I'm keeping this somewhat on a back burner because I think I need more data, but I feel like a current boundary being tested in actual play, for TTRPGs that are, for lack of a better way to put it, party-based and ostensibly heroic, is exploring in-game whether the PCs might be the bad guys or even just neutral guys who are not up to the task. (For this reason, "evil" campaigns do not count here, since those aren't about exploring it as a possibility but instead are simply stating that's the situation - I'm looking for the doubt and realization).
I feel like fans (and some GMs and players) get really skittish about this as a possibility, which is unfortunate because it's one of the most interesting things you can do.
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so as its turns out. i'm insane. so have this au idea thing i've had on my mind for a while...
summanary: player gets pissed and decides that they do not want to be controlled anymore
(more in-depth info under the cut jbjkjvkbjv)
so. you know player right? the guy we control? what if they also gained sentience at some point and did not want to be a puppet? yeah thats right, i'm going to call this guy Sentient Player to differienciate from the actual player.
the basic idea is them getting a hold of orby and just going nuts with the power, their main goal isn't to stop the player from deleting the data though, it is to remove your player privilages entirely and somehow make themselves their own person (or npc thecnically). they want you down and away, and they will try to achive this by Any. Means. Necesary.
theres a lot of inspiration from Aware Cashier if you haven't noticed, but those similarities only extend to the general aesthetic and some of their reasonings and feelings, their ways of dealing with stuff and stoping the player from doing what they don't want them to do are very, very different. instead of just trying to stop you like Aware was going to do, Sentient is just activly changing, deleting and ruining the alredy fucked up code of the game in hopes of deleting you, or your ability to control them
Boss fight talk bc i'm actually excited to talk about that! Sentient Player's boss would actually be an actual boss fight, like, actual fighting. i know i know, seems a bit out of character for the game in question, but i don't care :3. some of their attacks would consist of them summoning or deleting stuff, others is them summoning pitch black versions of themselves (seen in picture) to deal with you for them, bad thing though, if you hit them it actually hurts Sentient too! they can only summon two at the time
other details and stuff about them and the idea:
even though they look rather neutral they are actually Really Fucking Pissed
i think they're even more confused and angry than Awere is, like, they are out right trying to delete parts of the game they do NOT know what they are doing
they can talk now btw, their voice is a weird fucked up mixture of every single voice in the game, all of them
you control dummy in this, cashier and kyu are just kind of Guys That Follow You Around and get other stuff done while you fight
if you lose their boss fight you get the bad ending, where they try to remake the game from scratch but fail miserably, leaving it even more unfinished looking than before, lacking npcs and endings. they just kind of follow you around in this state, realising they are unable to do anything about your existence which made thier whole fight an useless endavor that made more harm than good
if you win though dummy and the others manage to get orby back, after apologising (and perhaps a lot of begging to be spared from being just The Player again) they make one of the dark clones be The Player. they just hang around the store from then on, if you talk to them you will be hit with the "..." lol
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anyway my personal ranks of origins backstories just in the game by themselves is brosca and tabris at the top, aeducan at the bottom. cousland i will admit is pretty impactful but i still feel like, as wild as an option it would have been, that a cousland warden should had the option to solo rule. they are from the only other teryn in ferelden and it's even said that it was considered for bryce to rule so like! come on!
aeducan is at the bottom because it so tightly locks you into siding against bhelen, which i suppose is fair for brosca being so skewed in behlens favor bc of rica, but brosca is just Good so i forgive that, while aeducan is just suffering.
i still stand by my idea that the 'noble' dwarven origin shouldn't have been the second aeducan child, they should have been the second aeducan's second in place of gorim. that way there would have been more room for roleplay. also the second aeducan child would have been a secret third option for ruler of orzammar that you would encounter with the legion of the dead that they joined after being kicked out.
you would have to both do the legion of dead quest to give them a noble caste, and also have high as hell coercion for it to work but it would really cool and also so funny to do. that said the origin just by itself is pretty fun, love being backstabbed by my second favorite baby brother from the dragon age franchise
mahariel and the magi warden are in the 'i like them but they don't feel as impactful' as much as it hurts me. they're both just kinda there, however that said if the game let you recruit jowan into your party that would bring the magi warden up much higher. alas.
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Just wanted to talk about something I just experienced as I was doing daily quests like 50 minutes ago. It's happened before but this one got to me enough that I wanted to talk about it :')
So I get that people are in rushes to get things done in a small time frame in sky, I really do. And I say this as someone who often uses the chibi mask for glitches to cr or get dailies done faster. But I was at the 4 player door on the 1st floor of vault and there were 3 people (including me) who were desperately honking trying to get the last person on the floor (a chibi) to join us and open the door. We watch as said chibi tries to chibi fall into the mound right to the left side of the door.
You know.
The one right next to the door.
I'll give them the benefit of the doubt and say their volume and brightness wasn't turned up making it hard to notice other players but there should be enough indicators of multiple people honking and deep honking to make someone curious.
So anyways, they failed to chibi fall as they flew right out of the mound. Then they tried again and went too far down and got teleported back into the main area of the floor. At this point I'm thinking it'd be faster for them if they just helped us with the door. Anyways, third time's the charm and they successfully chibi fell behind the door (ik bc I saw them behind the door soon after). As we 3 people are trying to get them to help us :')))
Luckily someone came by soon after to help us but for the love of gods people- please check the doors sometimes, especially if you hear/see manic honking
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this episode particularly reminded me but like. something that I've found extremely difficult in DM-ing and frankly have never found a way around, and which Matt clearly runs into as well, is that players will simply sometimes unquestioningly obey the words of an NPC without trying to gather more information or gain more insight, and it is impossible to tell when they will do this. I had the point person in Cael Morrow tell my PCs to stay on the path of the excavation and as a result the players WOULD NOT deviate from it until it was literally impossible to continue; I had another NPC who they know has ill intent tell them she was waiting for allies and one of them decided to stay behind even though she gave no timeframe and splitting the party led to temporary character death. This isn't a bad thing to be clear, although it's something I'm trying to be cognizant of (perhaps using passive insight more?) but once I'm a player in a D&D game again I am definitely going to try to not fall into this.
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