Tumgik
#I think animyst is a bit like this already actually
minecraft · 1 month
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Usually complicated games have fandom wikis or guides written or discord servers etc by other players to help newer players succeed easier but I kind of like the idea of a game where for whatever reason that behavior is strongly discouraged and the inverse behavior, gatekeeping, keeping secrets, misinformation, lying, betrayal, etc is rewarded by the system of the game itself. This, along with player-driven lore choices that change how the game is played over time (probably weekly or monthly changes), could result in a highly insular and unhealthy ecosystem that (while I personally wouldn't like to be a part of,) would be very interesting to observe from an omnipresent admin perspective.
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