Geminism Trial, thoughts and observations
I just noticed Geminism's trial is out, so this will be a short post on my thoughts regarding it. I've been eagerly waiting for this game for a few years now, especially since I'm a massive fan of Sayonara wo Oshiete, and this brings back a ton of the staff from that era.
I've tagged some other games that are related / probably inspirations, so take that as you will if you're seeing this post randomly lol
Overall Thoughts: An amazing introduction to a game that I've been excited for, for a while now. The writing style in Japanese is absolutely amazing, unique and got me absolutely hooked, and the visual and sound direction are just phenomenal.
I want to also note it has the best direction of presentation I've ever seen from a visual novel to date, with tons of cool cut-ins and effects.
I cannot wait to experience the full version of this game.
There will be at least some minor spoilers with OOC screenshots and whatnot in the rest of this post, so keep that in mind if you read!
First thing I noticed was that the game is in Unity, so I wonder if it'll take advantage of effects and stuff at all? It makes sense for the CRAFTWORK staff that I know of to work in an engine like this though, since they have some wizards there.
I like that they open their eyes when you hover over the game button, this sort of presentation in VNs adds a lot since it's like the cover to a book or album, it gives something to the rest of the atmosphere that's hard to describe.
The settings screen is super neat, but also the "戦局" screen being there is super interesting. I think it's something like a TIPS page that some older ADVs have, so it serves as a reference as you read. I'm guessing who has what body part is going to be important throughout the work.
I also find it funny that Awasumi's voice is at 100% by default while the rest are like 60%, and I really wonder if that's because a certain famous someone voices him, who's using the pen name 杯瑠万花 (literally read as: Pile Bunker, I'm not joking)
The visual style reminds me a LOT of Ciconia, I wouldn't be surprised if it's a direct inspiration. The widescreen NVL format with the film grain + blurred backgrounds just screams that was an influence on this game.
The OP being called "twyndyllyngs ~Fuguai no Alice~" is kinda funny in mind with the last point too, since Ciconia draws a lot from TRianThology in turn as well.
The visual direction is indeed amazing, I haven't seen anything like this since going through some of Shumon Yuu's stuff ages ago. Should also be noted this game has proper scene jump as well, which is damn impressive to implement into Unity of all engines.
The writing style is actually really excellent overall, I love lines line this in particular. It's harder to read than say, SayoOshi though. It should be noted that it's getting an English release on the same day as the Japanese one too, so it's cool that it's going to be so accessible and something actually done by a first-party and not some underpaid localizer.
I just realized it's somewhat like Muramasa with the sprites, which is pretty funny when her main one looks so relaxed here.
And yeah, the writing is really damn good and funny so far. I've also realized the game is just mixed weirdly, which is why Sugita's character is 100% volume lol. He's doing a damn amazing job too, I wouldn't have been able to tell it was him if not for his voice PV which pointed out how obvious it was him with the lines they used.
The other 3 voice actors as well, Nakaya Shiho, Nakaya Naho and Sumeragi Mikado all do amazing jobs as well. I really like that the Nakayas chose their pen names to seem like siblings. Also it should be brought up that they do vocals for the OP, which I think is amazing.
It should probably also be stated that it's still 100% a CRAFTWORK game, so expect some extremely graphic and definitely triggering psychosexual content if you read this.
I can't get a pic that's as out of context as these, but the visual effects are pretty crazy. They definitely take advantage of having a more traditional game engine, which is pretty amazing since Unity is somewhat infamous in terms of VNs.
Another no pic thing but the choices are like Fallout 4, where it's just a truncated form of what you actually say, and I think that's kinda funny.
Excellent! I don't have much more to add at the end here, but if you got this far thanks for reading! I'm always looking for new JVN mutuals, especially anyone who reads stuff in Japanese, so please hit me up!
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