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brandedearth · 5 years
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Send “👋” if you want to RP with me but have been too shy to approach.
(If you cannot see the emoji send “Wave”)
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brandedearth · 5 years
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so, uh
given my recent activity, I'm gonna be resetting my thread tracker for all my blogs, provided I have spoken to you about keeping the thread. If I haven't, consider it archived.
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brandedearth · 5 years
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there’s that split second before xkit kicks in where everything on tumblr is blindingly fluorescent and i’m so???? does tumblr even fucking know beta testing is????
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brandedearth · 5 years
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brandedearth · 5 years
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//crawls out of the fuckin ground, flinging dirt everywhere, and squints.
Everything is so fucking ugly.,,,,
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brandedearth · 6 years
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Monsters are not gentle. That is what you have been told, and to a certain degree, it holds true. Rough claws, rough voice, a rough-around-the-edges personality. But that doesn’t mean monsters cannot be safe, cannot be kind. Gentleness and kindness are not one and the same. Monsters can be viciously kind, monsters can be violently safe. Gentleness is not a requirement for love.
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brandedearth · 6 years
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Listen, in Yharnam, it’s either yeet or be yeeted.
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brandedearth · 6 years
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Hi welcome to my rp blog (✿◠‿◠)
You’re looking for my rp threads? (◕‿◕✿)
THEY’RE IN THE FUCKING DRAFTS (ノ◕ヮ◕)ノ*:・゚✧
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brandedearth · 6 years
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Alright RPC – We Gotta Talk About Passive Replies.
This is one of my worst pet peeves in Role playing or doing any collaborative writing with other people. It’s something I myself have been guilty of, especially if my muse is running low and I am forcing out replies. It’s something I see a lot of even from very good writers. It’s a widespread problem, that is exhausting for an RP partner to deal with in threads especially if it’s every reply.
And just like any problem – the first step in resolving it is looking out for it and realizing it’s there to begin with. Being conscious about this I personally believe separates a good RP partner from a great one.
I’m talking about passive replies.
Passive replies come in various forms. They can be anything from a novella sized reply – to a one-liner but they all share a similar trait. They do not contribute to pushing the action of a thread forward. They tend to be a summary of the reply preceding it through their character’s eyes with a small verbal or nonverbal reaction to the character they are interacting with. They do not add any new information for the other character to react to because the reply is pure reaction without any proactive elements.
This means your thread basically becomes the equivalent of a conversation like this:
Hey, you!  Oh, Hey! How are you? Oh, I’m good. What are you up to? Nothing much, really. Have any plans? No. Not really.
It’s a functional conversation – sure, but it’s one-sided and relies on one person driving the action while the other simply responds. It is exhausting for one mun to constantly be the one driving the action of a scene forward. It makes things harder to respond to because you’re giving your RP partner fairly little to work with. The example above is obviously an extremely simplified example - but I hope you can get the gist of what I am getting at.  
Even if your character is shy, or anti-social, or maladjusted in someway – your replies can still play and active role in the situation. Being an active participant in a thread doesn’t meant that your muse has to be crazy and outgoing. It means that you have to do more than simply react to what is happening. Every reply should add at least one new thing for your partner to react to.
This can be anything from adding to the conversation – not just reacting to what was said prior. This can be your character doing some non verbal action. This could be and NPC or outside situation or the weather doing something to react to. No matter what the situation is – there are things your muse can do to be an active part of the scene, and not just a reactionary prop.
If your replies or even your starters are one of these two things:
1) Expecting someone to find or stumble upon your muse in someway. Or relies on your partner to initiate some action between your characters. 2) Is just a summary of what happened in their reply through your character’s eyes without adding anything new.
It’s a passive reply – and by nature harder to respond to. It means you should consider looking over your reply and tweaking it to give the other character something more to work with to take the pressure off and your partners should be doing the same for you. After all a conversation like this:
Hey, haven’t seen you in forever! I know right? What have you been up to? Honestly – nothing much. Work’s been murder. What about you? Ah that’s unfortunate. I’m the same, but I’m going out for drinks later want to come? I can’t tonight, have to wake up early tomorrow. Maybe we can catch up later?
Is a much more interesting conversation because both parties are doing their part to drive the action forward.
It’s easy to say that passive replies are spawned from laziness or poor writing. But they’re not (the vast majority of the time anyway). Even good writers who make beautiful replies do it. I personally think it spawns from equal parts insecurity and good intentions. People don’t want to rock the boat, or take risks with their writing in case they accidentally step on any toes. Not realizing of course that they are putting strain on the writer they are working with by letting them drive all the action.
It can be exhausting.
Roleplaying is a collaborative writing experience. A great RP partner is someone who works with you as a team to tell the story of both your characters. Each person should be putting forth new things to react to and being an active part in building something awesome. It makes for a more interesting read and more dynamic plots and quite frankly more chances for characters to build genuine chemistry.
Otherwise, you end up with a lopsided plot and a burnt out RP partner. No one wants that.
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brandedearth · 6 years
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R U L E S : REPOST ! DON’T REBLOG ! TAG 15 PEOPLE YOU WANT TO GET TO KNOW BETTER !
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• relationship status : ∠( ᐛ 」∠)_
• lipstick or chapstick : chapstick but I forget a lot
• three favorite foods : poke; stuffed salmon; honestly just feed me salmon
• song stuck in my head : End of Love by Florence + the Machine
• last movie i watched : Thor: Ragnarok
• top 3 tv shows : Lucifer, Parks & Rec, Blue Planet
• book i am currently reading : Mirror Gate by Jeff Wheeler
• last thing i googled : “祭 meaning” ????????
• time : 2:18PM PST
• dream trip : Iceland I wanna bury myself in the dirt
• anything you want : @ god un-nerf me so I’m no longer depressed pls
━━━━━━━━━━━━━━━━━━━━━━━━━━
TAGGED BY : @vilefeather​
TAGGING : steal it from me
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brandedearth · 6 years
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brandedearth · 6 years
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I created some pattern! 
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brandedearth · 6 years
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The best thing about Bloodborne is that the game never seems to run out of little details to share with you. I adore it most when those little details help to construct some part of the games lore. Like even the shop messengers have a bit of lore to them! 
These dudes are the normal bath messengers you see in the Hunters Dream and if you’re lucky, the chalice dungeons. Like the rest of the messengers you see around the game they appear to take an interest in you and seem to be all round jolly souls. The game itself describes them as being somewhat naive in nature, naive to the hunters purpose and maybe what the hunter actually even is. 
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On the other hand, there are the insight messengers. These guys have a distinctly different way with the Hunter. They seem uninterested with the Hunter, not even looking at them or reaching for them. They quite literally give the Hunter the cold shoulder (seriously watch them guys, they got some attitude).
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They seem to be this way as they have acquired insight, the only currency they are interested in. The insight has perhaps enlightened them to the fact that the Hunter is just another being, nothing truly worthy of reverence. In a way, both types of messenger reflect the progress of the Hunters in the dream themselves. They enter the dream without insight, unable to perceive the true nature of the gods. Gradually the Hunters come to understand the gods as Great Ones, not gods. Great Ones who can be slain like any beast, and so the veil of naivety and reverence falls away from the Hunters just as it has the insight messengers. 
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brandedearth · 6 years
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Heh.
I was wondering if some people were curious about how Gascoigne sounds in other languages.
So, because I’m French (honhonhon), here’s French-voiced Gascoigne.
I would not say that it’s as good as the English voice, obviously, but I think the French voice actor did a good job.
(Yeah I messed up the fight a little and I died on purpose so that I could get all the lines of his dialogue)
Anyway, enjoy it, honhon baguette très bien.
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brandedearth · 6 years
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❝𝑳oyalty is from above, betrayal is from below.
                                                  𝒂𝒃𝒐𝒖𝒕 | 𝒓𝒖𝒍𝒆𝒔 | 𝒗𝒆𝒓𝒔𝒆𝒔
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brandedearth · 6 years
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Send me a “🔈” and I’ll make a playlist about our muses!
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brandedearth · 6 years
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diemondsichel replied to your post “¤”
I don't know what to say. It's hard to compose my thoughts very easily, but you know this well enough about me by now. Despite hardships, it's been wonderful knowing you and being friends. I've always loved your characters and how you're unafraid to try new and sometimes very difficult challanges with your writing, and you manage to do it nicely, too. That's admirable, and it's been wonderful to have you on my dash. I believe in you, friend ;_;
sweet-temperedsludge replied to your post “¤”
[ A great friend and writing mentor. I'm very grateful to be able to exchange ideas and tackle new and interesting things with you. You push me to be better at like, not just at writing, and I really appreciate all your time and energy. ]
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