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#bonecharm
the-all-seeing-salmon · 7 months
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Bonecharm / Mark of the Outsider
"It burns, from the inside."
Fan art of a bonecharm and the mark of the Outsider from Dishonored.
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whale-bones-and-marks · 9 months
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Draw a Hagfish (perhaps being tempted by a fishhook with a bonecharm weight)
Thanks so much for the awesome suggestion! I’m not sure how I feel about the lens flare, but it was definitely fun to draw!
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onedeut · 2 years
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I really need bonecharm for me.... to give me more health, of course. Nothing more than that. ;)
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cucheallaigh · 2 years
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"What is your favourite video game?"
Well...
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graedari · 5 days
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Daud's taking the Assassination well :)
@stealingpotatoes this is your screencap again
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stealingpotatoes · 1 year
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so super happy w how nicely my blender progress is going! just wanted to share these lil comparisons!!
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void-damned · 1 year
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[Worshipped Outsider | The Marked & Bone Charms ]
The treatment of the Marked is as described before, 'A life in a gilded cage, luxury, with everything at hand.' At least that is the pretty picture they like to feed to the public. The Marked are better off in theory, but they are under constant surveillance, isolated, treated like fragile beings. Until they are not. They are often taken out, to serve as a perfect image, some sort of Avatar of the Outsider, a Chosen one to spread his Words. One who's actively involved with the God. Their powers are always a hit or miss, so there is a high chance that some, like Vera, are brainwashed into helping the Empire prosper. The Abbey seeks to secretly use them as puppets in the grand scheme of things. For the Good of the People, obviously. Vera would have chosen an important Morley noble, a key player, to wed instead of those who'd begged for her hand. Later, she would end up bathing in his blood and carving runes into his bones for her beloved God. All while the Empire would prosper from such a tragic death.  [Kim: It sounds like the Marked are Not Having a Good Time! What's going on behind closed doors?] I admit, I haven't done much thinking on the fate of the Marked behind closed doors but it is advertised as them living in comfort while having whatever they need at their disposal. I'd imagine that there is a lot of psychological torture, blackmail, and mind-breaking going on. Not as much physical due to the fact that I think the Marked could easily recover from that; besides they are needed intact. It has to be subtle and severe enough for many to take notice only once it is too late - like Vera! She played into it willingly for her love for the Outsider, had killed her husband and carved runes into his bones for she believed that is what the Outsider willed her to do. Which is false. It was the Abbey and maybe even Burrows and Campbell behind that - something about human bones resulting in corrupt charms and powerful black magic conduits (which are most definitely illegal). The regulations of runes and bone charms are tricky, though. The runes themselves are rare aspects bearing power and in the hands of a normal human, they are very much useless, humming silently. They would be used as offerings to the God and his Marked, maybe working similarly to the Tooth Fairy myth but instead of money, it'd be more of a promise of good fortune or something like that.
The charms, though, oof. Surely the Abbey has a Bureau/Office of Regulations that keeps track of the charms or which has to approve them and provide some certificate of authenticity (here in allowance or whatever) and register them. Anyone can technically carve them, but few manage to get them to work (Paloma Attano was good at that) - it also depends on what exactly they do and how they function? If they are small bits of bone with innocent enough blessings, like smaller help for disabled people, or charms like 'stains wash out easily', then there likely isn't no regulation. Mild regulation when it comes to charms for stamina, 'asbestos hands' (aka, you don't get hurt when you are baking and shove your hands in the oven), etc, or basically anything that can be somewhat misused. Heavier regulations and strict regulations on anything beyond that - luck charms are some of those, or any bigger physical feats, etc. Depending on use and specifics, they have to be approved. Not sure about where Black Charms belong but they would very likely be heavily regulated and any Corrupted charms have to be turned in. There are specialised charm-makers too but they also need to carry documentation about being approved by the Abbey. It's probably a tedious and long certification process.
Of course, people still carry illegal charms and can face punishment if they are caught. Lending people charms which require regulation is also seen as a transgression. BUT. I like the thought of hereditary charms, or charms that have been present in a family for a long time and it is widely known or the charms are registered under the family name, etc. Like Cecelia carrying a charm which helps her blend in with her surroundings, which she inherited from her mother and which is tied to her name. Perhaps these charms only work through a Bond of Blood. That could also be a way to regulate charms! Tying a charm to one specific person's blood/spirit.
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nsk96 · 7 months
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🖤Voidtober🖤
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03 - Bones
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euhedralgaming · 1 year
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lady-bee-holmes · 2 years
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The good part of learning how to make things from clay is I can now make so many different things
The bad part of learning how to make things from clay is I can now make so many things
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don1t1red · 6 months
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I know that this is a very unpopular opinion but hear me out!
I think not enough people consider Corvo as an unreliable narrator. We see the story from his point of view and all we know about Jessamine Kaldwin comes from his perspective. So, to think on that, do we really know how good Jessamine was as the Empress? 
I know that she is usually portrayed as a good person if not a saint but what if it wasn't that way? A lot of people in the streets are indifferent towards her image, if not hostile; the situation with Delilah; how both Geoff Curnow and Corvo are treated because of their nationality; two hatters recalling how greatly Corvo dealt with workers uprising under her command  – a lot of things are a tell-tale signs that something is not quite right. 
And at this point I have to clarify that I'm not saying things like "boo no I hate Jessamine". No, it's actually quite the opposite, I love her character. But the way it is usually portrayed seems to be so dull and static. Let her not be a saint. 
Let her be manipulative. Let her tell Corvo that "he is not like other serkonans, he is sooo special and that's why he is where he is and not somewhere deep in the silver mine", while being (just as any nobility in Gristol) not very welcome to any outlanders. 
Let her be power-hungry and afraid to lose this power. Remember a bonecharm in her hidden room in the Tower? Who knows how it ended up here! Maybe she knew (or felt) that Delilah was coming, capable of overpowering and taking everything from her. Maybe Jessamine was so afraid to lose her posh life that she was ready to use some kind of a black magic! 
Let her be disloyal. Obviously, she and Corvo developed some kind of codependency. But along with that, she was the Empress so who could stop her from having an affair or two? And Corvo was just the safest option, with a way less unnecessary risks and questions. 
Let her be an imperfect person. 
Obviously, Jessamine could be easily born a perfect ruler and a perfect loving woman for her chosen one and her daughter. But maybe she had to learn it the hard way. 
Maybe she changed along with Corvo. Maybe the plague was a critical point for her character, maybe those months without Corvo made her rethink a lot of things. 
And isn't it tragic, finally understanding and becoming the Empress everyone wants to see in you, just to be killed the other day, because all those changes have been seen as a weakness? Have nothing but faith in your closest one, faith that these people will be more wise than she was? 
Give her some development, give her some motion! She could easily  be a saint, static point.  But in my opinion, she deserves to be not perfect but in constant motion. Trying and learning, understanding and making mistakes. She was too young when she became the Empress, she was a part of gristolian nobility, not so kind to anyone but themselves, she literally had no prerequisites to become a good person. And yet somehow she did. 
It's always so easy to be a "saint" from the very beginning. And it's always so hard to learn how to become one.
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presiding · 7 months
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How you'd rewrite Dishonored death of the outsider if it was fully fledged game with 10 missions? (like Dishonored or Dishonored 2)
Oooh!! Enrichment in my enclosure - thank you for asking! Thinking about a total rewrite was a great exercise. Fair disclaimer: I haven’t read the books & their canon-status can’t hurt me. To me, the Dishonored games stand out due to their immsim design philosophy, and thinking about some of the industry reasons for DotO’s departure from that, if I could make a standalone game with ~ten levels I would, but with the same budget I’d also happily make two DLCs made slowly over a longer timeframe with greater attention to detail.
Game structure
Finding Daud // Billie’s past
The fate of the Outsider // Billie’s future
Game story
Setting & Characters
Billie: What has Billie been doing since she’s returned to Serkonos? Knowing the Dreadful Wale will sink, she’s sold it for scrap & has set up an agency in Lower Aventa. She’s something of a detective/odd-jobs man (& assassin when it suits her). Business is booming, life is good. I think a long-running implication that she's becoming Daud in some ways would make for an interesting subplot.
Karnaca: a city that unfolds. In the first levels, Billie feels like a forgotten woman, a ghost slipped through the cracks, but as levels progress there are hints & references to how her past actions have affected others & shaped the city
Alignments: Witches, gangs, religion, industry; missions for clients who can’t necessarily pay their way. Missions that allow the player to explore/understand Karnaca in a deeper way.
Daud: Billie is unsure if Daud again will bring her any closure. She’s been thinking of him since her time with Emily, and his name keeps popping up.
Deirdre: the charm is a more functional heart, similar to Jessamine, as well as her own character design. Perhaps she doesn’t see Deirdre until she chooses the powers, or until she’s in the void (see next point)
First arc: Finding Daud // Billie’s past
Powers: the Outsider offers Billie powers even though her life is finally, actually good, so she’s pissed off. A choice - she can take them, or play no powers mode.
Breanna Ashworth is this arc’s villain - she wants Delilah back, and knows that Daud has banished her before, wants to know how he did it. Grief & desperation has changed her, and she no longer has her high society veneer. The remnants of the Karnaca coven, now powerless, have stolen from the Overseers to arm themselves to the teeth, and to neutralise Daud’s powers, in addition to black bonecharms.
Billie’s in a race against time against Breanna to find Daud, but by the last level it becomes clear that Breanna *has* found Daud, and has been torturing him for information about the void. Her dynamic with Billie is complicated by their past.
I think betrayal would be an interesting theme, so maybe one of the levels gives you the option to ally yourself with Breanna under false pretences.
Second arc: choosing the fate of the Outsider // Billie’s future
Delilah is the core villain, but she’s obsessed with killing the Outsider so she can take his place, having been violently ripped from her perfect world in her own painting by Breanna (who meant well), & knowing the Empire doesn’t hold her interest... but a perfectly mouldable void & infinite power does take her fancy.
As remorseful Daud is obsessing about preventing Delilah from taking power, Billie’s doing some detective work and learns more about the Outsider (he’s not showing up and monologuing - she’s finding this out herself. A level idea could be a raid on a ‘haunted’ houses where the void is thin)
Delilah succeeds in taking the Outsider's place, leaving the Outsider dead or mortal depending on if you are able to save him. Delilah has split her soul from herself before and she’s very much clever enough to learn the Outsider’s name to render him mortal.
Daud knows he’s dying, though, and it might be an ultimate sacrifice to save both Billie’s life, and the Outsider’s.
So during the final battle, there’s an option to make Daud the Outsider, because Daud wants Billie and the Outsider to have a shot at a normal life, and his life was forfeit in his own mind…
… or, reluctantly accepting the Outsider’s help, Billie finds a way to cut the void’s access to the world, rendering Delilah an all powerful god over a dead & silent world.
Because of the past/present focus of this you could even have levels set in the past - missions with Billie & Daud. Perhaps Billie as POV character, and Daud dropping by the way that Billie did in Knife of Dunwall. That’d be neat.
A heap of ideas here, hope there was something you liked :)
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headcrabrave · 5 months
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no-light-left-on · 1 month
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the further implementation of magic and the arcane in DH2 is insaneeeee like the protagonist learning to craft bonecharms as one of their powers is just the start there is a whole machine to channel the void to manipulate the oracular sisters and then at the very end the low chaos option requires to craft a corrupt bonecharm all the while you are talking to god who keeps complaining about how the main antagonist dessecrated the holiest place of the void
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folkdevilism · 7 months
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Say what you want about Dishonored 2's flaws, but the Bonecharm Crafting system and ability to carry over Runes between playthroughs spoiled me to the point where it felt awkward revisiting the first game without it.
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drarchibaldpeppermd · 11 months
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saw somebody with a tattoo of the Mark of Outsider today getting coffee so i know theres gotta be a bonecharm somewhere nearby
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