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#GGTML
gear-project · 1 year
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As someone already said: If this DOESN'T get you to play The Missing Link, I don't know what will!
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joeled · 19 days
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doodles using more GGTML palettes
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doubleedgemode · 24 days
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I'm playing the ps1 game/the missing link and it's being fun so far! I'm a coward and use savestates but FOR NOW I'm not struggling that much. Which surprises me cause I heard ggtml is tough.. I dread the bosses...
Also fuck ggtml millia (as a rival)
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davisrelacing · 2 years
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All the Rawlings came through! Gold Glove Legend GGTML first base mitt with new black laces and pocket grease from @usasportsdirect Leather care with @ballplayersbalm Like ❤️ it? Save 🔖 and share 📲 this post for future inspiration! Turn on notifications so you don’t miss the next finished glove! #davisrelacing #teamdavis #gloverelacer #relace #relacing #gloverelacing #gloverelace #baseballgloverepair #softballgloverepair #gloverepair #gloverestoration #glovelove #glovecarespecialist #glovecare #recondition #custom #webswap #rawlings #rawlingsfanfriday #teamrawlings #rawlingscustom #goldglove #heartofthehide #propreferred #mlb #baseball #baseballglove #collegebaseball (at Davis Relacing) https://www.instagram.com/p/Cbn6dVguCi-/?utm_medium=tumblr
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doctorbutler · 6 years
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GGTML for Steam/PS4/Switch... you ready to get Instant Killed? (If it's on Switch, Netplay should almost be guaranteed).
I don’t.... what is that?
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baseballfavo · 4 years
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+%^#@ Rawlings GGTML Gold Glove Legend 12.5” Baseball Softball First Base Mitt LHT EUC https://ift.tt/30zuWh1
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gear-project · 1 year
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Annon-Guy: Forgive if I already asked this before, but what was your first Guilty Gear game and what drew you into the series?
You weren't the first to ask me, but I suppose, since I have a ton of new followers lately that a refresher is in order…
It all started with a Magazine Article I read sometime back in 1999.
At the time, I was still playing games like Mortal Kombat 3 and X-Men versus Street Fighter, and Marvel Super Heroes, but most chances I had to play them was still strictly in the Arcade Scene (I wasn't a rich kid, by any means, so playing these games was few and far between). Even playing Darkstalkers was a rare occasion.
At the time, it wasn't easy to get Japanese games, let alone obscure "unpopular" fighting games that nobody heard of… Guilty Gear: The Missing Link was one of those games.
I was lucky enough to have my step-father buy me a PlayStation game console for my Birthday… but to be honest, even back then, getting decent games that ran on it wasn't easy either.
XMvSF was a disappointment on that console, so at the time I was playing stuff like Mortal Kombat Trilogy, Soul Blade (Soul Edge in Arcades, the precursor to Soul Calibur), and once in a blue moon I got my hands on demos of obscure things like Tekken 2 and the original Beastorizor (Bloody Roar), as well as demos of Battle Arena Toshinden.
Again, like I said, getting the full versions of these games wasn't easy… I was a poor kid in grade school and moving on to high school and my parents didn't like my gaming habits to begin with…
It wasn't until the summer of 2000 (roughly, my memory is a little hazy at this time), that I went with one of my old friends to visit our old local State Fair in the hot summer.
After having a little fun and eating some fair food… we left to head home, but on the way back, we came across a very rustic-looking used-record store.
The name of the place is Record Head… back in the day, they were more famous for selling old speakers, used drums, VCR parts, and guitars, but they also sold used records and… USED GAMES.
On that hot summer afternoon… Lady Luck gently put her "Golden" hand upon my shoulder.
For a measly $15 I bought not one but TWO FAMOUS FIGHTING GAMES.
Guilty Gear: The Missing Link
and
SAMURAI SHODOWN 3: BLADES OF BLOOD (better known in Japan as The Peerless Blade of Zankuro).
I was so excited… I couldn't wait to go home and play both these games… my friend at the time could probably tell how elated I was.
My early first impression of Samurai Shodown 3 was the infamous "Samurai Slowdown" moniker that the game was known for having ridiculous load times… but even back then, it was still pretty to play and fairly arcade accurate.
However… the first Guilty Gear was EVEN BETTER.
Faster combat, almost NO load times, ridiculous mechanics… not to mention being able to CHARGE UP YOUR ATTACKS AND DESTROY SOMEONE.
Outside of Alpha 3's World Tour Mode and dipswitches, I had never known such freedom in a fighting game before.
Freedom… to cancel your attacks in to anything…
Freedom… to airdash anywhere you want to go, jump where you want to go…
Freedom… to do over the top skills, and pull off ridiculous combos…
The original Guilty Gear for PlayStation (PSX as we called it back then) was also a glitchy mess… some hitboxes would shift from one end of the screen to the other… people could accidentally input instant kills just by button mashing…
I'm actually more surprised it didn't crash like later fighting games might be prone to doing!
But to me… all that chaos was just proof of the freedom I was getting, instead of the restrictive precise inputs that Street Fighter and Mortal Kombat were known for.
I still very much enjoyed games like Samurai Showdown and Soul Calibur of course… among other fighting games I could get my hands on (I still regret not getting in to the Bloody Roar Series, and Toshinden… but I was too poor to afford those games…)
Perhaps one day I will revisit them on my YouTube Channel… but I digress!
Some time later… I met a man who would become a major rival to me for many years, who also introduced me to Guilty Gear X Plus… but that's a story for another day.
If I had to say the character that left the biggest impression on me… it was Justice. Not Sol Badguy, not Ky Kiske… not even Baiken or Testament.
Justice was the character who left that huge impression on me in the very first Guilty Gear that came out in the summer of 1998.
And I've been playing this series ever since.
Nowadays I play less Justice and more Ramlethal… but the excited and fierce feelings I had back then haven't changed very much.
I still face challengers with gusto… and I take my losses with honor…
I think I've also gotten a lot stronger than I was back then.
The "me" from back then was… very immature and impulsive… I got hot under the collar more times than I care to admit.
I'd say my "old self" would throw a tantrum and rage quit if he fought against "the current me" today.
But that's part of growing. And nowadays I play a lot more than just Guilty Gear.
Perhaps one day I'll forgive Capcom for their past betrayals and even play Street Fighter 6 one last time… we'll see…
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gear-project · 5 months
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From @Pollo_pom on Twitter.
1. In GG1 Zato was in control for most part. And that's how he saw his shadow. (GGTML)
2. Eddie vying for his identity prior to his first death. (GGX-XX)
3. Eddie reforming his ego after resurrection. (GGXrd)
4. Eddie syncing up with Zato as a partner. (GGST)
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joeled · 1 year
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ggtml comic anthology got me acting unwise
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gear-project · 2 years
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Which you consider to be the best written stories (in game) on GG X2?
First, let's get something straight:
I do NOT call it "GGX2"… that is a localization error.
GUILTY GEAR XX (IGUZEXU) is the real name of the title, for a VERY IMPORTANT REASON.
As for what story is considered the "best written"… since Ishiwatari only created the setting and didn't actually do much of the writing for many of the console stories, to say one story is better than others is like saying this or that story has no connection with the rest of the story.
But in fact, just as GG1 was the start of Guilty Gear, GGX and GGXX are still "parts" of the story… and it is because they exist in the first place that they all share a connection with later games, like Isuka, Overture, VastEdge, GGXrd, and even Strive.
If you want me to give you a "clear answer" of which story is the best… I can't give you one… because that would mean tearing apart the best parts of the story that have happened and have YET to happen.
In other words, the story isn't over yet… so even the content from older games can still hold a valuable "clue" in them that leads to later aspects of the story.
Still, if I was to break down what each GG was all about:
GGTML: The Death of Justice, and the beginning of the Truth about the Gears.
GGX: The beginning of the Mystery that is Dizzy.
GGXX: The Origins of I-No and her connection to History.
GG2: The mystery that began with the Valentines, and the Merciless "Revelator" Apocalypse.
GGXrd: The births of two new Valentines… and the "start" of the "end".
Strive: The "end" of Sol's story, but the beginning of the rest of the world's story.
I could mention other aspects of GG… but it's not easy to talk about or elaborate on here… only that you're going to have to get used to the idea that this story is expansive, and not just one story takes precedent over others.
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gear-project · 3 years
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Do you have any tips/advice on playing the Missing Link?
Alright, since some of you may not be familiar with some of Guilty Gear's "older" mechanics, I'll give you some tips:
1. Blocking is pretty much the same as in most fighting games, with exception that you need to hold down the Respect button to perform Faultless Defense (for most that's the L1 button, check your control settings).  It will burn through a lot of your built-up Chaos Gauge if you were on the offensive, but at least you won't take damage while guarding, and you can even block better while in mid-air.
In more modern GG games, it's a lot easier to do this because you burn less Tension (that's the Chaos gauge by the way), you can also use it to cancel your movements briefly if you have the meter.  It's useful for sudden stops and fast falls if you're in the air, or just want to jump really quickly.
2. It's a lot harder to turn around in GG1, but at least you can take advantage of this with the Taunt button in mid-air.  If you manage to airdash behind a character, press the Taunt button and you'll make a sudden turn and can quickly attack them from behind.  If you're fast, you can land an airdash combo and attack their backside!  Practice this a bit in training mode and you'll get the hang of it.
If you’re blown away by an attack, try using Up+Any Button to perform an Aerial Recovery.  It’s a tad different from more modern ways of recovering, but it’ll get you back on your feet so you can block at least.
3. As you probably already know, the Respect button also doubles as a "charge" button for most characters (Axl, Testament, and Justice are the only exceptions to this).  If you input your respective character's "charge move" and begin to charge up the attack, you can briefly cancel the charge and reset your character's position.  This is a LOT like a Roman Cancel!  So when you perform a string of attacks, whether they are blocked or not, whether they HIT or not... you can input your charge attack and "cancel" the combo to continue the previous string of attacks.
Here's an example (using Sol Badguy):
Heavy Slash > 623+R (Charge) > Heavy Slash > 623+R (Charge) > Heavy Slash etc.
Some charged-based combos are really powerful and REALLY broken, but they still have a certain amount of pushback, so be careful how long you try to do them, forward momentum from a ground dash or breaker dash will help extend the combo.
4. This one's very important... if you find yourself in a pinch, where your Lifebar is in the Yellow, assuming you've lost half your health gauge, remember that you've entered Awakening Mode (Kakusei Mode) and for the rest of the round, you can perform an unlimited number of Chaos Attacks (called Overdrives in later games).
So if you're wounded, you can perform moves like Sol's Tyrant Rave (632146+H) or Ky's Ride the Lightning (41364+H) over and over and it doesn't even cost you Chaos Gauge meter!  Take advantage of this whenever you can.  Even Sol's Dragon Install can be buffed and re-buffed for an extended period while in this state.
5. Let's assume that your opponent is putting you under a LOT of pressure, if you have some Chaos meter, if you're blocking, you can perform a Gamble Attack (later called a Dead Angle guard cancel).  To do this, you need to press Forward+2 buttons while blocking.  It's a bit more costly than Faultless Defense, but it'll help you get back on Offense a lot quicker.
Also, please remember that some attacks of the same strength will clash.  If you manage to clash against your opponent 3 times in a row, both of you will be pushed back and you’ll have some breathing room.
6. Momentum is very important in this game, especially if you have Chaos meter.  Assuming you have a full gauge, you can charge at your opponent and RAM in to them!  This is called a Breaker Crash dash attack!  (Slow characters like Potemkin and Kliff can't really do this move, but others can!)  You can use this not just as a way to attack opponents, but to extend combos after a knockdown or blowback!  You'll have to do some experimenting with it though.
7. Certain counterhits will result in a Dust blowback, just like when you hit Dust (Slash+Heavyslash) input to knock someone in the air.  If you're quick to react, you can press the Up button to perform a Homing Jump which leads in to an Aerial Gatling combo, it takes practice and reflexes, but take advantage of it whenever you can.
8. Gamble Attacks aren't the only move that can be canceled while Guarding.  If you press Punch+Kick either while guarding or during a sequence of attacks, you'll initiate a Danger Time Instant Kill poke.  The screen will go red and you'll have a chance to input your Instant Kill.  But be alert and be FAST because if the opponent inputs theirs before you do, it's the end of the match!
If you know your opponent is trying to Instant Kill you, perform 214214+any button to try and escape the Kill attempt, and they'll dash behind you and you'll have an opportunity to attack them immediately afterwards.
Danger Time itself is often random and risky, but if you get used to taking advantage of it and can read your opponent (not just the CPU), it turns in to a very powerful mind game.
Also, be very careful, as some attack counterhits will also initiate a Danger Time poke, like many of Testament's moves.
9. Charge attacks aren't the only way to extend combos!  A lot of your arsenal of attacks can be jump-cancelled.  That's right, you can jump after an attack hits or is blocked.  You can use this in the form of Instant Airdash Combos.  The input's a little tricky as you have to press Up and Forward-Forward (88 or 77 after a ground attack that can be jump canceled), but with enough practice you can dash in on your target in the middle of a combo and use the momentum to extend your attacks.  This is super effective on big characters like Potemkin and Justice.
10. Take advantage of spacing.  If your opponent is far away from you and they aren't attacking, this will give you a safer opportunity to charge up your moves.  Ky Kiske and Kliff can often take advantage of this with their projectile pressure.  Use Ky's Level 2 or Level 3 Stun Edge and you can really lay the hurt and pressure your opponent.  In Kliff's case, his Reflex Roar Level 3 can wipe out 50% health in a single blast!  He's very powerful.
Is your opponent running away?  Catch them with Potemkin's Level 3 Graviton (623+R/P Slide-Head)!  Potemkin can also use Nitro Hook to close the gap on his opponents if they try to retreat (he later gets to use the move Hammerfall~).
Also, moves like Chipp's Ten'i Teleport (22+any) and Sol's Riot Stamp (214+K or 66+K) are really good at keeping you in your opponent's face when needed for pressure.
Axl and Millia are especially good at keeping their opponents at bay with their respective moves, so if you like poking people at a distance, give them a try.
11. Finally some tips for fighting bosses Testament and Justice.
For Testament: either try to poke him from a distance or pressure him as much as you can, because he's good at laying traps on the field.  His combo strings are very long, but he doesn't charge cancel, so be patient and wait it out if you're blocking.  If he brings out his EXE-Beast on the ground, be ready to jump and you'll take less damage in the air, just watch out for Grave Digger.
For Justice: at the outset she likes to spam her Michael Sword and Imperial Ray, so you'll need something powerful that can either interrupt those attacks (Potemkin's Graviton, Axl's Chain Trap, or Sol's Volcanic Viper/Ky's Vapor Thrust), or something that can stun her at a distance, like Stun Edge or Gunflame.
Like Testament, Justice has a very long string of gatling attack combos, but she can't charge cancel either, so wait it out if she's in your face.
If her Health is low, she'll begin spamming Gamma Ray, so be ready to use Faultless Defense, or a fast move that can interrupt the startup of her attack.  The more you harry Justice with pressure attacks, the less of a threat she'll be.  Just watch out for moves like Valkyrie ARC and SBT, as she'll use those if you pressure her too much.
Characters like Axl or Potemkin have a slight advantage in that they can attack Justice at long range, so use that to your advantage.
12. Last but not least: how to unlock Baiken!
Obviously you can only use Ky or Sol.  I choose Ky because he's easier/safer to use.
Again, take advantage of Level 3 Stun Edge, most A.I. can't deal with it, so it does a ton of damage, even if they block it.  While they're blocking, charge up another Level 3.
Get used to dodging Instant Kill pokes, as after Stage 8, the A.I. will step up its game and the game gets harder.  But, they can't Instant Kill you if they can't touch you, so play keep away with that Level 3 Stun Edge.
Ky can also endlessly spam a mid-air Stun Edge if you're practiced with its input.
Ky's Stun Dipper is also useful in that it causes knockdown, use this for Okizeme frame advantage and charge up your Stun Edge while they're on the ground.
If you've been training and get used to Testament and Justice' patterns, you can wreck both of them with Level 3 Stun Edge.
After that, you just have to fight Baiken and unlock her.
Don't worry, even if you lose a round or match against Baiken you can still rematch her and try again without starting over.  Baiken's a pushover compared to Testament or Justice (in this game at least, she gets stronger in later games).
----That should do it!
If you're still having trouble, just experiment in Training Mode some more till you get the hang of things!  Be sure to read the manual and get a full grasp of the game’s mechanics!
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gear-project · 4 years
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1998 was 22 years ago... but I still remember it like it was yesterday.
Axl Low probably does as well!
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gear-project · 4 years
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*Note: Abe is Hideyuke Anbe*
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gear-project · 4 years
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Come to think of it, does the world at large know about Sol's role in the destruction of Justice or even what he is at this point(after Ariels' defeat), or is that information still confidential?
It’s a “circulated rumor” though not often talked about by the public.  Only those really in the know or privy to the real information really know what happened.
The public story is padded with information that stated that the Sacred Order members who were involved directly with the tournament (like Ky and Kliff) were the ones who put an end to Justice at great cost (i.e. Kliff died).
Most information concerning Sol is treated like an urban legend for the most part, anyway.  Sol keeps to himself, so only people who are bounty hunters who have seen him in action really know what kind of person he’s really like, with exception to people who have had a run in with him first-hand.
With everything happening so quickly in Illyria though, news travels fairly fast, and it’s presumed Sol was “hired” by King Ky to assist with the Valentine and Ariels issues, though most people probably don’t know Sol’s connection with the Gears or Justice herself.
Of course, the ones who know the MOST about Sol are Ky himself, Bedman, The Assassins, Leo Whitefang, and Asuka R. Kreutz.
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gear-project · 5 years
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I’ll just leave this here and let you guys figure out what’s going on... :D
5/16
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gear-project · 5 years
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You're probably the guy to ask. Considering the Switch collection, why would someone play the original Guilty Gear over Guilty Gear XX Accent Core Plus R?
That’s like asking the difference between philosophical fine art and mainstream kitsch advertisements.
The Missing Link is like fine wine… you SAVOR it.  Every aspect of it.
You need more details?  Okay, fine.
It’s the GENESIS of some of the best concepts ever seen in a fighting game series.
Not only are some of the characters’ moves and abilities in their prototypical form, but they still speak VOLUMES of the potential these characters could have to this VERY DAY.
What Accent Core doesn’t do, GG1 does in spades.
The rules of game balance “bind” AC, restrict it… no such rules apply in GG1.  Freedom.
Freedom to create whatever combo you desire!
Even the slowest character, POTEMKIN, has so much potential in this game it’s ridiculous!
Not only this, not ONLY this… but GG1 has some of the best music compositions the series EVER HAD.  Even compared to modern standards, GG1 still stands out.
Don’t believe me?  Listen for yourself.
The Missing Link is the foundation, it’s the spark that set the series ablaze.
You will LEARN things about the characters you might not have known before if all you played were the Arcade GG games.
You’ll also begin to understand what “That Man” meant when he called the Tournament a farce.
You’ll ponder what was going on behind the scenes during that tournament, what happened before and after…
Is there anything else you should know, you ask?
GG1 is the prequel to the original Guilty Gear X… back then there were no remakes or reboots.  These games are chronological, and if you missed one, you missed something.
GG1, GGX, GGXX, GGXXAC, GG2, the Drama CDs, the novels, the Manga… Xrd Sign, Revelator.
If you missed any of these, you missed a chunk of the story.
Does all of that answer your question?  Well, if there’s anything else to know it’s this:
GG1 is fun. Tons of fun.  Fun in ways more recent games wish they could be fun.
You’ll figure it out.  You’ll figure out why I got hooked on this series in the first place!
As a side note: TODAY MARKS THE 21ST ANNIVERSARY of GG1′s Japanese Release Date!  (May 14th, 1998).  I hope you can appreciate that!
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