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#be three druids and a barbarian. i like the well roundedness of a druid but jesus christ we would all die
dishsaop · 2 months
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the thing abt astarion and baldurs gate 3 is that while i do like astarion, hes an interesting character with some cool plots, im fairly neutral on him compared to most of the cast. but. he rolls over a 30 nine times out of ten when lockpicking and disarming traps. which suits my playstyle so well.
when i started playing the game i first tried to regularly swap out characters (habits kept from rpgs where characters not in the party dont level up/dont level up as fast) but i realized pretty fast that the flouncy traumaguy is actually so useful. hes really reliable in battle and he destroys traps and locks with so much ease i just Cant leave him at camp. he disapproves of 95% of what i do bc im trying to smooch karlach this run, but im spending all my gold to put him in schmancy little outfits that keep him from getting one-shotted.
hes my little purse dog. if a purse dog had a gun and a set of lockpicks. sure im allergic to dogs and this dog hates me whenever i open my mouth, but look at him, look at how cute the gun is in his little paws when he snipes mind flayers.
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Types as: D&D classes
Decided to finally do this since I’m going to be running a one-shot with three total newbies (thanks, The Adventure Zone!) Anyway I added the Lingering Soul class as my 16th (aka Matt Mercer being even more goth on main) although it’s kind of weird.
Artificer: INTP - who else is going to just magic up all that technology and vice versa? Also I kind of feel like the alchemist option is sort of taking the kind of weird lateral shortcuts I associate with NPs.
Barbarian: ESFP. Physically powerful and skilled, fueled by emotion, often stereotyped as dumb even though they aren’t necessarily.
Bard: ENTP. I don’t actually find ENTPs seductive but they are good at talking in a way that makes sense just long enough to get out of whatever situation they’re in and then an hour later you’re like “wait. that was bullshit,” which is some Charm Person shit.
Bloodhunter: ENTJ. So driven it’s scary, even when they’re on the side of good they give off morally ambiguous vibes most of the time, willing to make all kinds of sacrifices to achieve their end goals.
Cleric: ESFJ. Underappreciated, supportive, looks like a cinnamon roll and is a cinnamon roll that can also kill you, typically charismatic. Also if they’re evil it’s terrifying.
Druid: it’s ISFP guys. It’s always ISFP. Come on. I have stopped calling them fucking hippies though; someone pointed out they’re basically Nature Wizards which is true. Anyway they love nature, they’re usually very wise, and they do their own thing.
Fighter: ESTP, especially since no one ever plays a battlemaster and that’s some real ESTP tactical stuff. Alexander the Great was an ESTP, don’t you forget it.
Lingering Soul: INFP. Unafraid to be weird, different, and extremely goth on main. Offers several options, driven by a single strong emotion that will not let them rest, and not really in touch with the physical world.
Monk: ISTJ. Surprise, bitch, I know you thought we’d be a paladin. Keep reading for that. Anyway, monks require discipline and study rather than the natural power often associated with other fighting classes, and that goes well with ISTJ.
Mystic: INFJ. Some of this is me being a cynical asshole (’look at me I do SPECIAL MAGIC THAT ISN’T CALLED MAGIC FOR REASONS’) which is kind of on brand for the Internet INFJ Who Calls Themselves A Unicorn Unironically, but it still fits like, nice people who happen to be an INFJ given the focus on mental abilities to the exclusion of the physical.
Paladin: making a slight surprise twist and going with ESTJ. Here’s the deal: Paladins spellcast from Charisma, and while D&D charisma includes Te-like behavior as well I think you need an extroverted type in here. Still an SJ though because who else is going to be like “my whole deal is I made a sacred promise and I will never break it.” Also STJs appreciate well-roundedness (balance between fighting and spellcasting).
Ranger: ISFJ. The archetypal ranger (Aragorn) was an ISTJ but I felt ISTJs fit Monk a little bit better. Anyway, rangers know their surroundings and again, the archetype is very much that they’ve gained this not through some inherent ability but through experience and learning. The protective aspects of the role fit ISFJ well.
Rogue: ISTP, I feel this is self explanatory but here we go. 1. Sneaky. 2. Good with navigation and some mechanical stuff. 3. Often kind of impulsive. 4. Often pretty smart. 5. Good at circumventing problems and taking shortcuts.
Sorcerer: ENFP. Charismatic, kind of just naturally good at stuff, but also high potential of backfiring. From a meta perspective (pun intended), tons of options.
Warlock: ENFJ. I could see deals with an extraplanar entity happening in two ways. First, the Ni way in which you see the ways it could benefit you in the long term while neglecting some short term weirdness and consequences; second, the Se way in which you’re like ‘yeah sure whatever’. Alternately it could be out of desperation. Either way, you’re charismatic as hell.
Wizard: INTJ. Pretty terrible in a physical fight but good at manipulating raw power and ideas, typically likes to study and be a huge fucking nerd.
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