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#GREAT questions im gonna go cry over my viking girl
criticalrolo · 1 year
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level one, prep, and tpk; secret and heart for sigrun
Level One: What was your first experience with D&D? How did you hear about it? What was your first game like?
My first experience was DMing a one shot LOL
I had just gotten really into critical role in 2016, and was nearly caught up, when some of my friends (who didn't know I was currently Hyperfixating On DnD) actually casually brought up that they'd never played dnd before but it sounded like fun. They just needed someone to run the game since no one there really knew the rules. Cue me jumping into the conversation being like, "HAHAHAH HeyyyYyy you guys wanna play some dnd and need someone to run it? as it JUST SO HAPPENS, I know the rules and would LOOOVE to try running a game hahahaha..."
So I prepped more for that one shot than I ever did for any session ever, it was a level 1 4 hour game where I made everyone character sheets, bought dice sets for everyone, and had them clear out a wizard's basement filled with giant rats. It was REALLY fun, no one seemed to catch on that i ALSO had no idea what i was doing, and afterwards I asked if they would be interested in a Longer Campaign. I had a couple takers, and that first campaign ran for probably about five sessions before the school year ended, so nothing too wild happened, but after that I got some real games set up and ... here we are several years later :)
Prep: How much prep work do you do? How far out do you prep?
I do like... 1-3 hours of prep work before each individual session. And even then, it's mostly like... finding maps and stat blocks for NPCs. I go into each Arc that I run with a general outline in mind for what big beats I want to have happen, but otherwise I let each session progress based on what the PCs decide to do. It's definitely a combination of laying down tracks vs improv on the fly, but so far it's worked out for me! Having a really loose style has definitely helped make the story feel organic and player choice-oriented while still keeping things moving in the direction I'm hoping it'll go. And it gives flexibility for when players do things WILDLY unexpected!
TPK: Have you ever had a game go completely off the rails? TPK? How did you adjust?
I've come CLOSE to some TPKs but the players juuuust managed to squeak by, which is always my favorite kind of vibe. It's way harder to plan for that than you'd think when you've been DMing for 7 PCs for so long LOL
Honestly I don't think I've had anything go completely off the rails, or even really come Close to being that out of control? I've definitely had players make WILD choices that altered the course of FUTURE sessions, but my DMing style allows for a lot of flexibility I think, so I've never really been. THROWN by anything if that makes sense. I always LOVE it when the players make choices that Alter The Narrative Entirely.
My favorite example is when a friend of mine playing a cleric who was devoted (by accident) to Chaos, decided at the last second, in game, to NOT accept the help of their Chaos God and decided to just DIE instead. We had worked out a plan for her corruption arc!! It was going to be sick!! But apparently in the moment, during a big fight against a really difficult Boss, she looked around at her friends and decided her character would actually rather die than become corrupted and potentially break the world/hurt her friends. it was INSANE and COMPLETELY changed the next arc of the campaign since Ethros. DIED and couldn't be revived. And I loved it and we worked out a whole new arc for Ethros later :)
Secret: Is there anything that you know about your character but your character doesn’t know? What is it? How did you come up with this secret?
AUGH YES -- this was actually something that happened in game. From her backstory, Sigrun's village was attacked by raiders and she nearly died in the assault. She was healed by a strange figure she didn't recognize, swore an oath to what she Believed To Be the old gods to get revenge for them, and then this figure gave her Daisy and sent her off to safety.
NOW SIGRUN DOESN'T KNOW THIS... but that figure was actually her dad Osvald. who was sent forward in time by the Old God of Negentropy. to fulfill his wish to protect her. So I was playing Osvald at the time in a mini campaign, got this wish, and wished to Protect Sigrun. Then the DM narrated Osvald getting sent into the future, and I realized it was a scene from SIGRUN'S backstory, and I promptly lost my mind casting cure wounds on her and find familiar to give her Daisy. it was SOOOO GOOD
Heart: What drives your character? Do they have a theme, question, mission, etc. that they’re holding onto? How did you pick it for them?
Sigrun's character absolutely revolves around the theme of Family, in all its messiness and love. What do you do when the people who raised you tried their best but couldn't give you what you needed? How do you feel about them? How do you deal with people leaving, with being alone, with them going off without you? What do you owe family, if anything?
She has this mission to rescue her family members (yes I do this backstory in different variations for like. all of my PCs. dont worry about it) who have all been taken by this interdimensional raiding group, but something she doesn't admit to herself is that she's somehow trying to rescue her Dead Father too. And maybe she's trying to rescue herself? She's got insane abandonment issues from the various family members Leaving (by choice or by force), and I think there's a part of her subconscious that desperately wishes someone had come back for her when she was little, so now she's trying to act out that wish by Rescuing Everyone Else.
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