From: Dezaemon 2
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I made a video about the Nintendo 64 Disk Drive & its unreleased Expansion Kits! Me & my buds spent a lot of time working on this video, so I hope you all enjoy it!
https://www.youtube.com/watch?v=SvaKgbN0E8M
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Dezaemon 3D
JP release: 26th June 1998
NA release: N/A
PAL release: N/A
Developer: Athena
Publisher: Athena
N64 Magazine Score: 82%
For the N64’s first sci-fi scrolling shooter, this is a bit of an odd one, as it isn’t a specific game, but rather a creation kit for making you own sci-fi shoot-’em’-up game. The software itself is quite complicated and isn’t easy to use, even with a translated manual and Google Lens – although I don’t think it’s the game’s fault.
There is a whole host of editing features, you can modify textures, modify models, modify the level layouts with effects and enemies and even design your own music. There are a bunch if icons and I imagine you can do a fair amount with it once you got used to how it worked.
The best I could do was do was some kind of takeaway food (the model is already in the game) shooting above water that moves around in waves. I did try to do a bit more, but I somehow accidentally reset all the custom data.
Dezaemon 3D does come with a couple of built in games, presumably made using the creation software of the game as examples of what you can do. This is a vertical scrolling shooter and near the start you come across a boss and an immense amount of bullets, but the detail is quite impressive.
The second game changes viewpoint depending on what stage you’re on, with a top down view on stage one and a side view on stage 2.
This is rather fascinating software, and it seems like it could do a lot.
So, as Solid Gear ably demonstrates, Dezamon is perfectly capable of producing a commercial-standard shooter. Of course, games design isn’t easy, and the average user might struggle to produce anything half as good, especially if they don’t understand the instructions, but given an English translation (stranger things have happened), and a lot of spare time, we’d just buy it for the music editor.
- Martin Kitts, N64 Magazine #19
Remake or remaster?
I don’t really know enough about games creation software to see how this sits now of if there’s anything similar available.
Official ways to get the game.
There is no official way to get Dezamon 3D
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Dracula Hunter (1980, Teknon Kougyou)
An obscure arcade game where you play as a priest protecting a princess from swarms of vampires. Possibly the first vampire arcade game, it was decently popular in Japan, but never saw an international release, and the game may be lost, as it had a small run and no one has dumped the rom. I first heard about it through a video by The Fragnostic, as of part of his cancelled Dead Pixels series, covering the history of horror games (he also mentions another lost vampire arcade game, the 1982 game Vampire by Brass International).
The game was at least popular enough to earn a cult following. A doujin dev going by the name Shilfy-Yo made a short fan sequel called Dracula Buster, made in the shoot’em up maker software Dezaemon 2 for the Sega Saturn in 1999.
@titleknown, @saint-j92000 & @lunaticobscurity
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Release: DemoDemo PlayStation Volume 18, 1996 May (PCPX-96027)
Download Link
In terms of structure, this DemoDemo is strange in that it splits it demos equally between the accessible sections for reasons I couldn’t wholly tell you. That being said, you better love yourself some scrolling shooters and puzzle games, as they by far constitute the bulk of this disc’s playable content. If you do happen to like shooters in particular, though, it’s worth noting that Dezaemon+ demo on here is neat in that aside from letting you play sample content, you can even mess around with the series-defining shmup editor for things like graphics and sound, although you understandably don’t seem to be able to actually save any content you make within the demo. With that out of the way, here’s the full content breakdown:
DemoDemo PlayStation
Volume 18, 1996 May
PCPX-96027
Demo PlayStation:
Playable Demos (Silver disc icons, left to right, top to bottom):
-Victory Zone 2
-Circuit Beat
-City Bravo
-Dezaemon+
-Kyuiin
Movies (Green disc icons, left to right, top to bottom):
-Kowloon's Gate
-Samurai Showdown III
-Hokuto no Ken
-Sonic Wings Special
-Expert
-Creature Shock
-Bonogurashi: Kore de Kanpeki Disu
-True Pinball
-Ebisu Yoshikazu no Ooana Kyoutei
-PoPoLoCrois Monogatari
-The King of Fighters '95
-Shutokou Battle
-Feda: Emblem of Justice Remake
-ThunderStrike 2
-ClockWerx
-Meru Purana
-Extreme Power
-Kojima Takeo: Mahjong Teiou
Request PlayStation:
Playable demos for the following games in clockwise order, starting at the top:
-BreakThru
-Mezase! Senkyuuou
-Kururin PA!
-Unstack
-Tecmo Stackers/Deron Dero Dero
-Pepsi
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From: Dezaemon Kids!
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Koichi Ishibashi - Bad Data [Dezaemon] Kode9 Remix
Taken from the EP - HYP014: Various Artists - Kode9, Diggin In The Carts Remixes EP.
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Solid Gear [Nintendo 64] Longplay - Dezaemon 3D
Solid Gear [Nintendo 64] Longplay – Dezaemon 3D
Lets Play: Solid Gear [a video game contained within the N64 game ‘Dezaemon 3D’ – WITHOUT ‘Dezaemon 3D #N64 Game’, one cannot play Solid Gear. This game is for the Nintendo 64. If you want to understand the origin of this video game: https://gamefaqs.gamespot.com/n64/574507-dezaemon-3d/reviews/18979 https://gamefaqs.gamespot.com/n64/574507-dezaemon-3d #longplay #dezaemon
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New high score on Dezaemon [Normal] (SNES/Super Famicom Emulated) by Larquey 232,150 https://ift.tt/2HGl2Uc
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🎧 Novidade: remix de Kode9 para “Bad Data (Dezaemon) de Koichi Ishibashi 🎛
🔊 https://soundcloud.com/hyperdub/koichi-ishibashi-bad-data-dezaemon-kode9-remix
💿 Diggin’ In The Carts (Kode9 remixes) via Hyperdub Records
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I was wondering, if somebody was nutso and had the time to do it, could they make something that loads from the EXT port of the 64 that actually modifies any game in the cartridge slot (like a Project M situation for a game)? Or would it only work for games that expected the 64DD to add stuff, like F Zero?
EXT port to modify games: I don’t think that’s possible. A passthrough cartridge might do what you want instead.
Games that expects the 64DD can be different. F-Zero X loads data from the disk and reboots itself using the updated code it loaded. 64DD disk contains an updated version of the game in this case. A lot of games does that (Pokémon Stadium Japanese [I think?], Mario Party 1...)
And then there are games using the 64DD disk for other reasons like Zelda OoT and Dezaemon 3D, for exemple. While Zelda does load code it’s more of a routine replacement than actual code update. Dezaemon 3D does not load code at all from the disk. It uses the disk as a way to save only.
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