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#both with narrative- if you can call it that lmao- AND its gameplay
ganondoodle · 3 months
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saw an older post from @golvio talking about miasma in totk (engl gloom..) and mentioned miasma RAIN
and it just kidna lead me to think up more stuff for the game that would have been so logical and cool as hell
if you have played kingdom two crowns, its basically about building a kingdom and defeating some weird goo monsters (idk the lore that well unfortunately) that spawn through portals each night, and once you destroy a portal there will be a bloodmoon night in which they attack wayy stronger
so what if instead of the bloodmoon being only that one cutscene to respawn enemies and clear cache, what if the whole night was coated in a red glow with the bloomoon looming over you the entire time and the cool ass cloud moving super fast effect from botw, with monsters spawning en masse, maybe even unique ones that arent seen anywhere else- or maybe rarely underground, this red night being the only time they will be able to spawn on the surface and the sky- NPCs running to hide and barricade themselves (so the outpost in front of hyrule castle actually has .. a function) and it beign an actual danger to you as well miasma rain being a possible special weather condition either happenign only during those bloodmoon nights or perhaps a few nights in advance to subtly warn you about whats to come soon, with the rains effects being that it slowly takes your health like acid rain if you stand in it for too long, and rarely a bloodmoon enemy spawning already, to give you a clear taste and warning of the coming night, they could form from the puddles building up from the rain!!
once the sun rises it will all calm down, maybe with a tiny cutscene using the good ol sunrise music from ww and showing people opening the gates of the towns again to transition the game from that event to a reset version again
it wouldnt just serve to make the gameplay and world more alive it would also help the narrative (not going into the HUGE problems i have with it in the canon game again) it would actually make it FEEL like you are living in a world on the brink of being swallowed by miasma and mosnters- botw was a looming threat in the background, with the security of zelda keeping it at bay but it still was there and in tone with the theme of the game (cough cough unlike some other newer game)- it would only make sense to then make totk be one where you actualy live through the catastrophe and try to find out its roots and help adress the core issue bC GODDAMN WHAT A GOLDEN OPPORTUNITY IT WAS TO CONTINUE THE SUBLTE BUILD UP FROM BOTW INTO A MUCH MORE NUANCED AND INTERESTING STORY TO F-
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pixies-and-poets · 5 months
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In which I dare to rant about Paper Mario
So there's this discourse going around twitter right now about Paper Mario being an AU and Paper Mario not being the "real" Mario and if ANY of the PM games happened in "the real Mario world" or have parallels, do the characters exist outside of the Paper World, etc etc
And all I can think is like, damn, how unfortunate is it that Intelligent Systems deciding to use a charming and timeless art style back on the N64 led to this. The idea to use 2D sprites on 3D backgrounds to create a storybook feel eventually spiraled into the series' ENTIRE IDENTITY. Gameplay does not unite the whole Paper Mario series, depth of story does not, shared characters do not, only the art style and the idea of 2D vs 3D.
And it's a shame because the first PM was a lovely fairy tale that clearly followed in the footsteps of SMRPG as an extrapolation of what the Mushroom Kingdom could be, and how Mario's world works. It was also my first Mario RPG and had tremendous influence on me. Friendly Koopas and Goombas, the Star Spirits, wishes. It was called Mario Story in Japan and the paper aspect mattered nothing to the actual narrative. And then TTYD got a little cheekier with the paper abilities (with them being a fourth-wall-wobbling joke tacked on to what was clearly supposed to still be a Mario Story). And then SPM, much as I love it, bases its entire hook around 2D/3D in a way that's hard to reconcile with Mario's "normal" existence. And by Sticker Star they just said screw it, reboot it, everyone is 100% aware they are made of paper and that's like the series' whole deal now. And it has stayed there ever since.
For the last three games, you can say maybe there's a "real" Bobby out there or a "real" Captain T. Ode but it's impossible for their plots to take place in a world divorced from the craft universe unless we substitute in a lot of body horror and viscera (and even then, what of the Things? Etc). And that's ok for these games, they work within their own context and can be fun for what they are. But it's now got people thinking the first three games fold into this same AU. And you can blame Paper Jam for this but the PM series did it to itself. PJ just clearly spelled out the dual reality that Sticker Star and its follow-ups obviously necessitated. And now the whole series has retroactively been wrapped up into this Paper Universe.
Look, I know "Mario lore" doesn't actually matter, and most RPG characters never show up again even in their own series, and as long as you enjoy each game in a vacuum that's what matters. But it's frustrating that we've reached a point where PM characters have to be the odd ones out who may or may not "actually exist" or have actually met the "real Mario". Mallow is definitely real, Cackletta is definitely real but Chuck Quizmo- WHOA SLAM THE BRAKES, IDK ABOUT THAT ONE CHIEF. Thankfully most people don't give a shit about this drudgery and it won't stop people from drawing Vivian and Geno interacting, because it's just fun and good.
But my point is, I don't think the people working on the first PM (and TTYD) really could have foreseen the series evolving into what it is today, and it's unfair to wipe out their lovely narratives and relegate them to some kind of side universe not worthy of The Real Super Mario(tm) [especially because, taken in sum total of characters and vignettes, TTYD is the greatest Mario narrative there has ever been IMO]. SPM, so strange in both its style and its entire concept, is in some kind of weird limbo where I don't even really care what people think of it anymore, just let me enjoy my game that makes me cry every time in peace lmao
I can't think of another example of a series where an arbitrary stylistic gimmick (not a gameplay or story gimmick but a STYLISTIC gimmick) consumes it and becomes its entire thematic identity. Can you? It's Flanderization on the scale of a franchise, not just a character. Closest is perhaps the Yoshi series, where Yoshi's Island had a childlike crayon look to stand out on the SNES and fit the theme of Baby Mario, which got expanded to Yoshi's Story being a storybook and now we have craft themed Yoshi games. But it's still not entirely the same thing because the gameplay has remained somewhat consistent, if getting rather easier.
Anyway peace and love I just want Johnny Jones and Cortez to hang out
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THAT MAP
i didn’t die
also spoilers. like. major spoilers. im serious.
dont click that read more unless you’re totally okay with spoilers cause i talk about some endgame stuff too <3
CELESTICA ERIDIA
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THAT ERIDIAN RIFT HUHHHHHHH ITS RIGHT NEXT TO PANDORA
WE’RE ENTERING THE FLORPUS
IT LOOKS LIKE THERE’S A WAY TO TRIANGULATE/OPEN THE WORMHOLE OR SOMETHING???
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alright LOOK
each planet (Eden-6, Promethea, Pandora) they’re all circled and when their lines cross it leads to SOMETHING
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and looking at the grid that’s obviously what looks to be a wormhole
so we’ve also got the lines
“elpis - not what it seems. is elpis a lens? or a conduit. or both?”
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A CONDUIT/LENS?? FOR W H A T??
ARE WE BEAMING SOMETHING OUT OF PANDORA? BECAUSE IF THESE TEMPLES ARE ALL SIMILAR PYRAMID-LIKE STRUCTURES TO THE ONE ON ATHENAS THEN THAT WOULD MAKE SENSE
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this is DEFINITELY on pandora (you see elpis up there) so it’s possible something is going to hit elpis and it’s going to beam to this vault-thing and open up a gateway to the Eridian Rift??? OR
we open this Vault and it beams something up to elpis and elpis helps open up part of the Eridian rift
i’d guess we’d need all 3 (?) active to open it?? Eden-6, Pandora, and Promethea
so something SEEMS to be getting beamed either from elpis to pandora or from pandora to elpis
but im going to get elpis to pandora given the way it’s being thrown out? like it hits elpis straight on and then defracts over pandora like a prism
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im guessing it’s such a broad spread bc it’s trying to hit the vault-temple-thing we see above (still... not quite convinced those are vaults like we’ve been seeing them in the past games (with lots of big loot inside). again something like teleporters makes way more sense to me)
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they also bring this up, that athenas and promethea have a draw to one another, which makes sense since part of the promethean vault key is on Athenas
“Although Athenas is not in the Promethean System, there is a strong pull detectable through use of [eridian resonator (customized) which I have discovered here (seen in purple)]” i have no idea if any of the bracketed stuff is right“
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more importantly it looks like one piece of Promethea’s asteroid belt is ‘highlighted’ which i imagine is that giant space laser
which ngl surprises me because
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this doesn’t really look eridian to me at all. like, okay, the laser part IS purple but... the actual tech doesn’t look Eridian at all. it looks VERY human. maybe maliwan/atlas discovered it and changed it somehow? that’s pretty much the only reason i can give. like they made it so it would only hit a certain area (concentrated) instead of the entire planet (like we see Elpis doing)
also if we look at Eden-6
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eden-6 seems to be 1 of 6 (or more) planets surrounding the gas giant (?) named Eden (which is such a cool fucking detail). or maybe that’s just a solar system named eden. either way. AWESOME.
my question is:
is Eden going to act similarly to Elpis? to the Asteroid Belt of Promethea?? because if that’s the case OH MAN MORE GIANT SPACE LASERS. maybe this is why ships keep on crashing to Eden-6. We know the planet is basically a ship graveyard, maybe there’s some Eridian interference that’s causing this to happen???
Also, when they say “Vaults lead to other Vaults” do y’all think this is tied into in any way the “Vault of Vaults” or whatever “It” is???
because THE VAULT OF VAULTS??? APPARENTLY WE WERE NAUGHTY AS FUCK FOR OPENING IT (the overseer says so when you accept the quest for the proving grounds)
AND THE MASTERS (whoever the FUCK they are!) ARE NOT HAPPY BOYS
ALSO “UNIVERSE DESTROYING POWER” AS CLAIMED ON THE WEBSITE
UHHH IM GONNA GUESS THAT RIFT IS ABOUT TO KILL EVERYONE AND/OR LET OUT A BIG OL SPACE DEMON COUGH THE DESTROYER COUGH
ALSO WE PROBABLY ARE CONFIRMED THERE ARE TEMPLES ON EACH OF THE PLANETS WITH THAT DIAMOND SHAPE
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THEY MATCH UP WITH THE SYMBOL WE’VE SEEN EVERYWHERE
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(also we now can guess this takes place after Athenas..?)
‘Vault... Key?’ i mean... think about it. we know the symbol for Vault is the circle with the arch. but this is different. this is diamond with, yes, with a vault shape in it. but... there’s obviously more to it than just the vault symbol
plus tannis is using it on pedestals dedicated to Vault Keys so i mean. you know.
and if this IS the symbol for Vault Key than oh man oh me oh my
that would mean opening up the ‘mini vaults’ on Pandora/Promethea/Eden-6 would lead to that big Eridian rift opening, whatever it is
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which could explain this line: “the Vaults lead to other Vaults” “Smart, Leda!”
looks like Typhon met someone who writes in blue. who’s name is Leda.
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calling it now typhon totally banged a Siren named Leda and had 2 twin kids (it runs in the family) the twins take after their parents: one red, one blue. possibly inherit the Cloth Map and learn about the purpose of the Vaults through it. i got nothing on the cage thing but tbh i wouldn’t be surprised if Typhon or Leda ended up going crazy at some point and/or having kids inside of a Vault for some ungodly reason. spewing random shit about ‘bandits this, bandits that’ to keep them from leaving. maybe they knew their adventures were going to (eventually) lead to the destruction of the universe so they wanted to keep their kids safe without having to admit they’ve doomed everyone outside this has no proof at all, im just spitballing lol i mean look at these love-sick FOOLS lmao
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look they both left messages (that i can’t read) with hearts at the end of them
“Genius! [gibberish i can’t make out] <3″ “you know it! <3″
we don’t know what the Vaults really are for, huh Tyreen?? NOW WE DO. NOW. WE DO.
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“ERIDIAN GLYPHS ARE CYHPERS!” (sic???)
“by overlaying various found glyphs patterns emerge which are then...” ASDFGSHJ i CANT READ THIS “What is the machine?” “We’ll figure it out together!” MACHINE????????
i NEED it
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“Mapping in progress: the key-glyph [something] is an Eridian cypher hiding coordinates to some kind of cyber (????) structure” this perhaps???
also the proving grounds. let’s talk about those. we know they’re eridian, we know there’s 6 of them, we know there’s 1 at least on both Athenas and Eden-6.
we know those Eridian Ruins/Cyphers lead to the proving grounds. we know this much. so is it definitely confirmed the proving grounds hold a higher place in the story than they’re saying? i mean let me pull up my other draft talking about these in-depth and copy paste because there’s only 36 minutes until the NEXT endgame content stream
“Later in the campaign, you may be worthy of taking part in the Proving Grounds: themed gauntlets watched over by a Guardian known as the Overseer who wishes to test your mettle on behalf of the mysterious ‘Masters’.”
so it sounds like at least one is going to take place during the main campaign of the game.
as for uhh who the Masters are... I don’t know. I imagine they’re Eridian in some way/shape/form. to be honest, considering the Overseer is a Guardian (confirmed), I imagine these ‘Masters’ are just literally Eridians. some sort of council, perhaps. i mean “the masters will determine who is at fault” for “naughty humans opened the vault of vaults”. so i imagine they’re like a council.
Let’s start listing stuff we know about the Proving Grounds:
1. you get them by translating (we apparently get a translator later on in the story) Eridian texts (ciphers) left behind, which tell us where (?) these proving grounds are. why we’re not just using tannis... i dunno. something better not have happened to Tannis, gearbox
We’ve seen these texts in the Eden-6 gameplay, so it looks like maybe we won’t need the eridian doritos stabby thing to break any crystals. damn youuu
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“Ohhh good. Nonsense.”
i make jokes with my friend that soon i’ll be able to read Eridian given how much i stare at these tablets. it’s only a matter of time...
2. there’s apparently 6 of them, and at least 1 on each planet. We’ve seen the Athenas (Survival) and Eden-6 (Instinct) versions, which does make me wonder if there’s any tie between 6 of these trials and the 6 Sirens...
Also, given there’s supposedly 6 trials and only 5 planets (as the community has gotten devs to tell us), it makes me wonder a) if there’s actually 6 planets or b) why there’s only 1 planet with 2 per planet. i guess if that’s the eridian homeworld then it’d make sense if they have 2.
(Also Varnell did originally say 7 trials at first, but he gets a pass because he was live on stage and i would’ve made that mistake too knowing my dumb brain lol)
3. Apparently during the narrative of the game, at some point, we will unlock at least 1 trial.
“[proving grounds are] encased in the narrative of the game. a combat challenge the Eridians have left for the player to kinda prove themselves worthy for... things i won’t completely spoil right now, but uhhh prove themselves worthy to the ancient, lost, Eridians.”
so... YEAH. big news, gamers.
does this take place at the end of the game? its possible. its likely considering this is considered endgame content. it might not. it could be both, like sort of a repeatable thing. im not really certain. 
What I am certain about tho, is that this takes place after a huge story event.
So, maybe the BL3 story ends on a cliffhanger. Tbh i would upset if that happened, but THAT SAID, if the game does end on such a huge cliffhanger that this is AWFUL and the end of the universe is coming, I don’t think we’d be getting 4 story DLCs that completely ignore this problem.
The devs had said the entire story will be contained within bl3 (no splitting it up between dlcs), and it seems the games like to keep the timeline intact in the real world, so if imminent death is on its way, we can’t exactly wait 5 years irl and in-universe for borderlands 4.
So, if this is a cliffhanger ending, I don’t think whatever happens is... that big of a deal. Sort of the level of finding the Vault Map at the end of BL2. It’s big news! but it’s not going to end the universe. The story marches on. We figure out the new goalposts of this universe and keep doing stuff outside it.
Now that we know that, let’s take note of what the Overseer says at the start and end of this mission:
“Vault Hunter... I thought you might show up sooner or later. So naughty your species, so curious. The Vault of Vaults has been opened and it has been released. Prove your worth and I will reveal why the Masters made me wait for you”.
“Naughty humans opened the Vault of Vaults, but the Masters will determine who is at fault. Until next time, Warrior.”
so that’s some pretty fucking loaded dialogue, isn’t it?
im vvvvvvvvvv curious about who this ‘it’ character is... something the Eridians didn’t want out- well, that’s bad, because we (or the twins, or maliwan, or both I guess) just let it free. and the fact the Overseer won’t even reference the thing by name... that’s probably bad. If this is an actual entity, then that is mostly why I believe this particular Proving Ground takes place during the main story.
that said, ‘it’ could literally be anything. Knowledge, hope, whatever. the potion you brew to become a Siren. you know. anything. She called whatever was released ‘it’ and it doesn’t seem like we’re in a RUSH or anything. Just hanging out doing proving grounds. and apparently this is because we’ve been naughty humans. not evil, just naughty. like she’s giving us (or the cult) a slap on the wrist.
The Overseer doesn’t seem too affected by us opening the Vault of Vaults herself. The Masters apparently are trying to determine ‘who’s at fault here’, like it isn’t exactly clear. was it the humans for opening it? was it the eridians for making them openable?
it would be interesting if this isn’t even talking about something that happens in game, but instead like... she’s referencing Typhon and Leda. the Vault of Vaults had been opened (by Typhon and Leda) and IT has been released... whatever it is... maybe the reason Typhon and Leda locked their kids in a vault? ... i mean if we’re going by the eridium/slag causes psychos, then maybe that? we definitely find eridium on planets other than pandora...
also speaking of stuff taking place during the game, lets remember what was discussed in that interview: “[proving grounds are] encased in the narrative of the game... a combat challenge the Eridians have left for the player to kinda prove themselves worthy for... things i won’t completely spoil right now, but uhhh prove themselves worthy to the ancient, lost, Eridians.”
worthy of what, exactly?
I’m still of the belief that it’s for the title of Vault Guardian (and, yes, by proxy, i want to say Siren, but y’all won’t take me too seriously if i keep advocating for this crack theory lol... implying you took me seriously in the first place 🤡) because of the Guardian Rank
the fact we’re killing Fallen Guardians means, technically, a position HAS opened up... plus I don’t think the Watcher would have come in contact with Lilith if she didn’t think the Eridians needed us
that said, if this isn’t for just becoming Vault Guardians, then... idk. If this is strictly endgame stuff, i don’t even know what we’re trying to prove our worth for.
I guess worthy of not being thrown into alien prison is probably a good one. magic space prison is probably hard to get out of. like, ‘200 years an opening’ hard to get out of. and ur roommate is the destroyer 😨
i mean... maybe worthy of entering the Eridian Rift? i mean... it’s possible this rift leads to the eridian homeworld... there would have to be one HELL of huge Vault Monster to keep people from getting through :o
anyway, we’ve got 20 minutes until the new endgame content, i’ll be sure to add onto here if we learn anything new and/or i think of anything else. im vibrating over this shit, it’s awesome. i LOVE this map. might have to pick one up on ebay or smth.
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Game Rec: Dreamfall
I was going to apologise for the Dreamfall spam on my blog, but instead I’m going to make a rec post to explain why I love this game so much and why if any of you guys are into story/adventure games, you should check it out!
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Dreamfall is split into two games, both story-based adventure games with a slight puzzle solving element to them. There’s Dreamfall: The Longest Journey, which is basically a spin off of a much older game called The Longest Journey, and then there’s Dreamfall’s sequel, which is Dreamfall Chapters (which has the wonderful aspect of long term choices/consequences gameplay). 
The two Dreamfall games are essentially two halves of the same narrative, but either half stands just fine on its own. 
The Dreamfall world is not even really that, because it’s two worlds - there is Stark, which is a futuristic dystopia of Earth, around 2220:
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and Arcadia, a world of magic:
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The idea is that these are parallel worlds, the world of science and the world of magic, and they are held together by things called the Balance and the Dreaming. There are a few characters capable of moving between these two worlds, but each tends to have their own way/unique ability that allows them to do it. 
The two main playable characters are Zoe Castillo and Kian Alvane. 
Zoe is a half Argentinian/Chinese woman from Casablanca who is living in Europolis (which is a huge city in the centre of Europe covering what used to be Belgium, the Netherlands, Germany, Poland and the Czech Republic, along with most of the former state of France and a bit of the old Balkan states).
She is what is known as a Dreamer - it is through dreaming she is able to move between the worlds. 
(In Dreamfall: The Longest Journey she is shown to have like, textbook depression symptoms, even if that word is never used. Throughout the two games she really finds a purpose and interest in life again and it’s wonderful, I love her so so much.) 
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Kian is a gay black man in Arcadia who is a devout follow of his people’s Goddess, and was a specific type of assassin known as an Apostle, who had his faith somewhat shaken, at least in his people, not as much the Goddess, and is now searching for a kind of redemption.
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In Dreamfall: The Longest Journey, you mainly play as Zoe, but occasionally play as Kian, or as April Ryan, who was the singular protagonist of the initial game, The Longest Journey (which I have not played myself, but I know that she’s what is known as a Shifter, that she tends to move between the world through portals, or at least used to). 
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In Dreamfall Chapters, you play as Zoe and Kian equally, with occasional interludes playing as Saga, who is a sort of reincarnation of April’s spirit but very much her own character.
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Dreamfall Chapters is the game I’m really recommending here, mainly because it’s prettier and it has the choices/consequences thing that I just adore. 
But, I was only a few hours into it before I decided to pause my playing of it and go back to the game Dreamfall: The Longest Journey, to play that first before continuing. This was simply because I was already SO enthralled by the world(s) the game had presented that I wanted to know all the details, and have all of the possible extra context for the characters, even though I’m sure I would have been just fine playing Dreamfall Chapters on its own. 
(D:TLJ’s gameplay infuriated me a bit at times, but the story was so good that I didn’t mind, and with the help of a walkthrough it was easy enough to get through. Still definitely worth it if you want the Full Story. It doesn’t have the whole choices/consequences thing that Dreamfall Chapters does, or rather, it does, but only on very short-term things. And I’ll be honest, I needed the walkthrough a fair bit in Dreamfall Chapters too, if only because I was super impatient and not the best at video games lmao) 
The intricacy of the worlds in the story, and the plot, are just wonderful. The Arcadia plot is quite focused on the discrimination against magical races
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and the eradication of magic in general, and the Stark plot does a lot of calling out capitalism and has some interesting political parallels to some of our, uh, current political issues. 
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It takes a while for the different plot threads to come together, particularly Zoe and Kian and Saga in their different worlds, but it’s absolutely worth it when it does. 
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For the story/plot, I give the game a 10/10, but taking into account the occasionally fiddly gameplay I’ll give Dreamfall Chapters an 8.5/10 and Dreamfall: The Longest Journey a 7/10. 
(Though, really, there’s no shame in using a walkthrough. I used it a lot and I had a marvellous time.) 
You can buy a Steam bundle of the games HERE
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