes by Masayoshi Soken, Naoshi Mizuta, Ryo Yamazaki and Tsuyoshi Sekito, with the majority of "banner" pieces being composed by Soken. This multimedia experience combines stirring screen images to match the skyrocketing emotions of a symphony orchestra carrying out music from SQUARE ENIX'S world-renowned LAST FANTASY video Final Fantasy XV a New Empire cheats game series. https://mobileg4mer.com/final-fantasy-xv-a-new-empire-hack-and-cheats/ from Square Enix's Star Trek-inspired RPG series Star Ocean are pertaining to Final Dream Brave Exvius as part of yet another cross-canon collab to introduce next week. Final Dream XV's gorgeous graphics and amazing fights unfortunately include a confusing story, irritating characters, long and unnecessary cutscenes, and optimization issues. Discover the world of FINAL DREAM XIV Online. He states that the factor for the absence of info and provings Final Fantasy XV a New Empire hack relating to the ridiculously hyped remake is that the team, and Square Enix itself, is prioritizing the release of Kingdom Hearts 3. Square Enix has marketing top priorities and the Last Dream VII remake is not one of their current top priorities-- marketing-wise, at least-- at the minute. With the introduction of swimming and diving in Stormblood, the aquatic sport appeared a natural fit after the MMO currently has its own variations of Last Dream mini-games Triple Triad and Chocobo Racing. 68 When the next batch of Last Dream XV Ultimate Collector's Editions was made available Final Fantasy XV a New Empire hack in Europe, they were right away offered out. Retro Final Fantasy video games are especially confusing: A single NES or SNES title can have four or five remakes behind it. By Last Fantasy IV there are a couple of spells that will usually do 9999 points of damage. Last Dream VII's turn-based battle system is gone, with something more action-oriented taking its place. Even this system has been omitted Final Fantasy XV a New Empire Guide from some video games, such as in Last Dream X and Last Fantasy XIII, where just ability points are accumulated from battles that can be expended for both better statistics and new skills. Gamasutra first spoke with Naoki Yoshida, the manufacturer and director of Final Fantasy XIV: A World Reborn in 2011, at the beginning of his journey to repair the video final fantasy xv a new empire guide game. Agent works consist of FINAL FANTASY ® XIV Online, the Lord of Vermillion series, the Nanashi no Video game series, Dawn of Mana, Mario Sports Mix, Mario Hoops 3-on-3, Drakengard 2 and Drakengard 3. The main Square Enix shop has Last Dream XIV for 50% off for both Stormblood (newest expansion only) or the complete edition (base video game + Heavensward growth + Stormblood expansion). However, fast forward to 2018 and its latest Final Fantasy XV a New Empire cheats game, Final Fantasy XV, has the most sensible looking characters to date. The story isn't really the only part of Final Dream VII getting a major overhaul. Regardless of being announced over three years back, we do not have a firm release date for the Final Fantasy 7 Remake. For some reason, in the Final Dream games, falling from great heights is not actually a big final fantasy xv a new empire hack deal. The series often features other mythological recommendations, such as Kefka Palazzo and Sephiroth's godforms based on divinity as their final encounters in Last Fantasy VI and Last Dream VII. The FINAL DREAM XIV Free Trial site utilizes cookies. For years and years, fans have pleaded for a modern-day remake of the 1997 seriously well-known Last Fantasy VII. The original circumstance of Final Dream XV was composed by Kazushige Final Fantasy XV a New Empire Hack Nojima back when the game was still known as Last Dream Versus XIII. Technically there are 12 existing main "Last Fantasy" proper video games, 13 if you include Final Dream X-2 as the only true sequel.
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Free Yakuza Kiwami DLC Announced
SEGA has revealed free DLC for Yakuza Kiwami:
We’re not saying that Kazuma Kiryu isn’t already the baddest man strutting down the mean streets of Kamurocho. I mean his nickname is “The Dragon of Dojima” after all, but even he can agree that getting help isn’t a sign of weakness, particularly if aid comes in the form of free Yakuza Kiwami DLC that we’ll be releasing throughout this September! From useful consumable items to Goro Majima’s glorious snake skin jacket outfit, these goodies can only help Kiryu remain a living legend to be reckoned with (especially in the high-octane world of competitive Pocket Circuit racing).
The DLC will automatically patch into the game when available and can be obtained from Bob Utsunomiya, the clown located underneath the Tenkaichi Street Gate.
Kiwami Fun Pack (Release Date: 9/5/2017)
DLC
Description Dragon Tattoo Kiryu’s shirtless outfit Toughness Emperor Stamina/healthy recovery item Tauriner ++ Stamina/healthy recovery item Staminan Royale Stamina/healthy recovery item Modified Model Gun Handgun weapon Gold Plate Sell for cash item
Kiwami Street Pack (Release Date: 9/12/2017)
DLC Description Prison Escapee Kiryu’s prison outfit Extra Balance Motor Pocket Circuit part Extra Slim Tires Pocket Circuit part Boost Gears Pocket Circuit part Speed Frame Plus Pocket Circuit part Stone of Enduring Item that protects against a critical attack once
Kiwami Fun Pack 2 (Release Date: 9/19/2017)
DLC Description Black Suit Kiryu’s black suit outfit Toughness Infinity Stamina/health recovery item Tauriner Maximum Stamina/health recovery item Staminan Spark Stamina/health recovery item Marlin Cannon Hand-held cannon Platinum Plate Sell for cash item
Kiwami Street Pack 2 (Release Date: 9/26/2017)
DLC Description Snake Skin Jacket Majima’s Outfit Killer Bee Pocket Circuit car Godspeed Motor Pocket Circuit part Super Slim Tires Pocket Circuit part Godspeed Gears Plus Pocket Circuit part New Bumper Plate Pocket Circuit part Sacrifice Stone Item that protects against death once
Yakuza Kiwami Features:
A Family Patriarch’s Ransom of New Content – “Kiwami” literally translates to “extreme,” and the game was named that for good reason. Not just a simple graphical upgrade, Kiwami adds nearly 30 minutes of cutscenes alone, providing all-new insight into the game’s plot and creating common threads with series prequel Yakuza 0. There’s also added distractions (Pocket Circuit car racing, MesuKing: Battle Bug Beauties, new hostesses, and more), side quests, combat updates, re-recorded Japanese dialogue, and more to bring the original Yakuza game into the latest console generation.
A Place for Newcomers and Veterans – Yakuza Kiwami is the ultimate bridge in the series: newcomers or those whose Yakuza experience started with Yakuza 0 will have familiar, exacting controls, top-notch SEGA localization, and a solid starting point for entering the Yakuza franchise fresh. Veterans will experience a familiar Kamurocho and plot, but with new levels of story depth and graphical polish.
But it was me! Majima! – Completely new to Kiwami is the “Majima Everywhere” system, where the series’ deranged, one-eyed maniac will constantly surprise and challenge Kiryu to combat when he least expects it. We’re talking “popping out of a goofy costume” levels of surprise, so players must stay on their toes and be ready to defend themselves from Kiryu’s chief rival.
Extreme Revitalization – Kiwami is rebuilt from the ground up with all new HD assets, exclusive Japanese voice audio re-recorded by the series cast, and more; optimized for the PlayStation 4 and running in 1080p/60fps. And following suit with SEGA’s commitment to the Yakuza series, the game will release in both physical and digital formats in the west.
Yakuza Kiwami will be released on PlayStation 4 physically and digitally on Aug. 29 for $29.99 (with commensurate European pricing). In addition to Yakuza 0, Yakuza Kiwami provides an excellent starting point for those who have always heard about the series but have yet to try it. It preserves the charm of old-school, PS2-era beat-em-up gameplay, but deftly combines it with a hard-boiled crime drama punctuated with the liveliness of Kamurocho – the fictional red-light district of Tokyo the game is set in – and all the distractions that a red-light district can offer. The game is rated M by the ESRB. For more information about Yakuza Kiwami and the Yakuza series, please visit yakuza.sega.com/kiwami.
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