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senatushq · 5 months
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Ariadne
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
The daughter of King Minos and Hesperide, granddaughter of Ulthar, and step sister to the minotaur, Asterion. Ariadne was the princess of the island that had earned its namesake from her mother, Crete. Divinity flowed through her veins, distilled from her celestial parentage it pulsed like lightning through her as she wandered the palace of the most powerful nation in the ancient world. Feared by all, the Minoans were powerful warriors, blessed by the Gods themselves. In Knossos Ariadne revered Oztalun and Ulthar alike while she paid tribute to her King father, Minos. While strength flourished around her, Ariadne’s true gifts blossomed within her mind, creative and bright, when the murderer Daedalus appeared on the shores of Crete he was brought under the rule of Ariadne’s father. A frequent patron of his workshop, Ariadne did not ask of his past, but by his side she watched as he produced great wonders. Not the least of which was the wooden cow that her step mother produced Asterion from. 
To contain her beast of a brother and hide the shame of Knossos from the sights of the Gods, Daedalus was commissioned to create a labyrinth to contain the beast. Year after year Ariadne watched as tributes were brought from other lands, children left to the labyrinth only to be never seen again. Within she could feel the agonised call of her brother, so she awaited a hero to help release Asterion. Theseus did not do as she asked, even though Ariadne had prepared him in every way possible, instead The Eye’s cruel hero slayed her brother and then deceived her; only to leave her stranded on a foreign island for countless years.  Left with nothing but the clothes on her back, Ariadne was found by Eve. Theseus had strayed and Adam’s second wife needed a strong mind to bring the order into the future, Ariadne agreed and spent centuries working from behind the scenes to make The Eye a force for good: non profits, outreach, the advancement of life saving technologies. It took the world ending for the rest of The Powers That Be to finally understand the best way to help the mortal realm was not through violence, but creativity.
Connections
Circe: Outcasts and relatives, Circe is the aunt to Ariadne.
Trivia: Possessed by the power of Perses, Trivia carries the soul of Ariadne's uncle.
Hyrsam: A frequent visitor on Ariadne's island, he tried to keep her entertained until he finally introduced her to Eve.
Abilities
Minos: Able to create, manipulate, and control labyrinths. Sometimes within a physical realm with temporary constructs, other times within a person's mind.
Empathic: Able to perceive the emotions of others, she can communicate with people via empathy.  
Immortal: Ageless. Ariadne is immune to most diseases and resistant to magic.
Whispers: Able to communicate with snakes, Ariadne can compel serpents of subhuman intelligence to do her bidding.
Weaknesses
Iron: A daughter of a nymph, iron will burn her and if her skin is pierced by it it will disrupt her magic.
Descended: Descended from Ulthar, seraphim are able to detect her presence across great distances.
Divine: Ariadne's blood is divine and is nearly comparable to Keket's in terms of supernatural potency.
Seraph: A seraph blade through the heart will kill her, permanently.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 2 months
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Aurea
NAME/ALIASES. Aurea Moretti AGE & BIRTH DATE. 27+ & February 18th, 1996 SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. Lupercal OCCUPATION. Queen and Alpha of Lupercal
History
Bitten wolf. Aurea was born the proud daughter of a proud family line, a familial coven of witches and lycans alike with a legacy pounding in their veins. Forged in Etruria, The Ivy coven had spread across the globe, survivalists that adapted with the ages; Aurea was a witch descended from those that Salem failed to burn. In her veins were the generations of lycans before her and the witches who’d pinned all their hopes on their future daughters. Even as a young girl, Aurea had a penchant for fixing things; she wanted to know how the world worked, and her competitive spirit made her want to be the best. A silver spoon had been placed in her mouth at birth, but even this wasn’t something she felt she earned, and all that legacy became sour when her mother’s mind fell to the will of vengeful spirits. Shepherded into the care of cousins, Aurea was raised under the roof of an auntie who was more matriarch than her mother and an older cousin who was more akin to a father than a brother. A vigil through the long night kept her from running straight and a safe place to come crashing down in case she ever burned out, but Aurea’s destiny was in the moon that she’d always called mother and the family that existed on the fringes. The Ivy Pack was bonded to the coven, a family line that had been bitten ages ago and remained in the proud familial pact. This was what called to her, and this is what Aurea walked towards willingly; the power that flowed through her was wild and untamed, so when Aurea took the bite, she knew that it was an unknowable step toward what fate had in store for her. The Moretti line was secure; her brothers were sovereign and marshal, but her path was still undetermined. She’d find herself reflected in different parts of the world, on the road with nothing but what she could carry on her back, a trailer hitched behind her until she landed in the city that decided the fates of so many. Aurea fought tooth and nail alongside the senate and her brothers to win back the world ripped away from them; when the Fates decided to give her a second chance, Aurea didn’t back down. Soldier. Heroine. Champion. Alpha. Queen of Lupercal, Aurea was not born into divinity; she was not some God’s chosen warrior or favoured victim; Aurea earned her power the hard way; through tears and violence—a pillar among The Ivy, and leader of the most significant pack the world has ever seen.
Connections
Lycaon: Creator of the lycan line, every lycan can trace their bitten heritage back to Lycaon. The First Alpha has allied himself with The Lupo and fought shoulder to shoulder with Aurea during the events of The End. 
Fenrir: A proto-lycan, the lythari has allied with The Lupo, Lupercal, and their new Queen; Aurea has been acknowledged by Sehanine, which makes the Alpha a point of interest to Fenrir.
Nettelia: Asked very nicely to act as an ambassador between the Pyramid and Lupercal, Nettelia agreed because she likes to see women succeed. Also, she knows Octavian is in Lupercal, so this is a way to keep an eye on him. 
Octavian: Allied with The Ivy and residing within Lupercal, Octavian stands behind Aurea, and while he’s dangerous, he’s also a valuable asset.
Abilities
Destined: In or out of wolf form, Aurea has unmatched strength, speed, reflexes, and senses. 
Lycanthropic Blessing: Aurea can turn any mortal creature into a lycan through prolonged physical contact, and with her howl, she can force a shapeshifter back into its original form.
Immortal: Aurea does not age, is highly resistant to magic, her skin is nearly impenetrable, and any mortal wounds will heal instantly. 
Pack: Can communicate telepathically with her pack and perceive the surroundings of her pack when they're shifted, using their sense and seeing through their eyes.
Weaknesses
Silver: Poisonous to her, the metal will burn her upon physical contact. While silver weapons are not able to kill Aurea, they are the only thing that can weaken her or cause her significant harm.
Blessing: Aurea must have prolonged physical contact to turn someone into a lycan, and this blessing must be accepted willingly.
Alpha: Any supernatural creature that looks at her will recognize her as an Alpha.
Lupercal: If the pack completely disbands, Aurea loses her abilities as an aspect and will return to a regular lycan.
THIS SKELETON IS CURRENTLY TAKEN.
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senatushq · 5 months
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Psyche
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
In an outlying realm inhabited by elves of the Sun, three daughters were born; Psyche, the youngest of three, was possessed with beauty beyond compare. The realm itself predated that of Hyperborea, long fallen, its people extinct, Psyche was raised from nothing and there is none who remain that knew her in the days of her youth. Psyche was compared to Sune herself, more beautiful than the dawn, and more fair than any other. Insulted, where Sune was a goddess, Psyche was a noble-blooded elf born into a falling house that would sooner erode into the sea than be something of importance. Sune sent her son, Eros, to prick Psyche with one of Vulcan’s arrows and make Psyche fall in love with a monstrous beast. As Eros awoke Psyche he accidentally stabbed himself and immediately fell head over heels, proposing, Eros promised to lift Psyche up into the arms of divinity and ensure that she earned a place among the Gods of Elysia. A place within the Seldarine. Sune was outraged, but the power of the arrows that Vulcan had crafted for Eros could not be reversed, so instead Sune sought to put Psyche through a series of trials. She would be made to earn her ambrosia, it would not simply be given to her. 
Given impossible tasks, Psyche was given aid by the souls and spirits that came across her from which she invoked sympathy from. Ants to help her sort grain, a god of the river who advised her on when best to approach volatile rams, and Ulthar to take pity upon her and send a roc to fetch her water in a crystalline cup from a treacherous river within the Astral Sea. The last of her trials completed, neither Sune or any of the Gods could deny that Psyche had earned her place among them. Eros rejoiced as he fed Psyche the ambrosia harvested from the realm of her birth, consuming it and ascending into godhood, Psyche remained within Elysia. With nowhere left to go, no family to return to, and no one among the Seldarine she could really trust, Psyche settled into her new life. Her fate was kinder than the elves below, Hyperborea fell, and to Eden she and Eros moved at her husband’s behest. There the Goddess of the Soul found a measure of happiness, only for it to burn away as the angels rebelled and she was made to return once more to Elysia. Into the gilded fields of Elysium below she took to wandering, trading words and stories with the denizens of the Isle of Blessed, and those who safe-guarded the golden flowers. At Oztalun’s return, Elysium burned and once more Psyche was made to run as Eros was taken prisoner along with so many others, and she fled to the mortal realm.
Connections
Beelzebub: Lord of Flies and other things.
Artemis: Psyche 'earned' her place as a Goddess by completing trials but Artemis didn't see her do much but complain every step of the way.
Pandora: Outcasts amidst the realm of Elysia, Psyche had her daimona to keep her company and Pandora had her jar.
Abilities
Soul: Goddess of the soul, Psyche is able to create daimona at will to do her bidding or to keep her company.
Immortal: Psyche will never age and if killed she will enter into Uthenera until she can find a vessel to inhabit.
Butterfly Manipulation: Ambient magic causes butterflies to follow Psyche in most places she goes, she can empathically communicate them and control them as she likes.
Manifestation: Able to manifest a pair of butterfly-like wings, when manifested Psyche possesses an absolute and supernatural beauty that is greater than anything else across all of Faerûn.
Weaknesses
Elven: Psyche is incapable of telling any lies and when pierced by iron it will burn her and disrupt her manifestation.
Daimona: The limit to the amount of daimona that Psyche can create at any given time is twelve.
Seraph: A seraph blade through her heart will kill her and send her into Uthenera
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 4 months
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BABA YAGA
NAME/ALIASES. UTP AGE & BIRTH DATE. Ancient & UTP SPECIES. Aspect & Demigod GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Guardian. Witch. Ogress. Before they were the Baba Yaga, they were just a child who wandered into the Otherworld. One misstep was all that it took for the girl to trip and fall into one of the secret ways and hidden paths; it was in the realm that ran between that she became horribly lost. There in the forest, dark and deep, she wandered for a time through fog and barren trees. Indelible dark hid the faces and obscure the shapes of unknown creatures; through the sparse limbs they watched her with hungry eyes but did not move to approach. Somehow she was protected as an invisible string led her deeper and deeper into the woods, there in the midst of all that darkness a dim hearth lit a warm light through distant windows. A small hut, decorated sparsely, awaited her as she entered the home. within was a kindly old woman who offered the young girl food and shelter for the night. Within the home the young girl slept, deceived as she came to the next day and realised that she had been changed and the woman was gone. 
Baba Yaga was not any one person, but a cursed creature, women who wandered into the Otherworld that were duped and possessed by something malignant and primordial. Effigies of the Abyss, nameless Godlings who never came into their divinity that instead were trapped and left to wander into obscurity in the Otherworld. Sometimes angry, sometimes vengeful, and occasionally benevolent. Baba Yaga patrolled the Otherworld from her giant chicken home, existing in obscurity, while her house could not leave the Otherworld, she was free to do so as long as she returned to it every night. Baba Yaga’s curse did not come with an instruction manual, just a cauldron that her life force was tied to, this cauldron was the centre of her immortality that she inherently felt the need to protect. From her cauldron Baba Yaga could produce a potion for nearly any occasion, and with it she bewitched the minds of lesser creatures like ogres and trolls, Baba Yaga discovered that she could even create more. Never the heroine but also never the direct antagonist, Baba Yaga existed on the fringes of storytelling; sometimes a hindrance and sometimes a boon. 
Connections
Trivia: Goddess of the Otherworld, Baba Yaga acts outside of her purview to avoid any disruptions in her toiling.
Archfiends: Kindred creatures of the Abyss, Baba Yaga was once to the Abyss what Godlings are to the Seldarine.
Godling: Forced to protect the creature, Godling is what Baba Yaga once was, if they do not find their divinity then they will end up needing to possess a young man or woman just as Baba Yaga once did.
Abilities
Chicken House: An impenetrable fortress, only those who've been invited inside may enter. The house can sprout legs and move through the Otherworld, additionally it can create temporary doors for Baba Yaga to go to and from the mortal realm from.
Cauldron: Potions for any occasion, the cauldron is the centre of the Baba Yaga's power, she can create a potion to do nearly anything, with her cauldron she can transform someone into an ogre or troll.
Ogress: All the strengths of an Ogre, other green-blooded creatures feel an inherent need to protect her.
Hag: Baba Yaga's true image is that of a crooked old woman, however she can adjust her appearance to look like how she might have at any age. She may appear as a young woman, an expectant mother, a teenage girl, or even a newborn baby.
Weaknesses
Cauldron: If Baba Yaga's cauldron is destroyed, the spirit giving her her powers will be destroyed and she'll be made mortal once more.
Green: A green-blooded creature, direct sunlight will burn her when she's in her true form. This is something she can't otherwise protect against, prolonged exposure will turn her to stone.
Witch: Witches or elves in groups of three or more can reveal her true form, or bind her.
Chicken House: Baba Yaga must return to her chicken house by the witching hour ever night, if she does not she will petrify in place until the sun goes down again.
THIS SKELETON BELONGS TO BECA
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senatushq · 4 months
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Amphitrite
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & UTP SPECIES. Aspect & Goddess GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Dead Goddess of the primordial seas and tides, Amphitrite and her sisters have lived upon this realm since the age of the paragons. Daughters of the World Tree itself, if the paragons were Azathoth’s first children, then she and her sisters alongside the goblins were theirs. Amphitrite was a deity of the deep and unknowable tides, the connected paths beneath the depths that led into the fissures of the Underdark through channels that no other could navigate. Amphitrite threaded the lifeblood of her parents, the paragons as veins of water through the murky depths of the underwater world, a realm that was entirely of its own. Amphitrite was the daughter of the oceans of the mortal world and was beholden to no one above, the Dawn Court settled over it but her waters were her own, as The Great Old Ones wrenched it from the clutches of the Dawn Court, she in her Queendom remained. The Lord of the Deep was the first threat that her waters faced, a psychic vampire that leeched power from the paragons that Amphitrite had been charged to protect. It was all she could do to hold the Great Old One at bay, only rising from her depths when the Seldarine descended to reclaim the realm for their own.
In battle she met and fell in love with the God of waters, Paighon, the brother of Ulthar and Kthanid - an Outer God that had come to the realm of the Seldarine when they had called for aid many ages years ago. Together they spawned the Cetus, though their love was short lived as he was felled during the rebellion of angels that followed. Still, outside the Garden, within the realm of the tides, the two had known a great love. In her grief, Amphitrite took up a new mantle as she warded over the body of The Lord of the Deep,  buried in the mortal realm’s deepest trench, his body sealed within the cetus built a sprawling empire over it. Elves descended into her depths and Amphitrite welcomed them among her people as they established colonies of their own, merfolk they came to be called. The seas were her dominion and in the darkest parts of the unknowable tides she lingered. Paighon’s death affected her and her people greatly, though as the years stretched on the most curious of her kind would make their way to the surface and she, too, was inclined to rise into the world above.
Connections
Galatea: Pygmalion was drowned in her ocean and Amphitrite trapped his soul below.
Gaia: Related in an unusual sense, Gaia is the goddess of the earth and Amphitrite is the goddess of the seas. A niece of sorts to Gaia.
Hemera: There is no light in Amphitrite's realm, the two must always meet somewhere in the middle.
Abilities
Clairvoyant: Able to tell when a person is lying, commune with restless spirits, and understand the empathic impressions left on a place.
Cetus: All the strengths and abilities of a cetus.
Esoteric Water Manipulation: Able to cast spells and create curses using and related to water, as well as generate it and perform wide scaled manipulations.
Immortal: Amphitrite's lifeforce is tethered to the ocean, if she is slain she will reform in its depths and return.
Weaknesses
Tides: From the sea Amphitrite was born, and to the sea she must return. Amphitrite can only walk on land for a period of twenty-four hours before she must return to the ocean.
Divine: Amphitrite is incapable of lying.
Cetus: All the weaknesses of a cetus.
Iron: Iron will burn her and disrupt her magic.
THIS SKELETON BELONGS TO DANY
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senatushq · 11 months
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Dionaeia
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP FACECLAIM SUGGESTIONS: (must be asian, hispanic, or native american) Davika Hoorne, Cara Gee, Lucy Liu, Tanaya Beatty, Adria Arjona, Jessica Henwick, Amber Midthunder, Diane Guerrero, Priscilla Quintana, Jessica Matten, Anna Lambe, and Jamie Chung.
History
First daughter of Eden, like the others, Dionaeia was created by the artisan Prometheus. Given life by Titania and Ulthar, blessed by The First Dionaeia, was declared an archdruid and tasked with the protection of Eden. Guardian of the Two Trees: Laurelin and Telperion. Like her siblings, Dionaeia was born basked in the light of these trees and would someday serve as a vessel for The First when they entered Uthenera. Of her siblings, Dionaeia was the most suited for conflict. Precognitive, Dionaeia could foresee events a few moments before they occurred, enough to react, enough to save. It was this power of foresight that kept her a cut ahead of her compatriots. The elements came to her, creation in the palm of Dionaeia’s hand as she conjured lightning and fire at her fingertips, invoked the earth itself or summoned tidal waves from the very air. In those early days Dionaeia’s discontent was always clear, she saw the garden of Eden for what it was, a paradise that was not the utopian realm that the Gods spoke of. This garden was not for them, but for others. 
At the rebellion of angels, the archdruids were tasked with the protection of humanity. The Two Trees destroyed, their light forever lost, Dionaeia remained a stalwart protector - one who took to the task of destruction with both ease and aptitude. Hunter of dracaenae, feller of serpents, Dionaeia’s reputation was a formidable one. The First faded and Dionaeia waited, waited for the day when Oztalun would come for her but it never arrived. It was said that wherever Oztalun traveled, a storm would follow, to this end she came to hate the rain and the thunder. Nettelia’s corruption led Octavian and Dionaeia to do the unthinkable, the necronomicon was forged from countless druids, supernatural lives bled onto its pages. Even with the chimera destroyed the book was not so easily dismembered, instead the archdruids’ resigned to seal it away where it would not be found, where it could not be misused. The siblings never spoke of the events that transpired that day, instead Dionaeia waited for the inevitable call of Oztalun and quietly began to look forward to it: the reprieve from her endless cycle of life and death. She came to resent her duty and the vows she’d made, held contempt for the races of humanity that Dionaeia was sworn to protect. Octavian was next to fall and somewhere within the world Aren slumbered still, Dionaeia walked the earth alone, unaccompanied by the siblings who’d fallen away one by one, all the more resolute to her fate. Oztalun did not come, but The Eye did, found her at the turn of the twentieth century and imprisoned her deep within the shifting sands of a desert. A facility buried beneath the earth where they poked and prodded with each leap in advancement, when Dionaeia freed herself, she looked upon the suffering of mortals and turned away.
Connections
Octavian: Elder brother, Octavian and Dionaeia were once forced to kill their sister Nettelia together. Octavian would later fall to this same corruption while Dionaeia’s soul slumbered.
Nettelia: Younger sister and author of the Necronomicon, Nettelia’s actions forced Dionaeia to cut her down, while the chimera was killed, Dionaeia has always known that Nettelia’s soul lived on in the necronomicon.
Aren: Eldest brother, while Aren’s soul slumbered, he missed the corruption of their siblings, it fell to Dionaeia to tell him of Nettelia but she was captured before she ever told him of Octavian. 
Eve: Captured by The Eye, Eve could have destroyed Dionaeia but instead she kept the archdruid alive, furthering The Eye’s understanding of druidic powers and their limitations.
Abilities
Extrasensory: A sixth sense that allows them to acquire information by means independent of any of their known senses or previous experience.
Elemental: Ability to create the elements out of nothing, including electricity.
Archdruid: As an archdruid, Dionaeia has the ability to turn into any animal that matches her born traits. An archdruid only has to look at a creature for a short while before understanding their habits.
Immortal: As a druid, Dionaeia will always reincarnate after she dies. Her lifespan lasts for up to five-centuries before she will inevitably begin to fade.
Weaknesses
Mortality: While durable, Dionaeia’s body is still mortal and she can be killed by mortal means. However, as an archdruid she will reincarnate a short while later.
Binding: Several witches, druids or fey can bind her soul in place if killed.
Animal Binding: Several witches, druids, or fey can bind her to an animal form if banded together.
Lycanthropy: As an archdruid, Dionaeia cannot be turned into a lycan, their bite however is poisonous to her and would prevent her from using her magic until recovered.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 11 months
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Pluto
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Male & He/Him or He/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Of all the Outer Gods, Nyarlathotep was the most feared, it was said that where he went, rest vanished, for the small hours were rent with the screams of nightmare. This creature was Pluto’s father. Divine sovereign of a realm beyond even the stretch of Hyperborea, hidden from the prying eyes of Elysia, Rhylkos was the result of a land fallen to consumption. Decay that eroded the foundation beneath it, war torn and chaotic, Pluto and his siblings fled through the Otherworld to escape the clutches of their father. With Titania’s blessing, they settled within the mortal realm sometime after the fall of Eden. Creatures of unknown form and shape, when Pluto entered the mortal realm alongside his siblings he was suddenly possessed by an insatiable thirst. Divinity flowed through the veins of mortals, however faint, breathed to life by the magic of Queen Titania and Ulthar. It was this that Pluto craved most of all, from the moment blood touched his tongue, he was forever changed. He took the form of the first man that he bit into, teeth breaking skin as the original vampire was truly born. Whatever name he’d carried in his youth fell away, traded for titles and epithets that the mortals settled upon his and his siblings' shoulders. Sometimes Hades, sometimes Osiris, the Romans called him Pluto and that was the last name that he kept. 
While his siblings contested for how to best fit into the mortal realm, Pluto only desired peace and solitude. He was among the first to retreat after the monarchy of vampires was established, the magisterium who would tend to his bloodline and keep the grief from his heart. Millennia of rule had made the original vampire grow tired, despair and the knowledge that someday this realm would suffer the same fate as so many others. To the Otherworld he wandered and it was there that he met the dark specter of the true Goddess of Death. A queen whose crown had been stolen from her, Tiamat to some, Persephone to others, but she would always be Kore to him. Through the realm that ran in between she led him to the place where she’d fallen, to a field of flowers that had the power of pharmakis, within the grove stood a lone tree that bore a single fruit. A pomegranate possessed what remained of the goddess’ soul, a hidden Uthenera that was doomed to fade. Pluto brought the seeds to his tongue and he swallowed, he carried with him what remained of death until he could find a vessel strong enough to hold her. Future queen of the dead, of the vampires, and he would be the king that would shepherd their kind into a new age.
Connections
Lilith: With Persephone’s soul in his chest, Pluto slipped into the Asphodel meadows, undetected, and led Lilith by the hands as he shepherded her from her prison. 
Pythia: A word whispered in the shell of a few ears, Pluto carried Pythia’s first invocation into the hearts of they who would form their first pact - liberating the greater demon from their cage. 
Nettelia: Pluto watched, unseen, as Nettelia stripped flesh into pages - the fractured soul inside of him whispering to her Persephone’s secrets while she toiled over the bodies of so many. 
Abilities
Immortal: Undying and will heal regeneratively, Pluto will never age as a result. 
Hidden: Able to turn completely undetectable, Pluto can hide his presence from all methods of detection, even from that of his own bloodline. 
Vampiric: Unbeatable strength, speed and reflexes.
Pluto: Can transform into swarms of birds, vermin, and insects, as well as control them with his mind. 
Weaknesses
Vessel: However durable, Pluto, like all original vampires possesses a body in order to hold a physical presence in the mortal realm. If destroyed, he will need to find another host. 
Otherworldly: If pierced through the heart by a stake made from a tree grown in the Otherworld, Pluto will immediately petrify and turn to stone until the stake is removed.
Pomegranates: Pluto is incapable of harming reapers or any followers of Persephone. 
Invitation: As a vampire Pluto must ask permission to enter anyone’s place of residence.
Blood: Pluto must feed in order to live, if he does not then he will slowly starve and turn feral, if he still does not feed then he will desiccate just like any other vampire before petrifying.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 8 months
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Ganymede
NAME/ALIASES. Ganymede AGE & BIRTH DATE. 5600+ & Unknown SPECIES. Aspect GENDER & PRONOUNS. Male & He/Him or He/They AFFILIATIONS. UTP OCCUPATION. Father.
History
Dardania sat at the foot of Mount Ida, the famed place where Ulthar had once laid in wait to slay his own father. It was here that he was concealed by the Meliai, nymphs of ash trees that called the mountain home. They had dwelled within the secret places since the fall of the dawn court and the rise of the Great Old Ones. All of this was well before Ganymede’s time, but Dardania was rich with this history and pious devotees of Zeus, the father of the Gods who’d gone by Ulthar to so many before. Son of Tros, Ganymede was an infant when his brother founded the city of Troy and named it after their father. Where one was a great warrior, Ganymede was a great and unrivalled beauty. Delicate in the way that porcelain could shatter, resistant to little but resolved to spending his days amidst the ash nymphs of legend. Ida and her sisters were close friends, their brothers had fought beside Ulthar himself but while they tried to train the young prince, Ganymede’s interests were always elsewhere. A boy with his head in the clouds, a son that would inherit Dardania someday but even that felt like a trifle when compared to what his brother was accomplishing. One morning while he was relaxing across the summit, an eagle descended upon him. Its feathers were more beautiful than any he’d ever seen and the bird’s eyes were possessed with a great wisdom. Naturally, Ganymede started talking to it, through the early hours and into the afternoon he prattled on and on to the creature about the boredom he felt. The tired life of a prince with a destiny to sit upon a throne that his family had held for generations. Zeus appeared where the eagle had stood, a visage so brilliant that Ganymede struggled to look upon him, with his father’s permission the prince was taken to the divine realm. Carried away to leave mortal concerns behind, fed grace and ambrosia and the comforts of a Godly King’s bed. New father of the seraphim and the eventual interim King, Ganymede came to take his role seriously. This family was torn apart, ruined by centuries of war and conflict, sent to the mortal realm time and time again to wreak havoc or to hunt down their own siblings. At last Ganymede couldn’t stand to watch anymore, so after thousands of years of observing humanity he descended towards the mortal realm to set things right.
Connections
Artemis: Daughter. Ganymede’s favourite child, he loves Artemis with his whole heart.
Apollo: Son. Ganymede’s favourite child, he loves Apollo with his whole heart.
Tisiphone: Daughter. Ganymede’s favourite child, she’s kind of scary but he loves her with his whole heart and can’t wait to meet her.
Pythia: Child. Ganymede’s favourite child, he has been torn to pieces about the fact that they left, despite this they are still his favourite child and he can’t wait to meet them.
Abilities
Creation: Can create or combine matter to form things that his imagination can conjure.
Virtue Manipulation: Those in his presence are more virtuous, he has an ambient ability to manipulate the seven heavenly virtues: kindness, charity, patience, chastity, humility, gratitude, and diligence.
Divine: Drawn towards people in need, Ganymede can’t help but try and make the world a better place.
Immortal: Given grace and fed Ulthar’s ambrosia, Ganymede will never age or get sick and he cannot be killed by mortal means.
Weaknesses
Human: However durable, Ganymede’s body still requires that he eat, sleep, and carry out typical bodily functions.
Deception: Incapable of telling when he is being lied to.
Inexperience: Ganymede has never done anything but daydream, make love, and smother the people around him. He has no concept of war and lacks both intelligence and creativity.
Seraph: An angelic blade through the heart will destroy him.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 4 months
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GALATEA
NAME/ALIASES. UTP AGE & BIRTH DATE. 2500+ & UTP SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Skin that was once carved from ivory, and a life that was meant to be set in stone. Galatea was not born, but created. She was carved by the King and master sculptor, Pygmalion of the island of Cyprus. It was said that Pygmalion's sculptors were so realistic that the eyes would seem to follow a person around whenever they entered the room. After his late wife left him to take up Venus’ dark gift, Pygmalion became obsessed. He resented the hetaerae and the priestess of Aphrodite who venerated the original vampire and poured everything into his work. Locked away within his shop for hours on end, the people of the island began to whisper that a madness had set in, though as Pygmalion toiled he produced countless works that stood head and shoulders above any other. A man of mortal means but seemingly supernatural talent, the pinnacle of his great work came from the statue that he would name, Galatea. Beautiful beyond compare, Pygmalion fell in love with the statue and paid the Goddess of the crossroads, Hekate, in fair tribute to bring the statue to life. 
Imbued with a life force that was drawn from the aether, Galatea’s marbled exterior cracked away to reveal the exquisitely carved woman within. A Queen for Cyprus, and a wife for Pygmalion. She would be her husband’s muse though she did not have the freedom of the women of her island, her life was in the workshop and in the palace. Strictly forbidden from entertaining anything further she watched the world unfolding from outside her window and quietly daydreamed of what it meant to truly be human. Galatea did not age, but in the years that followed her creation she learned that she could give birth. Her daughter, Paphos, became her reason for being. Her reason for living, but she too was a royal prisoner in a gilded cage. While Paphos was still young, Galatea looked out at the waves and devised a plan, one day she took off running and as Pygmalion chased her into the sea. Galatea wrapped her shape around him and dragged him down to the dark depths, she had murdered her husband and King, she could not return, but her daughter became Queen of Paphos and in the stories that persisted she lived a long, beautiful mortal life. Paphos married for love and died knowing what her mother had done for her. Galatea did not age, but she persisted just the same, never changing, but ever-growing as she continued to ask the question: what did it truly mean to be human?
Connections
Trivia: Mother
Phobos, Deimos, Keket, and Remus: Phobos and Deimos were the first spirits given life by Trivia, Keket the first woman resurrected, and Remus was the first terror. Galatea was the first statue brought to life by the original witch.
Amphitrite: To Amphitrite's watery domain Galatea sank Pygmalion, Amphitrite kept the King and returned the statue to the shore.
Abilities
Stone: Galatea has super strength and her physical abilities are beyond monstrous as a result.
Solid: No blade can pierce her.
Immunity: Destruction and alteration magic have no effect on her.
Sentience: Galatea can temporarily imbue statues with life, while they do not have consciousness of their own they act like extensions of her will.
Weaknesses
Earthen: Despite being carved initially from ivory, Galatea must eat, sleep, and carry out other basic human functions.
Magic: A coven or elves of three or more can bind her in place for a time being, returning her to that of a statue until she awakens again.
Body: While Galatea has never been pierced and may or may not have blood, her body is an extension of Trivia. If confined she can be channelled by practitioners of blood magic.
THIS SKELETON BELONGS TO AMY
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senatushq · 11 months
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Thanatos
NAME/ALIASES. Anubis, Mors, Letum, Inpu, Anoup,  AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Male & He/Him or He/They AFFILIATIONS. UTP OCCUPATION. UTP
History
The Duat. The Underworld. To the ancients the realm of the dead was reserved for the Old Gods and their undying vessels. To them, it was Álfheimr, the land of the dark elves. Birthed to hold the scales of the divine, to hold respectable order in the name of the Graeae. Thanatos was a spiteful God, one who resented the defilement of the Great Old Ones and the Elder Gods who evaded death with their slumbering Uthenera. It was Thanatos who would discern the worth of their actions, whether they were deserving of rest, or if they were to return to the cosmos, to be reconsecrated in another essence. Wars of Gods and deities saw the safeguards of vessels take place, ancient elves turned to farms, gardens of fruit for the Great Old Ones and Elder Gods to sample to keep their eternal conflict in place. Thanatos wardened over death, while his twin brother Hypnos determined the length of Uthenera, the period of time in which a God was fated to recover before their power was permitted to return. Removed from conflict, balance was all that Thanatos cared for, celestial equity that would decree that in due time all things were fated to end so that another beginning might start anew. Even the infinity of the ancient elves was finite, Hyperborea fell, and Eden was crafted, bathed under the light of the Two Trees, it was said that wherever Thanatos treaded no light would follow, and so he was forbidden from stepping foot within the garden. Death held at bay, he watched from outside the pearly gates as the rebellion of angels inevitably swept over the garden of the Gods. 
Divine children came into fruition, the avariel that would go by Hermes and later Mercury among them. A planeswalker who could go where even Gods could not, his nature was more useful as a messenger than that of a vessel. He brazenly threaded through the dark of Álfheimr, pushed Thanatos into Elysium, Elysia, the Isle of the Blessed, and through the mortal realm. Mortals, as it happened, were something of a fixation of the chthonic dark elf, their lives were short and finite, but they were the punishment for the Gods’ hubris, and that was perhaps why the divine toyed with them as often as they did. Allowed monsters and demons to flourish so that more of their demigods could be born. The trio of Tiamat, Ayi’ig, and Pythia invoked a dark and ancient power, created from the seed of inception that put into the hands of mortals an unnatural magic. Defilement of the natural order, the necronomicon, like any living creature, is also fated to die. Gods of old have begun to awaken, Cronus from his eternal prison has been released, and yet another war is waking. An end will come, perhaps the last. Greedy for those he has seized, Thanatos with his iron heart is resolved to not let those he holds go: reincarnation is to be broken, the seraphim are to meet their end, and the Gods, too, will greet his brother for the final time. 
Connections
Hypnos: Brothers born in Álfheimr, divine creatures raised on ambrosia, caretakers of the dead Gods and those slumbering in Uthenera. From Nyx, Thanatos and Hypnos were both born, and someday will return. 
Níðhöggr: Once companions of Álfheimr,  Níðhöggr betrayed his sacred oath and was cast into the shadow realm beneath the roots of the world tree where he would fly above the shore of corpses. 
Trivia: Creator of abominations, Trivia’s family burned because of Tisiphone and her sisters: Trivia’s magic defies a natural order as she has repeatedly plucked people from the domain of the dead.
Abilities
Immortal: Undying, as a dark elf Thanatos is immune to the passage of time, he will never get sick, grow old, or truly die.
Death: Aware when a person is fated to die, and if he chooses he can reverse or expedite the process.
Álfheimr: Able to manipulate the realm of the dark elves and slumbering gods, to this end he’s able to use this magic to cast spells.
Psychopomp: knows everything happening within the afterlife at any given time and is able to travel between them at will.
Weaknesses
Divine: Incapable of telling a lie.  
Wrought: Iron will burn him, it’s one of the few metals capable of piercing his skin.
Godly: If Thanatos’ body is destroyed he will need to find one to possess.
Elven: A seraph blade through the heart will kill him, sending him into Uthenera.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 11 months
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Circe
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Born in Elysia, fed ambrosia, her divine father returned from the war for the mortal realm and sat upon an obsidian throne. In his hall of the darkest stone he was the only source of light, the only focus that mattered. Circe was an attentive child, in those early days of her youth she would crouch and kneel as close to Helios’ throne as she would dare, if only for the hope that some of his magnetism and power might rub off on her in some way. In her youth she accompanied her father for a judgment that would befall the would-be titan, tortured and punished by the Erinyes until even the furies grew tired, Circe learned then that even the divine could be flawed. In Elysia, Circe turned to her siblings who were all possessed of an unnatural power, magic the Greeks called pharmakis. Pasiphaë and Aeëtes followed Queen Yidhra to the mortal realm, losing a portion of their divinity in the process, while Circe and Perses remained in Elysia. It was there that Perses revealed the flower he’d found in the place where the titan’s blood had spilled; he used it to transform a hateful God into a wyrm, stripping them of their divinity forever. In an outrage, Perses was destroyed, but the essence of that power fled elsewhere, far into the distant reaches of the Otherworld. Circe was exiled, and to the mortal realm she returned, only to find it had changed vastly from the first time she had visited it.
The rebellion of angels long ended, Circe fell in love with a mortal man who dreamt of becoming a God, they were fast companions and quick lovers after that. She wanted to distill in him divinity, so Circe once more found some of that forbidden flower and used it to transfigure the man into a light elf like her. Immediately after, he left her for the nymph Scylla. In a rage Circe bound the blood of an old god to her divine cousin and transformed her into a monster. Ulthar’s soldiers saw her imprisoned for her crimes, bound to an island that she used her sorcery to hide from mortal eyes. Sorceress and witch, she turned to the magic that flowed freely through her veins: powerful and strong. An exile and prisoner in her own form of paradise, she lifted the veil long enough to allow choice travelers or to lure anyone who dared upon her throne. Those few Gods who’d found their way from the divine to her shores were mostly treated unkindly and learned to avoid her: save, perhaps for Hermes who brought her gossip from Elysia and the other realms. A loom constructed by Vulcan himself, a stave imbued with the magic of that very flower that destroyed her brother and saw her exiled. Rumors of Pasiphaë’s exploits one Crete found Circe as she came to help deliver a screaming baby eladrin into the world, news also of her brother’s dominion over Colchis found her as her niece, Medea accompanied Jason and his argonauts. Wise Odysseus and his foolish men, whom she kept by her side for a decade before sending them on their way. Ancient and powerful, Circe grew bored of the passing years as one filtered away through the next. One by one the seraphim became fewer and fewer, the centuries turned and Circe began to see her opportunity, there was little that the Gods feared but death: a true death, and change.
Connections
Melpomene/Mneme: In Elysia the two grew up together, Melpomene and Mneme the elders, they three were both born of divine fathers. 
Tisiphone: Punisher of Prometheus, in Circe’s infancy she watched Tisiphone and her sisters enact Prometheus’ divine punishment. 
Trivia: Sisters in magic, Perses destroyed lifeforce muddled with Otherworldly forces and came to Trivia, gifting the mortal woman with magic and ascending her to divinity. To this end, a familial bond exists between them. 
Abilities
Circae: Skilled botanist of all flora across all realms, those who mix tinctures say a wordless prayer to her in the act. Circe has a supernatural knowledge of all plants and their applications.
Transformation: Gifted with a stave of transformation from Vulcan, Circe is capable of using it to transform anyone and anything into an animal of her choosing.
Immortal: Fed the food of the Gods from birth, Circe is ageless and immortal. While she will never get sick and she will never grow old.
Elysian: able to manipulate the realm of the waking Gods, to this end she is able to use this power to cast spells.
Weaknesses
Divine: Incapable of telling a lie.  
Wrought: Iron will burn her, it’s one of the few metals capable of piercing her skin.
Exiled: Locked out of Uthenera, if her body is destroyed she will fade away.
Godly: A seraph blade through the heart will kill her.  
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 11 months
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Artemis
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Fallen in the battle between the Elder Gods and the Great Old Ones, a struggle that would come to be known as the Titanomachy, Artemis and her brother Apollo died side by side and were later resurrected after their Uthenera in the divine realm of Elysia high above Hyperborea. She awoke shortly before her brother in the vessel of a former light elf, her divine power overflowed in her mother’s arms as she immediately took to aiding in the usherance of Apollo. Artemis returned to the battle to fight alongside her divine father, Ulthar, together they pushed back the forces of the Great Old Ones, the Titans that had ruled the earth for an immemorial period of time. In Eden Artemis came to be known as a protector of women, companion of Eve and nymphs alike, alongside Epimetheus and Oztalun, Artemis took to the beasts of the world - often preferring them to the company of the divine race of humanity that dwelt under the light of the Two Trees. While the great majority of the divine either fell into Uthenera, or retreated to Elysia to dwell upon Mount Olympus, Artemis and her brother opted to stay and live among the archdruids, the avariel, and the varied specters of humanity that permeated the garden of the Gods. They knew first hand the value of these vessels, and the necessity in keeping watch over them so they’d remain viable, Hyperborea had fallen in the absence of the Gods, the realm of humanity was the last of their gardens. 
Fated to fall, Apollo was given a prophecy from The Gray Sisters of Elysia that Eden would not last. The Two Trees would burn, but hope would bloom in the hearts of humanity. Apollo relayed this to Artemis, so as Artemis fought for the Blessed in the rebellion of angels, it was they who’d come to watch over the divinity of antiquity. Artemis took to protecting the women and young girls, shepherding the demigods that were born to Elysium when she came across them to ensure their protection. Shielded from her view, Artemis’ missive would be to make sure that the longevity of her family was preserved, she took to heroes and devotees, inspired those that she believed were deserving towards battle and punished those who were not. Sister of nymphs, lover of only the divine, Artemis was as elusive as she was capricious. To some Artemis came as the Valkyrie, eventually finding even some mortals deserving of Elysium, Valhalla, or whatever version of paradise their Gods had divined to keep them. However, this boon was granted only rarely as Artemis only chose those that she thought exemplified the traits that she herself had come to value. The incursion of the drow within the Otherworld ultimately awoke a long dormant enemy, her family is awakening from their Uthenera, and the presence of the demigods has been opened to her. Artemis will see her family restored to power, and her divine ancestor laid to rest once more. 
Connections
Apollo: Carefree Apollo and dutiful Artemis, despite their clear opposition in dispositions the two are loyal to one another above all else.
Nettelia & Dionaeia: Once mentor to the female archdruids, Artemis and the two sisters spent many days in training with one another. 
Eve: Companions, when Eden fell, Artemis vehemently protected Adam’s bride, it is her intention to possess Eve if her current body is ever destroyed. 
Lilith: Fast friends in the garden, Artemis would have chosen Lilith as her next vessel had the first woman not escaped. 
Octavian & Aren: Useless men. 
Abilities
Immortal: Possessing the body of a demigod, Artemis is ageless and endless. Even if someone manages to destroy her form, she will pass on into Uthenera until her spirit returns to take another vessel.
Projection: Able to send her consciousness across the astral plane, those who’ve suddenly found strength amidst the field of battle have often, in some way, been possessed by her spirit.
Artemisian: The bravest and the strongest are chosen from the field of battle, the worthy are shepherded to Elysium, Valhalla, or whatever divine realm denotes their interests.
Mastery: Inherent and masterful knowledge of all weaponry, Artemis merely needs to hold it in her hands to take on the skills, techniques, and practices of all who’ve wielded that form of weapon before her.
Weaknesses
Divine: Incapable of telling a lie.  
Wrought: Iron will burn her, it’s one of the few metals capable of piercing her skin.
Vessel: If Artemis’ body is destroyed she will need to possess another.  
Elven: A seraph blade through the heart will kill her, sending her into Uthenera.  
THIS SKELETON IS CURRENTLY ClOSED.
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senatushq · 11 months
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Lucretia
NAME/ALIASES. UTP AGE & BIRTH DATE. 2000+ & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Because Lucretia had pursued a world of study that the Etruscans did not approve of, she was outcasted from her society. Lucretia’s family turned their gaze from her, her lover dismissed her as a monstrosity, her friends turned their backs to her and only then did she realize she was well and truly alone. They told Lucretia that her interests were unnatural, that someday she’d pay the price, but she never fell to corruption. She never lost her mind. From one incarnation to the other she was never understood, her fingers scratched on door frames that sat fixed in place. Outcast to the fringes of society, she lingered in places where she hoped to never be seen. They found her anyway. Flames licked across her skin as the people screamed in ignorance, witch, they called her, as if they had any inclination to her true power. She swore that she would get revenge, if not in this life, then in the next, or the one after. Those who made Lucreita into an outcast would pay, and the humans who jeered at her torment would never know peace. Bent bones and old secrets, she found things in the world that ran in between that should have stayed buried. Time would heal all wounds, but when she looked at her skin it felt raw and pink, twice burned and forever scorned.
Blood of The First ran down the tarmac of Lucretia’s tongue as she dipped her head towards the Elder God’s defeated body, the golden blood of the dragon transformed her from chimera and necromancer to something that differed from chimera or archdruid. Divine in the sense that it was stolen, taken and cradled in the palm of Lucretia’s hands. Necromantic power flowed through her veins as she ascended into something more than what anyone had ever thought she would become. Where once they scorned her as flames licked at her skin, roared in outrage at the discovery of her profanity, their jeers would turn to screams, their hatred would turn to ashes in their mouth as Lucretia unfurled her wings. Age would no longer touch her, the cycle of reincarnation was a burden that no longer weighed upon Lucretia’s shoulders. She’d escaped death, escaped fate itself, all that remained was the sort of power that other druids might only have dreamt of. On even ground with an archdruid, perhaps even stronger. A chimera still, but perfected and draconic, a return of an old, forgotten power. The First, defiled. 
Connections
Octavian: Father who burned her, Octavian discovered that Lucretia had started to transform into a chimera, so to make an example of her he burned her at the stake. 
Nettelia: Creator of the Necronomicon and first chimera, from Nettelia Lucretia drew a lot of inspiration for eventually transforming herself. 
Pythia: Mentor in the dark arts, The Pythia taught Lucretia everything that she knows about necromancy and guided her in Lucretia’s defilement of The First.
Abilities
Draconic: A perfect chimera, Lucretia drank the blood of the first and gained the power to transform into a dragon. While shifted, Lucretia can release concussive blasts of compressed air or mimic the effects of a harpy’s scream.
Immortal: Undying, as a perfect chimera Lucretia will no longer age and is not limited by the five-hundred year life cycle of other druids.
Blooded: While unable to bestow a druid blessing onto someone, Lucretia is able to revoke it and absorb a druid’s power for herself.
Air: Master of the power of air magic, Lucretia has the ability to manipulate weather patterns within a several mile radius.
Weaknesses
Mortality: While durable, Lucretia’s body is still mortal and she can be killed by mortal means. However, her status as a perfect chimera will ensure that she is reincarnated shortly after. 
Defilement: As someone who drank the blood of a God, Lucretia will forever be targeted by emissaries of the divine.
Binding: Several witches, druids or fey can bind her soul if killed.
Animal Binding: Several witches, druids, or fey can bind her dragon form if banded together.
Lycanthropy: As a perfect chimera, Lucretia cannot be turned into a lycan, their bite however is poisonous to her and would prevent her from using her magic until recovered.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 1 year
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Nettelia
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP
History
First daughter of Eden, like the others, Nettelia was crafted by the artisan Prometheus and given life by Titania and Ulthar. Chosen by The First to safeguard the people of Eden and the Two Trees: Laurelin and Telperion, Nettelia and her siblings grew up eating the ambrosia fruits harvested from the trees and lived to protect the perfect realm that they had been born into. Beautiful and unchanging, Nettelia studied the creatures that Epimetheus crafted and memorized their shapes, marveled as Oztalun gave them life and lavished under the gold and silver light that cascaded from the Two Trees. In this age sickness and disease never touched Eden, the people were blessed with a true immortality that had been shepherded from the realm of the Gods. Seeded by the Gods themselves before their departure from the realm, it was Nettelia’s sacred duty to see to it that this paradise went unprovoked. Humanity and the offspring that would later be called demigods were born with a cursed fate, but Prometheus held a secret that he gifted to Nettelia first: the man behind the curtain who bore a terrible secret. The truth of the Gods was nestled in the truth of their immortality, to Uthenera they slumbered when their bodies were destroyed and their magic retreated, but only immortal hosts could contain their souls upon their return. Eden was a garden, but not for humanity. Prometheus brought free will to Eden, with Nettelia as his accomplice as he stole from Ulthar himself. Punished before the days of Lucifer’s rebellion, Nettelia would have followed had the most beautiful of the seraphim not refused to kneel. 
Eden burned and the Two Trees were destroyed, in the cruel sweep of fire mortality was brought to the race of humanity. Grief defined the archdruid, but she was possessed also by a far greater purpose, she bore the truth of the Gods and their intentions for the race of mortality. Watched as the Inferno was crafted by Oztalun and understood that the demons that crawled forth were also unfit, but their divine children when strengthened with the lines of fey would prove enough. It was in the aftermath of Eden’s pillage that Nettelia unearthed some truth to her abilities, that her power of transference could do more than mend a wing or help a plant recover, but she could heal and rend curses. The whispers came and those she confided in wouldn’t hear her, Nettelia, the grief-ridden sister who ranted at the injustice of the Gods, who turned those that she thought were possessed of the sort of righteousness that wouldn’t allow them to falter. More and more her dreams haunted her, in them she saw visions of a binding, of a transference, of sacrifices too great to number. She’s seen so many die before, fallen wings and monstrous cries of anguish and pain. This was her solution, her salvation and means to an end: her answer came in the binding of the necronomicon, to its blood hewn pages that were born from the lives of countless supernaturals. Nettelia had enough time to break Prometheus’ chains, then her siblings came for her, learned the truth of what she’d done, and slayed the chimera that she had become. 
Connections
Aren: Of her three siblings, Aren slumbered while she was killed after her descent. He remains the only one who did not see her at her worst, and for that she is grateful. 
Apollo: Companion of Eden, Nettelia got her first lessons in the healing arts from the God. While Gods are fickle, Apollo at least has always been upfront about his nature. 
Pythia: Her grief manipulated, Pythia used Nettelia’s anguish and hatred for the Gods against her - twisted her thoughts towards blood magic and aided Tiamat in instructing Nettelia on how to craft the necronomicon. 
Abilities
Author: as the creator of the necronomicon, Nettelia is immune to necromantic spells and manipulations. 
Immortal: as a druid, Nettelia will always reincarnate after she dies. Her lifespan lasts for up to five-centuries before she will inevitably begin to fade. However, her connection to the necronomicon will see to it that she is resurrected shortly after her destruction so long as the book remains. 
Archdruid: as an archdruid, Nettelia’s ability to turn into the chimera was destroyed, but she has retained her ability to shift into animals. An archdruid only has to look at a creature for a short while before understanding their habits. 
Transference: an elevated power of transference allows Nettelia to move magic and souls from one location to another. To this end she is able to heal any injury, illness, or curse.
Weaknesses
Mortality: While durable, Nettelia’s body is still mortal and she can be killed by mortal means. 
Binding: Several witches, druids or fey can bind her to the necronomicon if killed.
Animal Binding: Several witches, druids, or fey can bind her to an animal form if banded together. 
Lycanthropy: As an archdruid, Nettelia cannot be turned into a lycan, their bite however is poisonous to her and would prevent her from using her magic until recovered.
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 1 year
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Apollo
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Male & He/Him or He/They AFFILIATIONS. UTP OCCUPATION. UTP
History
Fallen in the battle between the Elder Gods and the Great Old Ones, a struggle that would come to be known as the Titanomachy, Apollo and his sister died side by side and were later resurrected after their Uthenera in the divine realm of Elysia high above Hyperborea. He awoke shortly after his sister in the vessel of a former light elf, his sister, Artemis, aided their mother in ushering him into this form moments after her own reincarnation. Apollo returned to the battle to fight alongside his divine father, Ulthar, together they pushed back the forces of the Great Old Ones, the Titans that had ruled the earth for an immemorial period of time. In Eden, Apollo came to be known as a protector of warriors, companion of Adam and nymphs alike, alongside Prometheus, the eladrins, and the avariel, Apollo took to the creations of the garden with zeal. Known for his obsessive nature, Apollo developed a fondness for storytelling and prophecy, he’d bless those that he’d become affectionate towards and in one such occurrence the Graeae spoke through them of the inevitable fall of Eden, and the Two Trees that bathed the garden in immortal light. While the great majority of the divine either fell into Uthenera, or retreated to Elysia to dwell upon Mount Olympus, Apollo and his sister opted to stay and live among the archdruids, the avariel, and the varied specters of humanity that permeated the doomed garden of the Gods. While Artemis was invested in protecting the fruit of Eden, Apollo was more interested in seeing how the events would unfold and how he might influence them to his own benefit. 
As the Graeae had foretold, the garden fell and Apollo emerged from the ashes of the seraphim’s rebellion unscathed. Artemis was obsessed with finding those that she found most worthy of Elysium, shepherding demigods to safety while Apollo’s interests lay elsewhere. Mortals were inherently fascinating creatures, however short-lived. He had many lovers, tales of his exploits would be passed down from the Greeks to the Romans and permeated into modern civilization. Patron of the Oracle at Delphi, his followers were among the most influential in the ancient world, captivated by an heir of Sparta, Apollo’s lover met a tragic end but demigods were not so easily destroyed. He tied the demigod’s soul to the mortal realm, even as Apollo shepherded him to the fields of Elysium where he’d live eternally. An observer, time and time again Apollo has returned to the mortal realm to aid or hinder the efforts of others depending on his mood, Artemis’ insistence on being present for the rise of their divine ancestor has led him back to the old stomping grounds - if only to see firsthand how the events might unfold.
Connections
Artemis: Sibling deities, Artemis was always seen as the protector of women and young girls while Apollo was the protector of men and young boys. While their motivations have always been at odds their loyalty to one another has never waivered. 
Nettelia: Companion of Eden, Apollo taught the beginnings of the lessons she’d later take on in the healing arts. His patron long after the fall of Eden.
Pythia: Vanquisher of Python, Apollo alongside his sister Artemis bested Pythia in the rebellion of angels and looked on as Oztalun cast the fallen seraphim into the Inferno. 
Abilities
Immortal: possessing the body of a demigod, Apollo is ageless and endless. Even if someone manages to destroy his form, he will pass on into Uthenera until his spirit returns to take another vessel. 
Vitality: both the healer and the plague, Apollo is able to both imbue people with any sickness that he can imagine, and reverse it. 
Oracular: able to bestow the ability to see the future on others, can manipulate the host to provide an oracle for him when needed. 
Meter: with a few lines of rhyme, Apollo is able to curse an intended target who listens to the length of it.
Weaknesses
Divine: Incapable of telling a lie.  
Wrought: Iron will burn him, it’s one of the few metals capable of piercing his skin.
Vessel: If Apollo’s body is destroyed he will need to possess another.  
Elven: A seraph blade through the heart will kill him, sending him into Uthenera.  
THIS SKELETON IS CURRENTLY CLOSED.
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senatushq · 1 year
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Lilith
NAME/ALIASES. UTP AGE & BIRTH DATE. Prehistoric & Unknown SPECIES. Aspect GENDER & PRONOUNS. Female & She/Her or She/They AFFILIATIONS. UTP OCCUPATION. UTP FACECLAIM SUGGESTIONS. Gabrielle Union, Eva Green, Tanaya Beatty, Adeline Rudolph, Camila Mendes, Conor Leslie, Davika Hoorne, Diane Guerrero, Erin Moriarty, Ivory Aquino, Jamie Clayton
History
The garden was what Lilith would remember first, formed from earth and magic to lay as Adam’s wife, to give him the children that would be the spark of humanity, Adam would be king and Lilith would be his queen, but she refused him. Lilith argued that they were created equal, that they should rule side by side and when Adam denied this she fled the garden and gained her independence. Struck down by the seraphim who were sent to hunt her down, there was no place in the Otherworld for a mortal soul to go. Lilith was the first to die but the Inferno had not yet been housed, the seraphim had not yet rebelled, and so Lilith was cast into the aether where it was pulled and stretched across existence. Reapers had not yet come to be, but another whispered to Lilith, Tiamat, the true goddess of death pulled together the woman’s eternal soul and reformed her into something terrifying. The serpent, the temptress, the emissary of death - the first demon. Lilith’s independence from Eden came at a cost, the suffering she endured overshadowed whatever joy she might have known among the first people. In later years she would only remember Adam’s cruelty, and the fate of Eve who was crafted second to be the wife that Lilith had always denied humanity’s first man. 
War came to the mortal realm as the angels rebelled for control of it, Lilith chose no part in it and instead stuck to the hidden ways, she took revenge on the seraphim that had slain her and with their celestial blade she released them into the universe as they had done to her so many years prior. When the dust had settled and Eden was reduced to embers, Lilith extended her hand through the gate towards Eve, she’d spoken to her in dreams, promised her the freedom that was rightfully hers, and in Eve’s desperation, she agreed. With the construction of the Inferno came the risk of there being a prison that could contain her but in her hubris she did not worry that The Eye might turn their gaze upon her. She corrupted Lycaon in his dreams, whispered and embedded the seed of thought that came to bloom into action, but for her crimes she was ultimately discovered and bound by the four covens of Rome who foresaw that Lilith would not be contained easily. Fed the waters from the river Lethe that flowed through the Underworld, Lilith’s memories were taken from her before she was cast into the Asphodel meadows, made to wander with no recollection of who she had been. There her followers could not find her and she would remain just out of reach of the greater demons. Still, Death found her once more. Between the rows of the flowers of forgetting, made more powerful by the necronomicon’s reunion, Persephone took Lilith by both hands and led her from the Inferno and into the Otherworld. The world had changed but the demon’s motivations were uncertain, so many years she had measured herself by the sharpness of her desire for revenge, so many years she had been the instrument of another’s ire. Now she was free, free to wander a world that had all but forgotten her name, and free to remake it for herself however she saw fit.
Connections
Eve: Lilith was Adam’s first wife, after she fled from Eden the walls were built higher, the gates thicker. Lilith took pity on Eve and when an opportunity presented itself she offered Adam’s second wife a way out. 
Lycaon: The King who fed the God his own son, Lilith came to Lycaon in dreams and embedded this thought into the man’s head - though in truth she did not know at the time that this trick would have such a far reaching impact. 
Abilities
Death’s Favor: Able to walk the plains of dreams, able to put supernaturals to sleep and infiltrate their mind. In their dreams she can plant ideas within, if buried deep enough they’ll simply believe they came to it on their own.  
Inferno: The river Lethe flows through her veins, a few drops of Lilith’s blood will make a person forget everything, even their own name. 
Priestess: Chosen carrier of Persephone’s soul, Lilith can walk freely between the layers of the Abyss and demons will feel an inherent reverence towards her.
Immortal: Ageless and timeless, Lilith has been around since the first generation of humans and cannot be killed by physical attacks. Any wound inflicted upon her will regenerate immediately. 
True Invisibility: Lilith could be anywhere, undetectable when she wants to be by any means, Lilith can disappear without a trace. 
Weaknesses
Demonic: Lines of salt are impenetrable to Lilith, she’s unable to cross them and can be contained if a circle of it is drawn around her. 
First: Incapable of stepping foot on hallowed ground. 
Kore: Incapable of harming followers of Persephone, past or current.
Spiritual: Iron will wound her and if introduced into her bloodstream she’ll be unable to use her powers until the iron is removed. 
Scream: A banshee’s scream will send her back into the Otherworld. 
THIS SKELETON IS CURRENTLY CLOSED.
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