@katana-no-neko okay let me rant for a bit on Octopath Traveler lol
It is not that I totally dislike it, or else I guess I wouldn't have played for 90 hours or so...but I really like JRPGS, so maybe I just don't know when to quit lol
But there are a lot of things I didn't like about it. The story, for example: the idea of 8 characters with different stories that would meet and go on adventuring together was really promising, but I don't think it worked well. I expected them to connect with each other or at least have an influence, but no, they just would make some random commentary on each other's story that felt really hollow. Some part of the story also didn't make sense for 8 people being together lol like when they throw someone at a hole, I was like there is no way 8 people (or 4 because of the party) are in there at the same time. The story totally ignores the other characters are there. I was like, is there really a reason for those 8 people to travel together? I don't think so.
Also, not all the stories are good. Some are boring, some are good, some are awful (I'm looking at you Tressa). I think just two felt great, the others were just...there. Several times I questioned myself if the story of the game was just that, since I saw that we had some things unanswered. Some of the side quests were pretty weird too, it was hard to find them and some were like "oh you want me to beat the shit off this person? sure!" because the ability of Olberic was that lol so yeah weird solutions for some problems
The gameplay itself, I had mixed feelings. I like turn based RPGs, but I don't like random encounters. At some point, I was so tired of battling every time I needed just to go somewhere. I think I used an item or something that avoided the monsters, but I don't remember that well anymore, they don't come at the beginning of the game (or at least I didn't find a way to avoid them)
The bosses were great, I remember finding them the right amount of difficulty, they were challenging and not that easy. Even if I couldn't beat them, I could grind to level up, and after playing TriStrat, I feel it works best just making the player come up with a good strategy? It feels more rewarding than making a battle so hard you need to level up 5 levels above the recommending level.
But the battle system is great, I liked the classes, the abilities, and all.
I tried for 100% of this game and oh boy it was a mistake lol
I finished all the eight stories and needed to go after the side quests I missed, so I used a guide to find them. And I was actually surprised to find out the true ending of the game was locked behind a side quest? lol
And it felt so...out of nowhere. It was not just one side quest that needed to be done, and they didn't feel like it was important?
Anyway, when I got to the Gate of Finis part I was like "I'm sure we can leave this place if needed, right?" Wrong lol
I know the game let you know of this, but I had no idea how bad things were there. So if you regret it, there is no way you can leave to buy better equipment or grind more levels
You have to fight a harder version of all the bosses you already fought, and it was fun for me (I like boss rushes too). And finally things were connecting! But not what I was expecting to connect, so It was at least surprising.
Anyway, each battle took a long time to finish, like 30 minutes for each fight, and that felt kinda bad because I was already tired of this game lol and you couldn't save between battles or anything, so that sucks. You can't close the game, so you must play that part for hours and hours (at least I played the Switch version and you can turn off without closing the game, but still sucks if you want to play something else)
But Galdera was the worst ✨it was so ridiculous hard, it never ended, I was so tired...when I thought I had won the battle (after like 4 hours of trying) they go "oh actually that was phase 1!! Now we're going to phase 2 :)"
I had to look it up how to defeat this bitch, but even the guides said "you know maybe this is not worth it". Since I couldn't buy stuff for the characters no more, It felt so frustrating!! I was really close to the true ending but Squre Enix said haha nope it's going to be so hard for nothing yay
I know people can beat those bosses in less time, but that would require me to go and grind more and at that part I was just so tired
So these were the stuff that didn't work out for me. It's not the worst RPG I played, but sure it's not even close to what I felt like playing TriStrat. When the story of Octopath failed me, Triangle Strategy did excellently; when the battle system tired me on Octopath, in Triangle actually felt great! I don't want to compare more the two since they are pretty different lol
Now, I know Octopath Traveler 2 is a thing. I might give it a chance if they manage to fix the mistakes from the first one, but right now I feel well-fed with Triangle Strategy c:
Question about Frank! What is his fighting style? I know you mentioned he does hand on hand, but does he do any specific form of martial arts?? Or is it just kind of the basic, punching, kicking, ect. Also, does he have some form of magic, or is he basically like Howdy? (I'm just imagining they all play like.. actual table top DnD and Frank is getting irritated because his rolls are garbage-)
i'm not nearly well versed enough in martial arts to name styles or blend them - though i feel a "i need to know everything i can about this" fixation creeping up... so i might be able to provide a better answer later!
but for now lets just say he's adapted his own stylized form, blended from his childhood training, what he learns on the streets, and what he picks up on his travels / figures out himself. i imagine it would be an efficient, ruthless, and elegant personal style of combat
Frank has no magic! if he rolled for it he'd somehow get a 0! he and Howdy are the only magicless maidens of the group
fun fact, during my first fully blind playthrought of bg3 I honestly thought gale was the writers' favourite if nothing else because of how much varied dialogue he had. like I never reallly had a conversation with astarion that wasn't about his trauma, his vampirism or how boring I am for not wanting to take over a cult but I knew all of gale's hobbies, two or three childhood's anecdotes and the whole history of tara, who he was making plans to introduce to me later.
I'm not even gonna post this one into DDDA's main tags, since it's a very silly, very indulgent thing, that only people who've played V3 might appreciate; not everything here is outright funny, AND I coudn't help myself with cheesy editing, like adding sprites here and there (the voice acting just begged for this imo), so there's that, too. :P
But honestly though, Ouma was such a joy to have around XD. I wasn't counting on accuracy when it comes to reflecting his character, even with the few personality-tweaking options that the game provides, but to my surprise... many times it wasn't so bad! And definitely was very fun - he was such a fierce, dramatic, snarky little menace... as he should be. <3
He also had a strange vendetta against carts, dunno why tbh, definitely did not learn it from Gonta. He'd ignore boxes and crates for the most part, destroyed barrels only when I desperately needed one (granted, 8 out 10 times I used them to perform barrel glitch, so fair, I guess, but he did made me stuck inside a Dusk Moon Tower's chest room with no liftstones to teleport myself out of it, leaving reloading my save as the only option...it's like he KNEW)... but carts? None shall remain.
Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
Tbh Dirge of Cerberus' actual gameplay isn't as bad as I was expecting it to be, like I'm almost 4 missions in and I still haven't died, but the gameplay getting interrupted every 5 minutes by some kind of micro cutscene is driving me up the wall. Did they really have to stop the action just to show a common model NPC walking out of scene. Was that 100% necessary
been in a lisa mood lately and decided to play the fangame lisa the undone
god
i just love it
the updated graphics and sprites, the extra animations, the characters writing... it's incredible. for a free fangame!
still hasn't really gotten around the new mechanics (especially the sort of back and forth between masked/unmasked and armed/unarmed) but it's so original, i'm impressed they managed to make that in rpg maker
definitely would recommend to any lisa fans
if you didn't like joyful you should like it. or, if you're like me and you really like joyful, you should enjoy it too, because it`s so interesting to see how the fangame kinda expends on the story
carth watching in increasing despair as this random soldier he escaped the endar spire with and who agreed to keeping a "low profile" makes an enemy of tarisian nobility and the local crime lord, loses all their credits in pazaak games, enters a dueling ring with the excuse of regaining the credits but really just wants to blow off some steam, goes to a sith party with the excuse of searching for leads on bastila's whereabouts but really just wants to see how fun the sith are to party with,