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#and in the beginning of the campaign they were essentially a feral me
mayonaka-sunshine · 4 months
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saints ending actually drove me INSANE i went down to the depths . like a good slugcat going to ascend should . but then i ended up in what i have concluded is essentially purgatory and a mashup of all the regions. a bunch of creatures were down there . all the hard mode ones . i fucking hate miros vultures by the way . i ascended a bunch of them (saint kind of gained godlike abilities once i raised the karma level to 10 by visiting all those echoes) . went on my way . so then the ascension music starts playing as i get into an iterator can . and five pebbles is there because i ascended him (i couldnt leave him in the cold...i felt so bad, made a whole trip for him and everything). and he says that saint is trapped in a cycle that he cannot see the beginning or end of . what . "what a horrifying destiny you've found" WHAT .
anyway i go to ascend . we're going up instead of down this time ok cool . and then saint tries to ascend a void worm ? and then their karma plummets all the way from max to 0 . and a bunch of trippy stuff happens and saint kind of changes ? theres all this twirly stuff coming out of them ? and then rematerialises right back where the game started . looking like an echo for a moment before glowing and fading back to normal . starting all over again . i have no idea what any of this means . did they become an echo ? were they always an echo ? was this entire campaign just playing their memories how long have they been trapped in this . are they just stuck trying to free others over and over again while they stay trapped permanently or something else equally fucked up knowing this game
im sorry none of this makes sense but im going completely feral . this one ties with artificer for endings that make me eat glass
FASCINATING. timeloop cat i guess
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chilltouch · 3 years
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it’s so important to me specifically that S-POR uses both themself/themselves
they’re a druid who is used to being an essential piece of their ecosystem, but has known their entire life that there’s something that defines them as different from the rest
the complete empathy that rose because the first druid they talked to in Barovia also said he was unused to saying “I” instead of “We” after centuries of being separated from his circle, yet having the innate knowledge that something makes you different from the rest of the group
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The Dread Lands of Ravenloft - Mod Van Richten’s New England In-Table Campaign [Session 6]
Session Highlights
Did you know that this is technically the party’s third official combat? We’re a pretty role-play heavy group.
They’ve angered six very hungry vampire spawn last time! During the lead-up to this session, my players were so scared of TPK. But, spoiler alert, I’m not that cruel. I planned this out to a T!
Side Note: Any art that I share of NPCs within these highlight posts is my (Mod Van Richten’s) original and fan art. Any art that I use for my players that wasn’t created by myself but by other artists is kept private and within our friend circle.
Abrascus Barbarian (4) Path of the Ancestral Guardian Race: Tortle Background: Haunted One
Direthorn Rogue (4) Swashbuckler Race: Drow Background: Urchin
Flopsy Barbarian (4) Path of Wild Magic Race: Rabbit Man Background: Experiment
Mangus Monk (4) Way of the Open Hand Race: Half Elf Background: Urchin
Neracahne Wizard (4) School of Evocation Race: Eladrin Background: Noble
Nyra Rogue (4) Phantom Race: Fairy Background: Noble
CW: decapitation, sensual themes, gender dysphoria
Let’s see how the battle went under the cut!
I made a grave error when writing session 5's recap. I missed a lot of details! Good thing my players don't read these bc they would laugh at me for missing this!
Nyra made two discoveries during the day. While inside the Blue Water Inn, she notices something while Ismark is flirting with Rudy. There's a spirit hovering near the half elf. He looks like a young human boy, and he seems slightly surprised when Nyra suddenly tries to talk to him aloud. After the spirit fades, she hears a voice telepathically:
"I wonder if she can't hear me either."
At the dinner, Nyra can't help but notice the same phenomena again. Instead, she sees multiple tortured spirits around the dinner table and throughout the mansion. It appears that they're all in agony.
The session begins back on Direthorn, who was away from the other adventurers most of the day. They’ve been trying to scavenge for where they can find more pie, without realizing that Flopsy still had pie left despite not being addicted anymore. They’ve gone through garbage cans and different alleyways in vain, scaring townspeople all the while with feral noises.
They’d been so caught up in trying to find pie that they’d completely forgotten about the Baron’s dinner. The only thing that snaps them out of it is Vasili, who catches them scavenging through garbage in the noble district. He snaps them out of it by asking where their friends are. They have no idea, for they weren’t with all of them when they went to the coffin shop earlier that day. Shortly after the conversation starts, however, Adelaide rushes out of the manor and comes up to Vasili to exclaim her worries. She was worried about Escher, but she was also able to tell Vasili and Direthorn where they were. With that, they head straight to the shop.
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By the time that the official combat begins, Direthorn, Vasili, and Adelaide are at the entrance. Here are some very notable highlights:
(A/N: Nyra’s player wasn’t able to play for the encounter, but she allowed me to use Nyra’s stats to run her on autopilot during the fight. Unfortunately, I had shit dice rolls)
We had two critical hits: One from Mangus and the other from Abrascus.
Vasili was able to very quickly join the fight, and he had a very powerful rapier. Its blade was pure black, and a lot of its damage was necrotic.
This is the first time that Adelaide shows off her spellcasting to her new friends, but unfortunately it’s not as effective as she’d want it to be.
Izek and four guards arrive at the scene a couple rounds into the fight to help.
Mangus got the first kill of the fight.
Flopsy dealt the most damage in the fight.
Direthorn spent most of the fight antagonizing one vampire spawn in the back corner of the shop. They have spiderclimbing ability and were able to climb up to the window right above the door. Afterwards, they proceeded to mess with this one spawn until it got bored of them (aka: Izek hit them with his hurl flame ability)
We had four critical failures:
Vasili accidentally stabbed Flopsy with his ridiculously powerful rapier.
Mangus lost his quarterstaff by throwing it across the room.
Nyra accidentally pierced Neracahne with one of her arrows.
Abrascus accidentally strikes Adelaide with his greataxe, which leads to major consequences.
After Abrascus hits Adelaide with his greataxe, she looks so angry as she tries to cast a spell on him with little success. However, Escher also saw what happened, and he then cast the same spell on Abrascus, which did success. Abrascus ended up going unconscious because of seeing horrific images.
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After the fight was over, Henrik was under arrest. Henrik was terrified and constantly tried to say that he was innocent and was framed. Izek did let the party briefly talk to him, but that ended up being inconclusive. Henrik said he couldn’t say the name of the person that made him do it. Aloud, Flopsy simply said, “It was daddy,” which made everyone very uncomfortable. Again. Henrik was crying out that he was innocent as he was being dragged out of the shop. Vasili left shortly after.
Because the investigation was a success, the adventurers are all considered “guests of honor” during the Festival of the Blazing Sun. What this means for them is that food expenses are all paid for during the festival, and they’re allowed to spend the festival with the baron at his table whenever they wish to.
Ismark arrived with Rudy during the aftermath. One of the vampire spawn was burnt to a crisp by Izek, and Rudy proceeded to decapitate the body. After this, Rudy looked at everyone in confusion, claiming that they needed to decapitate the corpses and then burn the bodies in order for them to die. Flopsy looked confused and told him about how he killed Doru. Even though Doru’s head was bashed in, Rudy tells Flopsy that because he wasn’t decapitated, then he’s technically still active and can eventually regenerate from that.
Rudy is dumbfounded by the party’s lack of knowledge, until he realizes that they’re not really from here. He explains to them that because Barovia is run by a vampire, then vampires that live here are stronger than vampires that would typically be found in the Material Plane. So, it takes more effort to kill them. However, after seeing that Flopsy has Van Richten’s Guide to Vampires, he seems really disappointed that he doesn’t know more about vampires. That is, until he’s given the book and sees that many pages on how to kill vampires are missing. Flopsy tells him that he’d gotten the book like this from Vasili.
When Abrascus wakes up, he’s suffering from an effect of longterm madness, experiencing tremors and feeling shaken up. Rudy quickly takes care of it before it gets too out of hand, and he and Ismark work together to heal the adventurers. When Rudy does this, he holds onto his pan flute while Ismark plays his balalaika to cast his healing spells.
More Content Warnings: Misgendering, trans pregnancy mentioned
Before resting…
Abrascus ended up staying behind at the coffin shop to sleep in one of the coffins. Rudy took exception to this, and he told Flopsy to place a holy symbol on top of the coffin. Just in case. Ismark stays the night with Rudy when they all part ways.
When the rest of the adventurers return to the manor, Flopsy goes inside and can hear Adelaide crying while Escher is tending to the wound caused by Abrascus’ greataxe. She’s devastated that someone she thought was her friend would hurt her like that. Escher tries to assure that things like that happen sometimes, but he will do anything to defend her. Adelaide then asks him, “Is Father going to do something to him?” His answer to her is to not worry about that, for that’s his business.
Flopsy soon makes his presence known, or rather, Escher begins to notice him. He stops talking with Adelaide, and she decides to go see what the girls are up to at the guest house. This leaves Flopsy to continue the conversation he had with Escher earlier that day.
Flopsy insists that Escher needs to tell him who his host was so that he could become a vampire too. Escher refuses to give the name, for it’s too dangerous, but Flopsy can conclude that Strahd is Escher’s host. To challenge that, Flopsy asks, “What if I ask her other dad?” That makes Escher go from deflective to immediate defensive, now that he knows how much Flopsy heard. It’s then that he tells Flopsy that Adelaide having two fathers was supposed to be kept a secret. Escher is transgender, and he left his old life to escape a forced marriage. How that led to him being in Barovia and being one of Strahd’s consorts is unknown.
Escher makes a promise to Flopsy. If he were to tell anyone that Escher was a vampire and that Adelaide is a dhampir, he would know that it was Flopsy that did it. Essentially, he was going to kill him if he told.
Direthorn, Nyra, and Neracahne all go back to the guest house when everything was cleaned up. Some time later is when Adelaide comes over to see them for comfort. They all decide to have a girls’ night where they drink wine and get to know each other. Adelaide quickly starts getting tipsy, and Neracahne and Direthorn immediately pounce on that as a way to get information out of her. They ask her about her papa, and she tells them that he had raised her mostly on his own and that she’s her favorite person. They then ask about her mom. She seems confused, and after some explaining, she tells them, “I don’t have a mom.” They ask if she’s adopted, but that also needs to be explained to her. She says no, and then she explains how Escher came out to her when she was a child.
Even though Escher had said that her body is similar to hers, that doesn’t change the fact that he is a man. Even if he gave birth to her, that doesn’t change the fact that it’s her father. She’s very adamant about that, but she’s relieved that Neracahne and Direthorn respect that. The conversation gets a little more personal when they start asking about who her other dad is. They’d noticed that when she laughed, Adelaide had fangs. She gets scared when trying to explain herself, and it eventually comes out that her other father is Strahd.
When Escher came to Barovia, he was with his party of adventurers in Vallaki. The way that Adelaide described their union was that it was… not exactly a conventional one. But in the end, they’d “married,” but before Escher could be turned, they found out that he was pregnant with Adelaide. They had to wait until after she was born, or else risk her dying in the process. Escher had almost died when she was born, but Adelaide perceives that her papa turning into a vampire saved him. She also tells them that although Strahd hasn’t really been in her life during her childhood, she knows that he cares about her.
She begs them not to tell and makes them promise. Even though they promised her that they wouldn’t do anything to hurt her, Adelaide knows that people will kill her if they find out. They will also kill Escher, and even though it seems like she knows a lot of people hate Strahd, she doesn’t want him to get killed, either. She soon relaxes once she’s reassured, and they’re all able to open up about their personal lives and experiences.
Direthorn talks about being orphaned and running away from the orphanage at thirteen. They’d been alone for the longest time, after they’d lost their best friend. That makes Adelaide feel a little sad as she expresses her sympathy. Neracahne then talks about how she ran away from an arranged marriage. As she’s explaining her story, Adelaide perks up. She exclaims, “That sounds a lot like my papa!”
She then tells Escher’s story to them, or at least, what she knows of it. Escher was a student at a wizarding school before he came out, and he excelled in his studies. Something happened, however, that made him earn his teachers’ ire. He had crafted his very own spell, which was the spell demonstrated at the coffin shop against Abrascus. In response, the teachers lambasted him and told him to stick to his studies. Escher was angered by this and felt like he was being held back.
That story felt so familiar to Neracahne. She’s heard something similar to this in the past.
Adelaide continues the story. After Escher dropped out of school and took up apprenticeship with a necromancer, he started his transition. It was shortly after this that Escher was forced into a marriage. She didn’t quite remember the name of his husband. “...Reginald?” It was their wedding night that Escher used his spell against someone for the very first time. After his husband was knocked unconscious, Escher escaped and became an adventurer.
Now this was too familiar to Neracahne. It’s then that she remembers a story that she overheard when walking through town one day. That person’s name wasn’t Reginald. It was Roland, who was a middle-aged elf that was a well-respected noble. He’d just stepped out of a chapel holding his head. Different people asked what happened to him, and he started talking about his wedding that was roughly a week earlier. He took a young wife and thought that the union was a success. But then, “that crazy bitch stabbed me in the shoulder,” and she then had cast a spell on him that made him go crazy. She then disappeared without a trace.
It’s then that recognition spread across Neracahne’s face. She realizes in that moment that her old friend is Escher.
After the revelation, the night between the girls continues as normal until they all fall asleep together.
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There’s one unfortunate problem that night. Mangus was left alone to wander. He didn’t know where to meet everyone, so he ended up in the dark manor while everyone else was at the guest house. Not a single light was on inside the manor, except for in the closed off study. He checks the door and sees that it’s locked, annoyed that he didn’t have any thieves’ tools on him to try and break in. He doesn’t dwell on that thought for long. When he realizes that whoever’s in there is coming out, he hurries to hide so that he’s not noticed.
From his hiding spot, he can hear Vasili walking out of the study, lightly beating something against his hand. He didn’t see what it was, but it was something with a bit of weight to it. Mangus then hears Vasili go back into the room and douse the fire before leaving it with the door locked shut behind him. In the pitch black manor, Mangus hears Vasili walk up the stairs. Mangus tries to go back towards the study to check the door, but in the process, he hears Vasili call, “I know you’re down there.”
Vasili then walks down the stairs in the pitch black manor, appearing to navigate fine despite being a human. Mangus is a little perplexed and tells him that he was trying to find the others, to which Vasili laughs and tells him that he’s in the completely wrong build. But Vasili does offer to take him back to the guest house.
On the way there, Vasili engages in small talk with Mangus in the dark. He asks about Adelaide, but Mangus can’t seem to get his words out. During his fumbling, Vasili asks Mangus to look at him. It’s here that suddenly Mangus finds himself to be charmed. He sees Vasili as a trusted friend to be protected. He can tell him anything, so he does. He’s able to get his words out that he’s interested in Adelaide in a romantic sense, but he’s still trying to process his feelings. It’s what Vasili says that causes the air around them to still.
“You better be careful with that. You do not want to get on Escher’s bad side. Or mine.”
It’s then that Mangus let’s Vasili bite him, revealing himself to be a vampire. After a considerable amount of damage, he says this to Mangus:
“You will not speak of what happened here, you will not tell anyone I spoke with you, and, if I can help it, you will not remember what happened here.”
Flopsy soon comes to the door to the guest house after they’re done, and Vasili briefly engages in pleasantries before going back to the manor. Flopsy drags Mangus into bed to sleep, and from the other room it sounds a little bit awkward. But the session ends there, as the adventurers take their rest.
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