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#and we have NO IDEA who the puzzlemaster is.
kiwi · 9 months
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i cannot wait to tell yall about this WILD arg that some mysterious stranger is putting my household through. i wouldnt believe it if it wasnt happening to me
we make a monthly zine that accepts submissions, and someone emailed in this poem...
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right away we noticed the capital letters and put them together.
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Holy shit.
We thought it was cool, but had nothing else to solve. Then, the next day... A stranger asks one of our friends at their place of work if they know the editors of the magazine, hands them a beaten up envelope, and walks away.
On the outside is the name Malum Mors and the coordinates to a local fountain. INSIDE...
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It solves to say "caesar cipher," a kind of cipher where you move letters in a message a certain number down the alphabet. the sum of the three 3's gave us 9, but nothing to decode yet.
Again, we hit a dead end. THEN.... an account with no content followed us. In the description was this:
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Using the caesar cipher number, it says "What are you looking at?"
But guys. there is So. Much. More. its been so exciting and a little creepy, ill update this post once we write our article about this baffling chain of puzzles and riddles we've been getting
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Even without the Tragedy, this shit still happens?!
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Unfortunately so.
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You don’t think the Steering Committee are the only ones who have this ideology of talent vs. commonality, do you?
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The Preservation Project doesn’t just share their ideals, but many of them, we’re certain, are in touch in the Committee even in your time.
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They have to be. It’s the only way the Apothegem experiment makes sense.
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What do you mean?
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They had someone we only know as the Ultimate Psionic working alongside them. We’re not sure of the method, but they were able to subconsciously place the idea of joining the Preservation Project into the minds of people through visual and auditory cues.
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They sent out invitations to promising Ultimates, brought them aboard their ship, and subjected them to numerous killing games. But games not like the ones you know.
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The Apothegem’s killing games were instead arranged by groups of 10, all of whom were taken from countries the ship passed nearby, and their games each only lasted a week.
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A week...
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Wait, so, if it went down after 343 days, and each game only lasted a week, then that’s...
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That’s fifty games, each arranged by Roman Numerals. They made it all the way to Game L by the time the ship sank. That’s about 445 casualties just from the games alone.
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...
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My god...
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That’s...
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To make matters worse, there was the nature of the games themselves. Each participant was fitted with a bracelet that would inject them with a poison if they violated the rules.
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And then there was the matter of what became of them should they win one of these games. Simply put, they would become the next game’s mastermind...by force.
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What the hell is wrong with these people?!
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What...what did they even get out of this...?
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We did manage to figure that out.
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You see, the Preservation Project had a dossier on people they referred to as “Lusus Naturae.” Those who have abilities that make them stand out for one reason or another; the Ultimate Psionic was just one example.
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That includes spirit mediums and those with abilities like precognition...like myself.
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And that’s what they were trying to do: cultivate someone who would exhibit an ability like that, by subjecting a massive group of Ultimates to these killing games.
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...Did they?
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Amazingly, yes. But it wasn’t an Ultimate that awakened their ability; it was a normal person who got swept up in the killing game by mistake.
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Thanks to that, we were able to rescue the six survivors of the final game, since they’d managed to evade the Preservation Project’s goons who’d come looking for them.
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Alright, but...who are they?
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The ones who tipped us off that something was going on were two Japanese students: Ota Kanon, the Ultimate Photographer, and Konno Sei, the Ultimate Watchmaker.
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There was also Lyle D. Termina, the Ultimate Puzzlemaster; Missy Vesper, the Ultimate Tactician; Gaea Espère, the Ultimate Cartographer...
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And the person in question here: Echo Pine, a non-binary Chinese-American.
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And the one who awakened the power of precognition, just like Mikako here.
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So...if you guys saved them, does that mean...?
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Yes. Thanks to far more constructive research on our end, you have Pine-san to thank for the existence of our future’s time machine.
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An Abridged Overview:  The Sleeper and Related Topics
An Abridged Overview:  The Sleeper and Related Topics
by Velerodra Valesinger, Sun Speaker of Dead Sun Harbor
Contents:
    1.Introduction
    2.The Immediate Threat:   The Sleeper
                2.1.Known Abilities
                2.2.Characteristics
                2.3.Relative Power Level
                2.4.Known Weaknesses
                2.5.Recommendations/Precautions
    3.Recent Background
                3.1.Old Allies
                3.2.The Keys
    4.Greater Context
                4.1.The Dreameater
                4.2.The Dreamer
                4.3.The Cycle
    5.The Seven
                5.1.The Sisters
                5.2.The Red Web
                5.3.The Lord of Deals
                5.4.The Great Worm
                5.5.The Puzzlemaster
                5.6.The Hunter
                5.7.The Keymaker
    6.Closing Remarks
      1.Introduction:
The purpose of this document is to provide a general understanding of a threat that has plagued Dead Sun Harbor to those who are new to the Harbor.    This overview is limited by my own knowledge.   While I have endeavoured to keep track of this situation, I do not claim to be an authority on the matter and further insight may be gained from speaking to others.   The information contained in this document is derived from my personal notes on this matter and my own experiences.   However the basic information contained here should be enough to provide those unfamiliar with the current threat with a good framework for further understanding.
 I have attempted to arrange this document by providing the most vital information first, followed by supplemental details.    For those only concerned with the immediate threat, sections 2 and 3 should be sufficient.   For those who seek more context, I have included sections 4 and 5.
 My objective is to present the most accurate information I can, in a clear manner.   It should be noted that the nature of many of the topics covered here remain somewhat mysterious, so the information shared in this document should not be taken as a matter of fact.    Rather, it is what I believe to be most accurate information at this time.
 I also have endeavored to avoid editorializing.   While I have my own opinions and speculations, this document is not the proper place for such things.   While such conversations are worth having, the primary goal of this document is to quickly bring someone with little knowledge of the threat up to speed.    
     2.The Immediate Threat:   The Sleeper
The entity known as The Sleeper is the immediate threat.   It has plagued the harbor for over a year.   The exact nature of The Sleeper has been difficult to gauge.    However the following is what I believe can be said with a fair degree of accuracy.   It should be noted that the Sleeper serves a greater entity which is discussed further in sections 3 and 4.  
                 2.1.Known Abilities
The sleeper has displayed a variety of tactics and abilities.    It’s primary tool is void energies.    It has used such energies to corrupt other beings.   The Sleeper does not always appear directly, and has been known to make use of void corrupted minions or void spawn.     Not all of it’s attacks are physical, the Sleeper often preys upon the mind and senses.    It has shown itself adept at making one see and hear things that are not real.    It also has displayed a knack for using the contents of one’s mind to try and manipulate one into doing it’s bidding - or to cause distress.  
 At least once it has induced a sort of mass illusion causing many members of the harbor to fight an illusion form of the Arbiter and the Admiral of the Harbor.   There have been reports, though not confirmed that the Sleeper has tampered with dreams, inflicting nightmares.   The Sleeper has also shown an ability to pull others into strange realms.    And to corrupt other realms and even powerful entities (more details in sections 4 and 5).  This is not a comprehensive list of its abilities, but should provide a basic idea of what the Sleeper is capable of.  
                 2.2.Characteristics
The Sleeper’s presence is marked by a distinct chill in the air.    A deeper chill than mere cold.   Reality often becomes confusing or distorted.   The Sleeper does not always show itself.   When it does it has been known for distinct pinhole eyes.   The Sleeper has made use of void spawn or void corrupted minions, which can come in a variety of appearances, however - often are accompanied by the same chilling sensation.  The Sleeper has been known to speak, but it is not an entity to be trusted.   I have not personally spoken to it, but others have.  
                 2.3.Relative Power Level
The exact power of the Sleeper is not entirely known nor understood.    It seems to prefer isolated targets.   Yet at times it has shown no issue standing before a group.    And at times it seemed overwhelming powerful.   Other times it has seemed like something that can be damaged.   The variance in its level of strength could be accounted for by various things, such as proximity to locations, or the strength of its master.   It is unclear.   It is advised to assume it is in a powerful state to er on the side of caution.
                 2.4.Known Weaknesses
When dealing with Sleeper or its minions, a few things have proven effective at inflicting damage.   Arcane energy, and the Light, stand out.   However it is not advised to try and fight The Sleeper or its minions without backup unless there is no other option.   There are other entities that oppose the Sleeper that have been useful in combating The Sleeper as well.   These are detailed further in section 5.  
                 2.5.Recommendations/Precautions
If one senses The Sleeper’s influence may be present, it is advised to seek back up as quickly as possible.   Mental wards, or defense against void magic is advised as well.   Having arcane or Light infused weapons or armor may be useful.    Though it is NOT ADVISED to try and confront The Sleeper alone.    Suggested courses of action are to request backup, or to flee.   This concludes the most vital information regarding the nature of The Sleeper in the most immediate sense.   It is also encouraged that any interpersonal disputes be temporarily be set aside, as allowing The Sleeper to foster or worsen rifts between us, would be playing into its hands.
     3.Recent Background / Motives
Of course the natural question is ‘why is The Sleeper vexing the Harbor?’.   But fear not gentle reader, I have anticipated your question, and in the following sections I will attempt to explain what The Sleeper seeks and why it continues to attack the Harbor.
                 3.1.Old Alliances
To the best of my knowledge, we first drew The Sleeper’s attention while searching for relics.    The Harbor at one point was allied with The Blackholme League, a group that sought to collect a series of relics and hunt void spawn.    In truth, that is all I know for certain of the League.   We worked in conjunction with them and along the way we encountered several relics and - encountered a few keys.    The Harbor’s alliance with this League has since dissolved.   However our collaboration with the League led us to the first in a series of seven keys.   It was likely the moment we encountered that key  that The Sleeper began to pay attention to us.    It has been suggested that The Sleeper, in it’s own way, even manipulated us into seeking out the other keys.  
                 3.2.The Keys
The seven keys are what The Sleeper seeks.   The Sleeper’s master (more in section 4) is currently sealed away and can only be released by the seven keys.    It is believed that The Sleeper cannot touch the keys itself.    Thus it requires others to open the gate on its behalf.   While we currently have all seven keys, The Sleeper will continue to try and achieve its goal by some method or another.    This may involve trying to coax or coerce us into doing the opening for it, or by eliminating us, and recruiting some other minion to collect the keys from us in order to use them to open the gate.    This is believed to be the primary objective and motivation of The Sleeper.  
     4.Greater Context
The prior sections covered the basics of the Sleeper, and why it plagues us.   The sections that follow seek to provide a greater context.     As I have alluded to earlier The Sleeper servers a greater entity, an entity of void.     A great darkness that has been sealed away in the sands of Tanaris.    This entity is known as the Dreameater.     It is opposed by an entity of life energy known as the Dreamer.   These two entities seem to exist in perpetual opposition.    It is at this point gentle reader, where the details are not entirely clear, but I shall share what I believe is accurate.  
                 4.1.The Dreameater
The truth of the matter is, very little is known for certain about the Dreameater.    Given it is locked away, it is difficult to speak of it directly.    However it has been said that whenever Azeroth falls into darkness the Dreameater’s cage rattles.    And when the cage rattles, the Sleeper rises.   The entity itself has no discernable motives other than to be free of its’ prison, and to cause destruction.      
                 4.2.The Dreamer
As if it exists in order to serve as opposition to the Dreameater, the Dreamer awakens.     I have spoken to the Dreamer, and she has offered aid in opposition to the Sleeper.   The Dreamer’s realm is a grove of some sort, and from what I understand there is a realm - with a mountain, where the realm of the Dreamer and the Seven (see section 5) all intersect and border the Sleeper’s realm.    The Sleeper at one point managed to corrupt the Dreamer’s realm.   However we lent aid and dealt with the corruption.   It is unclear if The Sleeper was directly responsible for the corruption or if it was one of his minions.   The minion attacked us in The Dreamer's Grove, and was felled.    The Dreamer can be contacted by druidic magic, or perhaps merely by speaking to the pond outside of Stormwind nicely.    The exact details of how to contact her are not entirely clear, but a druid is likely able to reach her through the pond.    The flowers from her Grove also may facilitate a connection.  
                 4.3.The Cycle
I confess, gentle reader, that this section is one that I still do not fully grasp.    I will avoid speculating and stick to explaining things to the best of my understanding.   The Dreamer and the Seven refer to cycles.    Each time Azeroth falls into darkness, the Sleeper rises, and the Dreameater rumbles within its prison.    I am not sure how many times the seals have been needed to be sealed.    I know there were once Seven entities that sealed the Dreameater.    Some of them remain the same, others - may not be the same as the originals.    In the realm with the mountain I spoke of, there is a display of the original Seven in statues.    Since I am unclear on the exact nature of The Cycle, I will refrain from speaking more on it.     I will note that the keys did not exist until after the original Seven sealed the Dreameater away, at which point one of the Seven, the Keymaker, created a key representing each of the seven.   And at some point these keys seem to have been used to seal the Dreameater again.   It is possible this has happened multiple times since.    That is all the information I feel comfortable sharing on this topic.    As I may be vastly misunderstanding it as it is.  
     5.The Seven
Have you made it this far?   I know the previous section may have seemed rather confusing or vague, but it cannot be helped.    My understanding is limited.   However it would have felt incomplete to ignore it.     While the Dreamer and the Dreameater and the Cycle may seem rather abstract, the Sleeper is connected to them both.     And the Seven are connected to them both as well.    Though each of the Seven is a different entity, and while they have sealed the Dreameater, and have keys that correspond to them, not all seem as willing to lend aid as others.    Little is known about most of the Seven.    Though I have been trying to learn more of each of them.   Sadly, progress has been frustratingly slow.     While I am hesitant to speak of the Seven as ‘allies’ - they have lended aid to us, and so they should not be viewed as threats.  
 The Seven seem to be powerful entities, not quite what I would call demi-gods - but something not unlike demi-gods.     Though they are not as powerful (presumably) as the Dreamer or the Dreameater.    To avoid any metaphysical confusion, I refer to them all loosely as ‘entities’.   At least a few have been confirmed to be Loa - or Loa-like.     I will offer what little I can say about these Seven, and leave it to you, gentle reader, to maybe learn more about them and help me eventually fill in the many blanks I have.    
                 5.1.The Sisters
While I personally have little knowledge of the three sisters, I believe we encountered them in temples.    Others may have more information about these entities, but I have very little, nor do I know if they can be contacted.    Based on the statue depicting them, I believe the three sisters are all aspects of one entity.   Shegora (The Puzzlemaster) once referred to one of them as The Harbinger, and noted that the sister were less inclined than she was to end the cycle.     Based on comments made by the Great Worm, and confirmed by Shegora, The Keymaker also wishes an end to the cycle.   The Great Worm seemed more resigned to the Cycle, and seemed to imply that Shegora and the Keymaker were among the younger of the Seven.  
                5.2.The Red Web
The Red Web is mysterious to me.   Though I have been to it’s domain and it has provided aid more than once, by providing webways into it’s realm.     The Dreamer says the Web is made of many fractured souls.     It does not seem to be able to speak in a direct manner, which makes sense if it is a web of fractured souls.    However, it does seem to act as one.   Among the Seven, the Web has seemed among the most eager to lend aid.    Others have more insight on the Web than myself, I encourage you to seek out Reveria if you would like to know more.    
                 5.3.The Lord of Deals
The current Lord of Deals is known as Saakes, a Lao.    His temple is located in Zul’duzar and he resides in a realm called the Crossroads.     I confess, I do not know all that much about him, other than his assistance likely requires a deal be made with him.    I have been urged by the Arbiter not to speak with him, and advise others also follow this advice.     For further information on this Loa, Eilithe likely is the best source.  
                5.4.The Great Worm
When we first met the Great Worm, he was corrupted, and we entered his realm.   He was called the Leftover then.   But now, I am unsure what he prefers to be called.    He is currently recovering from when we destroyed him.     If one wishes to speak with the Worm, please speak with me.   Though he requires a great deal of sleep, and can be difficult to follow.    However he has become more intelligible since he has been reborn.  
                 5.5.The Puzzlemaster
Currently goes by Shegora.   Prefers to appear as a brightly colored squirrel.    Has a bit of an attitude.    Though, others seem to find her endearing.    She can be contacted by speaking with Mairdrin.     She often occupies his hood, and the Dreamer referred to Mairdrin as her champion.    She has alluded vaguely to tending to a maze, which I assume is her realm.    I believe I was there when she was under the Sleeper’s corruption.    At some point, she was cleansed of this corruption.    I do not know the details regarding how.    Mairdrin likely does.  
                5.6.The Hunter
Little is known.   Believed to be in Northrend.
                  5.7.The Keymaker
The maker of the keys.   As the name implies.    Has been in hiding for quite a while according to Shegora.    I have no further information on this one’s location.   He is apparently considered young by the Great Worm.    Though, I’m not sure who the Great Worm considered old.    So - that may not be that useful of a metric.  
     6. Concluding Remarks
Thank you for sticking with me, gentle reader.    I hope this has helped give you some idea of the threat we face, as well as the context that surrounds that threat.    I apologize for being vague in many places, but as I said, I am limited to my own knowledge.    And I also wanted to avoid my personal speculations and thoughts - as that would have made this document even longer than it already is.     I will continue to try and learn more of the various entities, and I encourage anyone who knows more than I do, or learns something new, to - please - inform me - so that I am able to further document things and keep people   Also note, that this is my first draft, as I wished to make sure I was able to help get people up to speed as quickly as possible.    There are likely a few errors contained in this, and I will be revising this in due time.   But for now, I hope this has been of use!   If anyone with more knowledge than I - wishes to share it with me, I will revise accordingly.   Thank you for reading.   Be careful.    
 --Velerodra Valesinger
Sun Speaker of Dead Sun Harbor
 @deadsunharbor, @eilitheduskbringer, @revthepunchbear, @mairdrin
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doxampage · 5 years
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12 Gifts for 12 Passionate Characters in Your Life
We all want to gift our loved ones with something thoughtful, delightful and useful this holiday season, but finding gifts that celebrate the uniqueness of each of the people in our lives can become a daunting task. No matter who you’re shopping for or what their interests may be, Shapeways has got you covered with thousands of inspired products from our community of independent designers. This week, we’ve curated 12 gift ideas for 12 passionate characters in your life to help you find something perfect for each individual on your list.
For Your Beloved
You’d bring them the moon if you could, so why don’t you?
Moon lamp by VFXguy’s desktop toys
For Modish Musicians
Gift this gorgeous treble clef pendant to the diligent and debonair musician in your life.
Classic Treble Clef Pendant by Uveros
For The Whiz Kid
Perfect for a brilliant kid with an interest in science, or for anyone who loves a party trick, The Wave is a balanced syphon which transfers water between glasses using the principles of physics.
Wave by OliveBird
For Workaholics and Desk Dwellers
Know someone who lives at their desk? Gift them Robbie the Robot Planter so they’ll always have a friend nearby. Grab a tiny succulent to plant inside and you have a two-in-one gift that brings a bit of greenery and freshness to their workspace.
Robbie the Robot Planter by XYZ Workshop
For Stylish Statement-Makers
This incredible botanical choker necklace is a unique piece that the most stylish and bold fashionista on your list will absolutely love.
Botanical Choker Statement Necklace by Fabparlor
For World Travelers
Remind the globetrotter in your life of the places they’ve been or have yet to go with this stunning London cityscape ring.
London Ring – Best Seller Gift! by Wearable Cityscapes
For Stargazers
Tell your starry sweetie to keep shining bright and looking up to the sky with a constellation pendant.
Ursa Minor Necklace by Layers By Design
We also love this celestial circles pendant, which echoes the shape of planetary orbits, and we think the stargazer in your life will, too!
Celestial Circles by Layers By Design
Treat the Chef
Support your favorite home chef’s culinary creativity with this clever little egg cup for unshelled eggs (keep the shell on for food safety).
birdsnest-eggcup by studiogijs
For Your Gym Buddy
More Kettlebell! Give your fitness pal this kettlebell keychain to keep them inspired and celebrate their hard work.
Crossfit Kettlebell Weight Pendant and Keychain by Amathing3D
For Puzzlemasters
Brain games are perfect for holiday family-time fun! This 3D puzzle comes with interlocking pieces which fit together in hundreds of different ways to provide endless new challenges.
“SOMA’s Revenge” – Interlocking Puzzle Cube by Ethereal Maze Puzzles
Gag Gifts for Gigglers
Perfect for pranksters of all ages, this catapult gift takes “spitballing” to a whole new level.
Catapult by Jeewel
For Inspired Creatives – give the gift of Shapeways
You can’t go wrong with a Shapeways giftcard that inspires and encourages creative minds to make their own 3D innovations.
Shapeways digital gift card
Find all these and much more at the Shapeways Marketplace.
The post 12 Gifts for 12 Passionate Characters in Your Life appeared first on Shapeways Magazine.
12 Gifts for 12 Passionate Characters in Your Life published first on https://getyourprintingcompanies.tumblr.com/
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