the fucking problem with fgo really is that they started thinking of noble phantasms as gameplay elements instead of plot devices. a fsn character has six paragraphs of explanation on what their noble phantasm does and under what extremely specific conditions it can or cannot be countered. a fgo character has three to six lines that come down to "shoots a beam that takes effect" and then lists the effect as just what it does in the game. they used to tell you the narrative consequences of the beam. we used to be a society.
Sometimes I forget how annoying and boring Fanon Jason Todd is.
jason pulling up to titans tower prepared to monologue and rough up tim a bit to send a warning, only to find tim zooted out of his mind on a beanbag, eating doritos, and watching barbie movies with rapt attention.
jason in his homemade robin cosplay: this is my replacement..?
tim: holy shit, jason todd? am i hallucinating? what was that alien weed kon gave me laced with?!
jason hears weed, and laced, coupling with a very high minor and immediately mother hens him into the kitchen so he can get liquids and food into him before he passes out.
the rest of the titans wake up to find the red hood in a surprisingly good 2nd robin cosplay sleeping right next to their robin on a fluffy pink beanbag, while barbie princess and the pauper plays in the background.
I would say that this IS a learning moment for Katara too. And for Sokka.
They both lived in a similar environment in the South, but they both learned to deal with their own personal prejudices while travelling the world, and that sometimes, no matter how much you care about it, you can fight your own culture, if there is something in it you realized is wrong.
And this is the epitome of that storyline. This is them BOTH realizing they can fight against the ugly parts of Water Tribe culture, Katara by fighting the old man, and teaching him a lesson, and Sokka by doing nothing and supporting her fight on her own.
thought about the Katara v Pakku fight too hard and made myself cry