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#and in some parts of the game doing certain actions seemingly arbitrarily ends the day or is final when i really wish the game was like
biteapple
ยท
5 months
Text
i do also feel like The Pale Beyond holds your hand TOO much in some aspects but not enough in others
#there are parts in the story where literally a popup appears telling you why one of your traits made a character say something to you
#and thats something i would MUCH rather like. interpret or figure out on my own. in a story-based game
#and also makes like ... makes me feel like i can SEE behind the curtain of the game. that should be secret to me.
#let ME think about why someone said something or did or didnt do something. dont TELL me why in a convenient popup
#and in some parts of the game doing certain actions seemingly arbitrarily ends the day or is final when i really wish the game was like
#just a small sentence telling me what actions are progression-based and what aren't. SOME of them are color-coded but not all
#there was one point where the game was like ''you can choose one of these'' and then prompted me to assign someone to something
#so i thought *I* could choose one and assign a person to another because a prior event had me do that
#and me assigning the person WAS my one action. just wish it was clearer in some aspects in wording its finality.
#espectially when it mirrors what the game has taught me prior and then does the opposite of what the expected outcome is
#there are certain mechanics that feel unfair where (potential spoilers ahead) you can assign people to the med bay to rest but...
#if there's open beds and you forgot to assign someone else into the bay you're out of luck and cant pull up the menu again
#like. why cant i? the engineering panel allows me to pull it up again. as does the cooking pot. as does every other panel. why not this one
#that specifically just feels like an oversight. that among OTHER things
#like special items not proccing twice when they should
#there's one item that when warming up freezing crewmates
#the engineers will warm 2 instead of 1. but. if you assign two engineers to the task the same time
#then they'll only heal 3 people total because the code accounts for the action preformed not the amount of engineers assigned to the action
#and if you assign them in succession they'll do it successfully. which is annoying to have to remember and a huge oversight
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