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#Pokémon 2nd generation
taliasatelier · 2 years
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Wooper poké spring!
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silbermond-s · 1 year
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Some old art of Goten, Mai & Trunks in cute Pokémon costumes just bc I like it. 💓
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idreamweirdestshit · 2 years
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Was their name Rai?
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medusacomplex · 9 months
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tag drop .... !
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cyber-clown · 11 months
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zubat is one of my favourite pokémon and, because it is one of my favourite pokémon, i've used it in every single generation i've played where it's available. this has led me to notice that you can kind of use zubat to track game freak's evolving design ethos with the pokémon series allll the way from gen 1 through to gen 9.
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so if you don't know, zubat is a funny poison/flying bat pokémon. you can usually get it pretty early on in caves, usually sometime around the first gym. in gen 1 this is mt moon, gen 3 gives you zubats in granite cave right around the (mostly optional btw???) 2nd gym, gen 4 gives you them the moment you get to jubilife city, etc. it evolves into golbat at level 22, which doubles zubat's stats and lets it learn screech. golbat is a funny guy and i like him. don't know why they made him grow eyes though.
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point is, they're common and you get them early, so it's a pokémon that is very easy to slot into your team as a decent flying type with better utility and defenses (being a poison type) than your average earlygame bird shitter. they're also vaguely menacing if you're insane i guess so they're evil team fodder. ok. we know what zubat is now.
GEN 1: in gen 1, zubat's design is insane. early pokémon games are shocking well put together - for the bad rep they sometimes get for having a handful of prominent glitches, it's actually a testiment to the games that they just keep trucking through these insane edge cases rather than crashing. unfortunately, the design itself is... primitive. they had a smash hit but definitely hadn't fully found their footing. let's look at zubat's moveset.
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oh god! so, you would think this is a case of some kind of "first stage evolution syndrome" where zubat has a terrible, limited movepool that gets fixed when it evolves. gen 1 REALLY likes this gimmick: just off the top of my head this is the exact deal of abra and magikarp. unfortunately, no. the only damaging moves zubat learns before it evolves are leech life, a 20 base power (THIS IS LOW) move of a relatively weak offensive type, and bite. bite is fine. bite will hit most types except rock and ghost, and its power is fine. other than that, it just learns supersonic and a slightly less terrible version of supersonic.
then the insane thing: it learns wing attack at level 28. golbat learns it at level 32. it evolves at level 22. this creates an interesting dichotomy where on one hand you REALLY want to evolve zubat to golbat, given that it literally doubles its base stat total when evolving, but on the other that means you'll be waiting a full 10 levels from evolving to learn its only STAB move (in pokémon, pokémon get a 1.5x multipler to a move's damage if its the same type as that pokémon). said move only having 35 power. gen 1 is strange. i think this really shows the design philosophy of gen 1: everything is new, most things are weak, the balance is all over the place, you have to purposefully stop your funny bat from evolving for 6 levels just for it to learn a terrible flying type move that it can use for coverage. every other move it learns is either normal type or has <= 40 power. why.
GEN 2: gen 2 is the generation of "ok that was pretty good but had some pretty major flaws. let's try to fix them." gen 2 is kind of defined by how closely tied it is to gen 1. zubat is a great example of this. first of all the obvious thing: zubat gets a new evolution! if your golbat has high friendship and levels up, it will evolve into crobat. crobat gives the line about a hundred more stats (mostly to speed, with everything else getting a little peppering) and is maybe the funniest of all guys, his design being both cute, silly, and cool is maybe why i like the zubat line so much
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so what changes for zubat and its family in gen 2? three things of note! 1. more TMs to learn, giving it more tools to play with, including the new steel type move steel wing. 2. bite has been changed to a dark type move, giving the noble zubat more type coverage including the ability to hit ghost types and psychic types (who are normally strong against poison types) for double damage. 3. wing attack's power has been increased to 60 (almost doubled!) and it's level to be learnt lowered to... 27. 1 level!
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(from this point forward i'm not going to screenshot the TM learnset. i'll try to keep describing them, though)
also, the level requirement for bite has been moved to level 12, and it learns mean look at... level 36. ok so, yeah, not fixing the pokémon, but definitely some improvements here. you could actually reasonably recommend zubat to a friend or family member now if they particularly like its silly funny design
GEN 3: it's a new generation... literally. pokémon is now in FULL COLOUR and SYNTHESIZED SOUND on the GAMEBOY ADVANCE. pokémon is now fully establishing itself not just as a couple games and spinoffs, but a full on series that will ostensibly stick around between generations of games, generations of consoles, even generations of people.
so, yeah. this ain't your daddy's pokémon, he played pokémon red as a 7 year old but he's a full blown 13 year old now... much too cool to play these baby games. ...oh shit wait, every pokémon has an ability now? damn, nevermind, this rules! that's what i assume game companies think people will think when they do Big Spin Ups for a New Generation. i don't know if it DID convince a generation of millenium tweens that funny animal game is still cool, but the changes are appreciated anyway. steven stone is hot! i don't have anywhere else to say that. anyway, how did zubat change?
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our friend zubat gets lots of changes to keep up with the crowd now. bite has been moved back up to level 16, but zubat now gets astonish - a decent ghost type move that can flinch opponents, air cutter (this used to be TM only) - a slightly weaker and less accurate flying type move than wing attack, but one with an increased critical hit ratio AND it can hit multiple opponents in new-fangled double battles, and poison fang - finally allowing zubat to unlock its poison type STAB... if you either don't let your zubat evolve for 19 levels or, more realistically, teach it to your crobat at level 49... ouch! but, the biggest of them all: your zubat can now learn wing attack before it evolves! ...1 level before it evolves, but before it evolves!
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in addition, zubat's family got a new ability - inner focus: this lets them not get flinched. not that out there, but it's a welcome change! the line also gets a few more TMs unlocked, including coverage options like shadow ball, and the extremely powerful sludge bomb. you can really, finally, genuinely use zubat now! it's actually okay! it being a friendship-evolved pokémon is also ideal for one you pick up early game - you can usually evolve your zubat around the early level 30s, giving it a big stat boost earlier than a lot of other pokémon.
GEN 4: gen 4 is strange. it's a huge shift in the series, but it's also actually pretty similar to gen 3. it stays pretty true to the series roots, but also moves the ball in a way that would keep going and eventually mark what is effectively an entire change in identity for pokémon. steven stone is in heartgold and soul silver (yay!). gen 4 also cements gen 3 as the only generation of pokémon ever (so far) to be the only one on its console.
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we're making good progress here! wing attack can be learned even earlier, at level 17, meaning you should get it just in time for the grass type gym leader, bite has been reverted to being learned at level 13, and air cutter / poison fang have had the time you need to hold a zubat before they can be learned significantly turned down. if you do happen to hold your zubat until level 41, poison fang's spot has been usurped by air slash, a strong special move (gen 4 split all moves into physical and special, where before they were split between the attack / special attack stats by type) that has a 30% chance of flinching an opponent. zubat's physical stats may be better than its special stats, but only by a little bit, so this is a welcome option! zubat also gets a couple more good TMs, like U-Turn, a really strong move that lets zubat deal some damage and then swap with a teammate to hopefully avoid taking retaliation! anyway that's it really, just little steps!
GEN 5: here it is, the big one… the one that changed it all… just joking! infact, zubat didn't get a single move change in Pokémon Black and White, as it wasn't available to catch at all in that game! instead, it was replaced by the spiritual successors woobat and swoobat, cute fluffy psychic / flying types with little heart shaped noses - they even keep the theme of a closed pair of eyes opening up when evolved! i like swoobat's terrible, fleshy heart tail, too!
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anyway, zubat was revived in Pokémon Black 2 and White 2, whereupon it did actually receive a moveset update. it's not a very big one, but it's appreciated!
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so, the pre-evolution options of astonish, bite, and wing attack have been moved a little further back, while players who wait a little bit are now able to learn the moves swift (a normal type move that never misses), and acrobatics (a move that has its damage doubled if your pokémon doesn't hold an item). cool stuff! air cutter, poison fang, and air slash have all been moved back a little bit. maybe this could be to disincentivise holding a pokémon that can evolve to learn moves, since this puts it much more in line with crobat:
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who knows? anyway! the other noticeable changes are the additions of a couple more TMs like venoshock (all TMs being infinite use now, so you don't have to worry about wasting a TM anymore!), a poison type move that doubles in damage if the target is poisoned (finally, more love for zubat's poison type!) and the hidden ability of infiltrator.
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what an unhelpful piece of flavour text! infiltrator is an ability that lets zubat ignore the effects of "barrier" type moves, which are moves that provide resistance or immunity to certain effects (such as physical damage, status effects, and debuffs). later on, this will be buffed to let zubats with infiltrator hit through substitutes, and even later will be buffed again to reduce wild encounters!
GEN 6: here's the real big one. gen 5 marked a distinct change in direction for pokémon as a series: a grander story, bold new characters, and a focus more on a journey that felt more like a hero's quest to prove themselves, rather than some random kid's uphill battle to get stronger. gen 6 took the new generation and made some bold decisions: now we have 3D models, and crazy plotlines, and fully arranged streamed music, and... much easier gameplay! well, easy is not the right word. pokemon games have always been kid friendly - but later games definitely try their best to streamline the experience. it feels a lot more like a power fantasy of a rise to glory, where previous games distinctly... did not. is this good or bad? well, it's all just taste! we all have our taste.
zubat received its major changes, again, in the second set of games of this generation: omega ruby and alpha sapphire. a step back to hoenn, including our good friend zubat!
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woah! can you believe this is even the same friend zubat we met all the way back in 1996? i'm so proud of him... well, what major changes are there? here's an easy two: venoshock is now a move zubat learns naturally, and almost every move has been substantially reduced in level up requirement! bite at level 11? wing attack at level 13? it feels like just yesterday we had to fight tooth and nail to keep bite at level 13! poison fang down by 12 levels to level 25, and so on. the big one here is that air cutter is now a move you can learn before even evolving zubat, giving you another flying type option! what could be awaiting us next, in the sunny alola region?
GEN 7: i like gen 7 :) i also don't know what preamble to give here. well, other than: gen 6 began the trend of adding a new "gimmick" every generation. these stick around for one generation, can only be used once per game, and provide some Big Flashy Effect. mega evolution was gen 6's, but that was restricted to a few specific pokémon (mainly fan favourites, no love for great pokémon like crobat... grr...) but gen 7 changed this: now any pokémon can use a Z-Power!!! once per game, a single move can be transformed into a powerful Z-Move, that does huge damage. this means our friend zubat can join the show. will it use a poison Z-Move, or a flying Z-Move, or maybe a random coverage move, like ghost or steel?
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um... what's going on here? zubat's lost leech life! well, look again. the iconic Zubat Move is still in its learnset, but it's now been QUADRUPLED in to 80 power, so it's been moved up and replaced with absorb as zubat's starting move. absorb is still stuck at 20 power. poor absorb. that's probably what it gets for being cousins with mega drain AND giga drain. crobat gets to learn cross poison on evolve now, a powerful poison type move that has an increased critical hit rate AND a chance to poison. other than these, zubat's learnset has not changed in any noticeable way. i guess that's a sign game freak has settled on a moveset to stay for our friend zubat!
GEN 8:
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what on earth happened here? where is zubat's iconic wing attack? leech life at level 55? well, generation 8, you see, represents a big shakeup for the pokémon series. the series has OFFICIALLY jumped from handhelds to the home console, and so naturally that leads to a very different design philosophy - including the removal of lots of moves from the game entirely, and the barring of some pokémon from entry to the region! zubat gets to stay, though, and its reward is an entirely retooled moveset. what can we make of this?
well, first of all, supersonic has been recognised as an Iconic Zubat Move after 20 years of proud service, being officially made a move zubat gets right out of the egg. it still sucks, but that's cool! wing attack and bite have been replaced with poison fang, retooling zubat to put the early focus on its poison typing: to this day zubat and its family are actually the only poison / flying type pokémon! air cutter has been pushed back above the "evolve threshold", where it joins a bunch of other iconic Zubat Moves. bite and leech life now languish, as moves that probably nobody will ever actually hold their zubat to learn, given it's only a couple extra levels for golbat / crobat to learn them. speaking of crobat, it's worth mentioning...
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crobat has a whole lot of tools to work with now! it's very clear they really wanted to play with crobat's unique role as a poison / flying type here by focusing a lot more on its Poisonous Traits - toxic, cross poison, and venoshock are all very fun tools you can play with that crobat gets access to with ease. what a treat! the number of TMs crobat can learn is also huge, with plenty of coverage across a bunch of types. now for gen 9!
GEN 9:
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oh zubat! you should have known that DUI would give you consequences. well, yes. this is zubat's journey so far. but i think that i've proven my point - you can distinctly see a shift from the early game pokémon design philosophy to newer games.
personally, i would describe this as going from the games being an "uphill battle to prove yourself" to a "journey across the land with your favourites". it's clear that, over time, there have been attempts to try and make a lot of pokémon more viable, so that if zubat is your favourite too you can pick it up and have it be useful almost right away, rather than its earlier role as a pokémon that takes a long time to get going but eventually gets tools that make it a lot more usable. i think this shows pokémon's shift to being more about the pokémon themselves rather than the journey, which is a safe decision that's probably made because every pokémon is somebody's favourite.
this has no real point by the way - i personally don't actually mind the newer direction of pokémon games (aside from the EXP share always being on...) and have enjoyed plenty of relatively modern pokémon games a lot - i really rememeber loving pokémon moon when it came out! but i do also enjoy the different "vibe" and experience of older pokémon games, and i think sometimes the best way to actually describe the differences is to just lay out them out, plain to see.
anyway, i hope you enjoyed and, next time you're in a dark cave, consider holding off on the repels. you might just meet your new best friend forever!
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Related to my previous post, here are my headcanons for the pokémon teams the kings would have (feel free to add your own)
Satan:
* Annihilape (A pokémon so angry it died and rage brought it back to life.)
*Tinkaton (Smol and filled with rage, also, very cute.)
*Tyranitar (Idk vibes)
*Hisuian Zeraora (they have the same hair. Also both of them are angry that their people are dying)
Mammon:
*Gholdengo (It's a setient pile of gold)
*Corviknight (It's huge, 250cm, bro that's gigantic. Also, made out of metal which could be gold, why not?)
*Metagross (Tartaros has the best tech in hell, so it makes sense Mammon would have a robot. Bonus points since its shiny has a golden X on its face. Bonus bonus points for Metagross' attack animation)
*Archaludon (Again, made out of metal, but it also has a rivalry with Tyranitar which I think it's pretty cute.)
Leviathan:
*Milotic (They're the same person)
*Gyarados (Did you know that Leviathan also referes to big sea monsters? You did? Bummer.)
*Marowak (Both are orphans)
*Vaporeon (I just think they would be friends)
Beelzebub
*Beedrill (It's a bee, nothing more than that really)
*Slurpuff (Slurpuff has the best smell out of any pokémon, and it's also an ugly dog. And we know that Beelzebub likes ugly dogs sorry not sorry Naberius stans)
*Alcremie (Makes stuff sweeter, who wouldn't want that?)
*Alolan Muk (1st of all, foreign, 2nd of all, it eats garbage. If Beelzebub fucks up his cooking he just gives it to Muk)
Lucifer
*Giratina (Omg, the fallen angel gets the fall from grace pokémon, who would have thought)
*Togekiss (It evolves with friendship and it likes friends and I just want Lucifer to have a support system. Also, a lot of people think that Togepi is a Gen 1 pokémon because of the anime so that would make it kind of a misfit. Perfect for Paradise Lost)
*Melmetal (Nobody really knows what generation to put Meltal and Melmetal in, so, again, into Paradise Lost they go)
*Shedinja (It's dead and it has a halo, I rest my cast)
*Gardevoir (My fav pokémon for my fav character)
Bonus: Some of my favourite nobles with some of my favourite pokémon
Bimet:
*Ceruledge (He orders the dead around, Ceruledge is a ghost, do you see my vision?)
Valefor:
*Armarouge (They're both knights, it makes sense)
*Aegislash (King's Shield, cause Valerof protects Mammon and Mammon is the King so Valerof is the King's shield.)
Eligos
*Sylveon (Ribbons)
*Mawile (I think Mawile is extremely cute, and I always train my ORAS Mawiles to perform well in cuteness contests)
*Cutiefly (It's cute)
Gamigin:
*Drampa (Old chinese-esc dragon. Would probably call it pee-paw and it would be one of his greatest friends)
*Altaria (They are both extremely cuddly)
*Bagon (Small dragon baby that wants to learn how to fly.)
Barbatos:
*Ninetales (it sets up the sun)
That's all I have for now, would maybe update later
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mudocat · 4 months
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▪︎ jack frost if he was a 2nd generation pokémon ▪︎
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kooru03 · 1 year
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November 2nd doodle.
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In order to indoctrinate N, he was exposed to Pokémon abused by humans who may have lashed out at him physically out of fear. I think he got scars from such encounters.
Post BW, he'd also get scars when trying to help Pokémon (climbing a really tall tree in order to get a snack for a hungry friend and falling , for a silly example lol) and just from adventuring the wild in general. Also, have you seen how much this guy gets beaten up in the anime and manga? And he doesn't seem to notice he's injured after a fight/hit. Someone has to point it out to him or he doesn't know he has injuries to attend to (this is mostly an anime N thing). I wonder if he struggles with interoception in other ways. I wonder if his sisters were the ones to attend to his wounds.
I'm super sleepy, goodbye.
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winter-doggo · 8 months
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Rathalaugust day 16: Great Izuchi
A sprite in the style of 2nd generation (Game Boy Colour) Pokémon! I find the style/limitations very fun to work with
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Wasn’t expecting this today! Okay then!! Guess I’m throwing a 151 FOLLOWER RAFFLE!
In order to enter, please do the following (up to 3 entries per person!):
Be following me (you can be a new follower!)
Like this post (+1 entry)
Reblog this post (+1 entry)
Comment on this post with your favorite Pokémon from Gen 9 (+1 entry)
And what will the winners get?
1st Place: a custom Pokémon hybrid from yours truly! Any two/three species can be fused together.
2nd Place: a randomly-generated Pokémon hybrid, can be any two species the randomizer spits at me.
3rd Place: a randomized Mew hybrid made using my Mew base.
Raffle ends on April 26th! Good luck to everyone who enters, and thanks from the bottom of my heart for following my silly little story 💛
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oldwebsurfing · 1 year
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Do not forget the forbidden mons. 3 Cut designs from the 1st and 2nd generation of Pokémon games.
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pokepollsters · 1 year
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What is the Best Pokémon Type?-
Round 1: Match 8
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For the final match of round 1, it's a very cute, pink showdown!
In one corner, the newest kid on the block- Fairy type- comes in with 68 species as the 2nd rarest type. Fairy type came in from the Kalos region and made an impact immediately! It puts Dragons in their place by being immune to their bullshit and has the highest average special defense of any type. In exchange it has the lowest average attack stat of any type, but that's not a problem when it has the fewest physical attacking moves of any type, with 3. Every generation since its introduction has introduced a specialist for the sparkling Fairy type and it's not hard to see why! Interestingly, Fairy type is the type with most gender exclusive species- with many all female pokémon. Can the girls' club of Fairies take down Psychic type?
Our final contestant to be introduced in this tournament is the ever powerful Psychic type! The 5th most populous type with 106 species has always been dominant, so much so that 2 types had to be introduced to balance it out, and yet it still hits hard. It has the second highest average special attack of any type, only being beaten out by Dragon type, and is the type with the most legendary and mythical pokémon- 23 out of 85 being at least part Psychic! It's the type with the most type specialists and has had at least 1 in every generation. Psychic types have always been a threat, but will they be knocked down a peg like Fairy did with Dragon? Or can Psychic prove it's still got it?
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emubugg · 5 months
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two ocs for a self indulgent ass pokémon headworld AU thing. the first guy is based off the taxi driver from galar specifically the one from twilight wings. 2nd one is basically just my sona LOL i love being cringe. i know sword/shield isnt exactly ppls favorite pokemon game but it was my first game and i'm super fond of galar and the characters of the generation hehe
they have no names yet so if u have suggestions let me know HHRJRJRFJJFJFJFBFB explodes! i'm gonna write some lore for them on toyhouse later possibly i'm fighting so many demons rn
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driver270 · 11 months
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Bedroom Tour
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Top Row: Boxes holding the instructions for all my Transformers Generations figures going as far back as Classics.
2nd Row: First year Lego Exo-Force sets.
3rd Row: Various Deluxe, Voyager, and some Leader Class Transformers Generations Autobots that range from Classics To Legacy Evolution. There are some 3rd-party ones in there.
Bottom Row: Deluxe & Voyager Generations Decepticons from Universe 2008 to Legacy Evolution.
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My dresser only has the Sentai Fortress on top of it.
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Top Row: Lego sets from various lines and a clock I "made" in 9th-grade metal shop class.
2nd Row: Various Legion/Core Class (and some Deluxes that are close to their size) Autobot & Decepticon Transformers Generations.
3rd Row: Various Lego sets.
4th Row: Various "big name" Transformers Generations Autobots.
5th Row: Various "big name" Generations Decepticons.
Bottom Row: Hardcover & trade paperback comics (mostly IDW Transformers & Atomic Robo).
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Hoo boy, this is probably my busiest set of shelves. Let's get crackin'!
Top Row: TFC Hercules & MMC Feral Rex with some Lego Creator.
2nd Row Left: SH Figuarts Mighty Morphin' Power Rangers & Legacy Collection Megazord & Dragonzord.
2nd Row Right: Square Enix Play Arts Final Fantasy VII Advent Children.
3rd Row Left: Figures from various video game franchises that aren't Final Fantasy.
3rd Row Right: Square Enix Play Arts from the PS1-era Final Fantasy games.
4th Row Left: The "whatever" shelf that contains numerous non-game franchises like Sailor Moon, Deadpool (with Lego Unicorn), Batman TAS, Hello Kitty X Q Transformers, Darkwing Duck, Death's Head, Ghost In The Shell, three different Gokus, and Barney Gumble.
4th Row Right: More Square Enix Play Arts. This time from the PS2-era Final Fantasy games.
Bottom Row: Transformers from Leader & Commander Class, and Combiners. (official & 3rd party)
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My Bionicle Detolf. The top has some Transformers that I don't know where else to put (plus Pokémon Select Charizard).
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We're at the home stretch! Top Row: Generations Unicron, some plush toys, and a Stubbins Aloy.
2nd Row Left: A mix of Warrior & Legion Class Autobot & Decepticon Transformers RID 2015 figures.
2nd Row Right: A combination of TMNT figures from the 1990 film & 2012 cartoon.
3rd Row Left: Deluxe & Voyager Autobots from Transformers Prime.
3rd Row Right: Deluxe & Voyager Decepticons from Transformers Prime (plus Leader Legacy Evolution Skyquake).
4th Row: Transformers Animated figures with Autobots & Decepticons separated by left & right respectively.
Bottom Row: Beast Wars characters that span from the original line to Legacy Evolution with Maximals on left and Predacons on the right.
In conclusion: I like collecting plastic crack.
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bowlerhatwearer · 3 months
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My attempts in creating sprites similar to those from the 1st and 2nd Pokémon Generation. Featuring Nikolai Akdow (with and without his disguise) and @pan-fried-autism's Grementine Mewton :-.)
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Happy Kiss Appreciation Week 2023 Dates, Prompts and Other Details!
It's official now! 'Happy Kiss Appreciation Week' is happening in 2023 as a way to celebrate Happy Kiss' 5th anniversary!
The event will be happening from April 2nd to April 8th! (Three of the date options from the form tied, so I picked one of them at random ^^')
Any kinds of fanworks will be welcomed throughout the week! Just post them under the tag 'happy kiss appreciation week' and it'll be reblogged. There will also be an AO3 collection, which will be created closer to the date of the event.
All ships and ratings will be allowed as long as they are properly tagged!
And if you aren't able to create anything, feel free to use the week as an excuse to share or just generally show love to other people's Happy Kiss works, old or new! Could be through commenting, leaving likes/kudos, or reblogging/recomending stuff!
List of prompts under the cut! There are 4 prompts per day (people suggested many cool prompts and I didn't want them to go to waste!), except for Day 7 which is a free day. Feel free to use as many of the prompts as you want in a single work. You're also free to make more than one thing per day, if you wish to!
Day 1 (April 2nd):
Birthday/Anniversary
Season/Weather
Angst
Fantasy AU
Day 2 (April 3rd):
Royal AU
Crossdressing
Forced Proximity
Growth
Day 3 (April 4th):
Makeup
Crossover
University AU
Party Games
Day 4 (April 5th):
[insert other media] AU (i.e. Pokémon AU, Kamen Rider AU, Persona AU, etc. Basically putting the Happy Kiss cast in the setting of another show, game or movie)
Hurt/Comfort
Reunions
Secret Identity
Day 5 (April 6th):
First Kiss
Soulmate AU
Childhood/Adulthood
Time Travel/Time Loop
Day 6 (April 7th):
Stargazing
Honyalaland
Graduation
Coffee Shop AU
Day 7 (April 8th):
Free Day!
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