We have gone very far past the point of annoyance with this section. We've pretty much run a marathon in virtual miles, and we've still got to return to Undernet 3 AGAIN. No, really….who thought this was a good idea?
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We did finally get a piece of the code to break the blue ice, but wouldn't you know the next part would involve going back to Undernet3, followed by going back to Netsquare to find the next part of that code. What are the odds we're finally done with the death march?
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Oh, thank god we're finally done canvassing the entire internet to get bits and pieces of knowledge flags that let us advance. We can finally move on with the plot, and take the fight to Gospel's base.
You know, I would like to think I've learned better, but anytime Lantern stays really, really excited for me to reach a specific part of a game, I should be much more on guard.
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SERVERS CAN NOT GROW. THERE IS NO LAW OF PHYSICS THAT WOULD ALLOW RADIATION TO MAKE SERVERS GROW. THEY ARE NOT ORGANIC. GOD. DAMN. IT. GAME.
Heading to the church with the knowledge from the Countess gave us several more clues to follow. It also led George to a priest that was more than happy to put a little shine on his fancy cup. Next up, statue of Baphomet.
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The most convoluted puzzle in the game is just about over.
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The longest puzzle in the game well behind us, we went back to the Countess with more info about her ancestor, and in return, learn that maybe things weren't quite as bad for her family as she believed. But now we need to find a well.
(I suddenly want to draw all these guys in one room together, but that might be the devil talking)
I tag @keigan-of-sweden @pzycho391 @phospadparadscha @tardisinapokeball @amirrorcalledthemoon @gloomytk @majortomiscominghome @forever-carlyle @lexcanium @fulokis and anyone else who wants to! :)
I might've added the BG3 Art Book to my dnd assets stash
It' 100% does not have things like the 5e players' handbook + 5e’s character sheet, several gm guides, critical role's explorer's guide to wildmount, baldur's gate and waterdeep city encounters, 101 potions and their effects, volo's guide to monsters, both of xanathar's guides, a bunch of other encounters, one shots, and class builds
In no way are there any pdf’s relating to any wizard who may or may not be residing on any coast
(Edit that I’ve moved the folder to the new link above! So if you catch a different version of this post that link won’t work anymore!)
Calvin's parents decide to take a Hawai'ian vacation. They're not sure how much of it their son will tolerate but they would like to do at least a few things that involve sandy beaches and scenic cycling routes. They are therefore pleased when Calvin seems to make friends with a local girl about his own age and the two of them run off to play
Now, from Calvin's point of view what has happened is that he spotted actual aliens, and starts trying to bring this to the attention if the adults. But the tourists are like, "that's nice, go shoot 'em with your water gun, have a good time," and the locals are like, "yeah, they're an older couple who decided to retire here. Happens all the time." Eventually, it becomes clear that Spaceman Spiff is going to have to handle it himself.
From Lilo's point of view, Jumba and Pleakley are her gay uncles, do you mind? Calvin does mind, and so the two of them spend the rest of the afternoon terrorizing Kaua'i in the effort to destroy one another while the aliens alternate between bailing them out of trouble and attempting to escape.
Hobbes and Stitch, meanwhile, are calmly playing checkers and drinking non-alcoholic margaritas.
imagine if you will, a fairly dry survival crafting game in which you live in a bunker and must periodically venture out to scavenge food, set up turrets for attacking monsters, etc
now, your computer inside the bunker has a game-inside-a-game on it which is a charming farming sim of undeniably greater quality and scope than the survival game you're playing. therefore, the object of the game becomes to keep your bunker secure so you can play the farming game more.
now, once you achieve the highest rating in the farming game, a secret shop inside it unlocks, and one of the novelty items you can purchase is a game console, giving you access to games-inside-a-game-inside-a-game. most of the games for it are typical mobile shovelware, but one of them is a highly polished, extremely brutal precision platformer with amazing level design and production values exceeding that of the survival game and farming sim combined.
it is only at this point that the purpose of this entire contrivance becomes clear: to create the most deranged speedrun community the world has ever seen.
Nejo nearly got us killed by an irate kebab vendor, but he did give us the means to get the toilet brush back from the irate kebab vendor. As for why we needed to come in here right now? There are actually things we need before we head out to Bull's Head.
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Well, this is a rather unfortunate situation. George managed to find the way to Bull's Head, only to get trapped in a place that seems to have already claimed someone else…and that someone else was probably a lot more prepared than George was.
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The latest clues have guided us to a small villa in Spain, where the residents are much less than happy to see George. Let's see if he can avoid getting hauled off to jail for breaking and entering.
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George ended up helping the Countess by finding the first clues to a six-century old mystery, and in return, she entrusts him with a special chalise and asks him to search for her missing ancestor. Lopez, however, remains unimpressed, as does Nico.
Okay, we've given up chips, paid bribes, talked to people in about seven or eight difference sections of the internet, learned code words, and posted on message boards. Can we please find Doc now and get back to actual plot? Please?
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Can this part be over now? We got the Yellow Cure, so can we move on from walking back and forth across the whole of the internet yet? Whoever designed this section needs to be drug out into the street and shot.
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Still on the part where we're running back and forth. We did manage to find the last NPC, but that NPC had another NPC that we need to talk to now. And he's pretty close to where we started the last hunt. So all the way back we go.