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bojsengill70 · 11 months
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What are Quick-time Events?
One thing quick-time events don't have is events that are easily timed. This is logical considering the name and all. But no: A quick-time event is actually a game conceit that is designed to blur the distinction between the cinematic and interactive elements of games played on video. Let's give quick-time events (QTEs for those who care to shorten) a little nod by shortening the story Quick-time events are a prompt in video games that requires you take a swift action (Press space bar! Press F! Press F! To play the game Make sure you press right!
Let's create a scenario. Imagine you're playing a game in which you must save the world by using evidence-based medicine. One command might allow you to throw research papers at people. This command could be used repeatedly throughout the game. You might also find an option in the game that lets you break into a vault where a bunch of clinical trials are taking place. Instead of showing an action sequence in which the character smashes the lock and then opens the door, takes the test results and escapes through a door, a quick-time event might cause you to press the space bar to bust the lock, press enter to open the door, then press down to grab the goods and press the spacebar again to get out of the window. 2c1c (A cringe-worthy instance in "Call of Duty: Advanced Warfare" cheerfully asks you to "Press F to pay respects" at the tomb of a soldier [source: Cross]. Classy!) However, QTEs first came to be during the time of games such as "Dragon's Lair," which were more like animated movies.
QTEs were first popularized by a game called "Shenmue", but it is important to note that the original term for QTE was "quick-timer event," which is a distinct [source: Hamilton]. (OK that's not that different, and the term "quick-time event" is now pretty universal.) The key point is "Shenmue" began using these QTEs in scenes and it was adopted across a variety of other games.
Of course, some games employ QTEs in a more sophisticated way to truly integrate a player. In our bizarre game that uses evidence-based medicine it might mean that the instruction to open the door involves turning the joystick into the shape of a knob, instead of pressing enter. But there's a reason people refer to QTEs as "press X to not die." They may feel a bit too reliant on simple reflexes, and not on well-designed gameplay. The ideal QTE is one that is more natural in a game without taking you out from your mission [source Grayson].
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Cracked. "Quick Time Events." (May 19, 2015) http://www.cracked.com/funny-5873-quick-time-events/
Cross, Katherine. "The QTE is Dead - Long Live The QTE!" Paste Magazine. Feb. 26, 2015. (May 19, 2015) http://www.pastemagazine.com/articles/2015/02/the-qte-is-deadlong-live-the-qte.html
Grayson, Nathan. "QTEs Don't Have to Suck." Kotaku. Dec. 4, 2014. (May 19, 2015) http://kotaku.com/qtes-dont-have-to-suck-1666301726
Hamilton, Kirk. "What Do You Know All This Time and We've Got "QTE" Right." Kotaku. Nov. 7, 2012. (May 19, 2015) http://kotaku.com/5958716/what-do-you-know-all-this-time-and-weve-got-qte-wrong
Tassi, Paul. "The Order 1886" Can Stop Every Kind of Quick-Time Bad Event." Forbes. Feb. 20, 2015. (May 19, 2015) http://www.forbes.com/sites/insertcoin/2015/02/20/the-order-1886-manages-to-contain-every-single-kind-of-bad-quick-time-event/
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