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#OoT 3D was based of off the GC/VC port which was a build of 1.2 (with a few bug fixes and the gerudo symbol change)
by-your-leave
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2 months
Text
Shoutout to the N64 Shadow Temple/Bottom of the Well no one’s doing it like you
#also also also also did you guys know (long OoT release version lore coming)
#all the blood in tst/botw is present in all version except 3D??
#N64 NTSC/JPN version 1.2 (equivalent to PAL 1.0/1.1) changed only the colour of Gannondorfs blood (+ fire temple but unrelated)
#it did not remove the dry up blood textures on the wall and floor + the bright blood stains around the wooden plank room
#that is in both dungeons
#OoT 3D was based of off the GC/VC port which was a build of 1.2 (with a few bug fixes and the gerudo symbol change)
#and while most changes in 3D were QoL features and just. normal 3DS adaptable stuff EXCEPT
#for the blood which was probably changed for ratings and stuff
#also also also did you know Europe only got the final N64 version release which was NTSC/JPN 1.2 (called 1.0/1.1 in Europe)
#so we never actually got the orginal version of the game
#since the N64 was region locked you’d have to region break it
#because of this gold cartridge versions of PAL copy do not exist
#(which is weird cause grey cart OoT is so wrong to me I don’t like it)
#and correct me if I’m wrong but The Shadow Temple is the only dungeon to go down. and not up
#which understandable it’s a torture room in the ground but
#it’s very uhh. symbolic? that is goes deeper and deeper instead of up like the rest
#the legend of zelda
#ocarina of time
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