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acetutorials2010 · 4 years
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Ace tutorials is the best CS coaching institute in Mumbai. They have a very dedicated and highly experienced team of professors who build the base of various subjects and also enhances a sense of confidence in you. They are situated in Mumbai but provide online lectures to students all over India. Nowadays, Ace tutorials is leading in providing the best online video lectures to the students all over india  .
For more visit our website : ace.redik.in
For watch CS related videos on our YouTube channel : Acetutorials
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abhijith-g · 3 years
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SuccessEdge Academy offering CS coaching classes in Bangalore at affordable fees with highly qualified and experienced faculty.
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piecesofstardust · 6 years
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Tech Activist: Superhero-in-Training
I had the amazing opportunity to give the Sunday Spotlight talk at #VSTE17 this year. Here’s the transcript.
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Hello, my name is Kim Wilkens and I’m a tech activist. I wasn’t always a tech activist. I used to just really like tech and I worked in tech, but I didn’t see a need to “fix” anything or advocate for change. Let me tell you a story.
I have always loved tech. It started with the TRS-80 my dad brought home when I was in high school. Sure, the games were fun, but I was never as good as my brother at those. What got me excited was learning BASIC programming and being able to type my papers faster than anybody else I knew. I started college as a math major. I happened to take an intro to computer science course as an elective and I fell in love with being able to take control of a computer and make it do my bidding.
I started working at IBM as a co-op during college and then was hired after graduation. I was a very ambitious young woman and very early in my career I started looking for opportunities to get into management. I was lucky to find a female mentor who took me under her wing and helped get on the first rung of the corporate ladder.
In 1998, I had my son. My grand plan was be back at work after my 6-week leave, but all did not go as planned. Then we moved to Charlottesville, Virginia, I quit my job to stay at home and I became a freelance test and web design consultant.
I feel like I literally stumbled into teaching. My best friend got a gig for me setting up a computer lab at her school, then the principal there encouraged me to teach technology. I’m still not sure why I said yes or why he offered a completely untrained person the job, but I fell in love with my new vocation, especially working with middle school students.
So no, I wasn’t always a tech activist. I used to just really like tech and I worked in tech, but I didn’t see a need to “fix” anything or advocate for change. That was until I went to the Grace Hopper Celebration of Women in Computing conference. Like many of you coming to VSTE, I went there to learn about the latest tools and curricula in technology education to bring back to my school. I did learn about those things, but I also learned about a very disturbing trend in computer science education and technology careers. Can you guess what it was?
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It’s that number right there. That number has haunted me since I heard it. See, I naively thought that things were probably looking up for women in technology. But instead, I learned that when I was in college was the height of women studying computer science – 37%. In 2010, the year I went to that conference, women represented just 18% of computer science graduates! And as if that wasn’t enough, I learned that pay is still unequal and that high-value and high-income jobs in the tech sector are still mostly occupied by men.
It made me so mad and sad and frustrated and I wanted to know what the hell happened. I mean, technology innovations have fundamentally changed the way we work, communicate, govern and educate, yet girls are five times less likely than boys to consider a career in technology. So what did I miss? Let’s rewind and see.
NPR’s Planet Money did a story called When Women Stopped Coding and one thing they found is that having access to these first home computers was a decisive factor in more boys pursuing and excelling at computer science than girls. Maria Klawe, president of Harvey Mudd College and champion for increasing the representation of women in tech, came to a very similar conclusion that she shared at a Grace Hopper conference. She believes that many of the stereotypes we’ve got in computing now came about when PCs found their way into the home and schools. The first games were shooting games because they were the easiest to create with the limited resources of the early PCs. That grabbed male interest and they grabbed the computers. So a big thank you to my dad and brother for not locking me out of that clubhouse!
I started college as a math major, but an encounter with a math professor turned me off that subject. I went in with a problem and was told this was something my whole gender struggled with. Seriously dude, isn’t this 1984? I went to a small liberal arts college, so there weren’t a lot of math professors to choose from. Luckily, I had taken that CS course as an elective and based on that experience I changed my major to computer science.
When I started studying CS, all my professors and most of the students were male.  When I started working at IBM, a majority of my co-workers were male. The few women in leadership positions seemed to approach their rise upward like most of the men - looking ahead, but not looking back. Luckily I found a female mentor. Against the advice of the mostly male managers, I left development to work with her in publications (most definitely not seen as a step up). Within 18 months, I became manager of the publications team (younger than all my employees). I soon added some developers to the team and eventually became a release manager responsible for all phases of the product development process for a major product update.
For about a dozen years, I had a thriving career at IBM. After being a release manager, I became a product planner which opened up the world to me as I got to travel all over the place to spread the good word about our product. My final job at IBM was a test manager for the game development division. Yes, it turns out you can earn a living playing video games. However, I was soon to become another troubling statistic about women in tech - that after about 12 years, approximately 50 percent of women leave their jobs in STEM fields—mostly in computing or engineering. Just to put that in perspective, that is twice the quit rate of men leaving tech.
By this point, I finally began to sense that things were not right with the tech world. Here’s what I wrote in my blog when I turned 40: “For several years, I was humming along quite nicely in my feminist cause, but then I had a child, left corporate America, turned 40 and had a huge identity crisis. I had done well in a man's world, but now I found myself in the world of motherhood. How was I supposed to excel at something I had no training for? What was happening to my feminist agenda? I thought I was helping to pave the way for the women after me to be treated as equals, but instead I was just playing by the rules of corporate America and they no longer seemed adequate for my life. I felt like a rebel without a clue.”
Needless to say, what I learned at the Grace Hopper Celebration of Women in Computing Conference really rocked my world! If you are familiar with the Hero’s Journey, this was definitely my “call to adventure” moment! At this point, I could refuse the call or become a reluctant hero.
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So that’s the beginning of my story, but I wonder what your story is or what your students stories are? Where are we all on our hero’s journey?
Because, let’s face it, there’s no shortage of problems that need solving. And I believe those solutions will largely involve some sort of technology.
This past October, I went on my third pilgrimage to MozFest in London. MozFest is an annual “tech” conference that Mozilla puts on, but it’s really hard to describe because it’s different that any other tech conference I have ever been to. This year it was a space where internet health issues and the larger implications for society were not only acknowledged, but actively being addressed by a diverse, committed and growing group of people. There are 5 key components of internet health that Mozilla is working on and there’s some good news and some bad news:
Privacy & Security: The Internet only stays healthy if we trust it as a safe place – to explore, transact, connect, and create. Our privacy and security online is under constant threat.
Good news: Hundreds of millions of people are taking charge of their personal Web experience by installing ad-blockers.
Bad news: 91% of adults agree that consumers have lost control of how personal information is collected and used by companies.
Openness: The Internet was built on the promise that any one of us might create the next big thing. But in order to keep creating, imagining, and reinventing our future online, the building blocks of the Web must be open to all.
Good news: There are now an estimated 1 billion Creative Commons-licensed works online that encourage reuse, including texts, photos, and music.
Bad news: People are getting cut off from other viewpoints because of the digital bubble they are living in.
Decentralization: The Internet owes much of its success to openness: its open, shared structure has made it easy for everyone to build, surf, and thrive on it. But a few big companies are closing in, closing doors, and creating walled gardens that concentrate their ownership and control of the Web.
Good news: As of December 2016, 47 countries currently have laws in place to protect Net Neutrality.
Bad news: On December 14, the FCC will vote to replace current rules enforcing Net Neutrality.
Digital Inclusion: The more voices, perspective, languages, and people contributing to the Web, the richer the experience for everyone. But the whole Internet is not yet accessible, welcoming, and safe for all.
Good news: Wikipedia continues to be a free fountain of knowledge to the tune of 16 billion pageviews a month in 284 languages.
Bad news: 73% of Internet users have seen someone harassed online and 40% have personally experienced it.
Web Literacy: People everywhere should have the knowledge they need to tap into the full power of the Internet – and use it to make their lives and the world better. This means everyone needs to be able to read, write, and participate online.
Good news: The growing trend towards integrating coding into the core curriculum across the U.S.
Bad news: 82% of American middle-schoolers assessed couldn’t tell the difference between an ad labeled “sponsored content” and a real news story on a website.
That’s just tech-related problems. What about all the other problems? Addressing climate change, equal access to education, eradicating poverty. We live in a world with a lot of problems, but we also live in a time with powerful technology tools to help us create solutions. As technology educators, we possess a superpower, the ability to inspire the next generation in technology.
“With great power comes great responsibility”. That may be a line from a comic book superhero’s uncle, but it’s no less true in reality. How do we super empower students and teachers to tackle these real-world problems and wield their technology powers for good? I’ll share some things I’ve learned as a superhero-in-training working with students and teachers at St. Anne’s-Belfield school, Tech-Girls and beyond.
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First, I want to share a framework that has been super helpful on my journey. It’s the Design Thinking process. It’s a way of looking at problems from the point of view of those it affects and iterating on solutions. I first learned about the Design Thinking alongside high school students in the Bio-Med Tech-Girls program. More on that story later. First, what is design thinking?
As I was preparing for VSTE, a colleague shared a version of the Design Thinking process created by the Mount Vernon Institute for Innovation specifically for use by K-12 educators and students. I am going to use it to weave the rest of my story and I hope you will consider how you can use it in yours.
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The first step is discovery.
This is the stage of researching, observing and immersing yourself in your environment. Looking for what’s not quite right? What problem catches your eye?
For instance, once I learned about the gender gap problem in tech, I couldn’t stop thinking about it. In fact, my family will tell you I became kind of obsessed with it. I would talk with: family, friends, colleagues, teachers, students, strangers on twitter, pretty much anywhere and with anyone who would listen to me. When I went to get my Master’s in Education, I bent any project I could toward studying this problem. I discovered so many things.
What’s the problem?
So I’m wondering what problem is haunting you? Maybe it’s something you are already working on or passionate about or maybe it’s been a thought lurking in the back of your mind. Whatever it is, it may seem too big, too overwhelming to even think about solving. We’re going to need some superpowers.
What are your superpowers?
After a lot of research & a lot of talking to people in the community & a lot of soul searching, I founded Tech-Girls in 2012 with a mission to empower girls to imagine and achieve their future dreams in our tech-savvy world.
In 2013, I went back to the Grace Hopper conference to learn and re-connect. At the conference, I had the opportunity to hear Anita Jones speak. Wow - was I blown away! I learned that she is a computer science legend who broke glass ceilings in academia, government and corporate America. When I got the opportunity to meet her in person, I just blurted out to her that I wanted to help solve the gender gap problem and had started Tech-Girls to do just that. She called me audacious.
I can’t tell you how empowering it was to hear that from one of my new heroes. As a part-time student, part-time teacher and full-time mother, I wasn’t feeling very audacious, but as the founder of Tech-Girls, I could do that! I decided audacity would be one of my superpowers.
I also figured out pretty quickly that making change happen involves a lot of stepping outside my comfort zone - you know, like sharing my story in front of hundreds of people. It turns out I have this really fantastic out of my comfort zone detector and when it goes off, it freaks me out! This I have discovered is another superpower. It’s the not so subtle way that one part of my brain tells me, ‘hey that sounds super scary’ and the other part says ‘so, you should probably go for it’.
If you are like me, you may not think you possess superpowers and sometimes they sure aren’t obvious. So I tried an experiment. I crowdsourced a list of superpowers at VSTE. I tweeted out requests to think about someone you look up to and share the qualities that you admire about them on a padlet. My hope is that we can use this list to acknowledge the superpowers we see in each other. Looking at it also reminds me that we’ve all got potential superpowers within our grasp, but also that we can’t possibly do this superhero stuff alone. We need a team.
Who is on your team?
To solve big hairy problems, going it alone just isn’t possible. When I started thinking seriously about founding Tech-Girls, I wrote a blog post about my idea and tweeted it out far and wide, tagging other girl-focused organizations to get their expert opinions. Through that I got support and connections with Black Girls Code, Girl Develop It, ChickTech, CyberJutsu Girls and Geek Gurl Diaries. Ironically, it was also through social media that I made some connections in Charlottesville who were interested in helping out.
I met the first member of the Tech-Girls team on a 10-miler training run - see I told you I was totally serious about sharing this problem with anyone who would listen. She was a high school junior and joined up right away. With her help, I was able to connect to a teacher who opened the door for us to host meetups at her school. Finding and engaging supporters, collaborators and cheerleaders became a critical component to making Tech-Girls work.
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The next phase of the Design Thinking process is to empathize - to walk that mile in someone else’s shoes. I didn’t know about the Design Thinking process when I first started Tech-Girls, but I did know that I needed to understand what the problem was from the girls’ point of view. I started looking for opportunities to connect with girls and learn from them. I asked the girls what they thought the problem was and I heard things like:
there’s a lot of peer pressure to be cool & computer science is not seen as cool
computer science sounds complicated & boring
there are so many bad stereotypes out there, like showing interest in computer science means you have “no life”
I also asked them what alternate realities in their world would help address the problem:
we need to show more female role models in technology
help them understand computing is more about people than about computers
associate computer science with positive and fun subjects
This feedback was invaluable in creating programming for Tech-Girls.
In 2014, the perfect job found me - K-8 Computer Science Program Coordinator at St. Anne’s-Belfield School. Even though I was full steam ahead with Tech-Girls, I just couldn’t pass up this opportunity because I believed it would be a “proof of concept” of another avenue to help solve the gender gap problem. I just had 2 requests before signing on: Tech-Girls would still be a priority for me & we would share everything we learned on our journey integrating CS into the classroom.
A research study from the Girl Scouts reported that although 74% of teen girls are interested in STEM subjects, they don’t pursue this interest for 3 reasons:
They don’t believe other girls their age are interested in a career in STEM
They are uncomfortable being the only girl in a group or class.
They feel they have to work harder than their male counterparts to be taking seriously.
If everyone in a class is exposed to computer science, then they are all empowered to move from being technology consumers, to technology creators, collaborators and activists.
My job is to integrate computer science into all the K-8 classrooms, but I knew from previous experience, that asking a teacher if I could bring CS into a project or lesson, was asking them to take a risk.  I have found that if the idea of incorporating new technology into the curriculum is anxiety inducing for an educator, add computer science to the equation and the fear factor seems to amp up ten-fold. The fear of change and not being able to keep up in the midst of rapid and rampant technological advancement is very real.
Educators are dealing with paradigm shifts brought on by technology use inside and outside the classroom. Meanwhile, youth continue to find new and inventive ways to engage with technology with or without our guidance. Acknowledging this fear and the need to work within the unknown is key. Sometimes I need a good quote to guide me through my fear. This has been my go to inspiration this past year.
“You do not need to know precisely what is happening, or exactly where it is all going. What you need is to recognize the possibilities and challenges offered by the present moment, and to embrace them with courage, faith and hope.” ~ Thomas Merton
I mentioned I went to MozFest this past October, but in 2016, I had the amazing opportunity to help plan the Web Literacy space at MozFest. Stepping into this role was definitely stepping out of my comfort zone, but I used my handy dandy comfort zone detector superpower to turn my first reaction of fear of the unknown into a sign that this new thing is exactly what I was supposed to do. I also knew that I was not on this journey alone. Being part of the Mozilla Learning Network and #teachtheweb movement has been such an amazing experience. It’s a community that cares deeply about empowering people of all ages to learn “the most important skills of our age: the ability to read, write and participate in our digital world.” Who wouldn’t want to be part of that?
I attended a planning retreat in Berlin with all these amazing superhero-type people. I found the whole experience to be a time of embracing paradox. I felt tension between hurrying up to get things done and slowing down to fully appreciate the experience; finding opportunities to collaborate and finding time to be alone; taking in new ideas and standing firm on my ideals; wanting to share my ideas with the group and not daring to let my ignorance show. The result was that out of my comfort zone feeling that is both scary and exhilarating, daunting and awesome.
Learning is also a paradox. I think this is especially true when we are talking about learning tech. Anyone in tech knows there is no keeping up with all the changes and yet, we’ve got to continue learning in order to keep creating it. As a teacher of computer science, I know that when I introduce a new tool or concept, I will not have all the answers to the questions and problems the students will encounter. In fact, the more tech I teach students, the more I become a learner alongside them. The space we created at MozFest reflected this paradox of learning and invited everyone in to embrace it.
Here’s the description of the space we created: Demystify the Web! Grab your ticket to our carnival of learning! All who enter will gain the most important skills of our age: the ability to read, write and participate in our digital world. Mozilla Learning invites teachers and learners of all ages to join our funhouse of web literacy. Embrace the unknown! Experience the thrills! Imagine and share the full potential of the web with everyone.
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The next phase of the Design Thinking process is to experiment. As I said before, my first experience with Design Thinking was through the Bio-Med Tech-Girls program. This is a week-long collaboration between Tech-Girls, the Biomedical Engineering Department at UVA and St. Anne’s-Belfield School. This program grew out of one of my failed experiments. I had submitted a Tech-Girls proposal to the i.Lab at UVA, a startup incubator for UVA students and community members. I wanted to create web storefront of STEM curricula, workshops and services geared toward girls. My application was rejected, but one of the reviewers, David Chen, remembered my idea. David is the Coulter Program Director at UVA BME and at a chance meeting, he said he wanted to collaborate with Tech-Girls.
This past summer we held the 4th annual Bio-Med Tech-Girls program. We had 15 young women participating from 8 schools around the region. They had a broad array of interests coming into the program including math, science, engineering, biology, nursing, robotics and coding. During the program, participants got hands-on with creating technology, behind-the-scenes lab tours at UVA Biomedical Engineering and inspiration from guest speakers. They also solved a real-world problem through a design challenge like improving life for an amputee or someone with cerebral palsy.
On Friday afternoon, the community is invited to see what the girls created and it is truly inspiring to see what they come up with in such a short time-frame. The design challenge is also a highlight for the girls. A couple of pieces of feedback that first year really stood out to me:
I've never done anything like it before. All of the other engineering things I've been to always showed us other people's projects, but never got to offer us an opportunity to do a project ourselves.
You gave us a real problem and expected us to come up with a good solution, and even have us build a prototype. Normally adults don't understand younger people are able to do this stuff.
My experience learning about the design thinking process with the girls and seeing how much of an impact it made on them had me thinking that I needed to bring this experience to students at St. Anne’s. The thing about Design Thinking is that you are really putting the learning in the hands of the students and none of you really know where it’s going to end up. I knew just the teacher who would take a leap of faith with me - 8th grade science teacher Tom Weis. Together, we created the Design Thinking & Robotics project.
For this type of assignment, it’s important to identify the design constraints of the project. We brought in robotics with the Hummingbird Robotics kit which I discovered at VSTE several years ago. It’s an amazingly versatile platform that lets you build up creations around robotic components. Wo also borrowed the cerebral palsy patient profile work from Bio-Med Tech-Girls.
We kicked off day one by introducing teams of students to the Hummingbird Robotics kit in what I like to call “hole in the wall learning”. Inspired by Sugata Mitra’s “Hole in the wall” project, the idea is to get students hands-on with the kit as soon as possible and let them figure out how to test the lights, servos, motors and sensors. We gave them handouts on connecting electronics and programming them, but mostly this was a trial and error activity.
Next was working on empathy. Typically, you gain empathy for your patient by getting to know them...BUT what if you can’t interact with your patient? You can gain empathy by trying to step into the shoes of someone with cerebral palsy, so we gave them a homework assignment to try out everyday activities with limited use of their arms. Together, we reflected on the homework experience recording results on an empathy map. Next we had teams researching problems like the one their patient was experiencing. Could they find videos that show what challenges their patient might be facing? Could they find information about what solutions exist today?
Next students created need statements based on the problems their patient was facing. Each team picked one need statement to take to the next stage of brainstorming. During this stage, no idea is too crazy and the more ideas the better. Each team member come up with at least 5 ideas independently. After all ideas were on the table, teams worked to narrow them down and eventually pick one solution to take to prototype stage. Before they began to prototype, they had to draw out a design that included materials they needed as well as a description of how the solution would work.
Finally, we dumped a bunch of maker materials into the middle of the room and they got to work prototyping, testing and refining.
What they ended up with and presented on day 7 of the project was kind of amazing. Here are some examples.
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The final step is to produce something, so that you can get feedback to make it better. One thing that David Chen always stresses with the Design Thinking process is that you’ve got to try out your ideas and get feedback. He’ll often have the Bio-Med Tech-Girls in the hallways at UVA trying out their ideas and asking for feedback from people they run into.
With Tech-Girls, I started out by organizing meetups for middle school girls. Those first months, I was lucky to get 6 girls in a room. It felt very slow going. In 2013, I found out about an event that Paula White was hosting called Girls’ Geek Day. Since this was right up my alley, I volunteered. That first event had 30 girls with 15 volunteers offering a wide variety of STEM-related activities. Based on my previous Tech-Girls experiences, I knew this format was a winner.
I joined Paula as a co-conspirator and we have seen Girls’ Geek Day grow with feedback and collaboration from the girls, parents and volunteers. Girls’ Geek Days are hosted once a month in elementary schools across the community. They are usually attended by 50 to 70 girls with 20+ community volunteers running activities each session. You can learn more about this program and ideas on how you might recreate in your community at our session on Monday.
One of the projects I’ve worked on that I think best represents testing and iterating on an idea is the SPARK! Hackathon. It is also a great example of super empowering kids and learning. Zach Minster, the 9-12 Computer Science Coordinator and I started the SPARK! Hackathon as a way to share the enthusiasm we have found in students who discover computer science & coding with the thriving tech community in Charlottesville. What we discovered during the planning and running of the event is that students are eager for opportunities to collaborate with others and work on meaningful projects while the tech community is eager to hear their ideas and help them create.
The hackathon happens over a weekend in January and we invite high school students from around the region to participate - no previous experience required. We call Saturday, a “learnathon” and we recruit tech professionals to come in and teach workshops throughout the day. Here are some of the workshop selections from last year: Cities that Talk, Intro to GitHub, Social Media for Entrepreneurs, Mobile Apps, Project Management, Intro to coding for the web and many more.
Saturday evening, four sponsor companies present real-world problems and the students self-select into teams to solve them. Last year the focus was on IoT (the internet of things) and problem statements included finding ways to use IoT to track patient health, using wearables to stop being distracted by your phone and helping people with multiple sclerosis manage their social interactions. Here’s a behind-the-scenes video from our first hackathon.
What I remember most clearly from that first hackathon experience was the moment we really handed it over to the students. We had recruited volunteers, organized the workshops, got companies on board to present problems, but at 6pm on Saturday after hearing the problem presentations, we truly turned it over to them. It was scary and exhilarating, daunting and awesome.
We are working on the 3rd annual SPARK! Hackathon. I really believe it is student-driven learning at it’s best! Last year, we brought students on board as mentors. This year, we’re excited to have students as collaborators in the planning and design process. They are helping us make the invitation as inviting a possible. The hackathon is open to high school students anywhere in the state, so please consider this your invitation for you and your students to join us January 27 & 28!
I realize that just doing it isn’t as easy as it sounds, but we are constantly asking this of our students, so modeling it is important. That’s why we wanted to take the SPARK! Hackathon experience and bring it to educators. So this summer, St. Anne’s hosted the Computer Science Institute for regional educators. If educators were willing to take a risk on this experience, we promised them 3 things:
an opportunity to learn and get hands on with new computer science skills and tools;
to come away from the experience with a lesson plan infused with CS to try out in their classroom
to connect with a community of educators who can provide support and guidance on their journey into computer science integration.
Our keynote speaker was Jeffrey Spies, the CTO of the Center for Open Science. Our theme was learning to learn and he was so spot on in his remarks, it actually gave me chills. He challenged us to rethink the frustration of failure.
His mantra is "Learning is frustrating. Frustration is expected. Everyone feels this way." He went on to share that “women and underrepresented minorities will face different challenges than others. They may interpret frustration more negatively.” Instead of viewing frustration with tech as a cue that we are 'not good at it’, we need to understand that it is just a normal part of the learning process. As learners, we need to fearlessly embrace the frustration of failure and believe in our ability to learn from it. This is known as a growth mindset and it leads to a lifelong love to learning in any field.
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We live in a world with a lot of problems, but we also live in a time with powerful technology tools to help us create solutions. As technology educators, we possess a superpower, the ability to inspire the next generation in technology.
What I learned at the Grace Hopper Conference really rocked my world! It sent me on a journey of discovery, observation, experimentation and iteration!
I hope something rocks your world at VSTE - whether it’s an amazing educator, a cool tool or a problem that needs solving.
Embrace your hero’s journey! Acknowledge your superpower! Find your team! And then start telling your story - I can’t wait to hear it!
Resources & Credits:
Full slidedeck
Mozilla Internet Health Report
Mount Vernon Institute for Innovation: Design Thinking
Bio-Med Tech-Girls
Generation STEM: What girls say about science, technology, engineering and math (Girl Scouts)
Design Thinking & Robotics
Girls’ Geek Day
SPARK! Hackathon
CS Institute
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