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#could be related to meta knowledge of the game? the ending of undertale
skellfamily · 3 years
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something interesting I noticed in Undertale is the recurring usage of the phrase “the end”
these aren’t the only times the phrase appears but I was looking for places where it’s used in a certain way, referencing what seems to be a specific place?
these lines are from: the Asriel battle; a phone call with Papyrus; Sans’s fight; the last savepoint before the barrier; and messages found throughout the CORE (which I assume were written by Gaster)
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cellydawn · 3 years
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undertale meta deepdive: sans is not a good person (OR the sans theory masterpost pt. 1)
❤️ || Part 2 || Part 3
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Sans is far from this valiant epitome of good that the fandom so often paints him as. He’s not a hero—hell, he might even be a bad, terrible person. At least in the past. My intention in this post isn’t to crush popular fandom interpretations of Sans in a bad faith argument, rather, it is to challenge preconceptions that have existed for years and to open up discussion on the dubious morality of this popular and loved character; I certainly love him a little more after doing this analysis. 
Section I - A Bad Person (The “What”)
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Sans is certainly not opposed to leaving us little breadcrumbs for us in regards to his mysterious past. We get the idea that Sans is separated from his home, likely due to something he did. Something he had thought was important. Something that led him to take his home for granted.
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So based off of the previous dialogue, this “type” that he intimately knows... he’s talking about himself. He was very “determined” to do whatever he did, which cost him his home, likely nearly everything he cared about given his angst.
So let’s say Sans used to be “determined”.
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Sans is also aware of the SAVE function, meta knowledge that only the player and Flowey should know about because they have or have had this ability in the past.
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“Take it from me”: accept that what I say is true, because I know or have experienced it. Sans should have quit when he had the chance. Never satisfied, too determined to bow out. But is he talking about the same thing we’ve been doing? 
When Sans threatens us with the infamous “bad time”, he is NOT referring to the fight... but what comes after, because only after he is struck down, he gives us one final piece of advice:
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But HOW does he know that the world is going to be thrown into the “abyss”? Unless he has experienced this first-hand.
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This is Papyrus confronting us in the genocide run antecedent to his fight…
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…and this is him on Sans. An eerily mirrored piece of dialogue from Papyrus describing us and his brother. What do we know so far? Both Sans and the player need to be kept on “the straight and narrow”, both are “determined”, and both do irreparable damage to the world, possibly sending it to “the abyss”. 
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Purgatory: a place or state of suffering inhabited by the souls of sinners who are expiating their sins before going to heaven. Not to mention the suspicious usage of the word “abyss” by Papyrus.
From the evidence gathered, it seems that the reason why Sans isn’t able to return to his world is because he destroyed it in the same manner we destroyed Undertale in the genocide run. Why else would he say “take it from me”; he empirically knows what happens when the world is pushed to its very limits.
But which world could he have destroyed? What world did Sans come from?
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(Continues under the cut because this gets really long.)
Section II - The Deltarune Connection (The “Where”)
If you’ve read some Deltarune theory posts, you know that Gaster is prominently featured in Deltarune. He addresses us at the beginning of the game and there are blatant references to him (the phone call in the Dark World, the strange bunker, etc). I’m going to try to prove that Sans will also play a large role in its story. Let’s take a look at the lyrics of the end credits, Don’t Forget. 
When the light is running low And the shadows start to grow And the places that you know Seem like fantasy There's a light inside your soul That's still shining in the cold With the truth The promise in our hearts Don't forget I'm with you in the dark
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The truth: Sans says this to us before giving us access to his room, the entrance to which is suspiciously identical to the fast-travel doors that Darkners use. We also get access to his basement.
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Promise: Sans has a history of promises. He is regretful of a promise he made in the past.
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Don’t forget: Appears on a poorly drawn picture of three smiling people, in Sans’s basement. This phrase is also used in a description for "Memory” in the sheet music booklet from the Collector’s Edition. What do you know, it’s written in Comic Sans too. Go figure.
Now, let me introduce a character that is featured prominently in Deltarune, someone that is somehow related to Sans, someone who isn’t Gaster.
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Ice-E is everywhere in Deltarune’s Hometown, but the only inkling we get of his existence is from Sans. The Ice-E word search that Sans gives us is interesting because the title itself is written in comic sans. 
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In one of the hospital rooms, there’s a “1-to-10 pain scale using Ice-E as a model”. It’s an uncanny description of Sans. 
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Ice-E is also characterized for its missuses of apostrophes. One might call it an “apostrophe-dog”.
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Moving on.
Section III - Gaster (The “Who”)
Oh boy, this section is going to be absolutely massive. I’ll try my best to make the logical flow easy to understand. So we know that Sans did (will do) some pretty shady things in the world of Deltarune. To understand why, we have to examine how exactly Sans and Gaster are related. Let’s start with Ice-E since we know that he’s somehow associated with Sans.
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The “Nightmare” variant of the Ice-E word search appears in fun values between 56 and 57. There is only one other snowman that appears in Undertale.
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We are asked to take “a piece” of it. Let’s investigate where else this specific phrase is used. Following this trail of breadcrumbs reveals other phrases that Sans and Gaster-related things share.
Exhibit A: Gaster follower #2, “time and space”
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The prophecy has something to do with Sans and Gaster. I’ll let the evidence speak for itself.
Exhibit B: Memoryheads, “be seeing you”
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Memoryheads are the first amalgamate we encounter in the True Lab. Before their spare conditions are met, they are known as "      " (six blank spaces). Gaster is frequently associated with the number six. 
If we attack the Memoryheads, these statements flash by quickly in red text:
FAILURE
But it didn't work.
nope
Absorbed
Don't worry about it.
I'm lovin' it.
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Occurs when the player tries to name themselves Sans.
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We see the phrase “be seeing you” in only these instances. Below is the Sound Test Room that has a chance to appear if the fun value is set to 65. This is the only place that “Gaster’s theme” can be accessed in-game.
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Exhibit C: The dump
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“The abyss” makes an appearance again. It’s something to pay close attention to--it’s always somehow related to Gaster. So what does a piece of trash falling into the abyss mean? Well, we know that Gaster “fell” into his creation...
We know that Flowey refers to Sans as “Smiley Trashbag”. Papyrus states that Sans frequents Grillby’s, a “purgatory” and “hamburger abyss”.
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(note: Papyrus is referring to a literal trash can here, but the implication that Sans is “trash-like” is here)
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If it’s not clear what I’m getting to, then let me spell it out: Sans is a piece of Gaster, they are one and the same. Sans/Gaster took his “experiment” with Deltarune too far, possibly destroying the world and displacing him in Undertale. 
I’ll continue this in another post because it seems that tumblr is breaking.
❤️  || Part 2 || Part 3
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kindestegg · 3 years
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Deltarune Theory: Ralsei is a guide for the script
It feels crazy that Deltarune Chapter 2 has only been out for like, what, two weeks? As of the time I’m writing this, and yet, there has already been so much secret hunting and speculation over this. Not even the full game, and people already go crazy over it. Naturally, I am part of this craze. In fact I was one of the people that played it as soon as it dropped.
And, I thought it was only me, but, at least for a little while, Ralsei’s behavior struck me as… odd. Not outwardly malicious, but just… odd. Particularly the first bit of the game, it was just so… happy and convenient? And Ralsei was at the center of it all, orchestrating it, making sure everything happened accordingly.
Eventually, that initial feeling of distrust went away, but… not quite. And it seems a lot of people began to feel the same way, pointing out bits about Ralsei that are just… out of place. Things that didn’t seem to stand out in the first chapter, are now popping out about him.
Questions include:
How does he know about what’s outside the Dark World, about the school?
How does he know about the game mechanics and call them out by names?
Why is he so interested in keeping the balance between only Kris acting and him and Susie doing magic?
Why does he seem so eager to dismiss what happened with Spamton NEO?
Why doesn’t he turn into stone or even get weak at any point during the time he spends in Cyber World?
Are the parts of his name and design connecting to the Dreemurr’s intentional, and if so, what does that mean for his relation to Kris?
How and why does he take player control away to look at what Susie is doing? Why must he wait until Kris is willing to do it? What does he tell them when he succeeds in this?
Now, I don’t intend to pose here “a supreme theory to rule them all”, I’m just a guy having fun and I’ve seen people voice particularly similar ideas to this one I’ve had, so I want to at least try to answer these questions through a relatively simple idea that would, almost entirely, immediately answer ALMOST all the doubts.
First, let’s start with some steps to build up this idea. For one, we know for a fact that Ralsei holds knowledge over game mechanics and may even break the fourth wall at times.
But we also know that Ralsei’s design resembles a lot of characters from Undertale we know and were fond of. For one, he can be likened to Toriel in the sense that he is the one to give you the first tutorial of the game and his clothes resemble her original outfit as well. Another connection, much more common, that people have made is that he is like Asriel, no doubt due to his name being an anagram, but also due to the fact he is also a cute young goat.
I would like to do a complete turn around here though, and say I do not think any of this points to Ralsei being related to Kris in the familial sense, for more than one reason, but my main one being that I don’t think Toby would be as frankly disgusting as to imply such a thing when there is so so much teasing in the direction of Ralsei possibly having a crush on Kris. I mean… really, Toby?
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You know, I’m not too sure this would be the smartest idea, Mr. Fox, but alright.
However, I do think all these hints in his design and name have a purpose. And it has to do with how us, the fandom, see these two characters. For one, they are very beloved characters, and Toriel is one that we associate with her tutorials and guidance, whereas Asriel is one that people have yearned to see more in action. They are back, in a sense, but not present in our adventures so far.
What I’m getting at is that Ralsei is specifically designed to be the darling of the fandom. He is made to be loved, to be trusted, to cause feelings in us that make us want to protect him and accept his advice. This, in a way, also affects the in-universe characters who see him, as Susie put it: “as a big portable teddy bear”, whose job is “giving hugs”.
And I don’t just mean this in a character design way, like “oh wow Toby was so smart to make a perfectly marketable boy!” No. I think Ralsei exists as a meta element, his form being a direct manifestation of what we want to see.
He looks like that because he wants us to see him and lower our guard and expect his guidance. Remember how his form was shadowy and vague throughout all of chapter 1 until the very end of it and how he poofs into nothing but a pile of clothes in both chapters so far, no matter what form he’s in? What if he’s a shapeshifter? What if Ralsei isn’t even his real name? That certainly would explain why he says he doesn’t know what being Ralsei-like is like.
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Ralsei? Ralsei? Oh God he’s gone.
Now, do I think he’s lowering our guard in the sense of leaving us vulnerable for an attack? Not exactly. I think it's so we learn to accept him…
Accept that he is a GUIDE for the game’s script. His entire existence hinges on guiding the main characters, specially Kris, throughout the story, and making sure the whole story, all seven chapters, play out exactly as planned.
You see, Ralsei isn’t evil. His goal is pretty simple, actually: guide us, the player, throughout the game, making us feel as safe and happy and secure. In that sense, of course he pushes so hard towards the pacifist route. After all, that’s the one that’s closer to a completionist route, as the sparing + recruiting mechanic adds more characters to your town, and therefore more content. He wants you to see all this content and get the most enjoyment out of it. His code urges him to bring you the best experience possible.
This would also answer why he does that thing with taking our control away from Kris and to watch Susie’s shenanigans. Because it’s satisfying to us. Notice how stressed out and pushy he gets in the alternate route when Susie comes out of Noelle’s room without being able to let us see what happened. He knows he messed up, something went wrong. He was supposed to let us see, so that we wouldn’t be bored, because God forbid the players be bored.
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Just imagine this going through his head.
He also seems to genuinely care about Kris and Susie, and with good reason, as he knows these are the protagonists, and he is supposed to care for their well being too and ensure they reach their goal. I do think, however, there is a good amount of being genuine in his care, as he has no reason to react so boldly sometimes to either of them, showing outrage or affection in pretty telling ways. He isn’t heartless despite carrying out this job.
However it is also worth noting, for all his care, he cannot do the one thing that Kris would desire the most: free them from our grasp. And that is his ultimate failure towards them, and may end up creating conflict later on in the game.
From, here, there are two possible pathways:
Ralsei does not know about the dilemma Kris is going through, and believes Kris is entirely oblivious and passive towards being in a video game. He may even end up being the final boss to fight, as he desperately tries to keep everything on rails while Kris very much does not care for any of that.
Ralsei is entirely aware of what’s going on with Kris, after all, everything in a game’s design is planned, even the cutscenes, therefore even Kris’ struggles. Ralsei knows of the fate that lies ahead, that Kris will eventually be free, how it all ends. But to get there… is still a road ahead.
I think Ralsei’s affection towards Kris will definitely be explored in the later chapters. Not just because of the teasing we’ve been getting, but, if Ralsei really is a guide of the game’s code and script, what would that mean for him to get so attached towards the character the player is controlling?
Ralsei will have to make a choice. He will either recognize Kris is suffering and cannot wait any longer, or be faced with possibly having to fight them himself. This is why those two pathways matter as well. If he doesn’t know, his choice will come later and it will be an unpleasant surprise for him to find out the game universe is breaking apart around him with the self awareness of certain characters. If he does know, however, his choice is NOW, and waiting for the inevitable will be torture.
Just how long until he breaks? Or will he keep the facade until the very last chapter?
Like I said, I don’t intend this theory to be the biggest, most revealing and coherent theory. But… It could add a very interesting layer to Ralsei’s character, as well as answer many questions posed beforehand. He knows the school layout and game controls because he is part of the code. He can get to the other Dark World’s easily and remain unharmed because the game demands him to be. He looks like this so that we love him. He wants to give us the most fulfilling Castle Town so that we will love the game. He doesn’t protest even when Kris does things like try to give him the thorn ring, because to him, everything will be okay anyway. Everything he is, is for us. He isn’t evil or malicious per se, he just opposes Kris’ biggest need.
But he may have gotten himself attached. And that may be a clue to sparing him if he does become a final boss.
But! Tell me what you thought of this theory! Do you think it’s way too weird and farfetched, or do you think it’s possible that it could happen? Or maybe you agree with some stuff but not with other stuff? Go ahead and tell me!
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my-name-is-dre · 3 years
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Mettaton is a False Prophet - Pt. 2
This is a continuation post from my older theory back when Undertale was still the big thing that Mettaton was a false prophet designed by Alphys and Asgore to fulfill the Deltarune prophecy, which explains all of his eerie similarities to Flowey and Asriel. Here is Part 1 if you wanna catch up!
[UPDATED INFO FROM DELTARUNE CH. 2]
With the debut of Deltarune Chapter 2 came a fan-favorite newcomer called Spamton, and the interesting thing about his character is that it has a lot of similarities with Mettaton, especially his secret form known as ‘Spamton NEO.’ Now, the general story behind his character is that he was once a spam email puppet account who was never able to make a deal. This was his life until he was called by a mysterious person who suddenly made him wildly successful by continually aiding his career over the phone, eventually causing his friends to leave him over their envy of his newfound success. This success eventually landed him a spot in Queen’s mansion until it all came crashing down one day, and the only remnant left of him was a dead phone line tied to him that only repeated static back at anyone who tried to call it.
As everyone’s likely aware of now, there is a hidden bossfight in which you can, once specific conditions are performed, fight Spamton NEO, a version of Spamton hooked up to a suit that unabashedly resembles the same form Mettaton took on in the no mercy route of Undertale. This suit has been referred to as ‘the machine’ which is described by Swatch as the creation of an unknown Lighter, “digitally visualizing their hopes and dreams which never came to be.” This then became an incomplete dream which was locked in Queen’s basement. In battle, the fight also resembles the fights the player had with Mettaton through Undertale, with their soul turning yellow and shooting projectiles to take Spamton down. But the similarities between the fight against Mettaton Ex and Spamton NEO don’t end there, as both fights involved taking apart components of the body gradually over the course of the battle, with Mettaton having his limbs blown off and Spamton having his strings cut.
Now, this backstory is all very important as it alludes back to the body’s origin in Undertale as a creation of Alphys to make its host proficient at killing and absorbing a human soul. The description of the body is textually different but similar, in that Mettaton NEO was designed for the purposes of killing explicitly whereas Spamton NEO’s body is described by Swatch as being an agent in which one can envision their hopes and dreams through an implicit power of determination.
It’s important to note here that, career-wise, Mettaton is quite similar to Spamton in that they both had great and newfound success upon accepting a deal that gave them some meta-knowledge of the world they inhabit, with Spamton being told that the world he lives in is a game that can be exploited (as implied by his dialogue), and Mettaton was granted some of the same abilities that Flowey possesses (changing the game’s name, being able to audibly speak, and being a monster soul possessing an inanimate object). Whereas Mettaton is a story of continued success, Spamton is a story of failure, but how does this fit into the context of the theory that Mettaton was a failed attempt to fulfill the Deltarune prophecy?
That quote from Swatch on describing the purpose of the body is important to explaining this, as it eerily resembles Mettaton’s role in Undertale’s story as a machine designed to harvest a human soul and potentially fulfill the Deltarune prophecy but was unsuccessful to do so because Mettaton is a false prophet. The theme of false prophecy and failed transcendence is exemplified by Spamton’s backstory, as the power of meta-textual awareness granted to him (by Gaster presumably) resulted in short-term success that rose him to the heavens only for him to fall down hard back into being forgotten. The fall he suffers from cutting off his strings is a dual-layer metaphor for how Spamton fell from success and how Mettaton was unable to fulfill the Deltarune prophecy unlike his parallel successor Flowey.
And if it wasn’t obvious that Mettaton’s constant desire for your soul is equivalent to Spamton’s desire for [hyperlink blocked], he goes on record describing all of the control he’d have over his life if he were to harvest your [hyperlink blocked], implying that the hyperlink is code for determination. Spamton also routinely refers to “heaven” throughout his dialogue, which could imply anything transcendental, but I believe this is also another direct allusion to the Deltarune prophecy and its description of an angel: The divine vocabulary fits. Perhaps Mettaton was trying to indirectly achieve this reception from heaven through his promulgation as an icon of monsterkind wanting so desperately to have a human audience? Perhaps this constant appeal ‘heaven’ is Spamtron’s version of Mettaton’s constant appeal to a nebulous audience? If that’s the case, it implies that the audience of Mettaton has divine power, which seems to suggest that it’s composed of far more than just monsterkind. Another minor thing to note here is that Spamton also refers to “the presses” if you defeat him by depleting his health bar: “WAIT!! [$!?!] THE PRESSES!”
“KRIS, DON'T YOU WANNA BE [Part] OF MY BEAUTIFUL [Heart]?” is a very unsubtle nod to the process Chara and Asriel underwent to bypass the barrier and return to the Surface. There must be something about the abilities that the NEO suit offers that is implicitly tied to the Deltarune prophecy. Spamton’s constant use of the phrase ‘big shot’ is another multi-layered metaphor. The ‘big shot’ in question is a triple entendre, as it refers not only to Spamton’s aspirations, but also the fulfillment of the Delta Rune prophecy and also more banally refer to the yellow soul’s newfound ability to shoot a charge shot.
After sparing Spamton NEO, he offers some dialogue that resembles Flowey’s plea to you after defeating his Photoshop form, in which he asks why you’re showing him mercy after all of the unnecessary cruelty he did to you to prove his worldview correct. He then goes on to make a reference to Pinocchio in which he asks you to cut his strings and make him a “real boy” (an even funnier phrase given that he’s a puppet). But this is also an allusion to Mettaton, as he reveals to you throughout the game that his robot body designed for him by Alphys is a form that makes him feel more like himself because it’s implied that Mettaton is an incorporeal ghost like Napstablook. He then makes one least appeal to Heaven and says he’ll live for himself and his friends, acting as a microcosm of both Mettaton and Flowey’s character arc.
In the “weird route”, Spamton also makes remarks prior to battling him that allude to Mettaton NEO’s fight in the no mercy route: “THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO.” “TO [$!$!] ME OVER RIGHT AT THE [Good part]!? WHAT ARE YOU, A [Gameshow Host]!?” “MY ESTEEM CUSTOMER I SEE YOU ARE ATTEMPTING TO DEPLETE MY HP! I'LL ADMIT YOU'VE GOT SOME [Guts] KID! BUT IN A [1 for 1] BATTLE, NEO NEVER LOSES!!! IT'S TIME FOR A LITTLE [Bluelight Specil]. DIDN'T YOU KNOW [Neo] IS FAMOUS FOR ITS HIGH DEFENSE!? NOW... ENJ0Y THE FIR3WORKS, KID!!!” One line in particular references Asriel calling Chara’s name before Frisk lands in the bed of flowers in the Garbage Dump: “YOU MAKE ME [Sick]! MUTTERING YOUR [Lost Friends] NAMES AT THE BOTTOM OF A [Dumpster]! NO ONE'S GONNA HELP YOU!!! GET THAT THROUGH YOUR [Beautiful Head], YOU LITTLE [Worm]!”
This is an even more poignant line, as Spamton resides in Trash Zone, which is meant to resemble the Garbage Dump area of Undertale, which was a point in Waterfall where you were given a hint into the backstory of the game before landing on a bed of flowers. It’s also the area where you encounter Mad Dummy and where Alphys dates Undyne in the true pacifist route. Clearly, the symbolism of taking place in a dump is very important for connecting the worlds and stories of both of these games, given that it’s such an important spot for two major characters tied to Mettaton.
If it weren’t obvious at this point, Spamton damn near confirms that Mettaton was designed at least partially to fulfill the Deltarune prophecy but was unable to because he didn’t possess the same potential or determination that Flowey had due to his lack of relation to the original human and his focus instead turning towards an abstract human audience. The dialogue from Swatch about Spamton being the embodiment of a Lightner’s dream also implies that, keeping in line with the themes of desire in the Dark World, that Mettaton might be directly responsible for the creation of Mettaton. Perhaps this is why the NEO suit so eerily resembles the God of Hyperdeath if it’s directly tied to Mettaton’s desire to fulfill the Deltarune prophecy. If this is the case, isn’t it a bit odd that the God of Hyperdeath is also implied to be Asriel’s creation from flavor text in Kris’s room? What an interesting parallel.
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agentravensong · 2 years
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Please can you elaborate the thing of how Jevil and Spamton are made to be essentially au sans to appeal to the fandom by Gaster?
Of course, Anon! Sorry this took me a few days to answer, it has been A Weekend.
[this is the post anon is asking me to elaborate on]
Firstly, as far as Gaster generally trying to appeal to the fandom is concerned, I think the first half of this post by @determinators pretty succinctly sums up all the evidence that Gaster has been reaching out to UnderTale fans (those who completed the True Pacifist ending specifically) to be his "partners"/"subjects" in this "experiment".
And if he's trying to draw such targets to his creation, to make them happy and keep them playing... doesn't it make sense that he'd try to force the inclusion of at least one character who is similar to UT's most popular character?
Which isn't to say that Jevil and Spamton are AU Sans-es in the sense that they started out as versions of Sans that became so divorced from him that they became different characters. Rather, Gaster took two pre-existing Darkners and tried to make them as much like UT!Sans as he could, to the point of breaking them with knowledge they couldn't stand.
(putting the actual comparison of these three characters under a read more for your dash's sake)
Now, why is Sans UT's most popular character? What are the major traits that seem to draw people to him? I propose the following:
He's a friendly, funny little man... who will also scare the shit out of you, sometimes for no good reason.
He's surprisingly powerful in a specific context and the hardest boss in the game.
He has meta knowledge to a larger extent than most of the cast, or at least makes his knowledge more explicit.
And the combination of that meta-knowledge and his unknown connection to UT's long gone Gaster give him a mysterious, angsty layer to his backstory.
Plus, he's associated with one of the best songs in the OST (even if it isn't really his theme)
There are other likely factors, like him being relatively easy to draw and his potential relatability to similarly meme-loving low-key depressed fans, but I'm gonna focus on the ones in the list, for reasons that are about to become clear. Let's start the comparisons.
First up, Jevil.
Funny little man? Check. Maybe not friendly, but certainly jovial. And he's scary, though not exactly in the Sans way.
He's the hardest boss of Chapter 1, arguably even harder than Spamton.
Whether the "strange man" (Gaster) straight-up told Jevil the world of DeltaRune is a game, or Jevil just interpreted what he said in the only context he could comprehend (he is a playing card, after all), he's clearly more aware of the greater truth of this world, whatever that may be, than almost everyone else. He even predicts Chapter 2 in his defeat-via-fighting dialogue.
* SOON, THE "QUEEN" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS.
The angsty backstory factor is the point where Jevil differs the most and least from Sans. They're similar in that their reaction to the weight of the meta knowledge they held (resets for Sans, the truth of the world for Jevil) was apathy. But where Sans's apathy made him passive, Jevil's gave him permission to do whatever he wants, no matter how it affects others. As a consequence, Jevil has a lower angst factor. Yes, he was sealed away by his friend, but Seam seems to bear the emotional weight of that more than he does.
The World Revolving? A banger.
There's also the bonus point that, like Sans, you beat Jevil by tiring him out. Oh, and they both wear slippers, for whatever that's worth.
Then, there's Spamton. Good old Spamton G. Spamton.
Funny little man? Check. He certainly tries to be friendly. Success rate on that? Debatable. And he's got the creepy factor; still not quite the same as Sans's, but closer.
He's the second hardest boss in the game, first place obviously going to... the teacups. In fact, he shares an extra point of similarity with Sans by being the final boss of Chapter's 2 "evil route".
While Spamton's knowledge may not technically be "meta" in the same sense as Sans's, he clearly shares Jevil's level of knowledge about the true nature of DeltaRune's world.
And while he's the opposite of apathetic in the face of this knowledge - at least once Kris comes along and gives him hope - he's got angst in spades (heh). Toby even lined up some NPCs to give us his backstory, New Home style. But there's also a bunch of gaps in our knowledge (like, who's Mike?) that are ripe for theorizing.
Both of Spamton's battle themes? Bangers.
And I've got some bonus points for y'all too.
They're both lying shopkeepers - Spamton with everything but the KeyGen, Sans with the fried snow you can't actually buy and the hot dogs that are actually water sausages
They both use cyan attacks/projectiles - Spamton Neo's heads, even if they don't function the same way cyan magic does in UT, and Sans's bones
They both have a "yellow eye" - Spamton's glasses are pink and yellow, and Sans's eye during the no mercy fight flashes cyan and yellow. ...Actually, I'm pretty sure Jevil has yellow pupils too, so mark that down as a similarity for all three of them.
Obviously, Spamton also has some strong connections to Mettaton, and at this point I'm expecting that the future secret bosses will also be equally direct UT callbacks in one way or another. But the idea of taking Sans and giving him traits of other UT characters is something the fandom itself has engaged in, to varying levels of problematic-ness, so it seems like the next logical step for Gaster to take too on his quest to create the Ultimate Fan Favorite Character.
Before I close out here, let me address your other ask:
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[Image description: a screenshot of an ask from an anonymous user reading, "There’s also a theory of how Jevil and Spamton were meant to be Ralseis aka to be party members given how they both know game mechanics and can heal but failed and got scrapped."]
I've definitely seen that theory around, specifically with Jevil and Spamton having been intended to be tutorial characters only to be discarded because Gaster decided it would be better for his OC to be closer to Asriel than Flowey.
I think it has merit. The healing via ACTs point in particular - that's one trait I can't see any crossover with Sans with.
But tutorial-izing game mechanics post the player already experiencing them, like Jevil does ("WHEN YOUR HP DROPS TO 0, YOU LOSE!")? Sans does that too, with about as much effectiveness.
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[image description in alt text]
And let's not forget one of his most famous scenes: the judgement in the Last Corridor, where he gives the full explanation of EXP and LV.
I'm more than willing to believe that Ralsei wasn't the original third party member, the Darkner representative among the heroes (assuming he didn't lie about that too), and that he's partly the way he is because he's meant to be UT!Asriel II, to mirror what Gaster assumes we liked about the goat boy.
But if we're looking at who Jevil and Spamton have more in common with, especially with the roles they actually end up playing in-game, I think tying the two of them back to Sans makes a lot more sense.
Now, some of you might be expecting me to end this post with a prediction that Sans, who many have speculated to be a Darkner himself, will be the final secret boss. And to that I say: no. He's had his moment. Let him be Just Some Guy. Please.
(If you want my actual (but still mostly joking) final secret boss prediction:
What if, when Asriel comes home in Chapter 7 (assuming the game doesn't just end there, which I frankly wouldn't put past Toby), he says he was having a really hard time in college, but he was able to get through it thanks to a friend. A friend who reassured him that the difficulties he was facing weren't really that big a deal. After all, they aren't even real. How freeing it was to hear, Asriel says. And he's been waiting to share this epiphany with Kris. He knows they need it. Perhaps more than anyone. Cue boss fight, with Kris fighting alongside Asriel's new college friends who came to visit his family and did not sign up for this: Chara and Frisk :)
...yeah, that won't happen. and it probably shouldn't.)
Anyway. In summary, Gaster has been trying to make the Next Great Tumblr Sexyman based on how the fandom reacted to Sans. And considering how Spamton has passed that test with flying colors, I can only wonder what the rest of the Meta Aware Manlet Brigade will be like.
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samuraikonk · 5 years
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tagged by @pastrycreams  10 random favorite characters from 10 different fandoms in no particular order. Mostly based on design, personality, relatability, looking up to them, or that I just like them and can’t explain why.
-Goro Akechi from Persona 5: I just really love his design and aesthetic and find him to be a very interesting character to analyze
-Morag Ladair from Xenoblade Chronicles 2: She has a REALLY good design, a Scottish accent, dual whip-sword rapiers, kicks major ass, I’m pretty sure she’s gay for Brighid, what’s not to love? I just look up to her a lot in general.
-Noriaki Kakyoin from Jojo’s Bizarre Adventure: This is partially due to design (again), but also that I appreciate how in this over-the-top action series that his victories are brought more from his wits and knowledge rather than brute forcing his way through everything like the protagonist does for the most part (not saying I hate Jotaro, he’s fine). I also like his backstory and find him a relatable due to some circumstances in it. Such a shame he never really got to win any fights again in season 2 and even got benched for most of it.
-Henry from Fire Emblem Awakening: His always happy and pun-loving nature being played both for laughs and light horror and even tragedy to a degree is something I love. I’m aware that he’s rather altered between the original text and localization, but I always viewed him as having the quirkiness present in the localization but still having that underlying tragedy of how he became the way he is.
-Hazama/Yuki Terumi from Blazblue: I legit became a Blazblue fan because I loved Hazama’s design that much. His outfit is great and I just love green. Of course getting more in to it, I came to appreciate how much of an absolute troll he was, and his moments of breaking and actually getting angry always felt satisfying. Terumi is pretty much the manifestation of that with an equally cool design.
-AZ from Pokemon X/Y: As shaky as XY’s writing was in many ways, AZ was the best part for me. I loved his story about his Floette and building the Ukltimate Weapon and his design is pretty neat. The ending where he finally reunites with Floette was just so beautiful and brought a tear to my eye. Also, for a while when I was going through tough times I sort of identified with him a bit, because I pretty much felt like I was miserable for an eternity like he was, and skulking around like a hollow shadow of myself. I mean, it wasn’t 3000 years for me, but still.
-Count Bleck from Super Paper Mario: As far as villains go, Count Bleck was the first one that I really took note of the complex personalities and tragedy that a villain can have. Basically, for a long time I held Count Bleck as a testament to what a good and sympathetic villain could be. Also, his fancy top hat. cloak, and monocle look is very nice.
-Ira Gamagori from Kill la Kill: I was always fond of defense-based fighting styles, and Gamagori certainly provides an interesting display of just that. Of course, his character’s focus on loyalty, resolve, and honor also had me engrossed when watching him.
-Sans from Undertale: Yeah, I know, obvious pick, but I do have reasons for him being my favorite out a very good cast besides memes and his in-game comic relief. Despite being one of the least expressive, he is a character with many faces, so to speak. He seems like a smiley goofball that loves ouns for the most part, but eventually finding out more about him shows more serious, and depending on your actions, more terrifying, sides to him. His apparent meta-awareness is both funny and interesting, too. Also, hate to sound like a broken record, but his design is just nice and appealing.
-Fafnir from Miss Kobayashi’s Dragon Maid: The allegory for introversion being displayed by a dragon that despises humans out of mistrust towards them and a need to protect his treasure really piques my interest. His entire monologue about humans beings “hits or misses” really hit home for me.
That was fun, tagging @gay-werewolves @molybendium @cvtebot
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0poole · 4 years
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Edge of Tomorrow VS Groundhog Day VS Undertale
So me and my family just recently rewatched Edge of Tomorrow, which naturally led us to rewatching Groundhog Day (Except it was my first viewing, apparently it’s one of my parent’s all-time favorite movies) and while doing that I realized Undertale deals with a similar concept to the two films. And, since I’m so in love with basic concepts taken to their natural extremes in stories, I really feel like talking about it. I don’t really know what there is to get out of me talking about it but hey I feel like doing it anyway.
So yeah, I love stories that revolve around one simple, basic concept. You don’t need any interstellar wars with deep political intrigue or complex interpersonal relations to hold up a story if you just say “hey, here’s a weird thing that’s going on and here’s what happens because of it.” From there, you could basically do anything and keep me interested. 
Obviously all the stories are good ones, but I definitely think there’s a hierarchy in how the idea is dealt with. 
Edge of Tomorrow is probably the worst of the bunch, mainly because it feels like the “Time Travel” aspect of the movie is just a sort of tool inside of a normal alien-action movie with the shitty alien hive mind plot device that I actually can’t stand at all anymore but that’s a rant for another day. I still like the movie, obviously, because I like the concept and the aliens at least look really cool, but after watching Groundhog Day I’m realizing there’s some iffy-er feelings about it. First of all, the thing I realized without even having to watch GHD is that they really try to explain too much. The whole problem behind that is that, even with the explanation, it still makes no sense what so ever. Apart from the hive mind device, I also hate it when alien species are presented with “biological superpowers” like they just naturally evolved to control time somehow. Obviously until we actually meet any aliens all bets are off, but as far as we know that is completely ludicrous. The whole “Time Travel” ability is so supernatural that, even when they say “That’s just how the aliens are and getting dissolved by their blood gives you the same power too but only while you still have their blood” is so contrived that you just think “Okay. Sure.” 
I feel like, if you’re to explain anything like this, you really have to make it realistically work or just forego it all together. If you try to give rules to something, all you’re doing is giving Youtube movie reviewers the ammunition to dismiss your whole movies because of plot holes. For example, the plot hole of the main girl character somehow knowing that getting your blood replaced removes your power even though she would have to die to truly be sure. When you try to explain everything, the viewer expects you to explain that too, and as far as I remember it was just a “It felt like it was gone.” Also, spoilers, at the end of the movie when Cruz woke up in the helicopter after destroying the center of the hive mind, it sort of confused you because you weren’t really sure where the starting point for the “Time Travel” starts. If he just woke up on the ground like he did before, you’d just accept it, but changing the location and time makes you think there’s something else at work, and therefore we should at least have some idea of what it is. That one’s kinda just a side affect of the quirkiness of time travel though, especially because he went back in time to right about when the aliens died as a whole even though he technically did that in the future, and yet his current time is seemingly drastically affected by it because he somehow got a higher rank after destroying them... It’s just a mess, and it feels like a mess because we expect an explanation, even though it would just be arbitrary anyways. Again, since something like this just can’t be explained well, trying to explain it just doesn’t feel satisfying.
But to be fair, the one thing I loved about both of the films is the editing as the main character gets into a routine with his infinite day. The way they shrink everything down in time slowly but surely, and then when emotions strike high they show us most of the generic events again. Really, it’s one of the few times you can confidently say that the editing was the best part of the movie. Usually it’s just the acting, plot, characters, etc, but you rarely get something where the editing is in the forefront.
Also the glowy spaghetti aliens looked cool.
But for Undertale, I really only realized it sort of used the same idea as I watched Bill Murray kill himself a dozen times. Unlike the films, Undertale of course could be more meta about it and say the “Time Travel” is just video game logic applied to the canon story itself. Also, the events are being experienced by multiple characters, including the player. It was basically one of the selling points of the game, because the idea of video game logic as a plot device wasn’t really as well known as it is now (thanks to it itself for popularizing it). It didn’t really have to explain much because it was sort of built upon what we already know, i.e. that we die in the game and reset time to our last save point. All they had to do is just say “Hey, that’s called ‘Determination’” and that’s it. When you have Determination, you come back from the dead and keep going. Considering they didn’t try so hard to explain that in detail, you can somewhat pass off the little things, like why the stars specifically are the points at which you come back, etc. When you don’t try to explain things so hard, “plot holes” just become irrelevant details.
But the bigger selling point for Undertale is the characters, and Sans especially is the one made the most interesting out of the concept. Flowey did have the power, and he just went full psychopath on everyone just to see what happened, which naturally is another key point of the game. Him being completely devoid of emotion and sympathy also made him relatively interesting, but Sans being completely unable to control any of it was basically why I like him as a character. Naturally a lot of these characters are sort of one-off personalities, which is definitely fine because of how fun and well written they are. So, you see Sans and you’re like “Okay yeah, he’s lazy and makes jokes. That’s him.” But then you fight him, and say he’s so lazy because he can’t muster up the courage to do anything because he knows that when the player resets the game he’ll just go back in time like he never did it. That’s basically the next ideal step in exploring the concept. GHD is the most basic version of the idea, where the guy that time’s focused around just does whatever he feels like, EoT is when the guy uses the power to save humanity, and UT (or just Sans’ character) is about how a person without this power would react to someone else using the power. It’s actually seriously interesting, and a perfect way to explain a character’s personality. Also, you can’t disrespect an amazing battle theme. 
But, as you’d expect from the order, Groundhog Day is the king of them all, because it is just pure concept. Literally nothing supernatural happens to Murray (and yes I refer to characters by their actors sometimes sue, me) to cause the “Time Travel,” and literally nothing supernatural happens to him to stop it. All the movie is is just “This is happening and this is how he reacts.” Frankly, for something like this, that’s the ideal. You go to the movie in order to see what happens when a guy has to relive one single day no matter what, and that’s it. No extra bells or whistles. You get exactly what you came for, and you get it in such high quality it’s perfect. No one has to care why it’s happening.
First of all, I love how it’s focused around Groundhog Day and the weather as a whole. Weather is so unpredictable that even the professionals have to assign a percentage to it. It’s one of the least predictable things we know of, and that’s exactly why it’s perfect here, because it shows for absolute sure what’s going on. Murray can predict everything, so he could even predict the most unpredictable thing in these circumstances.
Second, it’s a great mish-mash of two key elements of the concepts from both EoT and UT. From EoT, he used his knowledge of the day to his advantage, like anyone would, but using the knowledge differently at different times (i.e. knowing he’ll meet an old friend, to remembering his name, then to punching him in the face, then to buying out his insurance, etc). From UT, he feels like it is happening out of his control, so you get the middle-late section of the movie where he spirals into a deep depression, and throughout just changing his personality. It all feels so natural. At first, you’d totally say “Yeah, I’d do that if I were in his shoes” and towards the end you’d say “Yeah, that’s probably how I would end up if I were actually in his shoes...” I mean, personally I’d go the skill-learning route first but that’s besides the point. You come in wondering what would happen to the guy, and you get exactly that. It just feels right.
Plus, it was just written extremely well, both in the natural progression of his character and in the humor. I’ll always die on the hill of movies having to make you laugh before they can make you truly cry. It lets your guard down. I swear, the day where Murray realizes his actions have no consequences is one of the best parts of any movie I’ve seen. It was so hilarious and fun, even though internally you’re a bit like “What an asshole.” Then you get to the montage of him nonchalantly killing himself, and you really just feel bad for him. Considering humans, as you’d guess, experience a full range of emotions, showing his full range makes him feel so much more human, making him easy to sympathize with. Then, with the cathartic solution at the very end (which is where I usually cry to be honest, not sure why), it feels so good to see him break out of the giant loop of emotions he went through, especially since he seemingly got the best possible ending out of all of them, where he didn’t brute force his way into his love’s heart, and found the goodness inside of him by ignoring his personal interests and consistently doing things to the benefit of others, even though he knows he’ll just have to do it again tomorrow. I’m not sure where to fit it in cleanly but the turning point of him realizing he can’t do a single thing to save that homeless man’s life was seriously heartbreaking, because he felt even more out of control than he already did. 
But yeah, this post was pretty much just a stealth way of me saying how much I like Undertale and Groundhog Day and also mentioning how much I hate the hive mind alien plot devices.
Seriously. What kind of alien species would evolve to be that dependent on a single being? Surely one wrong move means their extinction, right? How could an entire species exist that long under that principle? I would kill for a movie that makes it seem like their aliens are a hive mind, but then once they kill the “queen” the drones all turn on the heroes and wail on them, and after they’re done they just biologically convert one of them into a new queen. You know, like how it actually happens in nature. Every cliche needs exactly and only one instance where another form of media points at it explicitly and laughs, and I’ve yet to see that for this damn hive mind cliche. At least go the Alien route and make the enemy a single organism, so there’s no funny business. I mean I’d also kill for more movies like Valerian where there are so many normal, human-tier aliens that just exist together in a society like actual sentient (sapient) beings. Baby steps, though. I just want good aliens.
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cellydawn · 3 years
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sans IS gaster (OR the sans theory masterpost pt. 2)
Part 1 || ❤️ || Part 3
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(drawn by me, color by @magenteel​)
Previously, we discussed: Sans and his hand in the destruction of a world, his connection to Ice-E and Deltarune, and how he relates to Gaster. We’re going to continue the thread we left off on.
Section III - Gaster (Cont.)
Snails are mentioned too many times throughout Undertale for them to not be of any significance. As it turns out, they are pretty important in unraveling the mystery behind Gaster and Sans.
When you enter the area with Napstablook’s snail farm, you’ll notice that Sans’s theme is playing despite him not making an appearance. 
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In one of Papyrus’s phone calls, he mentions that Sans recently bought snail-shaped pasta and says “He’ll probably fill them with hotdogs and slime.” Toriel also owns a book called “72 User for Snails”. Track 72 in the Undertale OST is “Song That Might Play When You Fight Sans”. That’s multiple times that Sans is likened to snails. 
Snails belong under the taxonomic class Gastropoda. Gasterpods.
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These long pauses between words and phrases are not unlike how Gaster speaks.
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Here is Gaster speaking with us in the opening sequence of Deltarune. And...
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Now. Let’s move on.
(More under the cut.)
Mus_smile is the track that plays in room_gaster. This is my personal opinion, but the character that is the most strongly associated with smiles is Sans.
And Sans is certainly intelligent enough to be the prime suspect for being Gaster. The proper name for his namesake is Comic Sans Microsoft, or Comic Sans MS. MS can also be used as a suffix for the name of a person who has a degree in a Master of Science.
Sans also owns quantum physics books. The subject of Gaster’s scientific research is revealed in Entry #17: “photon readings negative”. Photons are described as a "quantum" of electromagnetic energy, and are of course within the realm of study under quantum physics.
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Gaster, like Sans, is brilliant yet slow-working. Slower than Alphys, who is repeatedly noted to have nothing to show yet as the royal scientist in the eyes of the people and is shown to slack off constantly.
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Gaster is implied to have perished, and I suppose he did, in a way, if these speculations do end up being correct. However, there’s something more to this statement. Ghosts are sort of in the realm of being not-alive, and Sans and Napstablook have a surprising level of comparability.
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They both:
Get likened to “garbage”
Have connections to snails (Napstablook runs the snail farm)
Speak completely in lower case
Pretend to sleep and say “Z’s” out loud
Have black “sclera”
And the black sclera is also a topic of its own; it’s equated with the status of being brought back to life. Being “determined”. (See: Asriel and Undyne)
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Undyne is especially suspect due to the strange right-eye-phenomenon she has in common with Sans, with spears shooting out of hers. Spears that are actually colored light blue, not unlike Sans’s eye. 
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To recap: 
Sans and Gaster are heavily involved in Deltarune
They have been displaced from time and space
They have connections to snails
They are both doctors with knowledge in quantum physics
They both “fell” into the abyss
They both talk similarly
They are both slow
They are both characterized by their smile
They are both some degree of dead
Sans is Gaster or a significant piece of him. Sans has Gaster Blasters because they belong to him. If all prior conjecture proves true, he is and will be responsible for the destruction of a world or THE world within Deltarune. After all, the Latin definitions of “gaster” and “sans” are to destroy and to be without, respectively. 
That brings us to the next subject: why is Sans Sans? More specifically, why is that his name? Why even change his name?
Below is the Japanese version of the fun event with Sans’s phone call. It features completely different dialogue from its English counterpart. 
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Am I Licca-chan? (Select No) Then from now on call me Sans. I need to check every once in a while. I won’t know when my name has changed. 
“Licca-chan” is a well-known Barbie-esque dress-up doll in Japan, so popular to the point where it is even used as a synonym for other dolls from different companies. Perhaps it implies that Sans is adaptable due to Licca-chan’s nature as a doll and how she is in a constant state of change to reflect the times. It also seems to be a pun on “liquor” because Sans was talking about beer in the English version. I tried to scour the Japanese fandom for clues, but they also seemed stumped. If anyone has any ideas on what this could mean, please let me know!
Regardless, “Sans” doesn’t seem to be his actual name. Perhaps his true name was Gaster...?
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Additionally, If the player changes the name of the fallen child via going into the code, this message appears in the stats menu. The vernacular is very Sans-like, with his frequent use of question tags at the end of his sentences (I counted 14 huh’s from Sans).
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Finally, let’s talk about the number six. We know that it’s Gaster’s number--All of the explicitly Gaster-related fun events trigger for fun values in the sixties, Gaster’s stats are all comprised of 6′s, Gaster’s “typer-value” is 666--you get the idea.
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The concept art Toby drew for the Alarm Clock’s character screen features what is presumably Sans and the number six.
“The Choice”--the track that plays during Sans’s judgements--is “Undertale” slowed down by 666%.
Section IV - Angels and Demons (The “Why”)
In modern day culture, 666 is closely associated with the devil. The Book of Revelation (13:17-18) asserts that 666 is “the number of a man” (this is important, and we’ll come back to it later) and is “the number of the Beast”. The Beast is mentioned as “coming out of the abyss”. 
Sounds a lot like someone else we know, doesn’t it? And how fitting for Sans, the one who judges our sins and demands us “to burn in hell”.
But if we go further, the Beast of Revelation is described to have seven heads representing seven kings. The beast itself is an eighth king who is of the seven and "was and is not and shall ascend out of the bottomless pit, and go into perdition." 
Chara is an eighth of the seven fallen children. 
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There’s something Chara, Sans, and Gaster all share, and it’s their association with demons.
Here is an excerpt from the Cutting Room Floor:
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Among the four strings in version 1.0, the last one, designated by variable “demond”, stands out for two reasons. 
 The letter “d” is separate from the other letters denoting the demon variables--the rest, “x”, “y”, and “z” are in sequential alphabet order.
The speech pattern of the last string is different from the others. It has that signature question tag at the end of the sentence that a certain character is known for.
In version 1.001, the strings clearly reflect Chara’s speech pattern. This time, all the variables are in sequential order from “a” to “d”. 
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Pieces of dialogue at the near-end of a genocide route from Chara and Sans. Recall that Chara is using the same “Now” from earlier with Gaster and Sans.
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Chara makes a reference to Banana Yoshimoto's book “Kitchen”. Take note of the page number.
Chara is also linked to the number nine. It’s the highest achievable stat in-game. It’s the stat of the locket and real knife. It’s how much damage Chara deals. It’s also the number six flipped upside down. 
The connections are undeniable. 
And yet, it goes further. Let’s take a look at how Christmas comes in to play.
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In Deltarune, there are a few references to it, the most foremost probably being the importance of Noelle Holiday as a character. We also get Lancer’s laugh and the joke with “Krismas”.
Back to Undertale, there is significant Christmas iconography represented by “Gyfmas” and Gyftrot (bearing a strong resemblance to Photoshop Flowey, the DT Extractor, and Gaster Blasters).
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What I’d like to focus on is Santa.  Papyrus describes him as “a chubby, smiling man who loves to surprise people.” From the thank you note addressed to Santa we find in Sans’s room, we can assume that Sans is a Santa, at least to Papyrus. It’s pretty fitting, since Sans can be described as someone who “knows if [we’ve] been bad or good”. Maybe he can even tell if we’re sleeping or awake with how the Dark World appears to be linked with sleep and dreams (please read my theory on Sans being a Darkner for more on this).
So we can reasonably conclude that Sans presents himself as a friendly, child-oriented figure, in-line with the nature of Comic Sans, a font for children, and Ice-E, a mascot of a company marketed towards children.
Santa is an anagram of Satan. 
To recap: Gaster’s association with the number 666 marks him as a “demon”. Chara and Sans are also called demons and similarly have connections to the number 6. This is more evidence that Gaster and Sans is or used to be the same people, and Chara has some form of correspondence with them.
I failed to mention before that there is actually a second Beast of Revelation “from the Earth” with "two horns like a lamb”. From the “earth” like Flowey, with horns like Asriel. 
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Asriel is most likely the “Angel” depicted in the prophecy within the scope of Undertale; he’s named similarly to Azrael, an angel of death, and one of his attacks is literally called “Angel of Death”. He also bears a striking resemblance to the Deltarune in his God of Hyperdeath form.
Surprise, surprise, he and Sans also share parallels. 
Let’s start with their introductions. “Flowey the flower”. “Sans the skeleton”. It’s a similarly alliterative greeting and they’re both using fake names.
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Mirrored dialogue yet again...
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…and similar meta-commentary.
These three characters--Sans/Gaster, Chara, and Flowey/Asriel--they have all fallen. Gaster fell into his creation. Chara fell into the Underground. Asriel had “fallen down”. (Sans and Papyrus are also the only sibling pair other than Chara and Asriel. I won’t talk about Papyrus in this part though because this thing is shaping up to be too long already.)
What does this mean for Sans? I have a personal theory.
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Above the entryway of the Judgement Hall, there is a reversed Deltarune. The triangles are inverted and the wings are more bat-like. In the room where only Sans appears, the same room that plays a version of “Undertale” slowed down 666%.
I think Sans is a candidate for the Angel prophesized to destroy the world in Deltarune. I think he is Sans Serif, a seraph. He fell into his experiment and became a “fallen” angel, a demon. 
The Angel’s Heaven mentioned alongside, on the other hand...  Heaven can also be used to refer to God. Dog is an anagram of God. 
Sans has many, many connections with dogs, especially one Annoying Dog. More on this next time.
Part 1 || ❤️ || Part 3
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