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#also a point&click game would be so fun if grace was the protagonist
itsdefinitely · 6 months
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Ok, OK HEAR ME OUT!-
The Lords in black dating sim/click and point adventure game
I take full destructive criticism. I'm sorry
yeah but it has to be done in the sucker for love way. can you see my vision
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ettawritesnstudies · 1 year
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Hyperspecific Poll Time
Click under the "read more" to learn about the character you picked! And feel free to send me an ask if you'd like to learn more about any of them! I'm turning this into a writeblr tag game too so if you want to join in on this, I'm tagging @abalonetea and @ashen-crest and @theroseempress
Option 1: Luca Laine
"It was far too lovely a day for a riot, but not even the warm morning sun or the light breeze flapping the trader's multicolored tents could keep Luca from taking advantage of the fact that there was, in fact, a riot."
The protagonist of Storge! He's a desperate kid who picks up people's trash and tries to salvage it into useful stuff for his family, but when he dares to steal a magical charm from the avian, Acheran, he's too much of a paragon to get away with it. His honestly earns him a job from the reserved shopkeeper and they end up becoming solid friends who look out for each other when their city devolves into a civil war.
Option 2: Grace Laine
"I could have killed you by now if I wanted to. "Uh yeah, but you didn't."
Luca's younger sister! As a powerful energy sink, this kid can absorb magical energy and use it to bolster her own stamina and healing. This also means she can't use magic to fight, and so her father taught her martial arts at a very young age. As a result, this 14 year old menace is fully convinced she's indestructible and sasses assassins and terrorists with absolutely 0 negative consequences whatsoever /sarcastic
Option 3: Enne Laine
Luca and Grace's older sister! Despite being blind, she's the only sibling with common sense or self-preservation. With a lockbox memory and a lifetime of strategic thinking, she's extremely good at getting her way. While her sister is busy provoking the assassins and terrorists and keeping them distracted, she's arguing her way to freedom and sabotaging them on the way out.
Option 4: Hannah Teagan
When her younger sister, Cecelia, goes missing and all signs point to abduction by fae, Hannah promptly storms into the woods behind their house to bring her sister home. She gets more than she bargains for in the Seelie and Unseelie courts, and its up to her to find a way out of their maze and back to the world she knows.
Option 5: Cecelia Teagan
(this one's a spoiler :3)
Option 6: Min Larua (aka Miragel aka Maxk aka Visige aka Mentira)
A changeling who wants to become the Liege of Thieves. They use their various alter egos to set up a "crime ring" all reporting back to their leader Larua to make it seem like they have a stronghold on the criminal underworld in their city. They eventually recruit a real team, none of which have no idea that their rival, ally, and boss are all the same person.
Option 7: Both Tess Teagan and Weswin
(The first one's a spoiler as well.) Weswin is cursed to have a constantly shifting appearance that he can't control, meaning its impossible for him to maintain an identity or make friends. He eventually forgot his name after years of coming up with different constantly changing personas, and so he eventually settled on calling himself after the "west wind" which he follows in his wanderings.
Option 8: Sora Shiraishi
When you suppress your abilities out of fear for years, it can be terrifying when they start to forcefully manifest themselves and you don't know how to recognize them. Especially when you think you're hallucinating strange sounds and objects moving around, even though it's just the friendly spirit that your family's soul is bonded to, trying to get your attention. She only learned much later that she was experiencing a normal connection to the spirit world, and not losing her mind.
Option 9: Madelyn
Originally a very powerful mage, Madelyn lost her magic when her friend Alric betrayed and attacked her with a Relic. As she learns how to use magic from point 0 all over again, she logs her progress in her journal, and eventually learns how to cast spells from the ink and written words, binding her soul to it and becoming a Relic in her own right. It's a good thing her diary is extremely difficult to destroy as a result, but she refuses to risk losing her magic again. It wouldn't physically harm her, but she still might die of embarrassment if anyone ever read it.
Option 10: Seth
The child of high ranking dignitaries in Maaren, Seth was trained for the noble political life from the moment he learned how to talk. He resented this at first, not really knowing what he wanted to do with his life, but not wanting to be associated with his family's legacy. But after his family's power collapses and he escapes Maaren as a refugee, he realizes he's still really good at politics and rallying people behind a common cause, and uses his training as a force for good in the world.
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zerochanges · 7 years
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Night of the Banshee
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With less than a week or so to go, Halloween this year is fast approaching. So now’s the time to get in the last few frights and scares before we all start our unnecessarily long 3 month celebration of Christmas (What? Don’t try to tell me your January isn’t full of Christmas decorations that just refuse to die; like a zombie’s death-grip on some poor background character). Last year I was encumbered with a busy work schedule and really didn’t get to enjoy the frightful holiday, at best I think I saw maybe 20 minutes of Cujo on cable TV and that was pretty much the extent of my spooks that year. So this year I wanted to do something special and check out something truly horrifying. Which leads us to today’s subject: Banshee’s Last Cry.  
Now what is Banshee’s Last Cry, I hear you asking. Well it is a sound novel released for the iPhone in the US during January of 2014. So then what’s a sound novel you ask. Well, that can be a bit complicated. Similar to a visual novel, a sound novels usually forgo character sprites and CG art and instead focuses more on the novel aspect. It’s much closer to the novel nomenclature and essentially feels like reading a digital book with music and sound effects to amplify the experience. Of course like a visual novel there are still moments where you get to make choices in the story that lead to different endings.
The easiest western comparison would probably be text based adventure games, a genre that similar to the much more popular point ‘n click adventure games faded away a lot as technology advanced but is making a comeback, especially in the indie scene on Steam and the Mobile phone market. For the sake of this article, that’s pretty much all you really need to know about sound novels, but yes, any nerd I may have just upset; you are right, it’s much more complicated; a lot of games will use that label and have just as many visuals as visual novels, and it also started life as more of a brand of games for Chunsoft (the developer of today’s game) but yet nowadays some of the most famous sound novels like Higurashi When They Cry have nothing to do with Chunsoft. Basically, the more you try to categorize things the bigger of a cluster duck it becomes (quack). But really, all you need to understand what the game play in Banshee’s Last Cry’s is like is to just think of classic text adventure games!
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(The original Super Famicom box for Kamaitachi no Yoru - 1994)
In Japan Banshee’s Last Cry was originally named Kamaitachi no Yoru (かまいたちの夜 / Night of the Kamaitachi) but the localization company, Aksys Games, renamed it something a lot less Japanese. In America it’s pretty easy to have missed this game but in Japan when it originally released in 1994 for the Super Famicom it was a huge hit and has remained to this day a cult classic that has spawned off numerous sequels, ports, remakes, reimaginings, and even its own live action TV drama (that’s when you KNOW you made it!). Now obviously this mobile phone release is one of the many rereleases for the game, but for us in America this marks the very first (and at the time of this writing -- only) time we have ever seen a release. This is quite momentous considering despite how incredibly popular Kamaitachi no Yoru was in Japan no one has ever tackled translating it for 20 years until this point, not even fan translations; any real attempt or interest shown in the fan community had always fizzled out until then.
This release while momentous however was also met with some concerns, the most obvious of which was its Americanization (or maybe Canadianization?). A lot of fans weren’t incredibly sold on this aspect of the English release when it first revealed. The plot was moved from Japan to Canada (Nagano to Whistler, British Columbia to be precise), and all the characters were renamed to match. The protagonist Toru became Max, and the heroine Mari became Grace, for example. The good thing is you can rename these two to whatever you like--I personally kept Max’s name but changed the heroine back to Mari because her English name also happens to be the name of my pet dog, and that’s weird--I don’t wanna romance a character with my dog’s name (plus I am too unoriginal to think up any other girl’s name for Grace/Mari). You cannot however rename anyone else in the story, and more importantly for those who took issue with this decision, the location change will stick no matter what.
In Japan they have a lot of folklore creatures, or yokai, who have a very long and rich history. This complex hierarchy of creatures, monsters, ghosts, and ghoulies all help to make for incredibly unique literature you just can’t quite recreate in English. That’s not to say the English world does not have its fair share of great horror writers who could conjure up their own parthenon of fantastically terrifying Lovecraftian horrors, but culturally the things that go bump in the night are really quite different between us. While in Japan yokai may seem like a fun part of their own local folklore that kids to adults all have, at the very least, a familiarity with, not much else like that is true for America.
You may have your occasional local legends like the Headless Horsemen (insert Christopher Walken gif here), but there really isn't any cemented creature folklore that everyone just “gets” in America. At least, not anything nearly as rich and complicated as a lot of Asian or even European folklore creatures. The best alternative I can think of off-the-top-of-my-head would be Big Foot, and ‘Night of the Big Feet’ sounds about as menacing as it does sensual. It’s because of this that veteran translator Jeremy Blaustein (Metal Gear Solid, Snatcher) decided to go in a different direction. Americans don’t really have a great set of creature folklore, and obviously outside our own little niche communities of nerds, don’t know Japanese folklore either--and thus would not get much out of the material presented that way--but that isn’t to say there weren’t plenty of other folk creatures out there that are well known to Americans. While Blaustein’s choice of the Banshee has some awkward work-arounds (mainly an Irish ghost being in Canada and all that), it’s something pretty much everyone knows--a part of popular culture that has stayed with us all, and was a really great stand in for a Kamaitachi, or Sickle Weasel.
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Not everyone knows what a Kamaitachi is, even anime nerds might not, as it isn’t the most popular yokai (sadly not enough people have read Ushio & Tora), but pretty much anyone knows what a Banshee is. Both creatures also work quite nicely together, setting the right winter horror atmosphere. In the middle of a terrible blizzard, the howling winds have enough force to knock down tress, shatter glass, and even flip over cars. You can feel the cold down to your bones, it’s bitter and resentful, and while it might just be your imagination, the thought that such fierceness could even be enough to cut through you doesn't seem too ludicrous while out there in the storm. In the original Japanese text we had the Kamaitachi that are known for riding on dust devils, and their sickles that can easily be associated with a wind so fierce that it may even scratch you, while in the English text there’s the Banshee, known for their howls--like that of the howling wind. Anyone who has ever been trapped in a fierce wind storm can attest to the truly demonic, otherworldly sounds fierce wind can make--a howling Banshee’s does not seem far off during a terrible blizzard.
What’s important here is that the original essence of the story is coming out for the audience, and in that regard Blaustein succeeds remarkably, creating a very enjoyable reading experience that is truly on par with the Japanese writing. The text is a pleasure to read, and flows incredibly well. The utter horror and sense of being trapped truly leaps off the ‘page’ and it’s a genuinely harrowing experience while also not missing any of the charm and unique humor the original Japanese version is so well known for as well. In his own words Blaustein talks about his decision for such a strong localization as opposed to keeping the original folklore and setting:
“When I asked myself if the idea of small weasels with scythes strapped to the legs would resonate with a Western audience that has no such myth, I had to answer no. Furthermore, even the word "weasel" brings to mind shifty Steve Buscemi-like personalities as opposed to something supernatural and scary. In trying to make a true localization that would capture the essence as opposed to the trappings of the story, I decided Banshee would be more in keeping with the original SPIRIT of the game. From that POV, I feel that I am actually closer to the reproducing the feel of the original for a Western audience than I would be if I had kept it Japanese. It is hard perhaps to explain, but I feel strongly about it.”
So let’s finally talk about this story, as really it’s the whole meat and potatoes of the game and is what it’s all about. Banshee’s Last Cry has a simple premise at first: a group of people are trapped in an Inn during a terrible snowstorm, things soon become suspicious when three of the guests find a note slipped under their door that reads “TONIGHT@MIDNIGHT=DEATH”. The characters initially try to write this off as a prank but it doesn't take long until people go missing and their corpses show up: the first of which is horribly mangled in a grotesque, almost implausible manner, that leads to the cast wondering if perhaps something supernatural is at play. It’s a Whodunit, with a spice of the potential paranormal. Think old dark house, but with snow.
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There are 43 different endings in this particular version of the game, however many of these endings are death related bad ends. For example, let’s say you are given three options when it comes time to confront a potential murderer: one of these options will probably lead you to confronting the wrong person and accidentally escalating the situation until you through your own actions or the actions of another ends up getting an innocent person killed resulting in a game over. The second choice then might result in you choosing the right person but messing up how you confront said person and being killed yourself. That’s two bad endings right there, and 41 more endings to go. The third choice then is the actual right choice to keep the story moving down its natural progression. A lot of the branches in the story can work like this example I just made up, but don’t be disheartened as you can always skip ahead after the game restarts and get right back to where you were and try again. Plus completing endings may unlock new dialogue choices given to you and can lead to endings you could not have seen otherwise at the start of the game.  
Despite the many death related bad endings out there to haunt you in your mystery solving there are plenty of other actual story progressing endings as well, and lots of different stories even to boot. Once you solve the main mystery and finally figure out the murderer and how they pulled off their killings, the game is not over yet. There are other stories that get told with the same basic setting and characters. Sometimes some character’s backgrounds and personalities change completely, other times some characters might be swapped out with new characters! This is especially true in a gag story you can unlock where the first victim who dies a particularly gruesome death is replaced by an overly flamboyant cross-dresser (or maybe it’s an anthropomorphic goat?) and hijinks ensue.
Yes, there also happens to be tons of comedy in this. Probably half the game is really hard edged and full of gruesome horror with crazy high death counts, while you white knuckle your way through it trying to find the bastard who did all this, if it’s even an human to being with, while the other half of the stories are gut busters that turn everything you know on its side and deconstruct horror tropes leaving you laughing the whole way through. Sometimes people are murdered horribly, sometimes you are caught up in a James Bound movie between a war of spies, and sometimes the game just goes absolutely nuts. There is honestly nothing quite like it, you can say Banshee’s Last Cry is an expert case of a video game that both terrifies and trolls its audience, and that’s the best part about it.
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Out of all the crazy endings in the game I think my personal favorites have to be the one where you can decode a hidden message in the dialogue presented and learn that Chunsoft is behind a conspiracy to take over the world by brainwashing you and everyone else who plays their games, and the ending that pokes fun at Chunsoft’s other big series: The Mystery Dungeon games. If you ever played a Shiren the Wanderer, or the many, many, many other mystery dungeon flavored games such as Chocobo Dungeon, Etrain Mystery Dungeon, Pokémon Mystery Dungeon, Barbie’s Dream Dungeon, or even Call of Dungeon Medieval Warfare, you’d get a real kick out of exploring the basement of the Inn and discovering it’s actually an RPG Dungeon that you can dungeon crawl through, fight classic fantasy monsters like Goblins in turn based combat, and try to find treasure chests. This game is just an absolute marvel that keeps giving in how it messes with your expectations.
And this is truly the most horrifying thing about Banshee’s Last Cry, there’s nothing quite like it out there in English, and it’s already about to fade away forever. Banshee’s Last Cry launched in January of 2014,  and since then has only had one update, about a week later after it came out and has never been updated since. This September (2017), Apple has launched their newest update: iOS 11 that moves their devices from 32-bit to 64-bit, in the process breaking a lot of past games and applications. A lot of developers have been prepping for this and have updated their products, but a lot of other apps have been left to wallow in oblivion (much like Shin Megami Tensei I -- another miracle of the mobile market now dying with iOS 11). Banshee’s Last Cry has not yet been updated and very likely never will be. This is another game lost to the harsh reality of a digital market place. If you’re thinking maybe the Android version can still be saved, well unfortunately even though Aksys Games advertised an Android version. one never materialized. The only way to play Kamaitachi no Yoru in English is to have an iPhone that hasn't yet converted to iOS 11, an update that is already a month old now at the time of this writing.
There may be hope in the future, as Spike Chunsoft has since shown some interest, a previous Twitter poll from last year over what games people may want to see localized saw “Kamaitachi no Yoru” (yes, not Banshee’s Last Cry) show up in it. While it did not win the poll there still might be a chance for it yet. Another sound novel in that poll, 428, lost as well but was announced for an English steam release. Perhaps if 428 can make it maybe Kamaitachi no Yoru can eventually too. There also happens to be a really nice and shiny new PS Vita remake to work off of for Kamaitachi no Yoru, that converted the game into a more traditional visual novel which will most likely have greater appeal to the English speaking market nowadays.
The future is hard to really tell, but such a fascinating and important game like Kamaitachi no Yoru deserves a better chance for an English audience to enjoy. It shouldn't be stuck on a dead platform that won’t work on modern phones and just the few YouTube Let’s Plays that are out there of it. I cannot think of anything more horrifying than the lost of game like this.
Fun Facts:
1.) Kamaitachi no Yoru was originally made using photographs of the real world location it was set in as the backgrounds. The developers added in some digital effects where they were needed such as pixelated snow moving across the screen and the silhouettes of characters talking. When the developers could not get a background they wanted in real life they created miniature models for them, such as the wine cellar. The Mobile version of the game again does the same thing, but interestingly the English localization Banshee’s Last Cry, retook a lot of the photographs of the Inn setting by using a real Inn you can actually visit in British-Columbia. While some of the interior shots are the same, some are quite different. The miniature models and digital effects seem to have all stayed the same though. You really have to appreciate such workmanship in keeping everything as real and practical as possible. Here are some comparisons of the Japanese and English Inn used:
Kamaitachi no Yoru iOS Comparison
2.) The music in Banshee’s Last Cry is just fantastic. I couldn’t really think of a spot to properly talk about it above but I really loved this particular version of the soundtrack. If you want to check it out you can should be able to find it on YouTube. I also uploaded the music to my Soundcloud as a back-up.
3.) While I didn't want to go to the monstrous task of hunting down EVERY version of Kamaitachi no Yoru I did at least take some comparison screenshots between the original Super Famicom version, the localized Banshee’s Last Cry iOS version, and 2017 Vita remake that turns the game into a visual novel. Check below:
Kamaitachi no Yoru - SuFami - iOS - PS Vita Comparison
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