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#curious what the lore is on what determines the different types of beasts people turn into? I assume that's what's going on down there
v-iv-rusty · 1 year
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bloodborne is one of the few games that can be kind of emotionally draining for me if I play it for too long (in a good way) but the main thing that keeps me going is the need to see what new kind of fucked up creature is creaching just around the corner
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the-creeping-shadow · 4 years
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Shade’s OCs
Here is a list with all OCs I have so far, including fandom and non-fandom OCs. Some of these might appear new to you (if you have been following me for a while); some might seem familiar. I offer this as a reference, but also as a way to talk about characters a bit. No facts are set in stone; questions and such are always welcome ^^
I’ll start with the ones I’ve already introduced here.
Fandom OCs/Fan characters
Anna Haas My Outlast fan character who exists in an AU based on The Murkoff Account. The result of the question “what if the baby was real?” that appeared in my head one day, Anna exists in several iterations depending on several factors.
Her introduction into the world was more than a little messy; the assault on her mother, Michelle, resulted in Anna being born way too early and spending the first months of her existence in NICU. Obviously she survived the whole ordeal. Under the care of her mother Anna turned into an overall friendly and optimistic child who is very close to her parent, albeit often worried about her given the trauma Michelle endured (which she tries to hide in front of Anna, but the psychological consequences still show up).  She’s a headstrong person, determined to pursue any goal she sets for herself, and has a certain tendency to want to take on a leading role in whatever project or even game she is involved in. These traits carry over when she grows up. The past of her family very much interests her even if the truth about her father and her parents’ involvement in Mt. Massive end up taking a toll on her world perception. She becomes more reserved, perhaps even more irritable in certain aspects after the “revelation”, but sets on a quest to find out what exactly ended up happening to her father with a goal to find disclosure and a peace of mind - a dangerous endeavour perhaps, but one she considers worth the risk. The outcome of all this will ultimately depend on two major variables in her story...
Kyniera the Imp A DOOM OC heavily inspired by the codex entries in 2016 and various headcanons I developed about the species’ biology. Not entirely compliant with the lore presented in DOOM Eternal, as she was created before the new game came out; so to some degree she might exist in some AU as well.
A determined survivalist long used to the harsh ways of Hell that are not that much friendlier to demons than they are to any other life forms (especially so if you are a low-ranked Imp - considered nothing more than cannon fodder), Kyniera is an Imp who has gathered enough experience and a certain amount of caution as a result to survive longer than many others of her breed. This, coupled with a growing sense of self-awareness that is present in older Imps only, makes her suitable to take the role of pack leader in any Imp group she finds herself in. If not leader, then at least someone who is confident enough to influence group decisions, especially when it comes to hunting. An unfortunate event has resulted in her, among other lower beasts, being captured by higher-ranking demons and carried off to a combat arena in the depths of Hell to fight against oftentimes stronger opponents for the sheer amusement of Hell denizens but also to test the physical prowess of the members of Hell’s armies, including herself. Kyniera, much to everyone’s surprise perhaps, has proven to be a particularly resilient Imp, showing good knowledge of how to use her innate fire ability and agility to her advantage, becoming somewhat of a “pet” in the arena. Not necessarily a good thing for the Imp as the arena masters and spectators were probably more curious to see how long she will prevail mentally, out of sheer sadistic delight. However, one losing fight convinces her to turn tail and run eventually - and she manages to escape the arena, overcoming her own fears. With a growing hatred towards the “higher-ups” and an unwillingness to die for anyone, Kyniera wishes to distance herself from all Hell politicking and solely focus her efforts on survival and hunting alone. An endeavour that may not come easy as she still ends up getting caught in the crossfire of intra-Hell conflicts between warring factions which ultimately sends her down a path that just may lead to a particular metamorphosis...
Non-fandom OCs
Synth Rex Synth is an old and powerful daemon lord* who rules over an entire realm. He appears to be a cheerful and playful person who interprets almost everything as a game of sorts. Whatever is said or even done to him, Synth will keep smiling and talking in a friendly and ofttimes jolly way. This demeanour keeps showing even if Synth is experiencing negative emotions - as a way to keep up his composure, but also as a way to “troll” people, especially so if they appear more hostile. With his mindset mostly revolving around the maintenance of his realm, Synth is willing to do a lot of things to ensure the prosperity of it.  He can be described as a scholar of sorts since he enjoys reading and travelling throughout the multiverse to learn and explore different dimensions, the people, cultures etc. It's one of the more effective ways for Synth to occupy himself and prevent boredom. Other occupations may be training, alchemy, and watching individuals and events having managed to pique his interest, especially if they feature revenge. Unlike my fandom OCs, there is no set storyline for this universe. It’s more of an open world revolving around Synth’s realm and his family as well.
Elizabeth Morgan Elizabeth is a fairly old and mighty daemon and Synth's lover. Elizabeth is what one can describe as a willful and self-confident woman who will not let others influence her in a negative way or push her around. Charming, elegant, and equipped with experience collected over 712 years of her life, Elizabeth prefers to use social skills to go about many matters. This is further helped by her mind control abilities which she can use quite deftly, provided an entity is not more powerful than her. She will often meet others with an overall pleasant demeanour, polite, respectful, and decent, simultaneously confident and not afraid of speaking her mind. Greater slights against her or her family will leave a bitter taste in her mouth and will not be forgotten so easily. As a daemon, Elizabeth has no inhibitions about using her mind control abilities to further her goals. She can be a manipulative person who likes to use a person's mental weak points to convince them of acting or thinking in a way benefiting her. When talking proves to be futile, Elizabeth is still capable of defending herself and will not hesitate to do so: like others of her species, she possesses enhanced strength and the ability to shapeshift into a fearsome daemon form.
Shannon Rex [picture not yet available on Tumblr] Shannon is the first and eldest of Synth and Elizabeth's children. Shannon had had a shapeshifting "accident" at the age of three months, having transformed into an indescribable, amorphous shape which appears to be their daemon form, which significantly differs from the usual form. Ever since, Shannon has to struggle with shapeshifting slips a lot, though their powers are getting better as time passes and they become an adult. Shannon is an introverted and reserved person, somewhat taciturn. Serious and determined, Shannon mostly occupies themselves with books and training and might not necessarily be a person who is in for the "silly" type of fun. Having been raised by a caring, but strict father who has set a firm schedule for his child and having been around their father's subordinates a lot, Shannon is disciplined and generally well-behaved. Due to their problems with the shapeshifting power and initially slow telekinesis, Shannon tends to be insecure about themselves, constantly questioning their worth and might. However, with frequent training units and being the offspring of a daemon lord, it might just be a matter of time until Shannon actually becomes powerful.
Cynthia Rex [picture not yet available on Tumblr] Cynthia is the second and youngest of Synth and Elizabeth's children. Cynthia is a happy and jolly six-year-old child (there is a huge age gap between the children), always curious and with a tendency to ask a lot of questions concerning how things work and what they are. She also has a bit of a mischievous streak and will attempt to play pranks once in a while. Close to her family, she is pretty much seldom seen anywhere away from a family member unless she decides to explore her father's castle on her own. Around strangers Cynthia becomes quiet and will cling to whatever family member is accompanying her at a time. As a child she is unaware of a lot of things existing in the multiverse and has a generally optimist attitude, though she knows not to trust people she does not know, which is mostly because of her family frequently telling her that she should not trust anyone outside of her family and her father's subordinates. Cynthia has recently begun undergoing training units in addition to lessons, which often leave her tired.
Thetis The result of my fascination with sharks, the desire to design a mermaid based on the great white shark, and depicting sharks in a positive light while maintaining the fact that they are (majestic) predators by nature.
Thetis is a very curious and inquisitive great white shark mermaid. While Thetis tends towards the introvert side of the spectrum, she is still open to talking with others, always willing to learn new things. She meets others with a friendly appearance and will not, contrary to what might be said about sharks and shark mermaids, seek any hostile intentions whatsoever as long as she is not agitated or hunting prey. Even though she has no inhibitions about killing other living things (specifically prey), she does so only for the sake of self-preservation and would scoff at others for "wasting" a kill, or put differently, for killing and harming other living things for any other reason than self-preservation. Still, Thetis does enjoy the thrill of the hunt itself and will speak rather openly about hunting if it ever comes to that. Depending on which universe she is set in, Thetis may dislike humans (or other humanoids, depending) for all the things they are doing to sharks and maybe even mermaids. However, she would never actively go against any unless the human provokes her intentionally.
Xenia Used to be a fan character of mine before I decided to rewrite her entire story and include her as a non-fandom OC in my own multiverse. As a result there are still gaps in her story, though her personality/concept remains similar.
An agent working under Synth Rex among his ranks. Xenia has endured an excruciating, unhappy childhood that left her permanently scarred - physically and mentally. An escape from her world, after she has exacted revenge on her tormentors, was offered by Lord Rex, who had become interested in her story, promising a better future for her. While Xenia was hesitant to take his offer to work for him first, she accepted it and ended up in a better position after all, as she perceives it. Still, her life has left her bitter, cynic, and mistrustful. While she tries to keep up a good relationship with her fellow agents, approaching her is still difficult as she prefers a solitary lifestyle, slow to trust anyone. Her manner of speech tends to be sarcastic often. Xenia belongs to an unspecified human-like species, possessing powerful telekinetic abilities that have developed and strengthened as she grew up. It was this power that allowed her to turn her "fate" over.
        *the depiction of the daemon might drastically differ from “canonical” mythological depictions in places. These characters exist in a multiverse created by me and thus adhere to lore created by myself.
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origami-goblin · 6 years
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Starfinder Theme Focus - Spacefarers and Xenoseekers
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First of all, let me apologize. It's been MONTHS since I teased the final article on Starfinder themes and leaving this series in a perilously unfinished limbo. I wish that I had a decent excuse to explain it, but unfortunately I don't have that either. So please, accept my apology, and let's get to the conclusion of this series!
We've covered a lot of bases - Ace Pilots, Bounty Hunters, Icons, Mercenaries, Outlaws, Priests, and Scholars, which means that today we will be talking about Spacefarers, Xenoseekers, and briefly touching on the Themeless concept. That's still a ton of ground to cover, and I'm a bit intimidated even thinking about it. Concluding this intense detail into Starfinder's themes will be bittersweet - not only because it'll be over, but also because there's no way to fully encapsulate the entire, endless spectrum of characters you can create within Paizo's Starfinder universe. That's what's really great about the Themeless option; if none of the other themes do your character justice in describing their schtick, then you can always go Themeless and solve that particular problem.
Whenever I create a character, I will usually start by trying to find an interesting or obscure feat, characteristic, theme, etc and build the character around that. Some people are really creative and come up with amazing backstories first and build the character to fit their artistic vision. Although that'll happen on occasion, I'll generally determine a character's backstory after I've fleshed out their vitals and statblock. The important thing for me is that my characters stand out. Not from a min-max perspective (if that's what you enjoy then keep doing it!), but from a standpoint of going outside the norm and playing a character with abilities that people may have never experienced before.
Stone Warder Sorcerer? Breadth of Experience feat? Archivist Bard? All of these types of choices go leaps and bounds to hint and what the character is all about. A Stone Warder Sorcerer would be something like an Earth Bender from Avatar, gaining their powers from the rocky world around them. Characters with a Breadth of Experience are ancient, meaning that they've seen and heard nearly all there is to know. Bards with the Archivist archetype aren't going to be dishing out much damage, but they are constantly scribbling down their experiences and every bit of lore they can get their hands on. And just like that, a single piece of your character's statblock can literally define them.
That's partly been the point of these posts about the Themes in Starfinder. Sure, you can come up with an absolutely AWESOME character concept and attach a theme that fits that character. No problem. But if you're having trouble coming up with a character, the options listed in these posts are meant to assist you in launching off into the incredible Imagisphere to create a truly unique character.
Alright, I've babbled so much that I've turned into a brook. (Sorry if I've used that particular moniker already...it's been a long time since my last Starfinder post). Time to finish off the series!
Spacefarer Character Concepts
"Your longing to journey among the stars can't be sated. You yearn for the adventure of stepping onto a distant world and exploring its secrets. You tend to greet every new opportunity with bravery and fortitude, confident that your multitude of skills will pull you through. Perhaps you simply find joy in the act of traveling with your companions, or perhaps you are just out to line your pockets with all sorts of alien loot!"
Clueless Tourist - Let's face it. You saw a map of the Pact Worlds and immediately searched the best places to visit on each planet. Theme parks, monuments, parks - you want to visit them all and document your travels on a blog that you're still coming up with a creative name for. Experiences are the best currency to be paid in, and your goal is to become filthy rich on them. Now, you might not understand all of the different cultures or customs in the places that you're visiting, but in your eyes everybody else should be happy that you're bolstering the economy in all of your destinations. Excuse me - could you please take my photo?
Deductive Meteorologist - Perhaps in the same vein as the Environmental Engineer concept from the Scholar post, this character would be all about the weather and is drawn to the varied climates and conditions present in the Pact World planets. Have you ever seen the sunrise through noxious fuchsia clouds or felt thick, oily rain land on your head? All of these phenomenon can be explained through science. Maybe you'll publish a scholarly journal on your findings, or maybe your more of a storm-chaser bent on surviving the most wild and dangerous conditions. No matter how you spin it, you're fascinated by the weather, whether your companions like it or not.  
Hospitable Flight Attendant - Time to make everybody else's travel experiences as enjoyable as possible. You're an expert at socializing and keeping everybody's minds off the baggage fees and severe lack of legroom. In your eyes, there's no part of a space commute that can't be made better by a tall glass of sherry or a delicious sack of Zeni's Zesty Znacks. While traveling, you are sure to keep all the amenities nearby to heighten the enjoyment of those around you. You might have gotten into the gig because you wanted to see the universe, and maybe that itch is just beginning to surface once more.
Curious Explorer - Hardly anything fancy about this one. You love exploring. The mystery, intrigue, and discovery thrill you to pieces. Every time you come across a corner, you just HAVE to see what's on the other side of it. This is known to get you into heaps of trouble and situations where you end up on the wrong end of a 'No Trespassing' sign. But, through your foolhardy actions, you've been able to experience things that very few other people have, and your stories are the things of legend. There are countless star sectors to visit and only so much time...what are you waiting for?!
Budding Photographer - Your goal? The perfect shot. You might be a movie producer scouting locations for your next sector-buster. Or maybe you're an artistic photographer determined to capture the essence of the human (and alien) experience. You never miss a moment and you are incredibly easy to track based on the trail of snapshots that you leave behind. Whether your honing your craft or a complete amateur when it comes to lighting, focus, and apertures, space grants you the freedom to create magnificent works of art. Every horizon has another potential shot, and you'll hitchhike your way around the galaxy if you have to if it means catching your elusive unicorn.
Xenoseeker Character Concepts
"The thought of meeting alien life-forms excites you. The more different their appearances and customs are from yours, the better! You either believe they have much to teach you or you want to prove you are better than them. Of course, the only way to accomplish your goal is to leave the Pact Worlds and travel to the Vast, where a virtually endless number of aliens await."
Captivated Anthropologist - This concept makes perfect sense. As an anthropologist, you live and love to study the differences between humanoid species. You can even take it a step further to be fascinated with specific aspects of each of the races. What are the secrets behind the Lashunta's psychic abilities? How tough are the scales of the Vesk? So many questions and not enough time to find all the answers. You might become acutely interested in your crewmates, asking them all sorts of intrusive questions in order to develop an understanding for their specific gifts and talents. Beings with surgical enhancements might be particularly interesting to you as humanoids continue their never-ending quest for power.
Inquisitive Marketing Guru - If you want to sell something, you HAVE to know your market. Double blind surveys, focus groups, experimental expos...you will stop at nothing to understand the people buying the products you're pitching. Whether you're a part of an elaborate Ponzi scheme or a well-known enterprise, you are hungry to understand the psychology of buying patterns and habitual spending. If you can unlock those secrets, you will be the most valuable asset to whichever company decides to employ you. And, by developing an understanding for the beings around you, you'll undoubtedly be an asset in any situation involving sweet-talking with honeyed words. Heck - maybe if you can find some delicious edible aliens, you will be the next great snack mogul in the Pact Worlds! Second only to Zeni himzelf.
Experimental Doctor - You embrace the uniqueness of yourself and encourage others to do the same. Stand out from the crowd, you say. Set yourself apart! Implant yourself with one of the many augmentations that you can provide! Your interest in the countless creeping aliens and obscure creatures skittering around the Vast stimulate your imagination and provide you with the necessary...tools to allow you to develop exciting new attachments for your adoring fans. Or maybe you're more secretive and don't think your work should see the light of day. Will you be a mad scientist or a renowned surgeon? The choice is yours!
Calming Zoologist - People will pay loads of money to see an exhibit they've never experienced before. There are countless numbers of mindless creatures out in the far reaches of space that would be welcomed additions to a zoological attraction. Your history in taming wild beasts and soothing the animalistic nature in the creatures you've encountered makes you the perfect person for the job. There is a fantastic space zoo that'll pay top dollar for new specimens, and you're itching to get paid. This isn't to say that you are inconsiderate of the creatures' feelings, however. The zoo that you're working for is more akin to a resort, and they take great care of the residents that live there.
Talkative Space Taxi Driver - While taking fares, you've come across just about every type of intelligent being known in the sector. Long nights that turned into early mornings were a staple of yours, and you've delivered passengers to slums, clubs, and luxury estates, learning about them all the while. You love a good conversation; it helps pass the time and gives you an amazing repertoire of stories to share with your crewmates. Everybody comes from a different background, and you have learned to appreciate the intricacies and uniqueness that everybody brings to the figurative table. You might have a bit of a lead foot as well...but who doesn't?
Themeless Characters
If you don't fit the bill with any of the other themes, then you are probably Themeless. By choosing to forgo a theme designation, your statistical bonuses will suffer compared to a character who has a theme, so if you're more concerned with numbers and maximizing your character, then this might not be for you. Choosing this option, however, will allow you to portray your character as a vast canvas, awaiting your masterful strokes.
Hopefully I've portrayed the wide variety of concepts that the Starfinder themes can cover. With a dash of creativity, you can morph at least one of the themes to fit the base core of your character. Try to think about each of the themes in new ways; don't get caught up in the specific 'title' of the theme. Read the blurbs about each one and search for synonyms that line up with the character that you're envisioning in your mind.
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At the end of the day, play a character that you WANT to play. You should be excited every time that you portray your character, and play the game in whatever way is going to be the most fun for you.
I hope you've enjoyed this series on the Themes of Starfinder! See you in the stars!
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