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sallyanneichi · 5 years
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Happy Halloween!
Halloween is our chance to showcase the characters in a different light (and in different costumes!), so we jumped on it! We hope you like the theme we chose, because we certainly love it!
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sallyanneichi · 5 years
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It’s with a great pleasure we can announce that there is only 24h left to pledge on Kickstarter, instead of 24h left to make the game happen! Add your name to this month’s rich in emotion game’s history there -> https://bit.ly/2xllYon
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sallyanneichi · 5 years
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It is Kary's turn! When it comes to eat, you can count on him to find the best places of the Capital. But one thing: he likes spicy food. REALLY, spicy. ----- Don't forget the Kickstarter here: https://bit.ly/2xllYon Pre-order the game, and you will help us to get the whole game out!
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sallyanneichi · 5 years
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ARE YOU READY ??
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Kickstarter here
The day has finally come! VSN’s crowd funding campaign begins! You get 31 days (all of July) to help and get exclusive goodies! And as a thanks to those who will pre-order the game, it’s actually cheaper, so got get it! Don’t forget money isn’t the only way to help: liking, commenting, and sharing the project help us get noticed and known by a large audience, so it’s just as important! Wish us luck!
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sallyanneichi · 5 years
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I'M ALIVE /o/ I did'nt touch my tablet since a looong time so doing it was quite longer than I though, but I win è_é9 Here my favorite antagonist from Ace Attorney, Dahlia Hawthorne! I didn't play to the 6th yet, so I don't know if this will change, but right now she's the best for me /o/ (Don't talk about the 5th opus. It doesn't exist.) I re-played to Trial and Tribulation some days ago - and I have to said that the remastered version is the worst thing I ever seen in my life - so I wanted to do her another tribute ! I know, she's a bitch and she deserve to burn in hell, but that's what make her a great antagonist 8DD I hope you all like it! And if you like Visual Novel and Boys Love stories, take a peek to our game -> Valentyne Stories Necromancy Available in English and French!
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sallyanneichi · 5 years
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Today we are presenting you Nora, one of the secondary characters of the game! “Kary had the right to bring someone with him. He chose Nora, an old friend of his, stubborn and a bit rude. She is not really enjoying her stay in Arcan…”  We hope you will like her! Download the Demo  Kickstarter (preview)
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sallyanneichi · 5 years
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Since our KS campaign is soon, some reblog or like or comment will help us A LOT! 
Thanks by avance for everyone who’ll take some times to share our game ;^;9 
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It is wit ha GREAT pleasure we can say today: the Game’s demo is out! To download it, go to our Itch.io page! https://mesange-arts.itch.io/valentyne-stories-necromancy Please note that the translation was made by a non native English speaker friend. We loved her translation choices, but since she was alone to do it, it is not impossible that some mistakes were not seen (nobody is infallible orz). Thank you for your understanding and have fun! Do not hesitate to tell us what you thought of it on our different social medias!!
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sallyanneichi · 5 years
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Of School, Magic and Zombies: A Look into the  Valentyne Stories Necromancy Demo
Mésange Arts is a team from France comprised of RaquelLoli (code), Wanini (art), SallyNyan (writing) and Styria (English translation). You may have seen some of Wanini’s fanarts if you are into Fire Emblem.
Their game, Valentyne Stories Necromancy, is set to be released at the end of 2019 or beginning of 2020. VSN’s Kickstarter campaign is set to launch in May, but for the time being you can grab their demo on itch.io. VSN’s demo is on the longer side: around 36,000 words, which means more than 3 hours of play if you try out all the choices and read the in-game encyclopedia, as well as 9 CGs and a dozen backgrounds.
Anyway, I finally took the time to test the demo and liked what I saw well enough to write a lenghty review about it. Enjoy!
— Story —
The story is set in Arcan, a country covered in snow all year long where some people are born with “elemental” magic: fire, water and wind. That power can be traded for an unpredictable, “unusual” magic that can be either more useful or, at worst, completely useless.
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And because there is no Necromancy without zombies, in Arcan you can also meet rising deads, people who died from causes other than old age or sickness who will roam aimlessly around the country, try to eat the living and occasionally plow the snow if they were raised well enough. (bad pun intended)
You play as Rave Rabier, a farm boy who moves to the capital of Arcan in order to attend the mage academy after an event awakens his latent magical powers. 
—  Characters —
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Rave Rabier a.k.a the Protagonist
A humble village boy, Rave’s powers only awakened three months ago during a traumatic event, which prompted his parents to send him to the capital so he could study magic and become a son they can be proud of. He’s kind and friendly, but also won’t put up with anyone’s bullshit. He is also very lost.
While his wind magic is extremely weak due to lack of practice, he has good physical abilities and can put up a fight should the need arise.
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Kary Djedi a.k.a “Tan Guy”
An exchange student from the kingdom of Anukaï, Kary is an easygoing and self-confident fellow who is easy to please and quick to forgive Rave should the latter pick his room and deprive him of his initial privacy. His room is extremely warm to make up for the chilly Arcan weather he has to face every day.
Kary is a fire mage and allegedly the best mage student of his homeland.
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Renan Leroy a.k.a “The Runt”
A snotty mage from an extremely wealthy family, Renan never fails to remind Rave of their difference in social standing. Should Rave choose to share his room, expect a rocky start in their relationship. Renan is nevertheless very studious and a skilled water mage.
His haughty attitude is a facade to hide his self-doubt.
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Hyde Fisher a.k.a “Rapunzel”
An aloof student who also comes from a humble background, Hyde understands Rave’s struggle as a late bloomer thrown into a new world better than anyone else. Should Rave choose to be his roommates, Hyde will take the time to show him the ropes of living in the mage academy.
Unlike his classmates, he wields an unusual kind of magic: the power of invisibility.
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Ilyes - a.k.a “Pale Man”
The academy’s chief guard and first potential love interest that Rave meets upon arriving at the academy. Despite his imposing stature and constant frown, Ilyes is a calm and collected man who doesn’t need to raise his voice to make students or fellow guards respect him.
He’s actually a vampire: a higher type of undead who needs human blood to keep his body from decaying.
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Fenrir Valence a.k.a “Professor”
Rave’s very hot first teacher. Mr. Valence appears quite patient towards his new student’s lack of learned etiquette and magical prowess, but won’t pull any punch towards the rest of his class, whom he has great expectations of.
Red eyes, take warning. Mr. Valence wields another unusual kind of magic: Necromancy. While it wasn’t shown in-game, his official description says he’s quite close to Ilyes.
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The academy guards a.k.a “Bearded Man N°1 and 2″
Two of the guards under Ilyes’ command who are less than pleased to have to let a stinky peasant like Rave enter the academy. Unfortunately for him, he is likely to see them a lot during his next three years here.
—  Art direction —
Probably the game’s biggest selling point. Not many artists can make good CGs, character portraits and backgrounds all on their own but that’s apparently what Wanini did. I am especially fond of VSN’s backgrounds. Clearly they didn’t have to go that hard, for example, on that academy door you can see behind the guards but they did and I like nice and detailed backgrounds, alright?
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Guess who this room belongs to.
I was too lazy to gif some of the game’s simple, parallax-animated backgrounds but you can see one of them here.
— Writing and Characterization —
VSN’s demo contains barely if any hint at romance aside from a few lines towards the end. That’s not a bad thing though: the game focuses on the plot and the world surrounding its cast as much as the characters themselves, who including Rave have all their own distinct personalities and quirks that go beyond one or two gimmicks.
For example, Hyde isn’t just the “silent but caring” type, he would rather not have baby Rave through his school life and certainly won’t do it unless obliged to, yet he can relate to Rave’s struggles and is mature enough not to make a big deal out of it should he be forced to share his room. Renan is a bratty asshole but he doesn’t seem to wish Rave or anyone else any harm and it doesn’t take much for him to back off if called out in the right way.
I can’t say we’ve seen that much of the game’s actual plot and what will happen when “Rave happens to be in a bad place, at the wrongest time.” like mentioned in the official summary, but the rather morbid couple scenes Rave witnesses before entering the academy hint at a rather dark plot related to zombies, death and necromancy and make me hopeful for the rest of the game.
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The game features an in-game journal that fills up as you play and receive new bits of information from the characters Rave meets. While I think the text formatting could use a little polishing, it’s worth a read and you may miss on some important details by skipping it.
VSN’s common route and first 3 paths (Kary, Renan, Hyde) are predicted to total whopping 300,000 words, more than twice the average length of our current BL EVNs and will take more than 30 hours to complete. Fenrir and Ilyes’ routes will come later in an update and will probably add a few more hours of play. All in all, VSN will most likely take its time setting up the story and characters before you get to date any of Rave’s five love interests, which, I hope, will make their blooming romance all the sweeter.
Note that the English demo was translated by a single native French speaker and may contain some typos or sentences that could be better worded. Should their upcoming Kickstarter meet its goal, they will hire a professional translator to take care of that and offer you a quality English translation.
— Sound and Music —
Composed by Tai Reflexions, VSN’s soundtracks and main theme are -perhaps purposely- reminiscent of the Fire Emblem soundtracks. I wouldn’t put any of the tracks in my playlist, but they’re nice to the ear.
Sounds effects overall complete the music nicely. Just one minor nitpick is the abundance of the “punching” sound effect every time characters are quarreling. While I don’t find the sound itself irritating, it doesn’t feel necessary to put so many of them. This, again, a minor nitpick though.
— Overall —
Valentyne Stories Necromancy makes you come for the art and then stay for the solid storytelling. I didn’t feel bored one bit and each character including the unnamed guards were fun to read in their own ways. The demo is not perfect and some hiccups can be found here and there in the French or English text, but all in all the writing, programming and art directions are some of the better I’ve seen so far and I have high hopes for the Kickstarter and the complete game.
If I were to pick a favourite character now, it would be a tie between Hyde and Fenrir. I guess have a thing for aloof characters and hot teachers, and there is something in their eyes that just draw me in.
VSN’s Kickstarter is set to launch in May, so stay tuned for Mésange’s announcements and consider supporting them by backing VSN and sharing it!
— Useful links —
Get the demo
Official website
Mésange Arts tumblr
Mésange Arts twitter
If you liked this review, maybe reblog it or at least leave a like? It means a lot to us and keep us motivated to write more!
Thanks for reading! <3
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sallyanneichi · 5 years
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Of School, Magic and Zombies: A Look into the  Valentyne Stories Necromancy Demo
Mésange Arts is a team from France comprised of RaquelLoli (code), Wanini (art), SallyNyan (writing) and Styria (English translation). You may have seen some of Wanini’s fanarts if you are into Fire Emblem.
Their game, Valentyne Stories Necromancy, is set to be released at the end of 2019 or beginning of 2020. VSN’s Kickstarter campaign is set to launch in May, but for the time being you can grab their demo on itch.io. VSN’s demo is on the longer side: around 36,000 words, which means more than 3 hours of play if you try out all the choices and read the in-game encyclopedia, as well as 9 CGs and a dozen backgrounds.
Anyway, I finally took the time to test the demo and liked what I saw well enough to write a lenghty review about it. Enjoy!
— Story —
The story is set in Arcan, a country covered in snow all year long where some people are born with “elemental” magic: fire, water and wind. That power can be traded for an unpredictable, “unusual” magic that can be either more useful or, at worst, completely useless.
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And because there is no Necromancy without zombies, in Arcan you can also meet rising deads, people who died from causes other than old age or sickness who will roam aimlessly around the country, try to eat the living and occasionally plow the snow if they were raised well enough. (bad pun intended)
You play as Rave Rabier, a farm boy who moves to the capital of Arcan in order to attend the mage academy after an event awakens his latent magical powers. 
—  Characters —
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Rave Rabier a.k.a the Protagonist
A humble village boy, Rave’s powers only awakened three months ago during a traumatic event, which prompted his parents to send him to the capital so he could study magic and become a son they can be proud of. He’s kind and friendly, but also won’t put up with anyone’s bullshit. He is also very lost.
While his wind magic is extremely weak due to lack of practice, he has good physical abilities and can put up a fight should the need arise.
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Kary Djedi a.k.a “Tan Guy”
An exchange student from the kingdom of Anukaï, Kary is an easygoing and self-confident fellow who is easy to please and quick to forgive Rave should the latter pick his room and deprive him of his initial privacy. His room is extremely warm to make up for the chilly Arcan weather he has to face every day.
Kary is a fire mage and allegedly the best mage student of his homeland.
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Renan Leroy a.k.a “The Runt”
A snotty mage from an extremely wealthy family, Renan never fails to remind Rave of their difference in social standing. Should Rave choose to share his room, expect a rocky start in their relationship. Renan is nevertheless very studious and a skilled water mage.
His haughty attitude is a facade to hide his self-doubt.
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Hyde Fisher a.k.a “Rapunzel”
An aloof student who also comes from a humble background, Hyde understands Rave’s struggle as a late bloomer thrown into a new world better than anyone else. Should Rave choose to be his roommates, Hyde will take the time to show him the ropes of living in the mage academy.
Unlike his classmates, he wields an unusual kind of magic: the power of invisibility.
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Ilyes - a.k.a “Pale Man”
The academy’s chief guard and first potential love interest that Rave meets upon arriving at the academy. Despite his imposing stature and constant frown, Ilyes is a calm and collected man who doesn’t need to raise his voice to make students or fellow guards respect him.
He’s actually a vampire: a higher type of undead who needs human blood to keep his body from decaying.
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Fenrir Valence a.k.a “Professor”
Rave’s very hot first teacher. Mr. Valence appears quite patient towards his new student’s lack of learned etiquette and magical prowess, but won’t pull any punch towards the rest of his class, whom he has great expectations of.
Red eyes, take warning. Mr. Valence wields another unusual kind of magic: Necromancy. While it wasn’t shown in-game, his official description says he’s quite close to Ilyes.
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The academy guards a.k.a “Bearded Man N°1 and 2″
Two of the guards under Ilyes’ command who are less than pleased to have to let a stinky peasant like Rave enter the academy. Unfortunately for him, he is likely to see them a lot during his next three years here.
—  Art direction —
Probably the game’s biggest selling point. Not many artists can make good CGs, character portraits and backgrounds all on their own but that’s apparently what Wanini did. I am especially fond of VSN’s backgrounds. Clearly they didn’t have to go that hard, for example, on that academy door you can see behind the guards but they did and I like nice and detailed backgrounds, alright?
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Guess who this room belongs to.
I was too lazy to gif some of the game’s simple, parallax-animated backgrounds but you can see one of them here.
— Writing and Characterization —
VSN’s demo contains barely if any hint at romance aside from a few lines towards the end. That’s not a bad thing though: the game focuses on the plot and the world surrounding its cast as much as the characters themselves, who including Rave have all their own distinct personalities and quirks that go beyond one or two gimmicks.
For example, Hyde isn’t just the “silent but caring” type, he would rather not have baby Rave through his school life and certainly won’t do it unless obliged to, yet he can relate to Rave’s struggles and is mature enough not to make a big deal out of it should he be forced to share his room. Renan is a bratty asshole but he doesn’t seem to wish Rave or anyone else any harm and it doesn’t take much for him to back off if called out in the right way.
I can’t say we’ve seen that much of the game’s actual plot and what will happen when “Rave happens to be in a bad place, at the wrongest time.” like mentioned in the official summary, but the rather morbid couple scenes Rave witnesses before entering the academy hint at a rather dark plot related to zombies, death and necromancy and make me hopeful for the rest of the game.
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The game features an in-game journal that fills up as you play and receive new bits of information from the characters Rave meets. While I think the text formatting could use a little polishing, it’s worth a read and you may miss on some important details by skipping it.
VSN’s common route and first 3 paths (Kary, Renan, Hyde) are predicted to total whopping 300,000 words, more than twice the average length of our current BL EVNs and will take more than 30 hours to complete. Fenrir and Ilyes’ routes will come later in an update and will probably add a few more hours of play. All in all, VSN will most likely take its time setting up the story and characters before you get to date any of Rave’s five love interests, which, I hope, will make their blooming romance all the sweeter.
Note that the English demo was translated by a single native French speaker and may contain some typos or sentences that could be better worded. Should their upcoming Kickstarter meet its goal, they will hire a professional translator to take care of that and offer you a quality English translation.
— Sound and Music —
Composed by Tai Reflexions, VSN’s soundtracks and main theme are -perhaps purposely- reminiscent of the Fire Emblem soundtracks. I wouldn’t put any of the tracks in my playlist, but they’re nice to the ear.
Sounds effects overall complete the music nicely. Just one minor nitpick is the abundance of the “punching” sound effect every time characters are quarreling. While I don’t find the sound itself irritating, it doesn’t feel necessary to put so many of them. This, again, a minor nitpick though.
— Overall —
Valentyne Stories Necromancy makes you come for the art and then stay for the solid storytelling. I didn’t feel bored one bit and each character including the unnamed guards were fun to read in their own ways. The demo is not perfect and some hiccups can be found here and there in the French or English text, but all in all the writing, programming and art directions are some of the better I’ve seen so far and I have high hopes for the Kickstarter and the complete game.
If I were to pick a favourite character now, it would be a tie between Hyde and Fenrir. I guess have a thing for aloof characters and hot teachers, and there is something in their eyes that just draw me in.
VSN’s Kickstarter is set to launch in May, so stay tuned for Mésange’s announcements and consider supporting them by backing VSN and sharing it!
— Useful links —
Get the demo
Official website
Mésange Arts tumblr
Mésange Arts twitter
If you liked this review, maybe reblog it or at least leave a like? It means a lot to us and keep us motivated to write more!
Thanks for reading! <3
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sallyanneichi · 5 years
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You can have a peek at our work with this Demo ! It’s in French and English /o/
Pretty please, if you like or if you have anything to tell about it, tell us !  I hop you’ll enjoy it ! *^*
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It is wit ha GREAT pleasure we can say today: the Game’s demo is out! To download it, go to our Itch.io page! https://mesange-arts.itch.io/valentyne-stories-necromancy Please note that the translation was made by a non native English speaker friend. We loved her translation choices, but since she was alone to do it, it is not impossible that some mistakes were not seen (nobody is infallible orz). Thank you for your understanding and have fun! Do not hesitate to tell us what you thought of it on our different social medias!!
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sallyanneichi · 5 years
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Give us some help please ! It’s totally free 8DDD
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Hi Everyone ! We need your help !! Like every year, Polymanga  is having a drawing contest! Winning it gives a nice prize  and a better place to  have a booth! So in order to get a better, bigger booth (and so have way more goodies) we need likes /o/ To do so you only need to go check and like Wanini’s and Raqueloli’s drawings ! /!\ Beware, You have to like both so there’ll be about the same amount of likes on each! If there’s a big difference between the two, it will drag us down, since we’re all on the same booth.
Raquelloli’s art  <– (clic!) Wanini’s art   <– (clic!) Do it for the Doggo 8DD (Thanks by advance Q///Q) 
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sallyanneichi · 5 years
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New Game !
I don't know if someone remember it (It's been a long time!) but a few years ago I worked on My Candy Love as a scriptwriter! I took part in the episodes 6 to 21, and after a long time in recovery from some personals issues, I'm finaly back on another project from a new company! So if you liked my silly humor and my way of writing, I invite you to follow Valentyne Stories Necromancy! It might please you !
Here some informations about the game :
« Valentynes Stories Necromancy will be a Boys Love visual novel, where the story and multiple choices will prevail. Of course there will be an important romance aspect, but we want, first of all, to tell a story, and we think that love stories are way better when they’re not the plot of a story. Falling in love is nice, falling in love while living an adventure is better ! »
VNS is a game much more mature and serious than what I've done until then : the stakes are high, the choices are sometimes really hard, and your character can die a numerous times during the story. If you enjoy this kind of stories and games, come join us on our social medias! The demo will be released on March / April!
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(here a preview of our guys 8D) Feel free to ask any question ! /o/
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sallyanneichi · 5 years
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New Asks’s answer starring Ilyes this time! You can participate and ask your questions on our Tumblr or Instagram!
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sallyanneichi · 5 years
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First Asks’s answer !  Instagram - the story “ask” on our profil : https://www.instagram.com/vsnecromancy/ ) Tumblr : the “ask” section
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sallyanneichi · 5 years
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A little preview !! 8DDD
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As promised, here is a video of the game you all voted in all our different social media! We hope that you will like it and will make you wish to know the rest! Do not hesitate to tell us what you are thinking of it! Have a nice viewing!
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sallyanneichi · 5 years
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We made an announcement about trying to find a sound designer for our game before, and we found him! The demo that will be out on March/April will have its own soundtrack that will be made by Tai Wuang Shindehai and if we’re managing to fund the game, he will do all the remaining ones! We hope you will like them!
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sallyanneichi · 5 years
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Rave - Hyde - Renan - Kary - Ilyes - Fenrir
Our boys for postcards visuals! ♥
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