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#<- so for easy searching or whatever. im thinking im gonna tag lore and stuff with that too
corpsoir · 1 year
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remade solvei's and skagen's ref sheets to match the ones i made for lovart and kjell, which ive revised a bit!! :] ive posted kjell and lovart before but i figured i'll repost them here to have them in one place.
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kleeboy · 5 years
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okay im deleting and reposting this because i put a swear word in the tags and it wasnt even showing up in searches for my personal, and i don’t trust the mobile editor to fix my problems but its time 4 me to make a post
Here's what I’ve got for a Thunderbirds D&D AU! I'm not gonna get into numbers and stats and levels because I do that enough when I play normal d&d and I'm gay and tired. Also, there’s probably gonna be a touch of rule bending not only to reconcile d&d with the Thunderbirds canon but just to boost the fun factor a bit. It’s not like we’re setting up a playable campaign so it doesn’t really matter as long as we’re not making it unrecognisable as part of the d&dverse. At that point, you might as well just call it a fantasy AU (still lit tho lmao). This is mostly TOS based but I’ll add some notes on TAG stuff now and then in italics because I’m here to provide. It’s hefty, so everything's under the cut. Hopefully comprehensible.
IR (presumably going by some other name but we’ll just stick with that for sake of ease) is still a rescue organisation - it operates on a somewhat smaller scale but access to magic means it’s got a pretty big reach for typical d&d technology. It’s centred around an ancient deity that few people have heard of and even fewer worship. There’s only one known temple dedicated to said deity and it had been abandoned for a long time before they found it, so it’s currently being restored - if rather agonizingly slowly. Anyway, IR is deity-based because nothing screams “fight for a cause” like paladins! They’re paladins, mostly, is what I’m saying.
Jeff is likely an ex-adventurer, probably a paladin but I’m seriously considering cleric just for interest’s sake so sue me, I love clerics. His party did some pretty cool stuff back in the day, and adventuring pays well as long as you don’t die, so he’s pretty well off. He left the party and settled down in one place when Scott was born, and the rest of them presumably disbanded and went about their own lives eventually. Or maybe they’re still out there causing a ruckus. Who knows. Pretty easy to just say “and he’s not there anymore” for TAG, rationalise his disappearance as you please. Either way, at some point he decided to start an organisation that would make saving lives a bit more structured than the usual “Let's hope a squad of adventurers stumbles on our predicament” that people have been relying on.
Scott is a Battle Master archetype fighter who multiclassed into paladin. Battle Master provides the most appropriate mechanics for a field leader, and also seems like the sort of thing Scott would have been doing previous to IR. He’s the least proficient spellcaster of the group if only by virtue of his class, but access to paladin magic gives his fighting an extra kick which, along with the Battle Master maneuvers, makes him pretty damn dangerous with a sword. It also means he can cast Find Steed, and because said steed’s form can go beyond normal when permitted by the DM and we’re making the rules here I’m giving him a pegasus, which is about the fastest flying mount you could get as far as the monster manual goes. A roc would just be too much. Very VERY cool. But too much.
Virgil is a College of Lore bard into paladin. When it comes to support classes, nothing beats a College of Lore bard for versatility. He’s got the range, darling. Slap an arsenal of magic items on that and you’re well on your way to the d&d equivalent of Thunderbird 2. He has some good offensive spells and weapon training but mostly works to keep others from getting hurt. With a high constitution, the Tough feat, good armour and a shield he pretty much becomes a mobile wall to be put between danger and anyone who can’t take too many hits. Find Steed again lets me give him something interesting to ride, and what better than an owlbear. A big one. Not quite as appropriate stat-wise as the pegasus for Scott but when it comes to aesthetics I’m yet to find something as good as a bear-shaped and -sized owl.
John is predominantly a Divination wizard, with a low paladin level - two maximum - giving him access to a lot of powerful magic but leaving him, how do you say, squishy. Divination is gameplay-wise pretty underwhelming, with not many spells to its name, but for someone whose job is centred around keeping an eye on things, the ability to see very far away and receive premonitions is gonna be useful. The system by which distress calls are sent is giving me some concept trouble but when it comes to receiving it’s as easy as a focus with some capability to project images and sound, gear already necessary to cast Scrying. So, as in canon, rather than going out on missions (at least for the most part), it’s John’s job to keep tabs on incoming signals and active operations. This is all based in the previously mentioned temple - out of the way enough to let me call it a T5 equivalent. He also has the secondary job of making sure nothing else tries to take up residence in the decrepit building. They had to clear it of goblins the first time. As far as Eos goes I don’t have room for all my thoughts (so many) but let’s call her a sentient magic item. Additionally, TAG John probs gets a level or two in cleric.
Gordon is a paladin into druid, Circle of the Land (Coast). He and Alan didn't have any previous class levels before becoming paladins. Neither of his classes give any bonuses for it beyond proficiency for paladins but nobody can stop me from making his primary weapon a longbow, plus the Sharpshooter feat is helpful. Coast druid is the only subclass of any d&d class that has a specific focus on water and what could go wrong if we let him turn into animals? It also has some good circle spells, when he gets to that point. He’d probably have a lot of fun with Mirror Image. There was probably an incident that catalysed his becoming a druid, I'd like to think it's the equivalent of the boat crash just placed on a different point in the timeline. Might get into it at a later date.
Alan is just pure paladin, it's all he's really had time to do with his life so far beyond being a kid and growing up, y'know? I’ll get a little into the subclass here, all of IR’s 3rd level or higher paladins take Oath of Devotion. From the PHB: “These paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good.” Devotion’s core tenets are honesty, courage, compassion, honor, and duty. Also their Channel Divinity: Sacred Weapon is just really cool. Who doesn’t like glowing stuff, man. Alan's got some more powerful paladin abilities than any of his brothers but probably has the lowest total level regardless. Giving him the Athlete feat, which lets him jump and climb a lot easier, feels appropriate. He snuck a griffon home when it was a baby, and is trying to train it. It's not very well behaved and causes a ruckus when it gets bored but he adores it. One day it’ll make a phenomenal companion. For now, it will continue to attempt to eat his fingers.
Brains is an artificer! Love that class. Artificers, rather than casting spells (though they can do that), make magic items. The artificer class is from Unearthed Arcana and a lot of the mechanics can be hit or miss, it’s been revised many times by lots of different people. But when it comes to the basic idea, it’s the obvious choice for Brains. The less common a magic item, the longer it takes and harder it is to make. The higher level an artificer the more, and more powerful, their creations are. Pretty simple. Also pretty much every version of artificer you come across has some sort of option for a mechanical companion so there’s MAX for you.
Tin-Tin is also an artificer, with a few levels in paladin for good measure. Her time is split between making and repairing gear and going out on missions, and when on call is incredibly useful for lightning fixes and is incredibly creative when it comes to the ways magic items (and nonmagic items) can be used to get out of predicaments. This is the character who constantly has Inspiration. Kayo is an Assassin archetype rogue into paladin. Assassins do… a lot of damage. If you know much about d&d rules (I don’t expect you to), the only thing scarier than a bard, stat wise, is a rogue. +10 to stealth is pretty easy to get by 5th level, combine that with Sneak Attack and Assassinate and you can deal up to 26 damage in one hit with a dagger alone. I said I wouldn’t do any maths but I lied.
Penny doesn’t necessarily have any class levels, though rogue would be appropriate. She falls more under the NPC umbrella, somewhere between Noble and Spy, perhaps? NPCs have a lot less restrictions when it comes to what they can and can’t do laterally, but it’s harder to make them powerful without assigning a class. I also think it’d be really neat to use the fantasy setting to make her nonhuman. High elf would be fitting and cool, but she’d also make a fantastic tiefling. Though, like, call me biased, everyone would make a fantastic tiefling.
I think that’s all I’ve got to say on the matter right now. I have a lot more specific details that I’ll get to eventually but this post is more of a jumping off point listing some options for anyone else who might want to mess around with a d&d AU but doesn’t know where to start. Pick out things you like, ditch things you don’t, add whatever sounds cool, and honestly? Congratulations on getting through this whole thing. This post is kind of in shambles. And thanks! I love taking any excuse to pore over these books.
Shoot me an ask or something if anything’s too incomprehensible or there’s something up with the formatting. Later, skaters.
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