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#Aromaseraphy Sweet Marjoram
fyeahygocardart · 1 year
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Blessed Winds
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*ahem* No one asked but I'm going to talk about my favorite archetype to play anyway:
Aromas!
Its not competitive in any way, really, (too reliant on continuous spells/traps for the current meta) but it sure is fun (and that's all I care about, haha), and for a 5D's-era archetype, it's actually really pretty decent. When you see that the highest rarity is only 6*, you might be tempted to think otherwise, but with the phenomenal monster effects, they had to be nerfed somehow.
The basic premise: Gaining Life Points utterly destroys your opponent's field, hand, and graveyard.
Extra Deck:
Aromaseraphy Sweet Marjoram - 6* Synchro - 2200 ATK, 2000 DEF - When summoned, you can add one of three archetype continuous traps to your hand. Once per turn when you gain LP, you can destroy a card on your opponent's field. Any card you want. (Idk if this effect stacks as I only have one copy in Master Duel because she's UR. I really should craft another one if for no other reason than to find out, but I have not yet.)
Aromaseraphy Rosemary - 5* Synchro - 2000 ATK, 900 DEF - When you gain LP, you get to nullify the effect of one card on your opponent's field, monster or spell or trap, they are all up for grabs. When your LPs are higher than your opponent's, all Plant-type monsters on your field gain 500 ATK and DEF. And both of these effects stack. Which means you can potentially nullify the effects of three cards and grant all of your monsters 1500 ATK. Which is sick, by the way. I have done this.
Aromaseraphy Jasmine - Rank 2 Link - 1800 ATK - Can you say "card advantage"? When you gain LP, you can add one Plant-type monster from your deck to your hand. Also, when your LP are higher than your opponent's, this monster and any it points to cannot be destroyed by battle. You can also tribute one monster she points to to special summon a monster from your deck in DEF mode. (This is a great defense strat if you choose to run Chirubime but more on that later.) (Obviously if you're writing a 5Ds-era duel then you can't run her, but she is quite nice.)
Main Deck Monsters:
Aromage Bergamot - 6* Effect - 2400 ATK, 1800 DEF - This bad boy is 100% worth the single tribute. Once per turn when you gain LP, he gains 1000 ATK and DEF. If just being a beat-stick isn't good enough, ALL Plant-type monsters deal piercing damage when your LPs are higher than your opponent's. Goodbye, defense.
Aromage Marjoram - 5* Effect - 2000 ATK, 1600 DEF - You can special summon her from your hand if a Plant-type monster on your field is destroyed. If you do this, you can gain 500LP, and whenever you gain LP, you get to banish cards from your opponent's GY, one for every Aroma monster face up on your field. Goodbye, graveyard.
Aromage Rosemary - 4* Effect - 1800 ATK, 700 DEF - Admittedly I do use her for synchro fodder more than anything simply because in the easy duels I'm usually in with this deck, her first effect tends to hurt more than help which is that when you gain LP you have to switch the position of one monster on the field. Key words being have to. You don't get a choice so if you're not careful you end up having to switch your own. Her other effect, however, of your opponent not being allowed to use monster effects during battle, is slightly cooler and more helpful (especially depending on what type of deck you're battling against; once again, I'm usually in easy solo mode duels).
Aromage Cananga - 3* Effect - 1400 ATK, 1000 DEF - When your LP are higher than your opponent's, all of your opponent's monsters lose 500 ATK and DEF. You also get to bounce a spell/trap back to their hand when your gain LP. And, yes, these effects DO stack. So if you've got three on your field, all of your opponent's monsters lose 1500 ATK and DEF. (I've never had more than two on the field once, but still. The possibility is there, lol.) Goodbye, ATK points.
Aromage Jasmine - 2* Effect - 100 ATK, 1900 DEF - Can you say "card advantage" again? Once per turn when you gain LP you get to draw a card. If that wasn't enough, you can also summon an additional plant monster during your turn (when your LPs are higher than your opponent's). When combined with some other card effects, she makes it very easy to synchro summon 5*s very quickly. (I looped out all three 5* synchros in one turn once with her. That was sick.)
Aroma Jar - 1* Effect - 500 ATK, 400 DEF - This little guy is a great defender because when flip summoned he can't be destroyed by battle. (Doesn't....doesn't work in anime duels unfortunately then but hey.) During the End Phase of each turn, you gain 500 LPs. So he becomes a very handy way to quickly gain the LP advantage as well as proc'ing other effects during your opponent's End Phase.
Aromage Laurel - 1* Effect - 800 ATK, 0 DEF - Oh, this handy lil dude. When your LPs are higher than your opponent's, you can special summon him from your hand. If you gain LP, you can select another Plant-type monster on your field (including him) to treat as a Tuner until the End Phase. When he leaves the field for any reason, you can gain 500 LP. Tiny but mighty.
Aromaseraphy Angelica - 1* Tuner - 0 ATK, 0 DEF - Aside from being the only archetype tuner, she's got some neat effects. You can send her to the GY, select another Aroma monster already there, and gain LP equal to the selected monster's ATK points. While in the GY, if your LPs are higher than your opponent's and you have another Aroma monster on your field, you can special summon her (though you have to banish her when she leaves the field; had to nerf her somehow, haha).
Spells and Traps:
Aroma Garden - Field Spell - As long as you have at least one Aroma monster face up on your field, you can gain 500 LPs and ALL monsters on your field gain 500 ATK and DEF. If an Aroma monster is destroyed by battle, you gain 1000 LP.
Aroma Gardening - Continuous Spell - Once per turn when you summon an Aroma monster, you can gain 1000 LP. Also, if your LPs are lower than your opponent's and they declare battle, you can special summon an Aroma monster from your deck (and then gain that 1000 LP for summoning it). Summon Bergamot and that about stops any attack, lol.
Dried Winds - Continuous Trap - Once per turn when you gain LP you can destroy one face-up monster on your opponent's field. (This is really the only effect I use, but there is a second one that allows you to pay LP to destroy your opponent's monsters. You can only use this when you have 3000+ more LP than they do, and you have to pay whatever the difference is. So if you have 5000 more then you pay 5000 to destroy up to a certain number of monsters but no matter how many you choose to destroy, the cost is the same.)
Humid Winds - Continuous Trap - Effect one: you can pay 1000 LP to add on Aroma monster from your deck to your hand. Effect two: if your LPs are lower than your opponent's, you can gain 500 LP. You can use both in the same turn. This combo has occasionally been a life-saver, haha.
Blessed Winds - Continuous Trap - Three effects on this one, but you can only use one effect once per turn. One: you can send one Plant-type monster from your hand or field to the graveyard to gain 500 LP. Two: you can shuffle one Plant-type monster from your GY back into your deck to gain 500 LP. Three: you can pay 1000 LP to special summon an Aroma monster from your GY. The third one gives you an infinite synchro-summoning loop. Or an infinite healing loop, depending on your immediate needs. (Both made possible when used with one non-archetype card listed below).
[Insert other spells/traps here] What else you run is entirely up to you. I typically run Monster Reborn, Raigeki, and Skill Successor, but I have run other things like Call of the Haunted and Trap Hole with Spikes. (And I'm honestly wondering if I really even need Raigeki but then I have to find something else to add because it's only a 40-card deck as is, lol.)
Non-Archetype Winners:
Rose Girl - 3* Tuner - 800 ATK, 600 DEF - I would not dream of running this deck without her. When she's in your GY and you have a Plant-type monster on your field, you can add her back to your hand. Not to mention having a tuner that's not a 1* makes synchro summoning much easier. Her effect combined with Blessed Winds creates "endless" loops for either gaining LPs or synchro summoning. Additionally, if a Plant-type monster leaves your field, you can special summon her. She's a must for this deck. (Even if she is nerfed with a hard once per turn.)
Queen of Thorns - 6* Synchro - 2200 ATK, 1800 DEF - This lovely girl makes it almost impossible for your opponent to normal or special summon monsters. Both players have to pay 1000 LP to summon monsters unless they are Plant-type. Which, ya know, isn't a problem for this deck since the only monster in it that isn't Plant-type is Aroma Jar (lil dude is a Rock-type).
Chirubime, Princess of Autumn Leaves - 8* Effect - 1800 ATK, 2800 DEF - While I'm not currently running her, she is a good defensive tactic with L2 Aromaseraphy Jasmine due to her high DEF and her effect which makes her the only Plant-type monster your opponent can target for attacks. Additionally if she is sent to the GY by your opponent (by battle or card effect), you can special summon another Plant-type monster from your deck.
Botanical Lion, Botanical Girl, and Violet Witch - I'm lumping these together because I don't currently run them either but they do work well within the deck. BL gains 300 ATK for every Plant-type monster on your field which comes in handy sometimes, and the other two allow you to search out cards when they are destroyed. They are also useful as syrchro material, obviously.
If you actually read all of that, I am both impressed and kissing you gently on the forehead in appreciation, lol.
But yeah, I love this deck. You get a few key cards in your opening hand, and it's over before it even really starts.
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2broschlininahotub · 2 years
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To continue with the previous post here is liyue
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(sylvan princessprite)
Here is inazuma
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(dakki, the graceful mayakashi)
Natlan
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(War rock Skyler)
Fontaine
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(Tearalaments kitkalos)
Sumeru
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(aromaseraphy sweet marjoram)
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unacademia · 2 years
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vvs with their ace monster
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Gx(far left) dragonmaid Sheou ATK.3500
5ds(left) aromaseraphy sweet marjoram ATK. 2200
zexal(center) teardrop, the rikka queen ATK. 2800
arc v(right) El shaddoll construct
ATK. 2800
vrains(far right) summon sorceress ATK. 2400.
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darkshadowduelist · 5 years
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OCG: Chaos Imapct - Aromas of the garden
CHIM-JP017 Aromage Laurier
WIND/Plant
Level 1
800/0
You can only use the (1), (2), and (3) effects of this card’s name once per turn each.
(1) If your LP is higher than your opponent’s: You can Special Summon this card from your hand.
(2) If you gain LP: Target 1 Plant monster on the field; that monster is treated as a Tuner this turn.
(3) If this card is sent to the GY: You can gain 500 LP.
CHIM-JP018 Aromage Marjoram
DARK/Plant
Level 5
2000/1600
You can only use the (1) and (3) effects of this card’s name once per turn each.
(1) When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
(2) While your LP is higher than your opponent’s, you take no battle damage from battles involving your Plant monsters.
(3) If you gain LP: Target cards in your opponent’s GY up to the number of “Aroma” monsters you control; banish them.
CHIM-JP034 Aromaseraphy Sweet Marjoram
LIGHT/Plant
Synchro/Effect
Level 6
2200/2000
1 Tuner + 1+ non-Tuner monsters
You can only use the (1) and (3) effects of this card’s name once per turn each.
(1) If this card is Synchro Summoned: You can add 1 “Humid Winds”, “Dried Winds”, or “Blessed Winds” from your Deck to your hand.
(2) While your LP is higher than your opponent’s, your opponent cannot target Plant monsters you control with card effects.
(3) If you gain LP: Target 1 card your opponent controls; destroy it.
CHIM-JP059 Aroma Gardening
Continuous Spell Card
You can only use the (1) and (2) effects of this card’s name once per turn each.
(1) If you Normal or Special Summon an “Aroma” monster(s): You can gain 1000 LP.
(2) When an opponent’s monster declares an attack, if your LP is lower than your opponent’s: You can Special Summon 1 “Aroma” monster from your Deck.
CHIM-JP074 Blessed Winds
Continuous Trap Card
You can only use the (1) effect of this card’s name once per turn.
(1) You can activate 1 of these effects.
• Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
• Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
• Pay 1000 LP; Special Summon 1 “Aroma” monster from your GY.
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fyeahygocardart · 3 years
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Aromaseraphy Sweet Marjoram
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