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#aCiT
amr0gan · 2 months
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Small character sheats for hat kid and bow kid! More character sheats will come out eventually as I work on my comic because I will need them, p.s this is the style most likely I’m going to use!!!
-this is before the prologue happens so the designs might change overtime
(I did age them up a bit only because it sounds more reasonable for them living alone in this universe but they are still minors!!)
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ilaac-art · 9 months
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I made Dr. Nefarious's ACIT colors into a mod! You can download it on Nexus:
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gigghoul · 1 year
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opening cutscene to a crack in time but clank just leaves
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maddyx-mystery · 4 months
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something seems to have blown into the forest… specifically, into that of the ruins of a dead kingdom from a distant time long past…
into the debris of what was once a capital to scholars who wished to learn to cast enchantments… where now the shadows lurk and cast judgement upon those who venture.
how very unfortunate, for the poor lost soul to fall into the claws of such a vengeful poltergeist such as her… to have come to her domain…
well, at least it will be put to use instead of simply going to waste. Though, she likely does not have good intentions behind how she will plan to make use of it.
“It’s best to be weary of the ruler of Subcon, for she is far from a merciful guardian of these woods. She does not take kindly to those who stumble upon her territory, so do tread carefully... as it would be smart to choose to not face her wrath upon your path.“
(Quoted line from the “Subcon Rhyme”, a folk song which had popularized the stories of the Subcon Spirit.)
A malevolent being so filled with rage…
Where exactly did she ever come from? Who angered her so cause such pain and destruction? Was such a monster born or created? It seems that may be a secret lost to history now, the truth being kept to grave of those who dared enter…
“Many speculate on how the Subcon Specter had come to be… some think it’s the vengeful spirit of the kingdom’s queen, enacting vengeance to those who dare enter in order to protect the souls of her people, some theorize that it was an ancient demon that had been sealed for years up until the downfall of the kingdom, now being freed from it’s prison… though, what is fact and what is fiction is forever up for debate..”
(Quoted from an article made on an anonymous blog, which specializes on paranormal activity.)
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Haha, oops, been thinking about her lore again-
Will I do more cryptic writing stuff with her? While I can’t promise much, I definitely do wish to revisit the story I’ve cooked up for her, so.. maybe? If folks are still interested, that is-
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tomb-of-mar · 11 months
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If I had a nickel for every time I was jealous of a little cat man with daddy issues I’d have 2 nickels
Which isn’t a lot but it’s embarrassing it happened twice
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nmtltlz · 1 year
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A rearranging of one of the final scenes in ACiT, suited to fit my own personal future needs. Unfinished!! But its all i got done tonight :)! Like the top of the comic says, planning to write out a short little au that 10 year old me /really/ wanted.
Ive had this game since? Forever? One of my first games (my /first/ first being R&C:ToD) & its the first game i finished. I was 4-7! When i first played! And when i got a little older & knew how the game ended I always ended up…pitifully wandering around Torren IV wondering if there was a way to change the ending of the game. Like if I maybe found something out about alister, Ratchet could do something different & he wouldnt have to die, Clank wouldnt have to witness this, & Alister wouldnt have had to die. 10 yr old me thought she could save these characters from pain like it was Undertale or smth because she did not! Know! How games worked!!! She was always crushed when she couldnt find anything.
So here I am, half a decade later, planning smth to help her out. And maybe anyone else whod like a read :)
(This is also an excuse for me to draw dumb shitty drawings of alister with the usual R&C crew as though he doesnt die lmao!!! And if someone asks why or whats up i can point them at this!!!)
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robyn-goodfellowe · 1 year
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lopsidedtreetrunks · 10 months
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This is the first time in ages I've done a pen sketch with actual shading and I think it looks pretty okay!
(Bonus) I couldn't fit his right arm in because i drew it too close to this:
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Which I only drew bc the screenshot I was referencing reminded me of this sad cat meme
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The Best of the Worst: Five of Gaming’s Best-Written Villains
   Thanos. Darth Vader. The Joker. It’s no secret that a story is often defined by their antagonist - when thinking of memorable characters, a lot of the time, you’ll think of the bad guy. Good villains can make or break a story, and the best-written baddies are usually the ones that last in people’s memories. Of course, not all memorable villains need to have complex backstories and motivations - Bowser’s just been kidnapping Peach over and over for 37 years and he’s practically the face of video game villains. While there’s nothing wrong with such one-dimensional antagonists, there are plenty of more complex, engaging gaming villains as well. I’ve assembled a small list of them here; this is hardly a comprehensive list, but by the end you’ll see just how interesting these gaming bad guys can be.   Spoilers abound below!
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Handsome Jack (Borderlands 2)    “It’s cute that y’all think you’re the heroes of this little adventure, but you’re not. You’re bandits. You’re the bad guys, and I am the goddamn hero.”    You can’t discuss interesting video game villains without talking about the psychopathic CEO himself, Borderlands’ Handsome Jack. He’s among the most infamous gaming antagonists in the world, and for good reason; his charming and entertaining persona mixed with his horrifically twisted actions make him a classic “love to hate” kind of character. His popularity even led to being the focus of an entire prequel game detailing his backstory and plenty of references throughout the rest of the franchise and beyond.    While many villains tend to think their actions are justified and pretend they’re the “good guy”, Jack takes it a step further by being so deluded by his own incredible narcissism that he genuinely believes he’s the hero of Borderlands, and everyone in his way - including the actual protagonists, the playable Vault Hunters - are just filthy violent bandits. He thinks that summoning a godlike creature to commit mass genocide on a planetary scale is the heroic thing to do, and doesn’t think twice about imprisoning and enslaving his own daughter to further his goals!    All these abhorrent actions are done with a smile on his face and constant jokes and petty threats, as though the main characters are barely worth taking seriously. Case in point: one of his most famous monologues is about him laughing himself silly while scooping a man’s eyes out with a spoon, all while mocking the player and telling them to just “let the hero win already”. Nice guy!
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Flowey (UNDERTALE)    “Did you think you were the only one with that power? The power to reshape the world, purely by your own determination. The ability to play God! The ability to SAVE.”    If you had the power to quick-save and reload the real world like it was a video game, what would you do? Try to fix your mistakes and right wrongs, or wreak havoc before reloading and getting away with it without consequence? In UNDERTALE, the main antagonist Flowey shows just how terrifying it can be when a villain shares the same meta powers as the actual player.    He initially seems friendly and harmless - the first character you meet, and he’s just a happy little flower, right? Well, it’s not long before he proves to be the most dangerous and sociopathic character in the game. He’s aware of the player saving and reloading, and calls you out on certain choices like saving other characters you’ve killed - or going back to kill characters you previously spared. Eventually he gains the power to save over the player’s file, deliberately crashing the game and saving over your own death just to show how helpless you (and any other video game character) are in the face of such power.    Most of his backstory is only found in the game’s “evil” path, the Genocide Route, so to really learn about him you’ll need to prove that you’re even more twisted than he is…and he won’t let you forget about it in future playthroughs either. 
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Andrew Ryan (Bioshock)    “In the end, what separates a man from a slave? Money? Power? No, a man chooses…a slave obeys.”    “Would You Kindly” - a well-known phrase within the gaming community, one that accompanies a famous plot twist dropped by Andrew Ryan, one of the main antagonists of Bioshock. Throughout the game, the player is directed all over the fallen, violent city of Rapture by their “ally” Atlas, with no choice but to do exactly as he asks. This is pretty standard affair for linear story games, of course, but Bioshock gives this normally-ignored gaming rule a dark spin with just three simple words.    Andrew Ryan, the creator and leader of Rapture, reveals at the end of the game that the player’s character, Jack, is actually brainwashed to respond to the phrase “would you kindly”, a phrase that up until then had simply seemed to be a quirk of Atlas’ speech pattern. Future playthroughs are given a completely different feel after this reveal, now that the player knows Atlas is actually manipulating them for the entire game. I chose Andrew Ryan as the antagonist to write about here instead of Atlas because he’s still ultimately the reason behind most of the game’s conflict, and his final scene is one of the most harrowing moments in the series.    Shortly after revealing the player’s trigger phrase, he uses it against you - ordering you to run about his office in a cutscene, to really drive home how completely helpless you’ve actually been all game. After that, he even orders you to kill him! As the player whacks away at Ryan’s skull with his own golf club, it’s not so much a victory for the player as it is for Ryan, proving he was right all along: Jack, and in turn the player, is but a slave, with no choice but to obey. Keep that in mind next time you’re railroaded into following orders in any other story game…
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Alister Azimuth (Ratchet & Clank: A Crack in Time)    “You ask all these questions, ask yourself this: how relevant is the past when it can be changed? Your father would have said not very.”    When a heroic character turns bad, it’s usually because their motivations have changed. They decide the villain is right, they decide whatever they’re fighting for isn’t worth it, that sort of thing. This isn’t the case for General Alister Azimuth, however; for the entirety of Ratchet & Clank: A Crack in Time, Azimuth remains steadfast in his goals from start to finish, while it’s the main heroes Ratchet and Clank that change their minds.    Azimuth is initially a mentor figure to Ratchet, and blames himself for the exile of their species, the Lombaxes. He and Ratchet work together to find the Great Clock, a massive time-keeping device at the centre of the universe (give or take fifty feet), with Azimuth intending to reverse the mistakes of his past and bring back the Lombaxes - including Ratchet’s lost family. When Ratchet & Clank learn that the Great Clock is not a time machine, and that tampering with it will have catastrophic consequences, they decide against Azimuth’s plan. Unfortunately, Azimuth is so focused and single-minded on his goal that he ignores the duo’s warnings, and when they try to stop him he turns against them at the end of the game.    Azimuth is a very headstrong, reckless and aggressive character that believes he can brute-force his way through any issue - just like Ratchet was, before he met Clank all those years ago. Narrative foils often make for the most compelling villains! Ratchet likely would have ended up just like Azimuth had he not met Clank.
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Lothar Rendain (Battleborn)    “Don’t you see? We needn’t all perish! We can save something! What value is life that is already condemned? What are you fighting for?!”    Doing whatever it takes to survive isn’t exactly an uncommon motivation - it’s a pretty basic demand of living, after all. When it’s the end of the universe as we know it and you take honour out of the question, however, it can lead to some not-so-heroic decisions. Battleborn brings us to a universe dying at the hands of the Varelsi, inter-dimensional horrors eating every star in space, and introduces Lothar Rendain: a battle-hardened military commander that has his species’ survival at the top of his priorities. So, what does he do in the face of seemingly unavoidable death? Make a deal with it, even at the cost of everything and everyone else in the universe.   Rendain’s motivations are at least understandable - in his words, he’s “saving something instead of nothing”, and it may as well be his own people. It’s just a shame he goes about it in the most despicable fashion possible. He’s sided his forces with the Varelsi and turned on the rest of the surviving universe, aiding the Varelsi hordes in exchange for them ensuring his own species’ survival once the last light winks out. After thousands of years battling an apparently unstoppable foe, you’d probably be desperate to figure out a different solution too.   Personality-wise, he stands out as a darkly serious villain compared to the more chaotic and gung-ho heroes, almost as if he was pulled from a different story entirely. He avoids all the usual mistakes of being the “bad guy” too; he doesn’t needlessly kill any underlings that fail him, he takes any advantage he can get in a fight (like siccing a dozen gigantic bosses on the heroes at once instead of playing fair), and he even gives them chances to join forces with him in the interest of saving his own troop’s numbers. All in all, he’s a cunning antagonist with reasonable motivations, yet still so completely irredeemable and evil that finally defeating him at the end is just as cathartic for the player as it is for the heroes of the game themselves. 
   All this goes to show that all the interesting motives and engaging characterisations doesn’t always make for a nice person. There’s hundreds of fascinating and memorable villains out there, far too many to fit in a single article. If you have any suggestions of engaging evil-doers that fit this list, feel free to let me know! Thanks for reading!
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starryem0461 · 1 year
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Hi I know I never post here but also it's very important for my angst loving brain
I've been thinking about a very specific piece of ACIT art that I saw and liked years ago and I don't think I reblogged it? (Dumb i know im kicking myself in the pants for it) but to describe it:
I think it was a sketch, not colored, or at least minimally so. And it was, for lack of a better term and in the gentlest of terms...the aftermath of the vibe check. It really was a very striking piece that's burned into my brain in the best of ways.
I really wish I could find it again and give it the love it really really deserves!! If anyone in the RaC fandom could help I'd really appreciate it!! I'll deadass cashapp or like PayPal 20 bucks to whoever finds it I really wanna see it again someday+
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amr0gan · 2 months
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I was just testing out how rending was going to go with this style and not how I excepted it to come out but it’s ok!!
First time rendering!!!
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isjasz · 1 year
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The sand may brush off (Do memories last forever?)
Happy DL anniversary i am NOT LATE LETSGO
Dtiys from @pikorulli on twt!! (from like sept 2022 LOL)
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legalvidur · 2 years
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#Legal Vidur Update
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maddyx-mystery · 1 year
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dead
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“I mean, I’ve been dead for what, a few decades now?”
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veldinova · 11 months
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hunnismokah · 1 year
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LAW IS DIDDLY DONE!!
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