(Old art cuz I posted these on Twitter a long while ago, but forgot to post them on here lol.)
But, more Pokémon Rejuvenation art, specifically of Aevia because she’s my first file protag~!
The comic strip is based on Crescent’s diary entry on Aevis from Chapter 15!
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Yes, even you, even a Harrier, will be welcome down those cobbled streets, and under warm lamp posts, between buildings which will not shutter their lights at your coming. The wind of Change will continue blowing this way. And you will find a home, at last.
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Pokemon Rejuv doodles
1. That protaginist design idea I had a bit ago
2. Alain (angy)
3. Protaginist hands for practice
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So I. Cried. While hitting the Post button. That's new.
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I started this in 2019 and finally decided to finish it today! A rejuv piece featuring all the MC's!
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Silly teenagers and their silly sleepwear from last night bc i was feeling off but restless-
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Kiddo's totally legit Zeraora
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Chapters: 1/1
Fandom: Pokemon Fan Games
Rating: General Audiences
Warnings: No Archive Warnings Apply
Characters: Ren (Pokemon Rejuvenation), Aevis (Pokemon Rejuvenation)
Additional Tags: Fluff, The Guys Are Talking, Libraries, Headcanon, Mommy Issues
Summary:
Friendships begin with time spent together and finding out what the other person likes. Venam can wait a little longer.
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i think the reason i love silent protags a lot because the limitation of this staple necessitates indirect storytelling. yes it's primarily a device to allow player inserts and roleplaying, but a character's inability to state or directly show how they feel forces one to analyze much more.
when speech is filtered out, you need to reverse engineer what they could've said by how other characters reacted. Multiple choice dialogue options become concurrent thoughts in the character's mind, different facets leading to indecision, with the player only truly deciding which thought comes to the forefront.
definition comes through body language, idle animations, emotive portraits and noises of exertion. if a choice is railroaded, was the protagonist forced into it, or did they decide without player input? what do the available gameplay styles say about the character you've created? what does it mean to accept every single sidequest?
like, well and truly, making a nothing character is impossible, even in video games, because saying "yes" when asked to save the world, that's already a decision, isn't it? there is already an implication, a shadow of belief and value, in the act of playing.
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