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#IT LOOKS SO GOOD I CAN'T WAIT AAAAAAAAAAAAAAAAAAA
cursedyakuzaphotos 2 years
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Sega really did a Majima Melon to us.
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dimonds456 7 months
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HEEEEYYYYY DIMS I DONT HAVE A YOUTUBE CHANNEL BUT I JUST SAW YOUR LATEST VIDEO I'M A FEW DAYS LATE BUT AAAWWWUHEKHJNTJHJHB OKAY FIRST OFF: THE FANWORKS SOUND SO COOL THEY REALLY DO HELL YEAH. SECOND: TO KILL A ROSE WAS REALLY NICE WHEN I WATCHED IT AND ITS GONNA BE SO NEAT SEEING MORE OF YOUR ORIGINAL STUFF BECAUSE ITS ALL SO COOL. C: AAAAAAAAAAAAAAAAAAA FOLLYCHROMATIC HELL YES THE BELOVEDS OUGHR THE OPENING ANIMATIC LOOKS SO GOOD SO FAR AND THIS WHOLE THING LOOKS SO COOL I CANT WAIT (BUT I CAN BECAUSE TAKE HOWEVER MUCH TIME YOU NEED JRGNRJHJ) BAH GOD I CANT WAIT FOR WHAT YOU DO IN THE FUTURE OVERALL AND I CANT GIVE MY COMPLIMENTS ON YT BUT LOVE <33
(also d: I think I got it right I'm pretty sure I did but WAAHUGHRHGH I LOVE YOU TOO DIMS (also yeah mentioning by name is cool methinks) YOU'RE THE COOLEST MOOT I'VE EVER MET馃 <333)
I LOVE YOUUUUU AHHHHHHHHHHHHHH
Thanks!! I'm looking forward to the future so so so much! It's FINALLY happening and I'm SO excited! :D :D :D
And awesome, I can give you a shoutout in the comments, then, thanks! ^^
I gotta start moving videos over (I'll prolly do that tomorrow after work) but yeah. Once that's done it's all-in OwO
To Kill a Rose is one of my favorite things I've done. I wish I had more than a month to work on it, but given the time I had, it turned out really good I think. So, with bigger time slots now, the shorts should be better quality moving forward, too, which is something else I'm super excited about.
Just- GOSH I don't think I've been this excited about life in a long time. I can't wait to get the storyboard done so I can start streaming animation again :D :D :D
OH YEAH I REALIZE NOW I FORGOT TO POST THE VID ON TUMBLR, so if you don't know wtf I'm talking about, here!
youtube
YEEEHAW!!
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day 0: storytelling and dev expectations day 0.1: (partially) setting up environment
idk bout y'all but i live in spite: i spite the fact that even if i should be qualified doing this i actually dont know batshit (long story including just toxic amount of insecurity and commitment issues), and the fact that i can't read books in my psp.
why? idk. i suspect that Bookr (0.)8.2 doesnt really support UTF-8 natively (converts to cp1253...because greek. with vietnamese support still intact. if you know any shit about windows character pages, you know this is a mindfuck). worse is that its base was using mupdf 0.5 which is a mindfuck to begin with. no jbig2 support, no jpeg2000... no anything. excellent choice but i can't open books. oh wait! they do actually have support decoding those but chose not to put it on bookr for some reason.
AAAAAAAAAAAAAAAAAAA
so some history: bookr came from psppdf. this is essentially just a fork of mupdf rendering on your psp. nothing much on the run here but we're talking about really something here: the fact that it can render pdf on a device with a measely amount of RAM (16MB!) i guess that should look for something? and tell you what? bookr? is just a fancy frontend of this original fork. it passed its hands to a lot of hands with few patches or so. they resolved crashes or two and you can definitely run this on PSP2000(lots of RAM!) but the memory leaks are still there. yeah, looking at one page to another? can make the system crash itself. epubs mojibake the fuck out of each other, etc etc etc etc. honestly i dont know what to do except maybe "fuck it, we ball" and just use it as is. hell, back then they convert pdf's to images so you can read it. i'm not that insane
so to set our goals here:
change the freetype base to support utf-8 with font-shaping stuff include. i wanna read arabic and east asian scripts while reading latin extensions and greek character sets.
full implementation of mupdf, with more recent sources included in the implementation
include epub support. i fucking need it. probably replace the tinyxml library included there to mupdf. not that it does any better
caching. seriously, even android ebook readers cache their pages. this is where i get problems: how the fuck i can cache? should i cache rendered pages? etc etc etc. (sidenote: for moon+ reader it caches fonts and media. for bookr they cache CHM for its forks. for pdf and the likes, they're rendered as-is where-is. expect a *lot* of slowdowns.)
just fix jankiness? (makefile needs to compile the other libraries but doesnt autocompile that. needs an external freetype library that exposes your pathname鈥tc etc etc)
for every new implementation (including every item here in this list) ask "what's the worse that could happen?" and realise "oh, there's a reason why they do it this way"
so that's pretty much it! if this came into fruition, i wanna call it "bookr 0.9.0" even if it's actually based on bookr 0.7.1 with everything made from ground up and without all the features bookr (0.)8.1 famously known for (this also includes zbookr fork) --------------------------------------------------
so this is, idk how many days have passed since i first daydreaming about this. so here's some things to know about me
i'm bad at coding. i'm def noob at everything here.
and even if i am knowledgable with c++ by the virtue of knowing a bit of C#, you know their (in our case) main difference, right? garbage collection. so expect those programmers to not really concern the bare metal of things... which is bad considering you only work with few MB of space (a page already consumes 1MB of RAM. worse is that MuPDF only added splitted rendering as an afterthought (i think) so good luck with memory management)
i'm never were familiar with development. welp i did but that was long time ago. i already forgot.
worse is that i'm a newb here. coding expectations are different. imma give one example: i never thought of putting "game development" and "no game engine" in one thought. this is exactly the setup i'm working with. not that nerds at psp-sdk were that insane, but we're getting close to that. there aint much game engines back in the noughties. good given the fact i'm not a game dev and my IDE of choice is Notepad/Featherpad
this project is larger than i usually do on an afternoon and i need something stronger. Atom IDE's on EOL next month, so VSCode it is.
idk which operating system i should work on. this is the silliest part for me (and shows how green i am in development in general). i first thought when the sdk needs cygwin, i thought "well sure i can run this on linux lol" then BAM their compilers read functions differently. (some included strncpy() on your compiler, and some arent. why the heck i need ifndef declarations???). in the end it took a good chunk of a week just to reinstall and dont get me started with the ppsspp: on windows they show you illegal instructions and stuff. linux? gone. if it crashed, good luck finding it! no blue screens and shit. also? bookr only compiles with really old psp-sdk, like 2008 old. addenum to fix! (though you can use new sdk but expect errors)
this is c++ btw. psp-sdk supports toolchain for Rust but still in beta phase (lots of functions not implemented directly). there's LLVM/Clang but idk if i should trust something like that on embedded. also a lot of OpenGL is done here and i never learned that (only console-based programs)
so remember when a philosophy major librarian laughed at you for getting ecrits randomly because you wanna read lacan? yeah i feel that awkwardness right now here. i'm still tired from moving things up (family got moved out and we moved a lot of stuffs this whole week and the next one so i left it unchecked until December. yep imma continue this on December)
so here's my tasky for the next cycle
install VSCode. i need intellisense. done yesterday
install graph editor (Microsoft Visio for example) done two days ago
flowchart everything (for 2 weeks. this is a thing we did once in a startup place i went. it was effective that time that i understand a whole system at once. i hope it works here as well. i need to see the relationships of all the codes that work everything. kinda bad when the system get soooo complex)
so that's pretty much it. i haven't installed that much and set up my environment (adding includes and stuff like that.) i really wish i can start working on this. i'm tired. i haven't read my books still and never learned to code. sigh. i just want to have solid commitment in anything. good luck
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janitnoir 5 years
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THE TRAILER LOOKS SO GOOD AAAAAAAAAAAAAAAAAAA I CAN'T WAIT 馃槱馃槱馃槱
I KNOW IM.SO EXCITED!!
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