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#GOD I LOVE BOTW
limewatt · 1 year
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GOD i love botw. no other game compares in how fun it is to sit around and travel and do nothing and cut grass and catch bugs and break ore deposits and take pictures of wildlife and pick up herbs and veggies and fruit and observe and
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theartofmadeline · 2 months
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yes i'm still thinking about the botw champions in 2024
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vvenushalo · 5 months
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remembered this old sketch of mine & im being so normal about it xx
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metamatronic · 6 days
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i’m not dead. here’s a bird.
also if anyone spoils TOTK for me I’ll cry, i’ve managed to dodge spoilers for a year now.
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john---baptist · 9 months
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revali +wip
to hold me accountable.
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aqrilene · 1 year
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✨ All decked out in her new jewels ✨
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arcane-gold · 1 year
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takin a break from saving hyrule🌴
[prints!]
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fishieda · 10 months
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Right after Zelda asks Link if she remembers him, and he does.
I'd like to think that he's also someone who's super attentive to his princess.
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I remember a while back you said that TOTK ranks as one of the best narratives in the series, and replaying it again, I’m inclined to agree. Fans criticized it for being “incoherent,” but there’s literally nothing that happens in the story that isn’t set up in the opening/tutorial. The Imprisoning War, the Zonai, the statue depicting Rauru and Sonia, the Light Dragon flying near the temple, Link diving to Zelda, the Recall ability (how it serves as Link’s connection to Zelda throughout the game and will ultimately be how he saves her at the end). The recall ability is also how Link collects and examines the dragon tear memories. Even if you don’t collect the tears, Link’s last memory of her is the vision of her giving him Recall, so it makes sense that he restores her to how he remembers her (“coaxing the object’s memory” like Sonia says in one of the memories). The theme of community and togetherness is also woven into every aspect of the gameplay and story. BOTW and TOTK are both extremely narratively and thematically coherent.
THISSSSSS
Ive played the majority of Zelda games and some stories are iconic (OoT), some are DARK (MM), some are DIFFERENT (WW & TP), some are ROMANTIC (ST & SS), and all are adventurous and fun. This series has a plethora of interesting characters and captivating stories, but none truly compare to the intricacies of BoTW&ToTK. And this is achieved through the vast amount of details offered to players in each game.
BoTW has a TON of details for players who go looking for it, however none of them are actually necessary in completing the game. We know this is simply bc of the direction of botw and totk in terms of gameplay.
The stories are OPTIONAL in both of these games, but as you pointed out in ToTK, you don’t escape the Recall memory. And that ability is the one that is truly unique to the story and connects us directly to Zelda, and ultimately Zelda to her old self. Both of these games are directly related to Zelda’s journey as a character and are a testament to this Zelda and Link’s relationship. Without a romantic perspective (which actually requires you to neglect details given to us in both games), the story still stands in terms of development and emotional appeal.
I think everyone can agree that BoTW/ToTK Zelda is the most developed Zelda we have ever gotten, and if you accept that her development goes hand in hand with the story (which duh it does lol) then you realize that for all its faults, BoTW & ToTK has one of the best narratives of the series. To me, you can’t separate the games, because BoTW was the foundation of Zelda’s growth as a person and Zelda & Link’s relationship which resulted in the dedicated loyalty we see six years after the events of BoTW. Without that knowledge, we wouldn’t get the same emotional connection or understand how intimate the ending of ToTK is.
Link’s use of Recall, backed by Rauru’s light magic and Sonia’s time magic, is only achievable by HIS ability to remember Zelda, his own memories and the ones Zelda gifted him through the tears, in order to bring her back. This gives us the EXACT answer to the question BoTW ends on: “May I ask; do you really remember me?”
Like that is so impactful, it clears every other story in my opinion by a LONG SHOT. This doesn’t negate how amazing the other stories are, they are all powerful in their own way, but none compare to the fluid and consistent themes BoTW & ToTK are founded upon.
The story has its faults (as all do) and thus fans capitalize on them in order to tear down the games (which is natural for any popular franchise). But those faults do not impact what is perfectly executed in terms of Zelda and Link’s story. The things we wish to see more of are that of side characters and questions left unanswered (which provided the series a new set of lore to explore in future games). But I will forever stand by this era and it’s overarching story that still makes me stop whenever I see the light dragon or seek out those small details whenever I replay the games.
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blueskittlesart · 8 months
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i’m so used to how you draw zelda that whenever i see someone else draw her it’s literally like. skinny person jumpscare.
literally being a fat zelda truther is so hard bc why do people insist on drawing the girl like she's never had a meal in her life. put some meat on her bones please god she is starving
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elliethecat · 3 months
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So I know I'm DEFINITELY late to the party, but I decided to do the DTIYS made by @kenneduck ! I'm a huge fan of hers and I'm horrible at drawing people, so when I saw that I instantly wanted to try my best!
Edit: been a while, but I thought I would add that I made Link trans :D I gave him top surgery scars bc I love trans!link
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(P.S, Kenne, if you are reading this you're doing really good on Secret Confessions and it looks really good <3)
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patt-is-cool · 1 year
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various linkeduniverse doodles to figure out how to draw them lol 
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cyphyra · 11 months
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i think my only big critique of TotK is just the choice of translation for certain words in english
like... seriously... "gloom"? "secret stones"?? two of the most important/widely used names for things over the course in the game, and they're really unassuming
apparently the literal translation for the word they use for gloom in JP is "miasma," which is LEAGUES more imposing than "gloom"
as for "secret stone" they literally could've called them anything that made them sound more important-- magatama (what they're literally based on), zonai keystones, hell, even "sage's stone" would've been more important-sounding
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catman-draws · 4 months
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Color study because this game is gorgeous
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finrinrinfin · 1 year
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I’m finally playing breath of the wild and I’m in love with it
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undergoing-mitosis · 21 days
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so what if i just
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*stares at you in ^-^ and ._.*
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