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Genetically Correct Pleasantview with Scripted Events CC FREE
Hey people! Welcome to my latest project - A genetically correct Pleasantview with scripted events!
When I first found out (a while ago) that the playables we all know and love in Pleasantview aren’t actually genetically related to their ancestors, it totally broke immersion for me. For some reason it really bothered me and that kept me from really getting into a playthrough of the hoods that Eaxis shipped with the game. Then I discovered this crazy cool thing that people did which involved extracting the appearances of the first ancestors from each family, and breeding them in CAS from generation to generation, eventually creating Genetically Correct versions of the sims we all know. This is where I began this exhausting journey - there was a lot of learning but I am really happy with how it turned out!
There have been a ton of various Pleasantview makeovers - all of which are super awesome! However, I was unable to find a Pleasantview that not only already had all the sims genetically correct, but still had their relationships, biographies, personalities, and most importantly, scripted events...because let’s face it - who the hell wants to start a new Pleasantview if they can’t play through the cool ass scripted events in the beginning? I know I don’t. And that’s why I made this hood.
What is this? This is a Pleasantview in which I have made all the playable sims (and their ancestors) genetically correct. It contains no cc and was built on top of a clean template Pleasantview as well. Below are pics of the premades:
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More Info, pics, and download below the cut!
My main goal for this was to make the premades genetically correct while still keeping them actually recognizable. I know there are some GC versions that are totally different, and I absolutely respect that, but I still wanted to look at Daniel Pleasant and say “Yep, that’s Daniel”. 
IMPORTANT: After taking the pictures I realized the skin I use (No longer after this), which I will link below drastically whitewashes the sims. Some sims with skin 3 look super light, such as Daniel Pleasant and Jennifer Burb. They still have the correct skin, it just may appear lighter in my images. I didn’t realize this until after I made the sims and took their pictures. Also note that the eyes may look like different colors. People have said the light blue looks grey, so if you see a strange eye color on a sim it doesn’t match with, be aware it’s likely just the defaults I used. 
Notice: I used a mod, equal genetics while creating these sims. I do not claim to be anything but a simpleton when it comes to genetics, and I know that some of these sims’ genetics aren’t realistic - Like a blond and brunette having a blond kid. I don’t claim to know anything about genetics, so before you genetic purists come at me just know - I know this and don’t care.
My general notion was that if one of their ancestors had a gene, then they could too. 
With that being said, all living premades with the exception of Coral Oldie, Herb Oldie, Mortimer Goth, and Bella Goth have the same eye and hair colors as they did originally. Some ancestors or dead spouses (like Michael Bachelor and Skip Broke) have had a few changes as well. More on that at the very end, for those interested.
TLDR - General Information
I ramble, I know. The main idea is that ALL of the sims are the same exact sims as you’re used to. They all have the same personalities, zodiac signs, hobbies, jobs, aspirations, relationships, memories, etc...They just have corrected appearances. Scripted events still work, and Brandi Broke’s baby is also now going to be genetically correct and related to both her and Skip. 
A few things to note:
- I used a default skin and eyes when taking the pictures. The sims will not come with these. I used Pitstop Skinblend and Poppet Clear Eyes
- Yes, I know Michael Bachelor’s eyes aren’t right. That is fixed in the game.
- This is CC FREE!!
- Brandi’s pregnancy may be a couple hours behind
- All sims have just about the same dominant and recessive traits as they do in the original clean templates from meetme. No sim is homozygous unless intended by meetme/eaxis.
- Sims may get some wants or fears of their ancestors or dead relatives becoming zombies or resurrected, this is just because of the way I did this, their deaths are fresh in the playables minds. 
- This hood was build on a clean template Pleasantview, all ancestors and dead sims are safe to resurrect
- This was made with Ultimate Collection, so unfortunately you will need this or all packs for this to work.
- The versions without townies still include Bella Goth, Kaylynn Langerak, and Gordon King.
- When you add the subhood version with townies, you’ll notice that the townie and NPC names get randomized and aren’t their original names. Though annoying, this is normal and you will have to rename them all yourself.
Update:
It seems that some mods can break the scripted events, it was unclear exactly which mods in my folder did it. To circumvent this issue I would recommend that when you initially install and play the scripted events in the hood, take out all of your non essential mods (leave in mods like no unlink on delete, no townie regen, things that are essential) from your mods folder (just mods, cc is fine to stay in) and put it in a safe folder while you just play through the SE - then when they're done, put the mods back in. This seems like a random occurrence - as they only broke 1 out of every 5 times I tested it.
More Pics:
Link to imgur album of individual sims and all (or most) ancestors.
Link to imgur album of individual families
Download Instructions:
This comes in 4 versions:
GC Main Hood Pleasantview with Townies
GC Main Hood Pleasantview without Townies
GC Subhood (Shopping district) Pleasantview with Townies
GC Subhood (Shopping district) Pleasantview without Townies
Download the version you want. 
For Main Hoods, place the folder in the following location:
Ultimate Collection: 
Documents\EA Games\The Sims 2 Ultimate Collection\Neighborhoods
Disk Version:
Documents\EA Games\The Sims 2\Neighborhoods
For Subhoods, place the folder in the following location:
Ultimate Collection:
Program Files\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate
Disk Version:
:\Program Files\EA GAMES\The Sims 2 Open for Business\TSData\Res\NeighborhoodTemplate
Credits:
meemetotheriver for the clean templates
Carrit for the ancestral sims
Special thanks to:
Sabrina from PleasantSims discord and @isabella-goth​ for their patience and help with my idiocy throughout this project - I couldn’t have figured it out without your help specifically!!
Download:
Genetically Correct Pleasantview with Townies
Genetically Correct Pleasantview without Townies (Still includes Bella, Kaylynn, and Gordon King)
I hope you all enjoy this! As usual, let me know if you run into any issues! Tag me in pics or posts of what you do with the sims if you’d like!
Till’ next time
-Mike
P.S. Changes to premades/dead spouses:
Bella Goth - Hair changed to brown
Mortimer Goth - Hair changed to black
Coral Oldie - Hair changed to blond
Herb Oldie - Eyes changed to dark blue
Skip Broke - Eyes changed to dark blue
Michael Bachelor - Given blond hair, medium skin, and dark blue eyes
That should be the only changes to premades and/or their spouses. Some ancestors have been adjusted too!
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