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asyreblog-blog · 7 years
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The full map of Asyre proper, including color to denote national boundaries.
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asyreblog-blog · 7 years
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A closer look at the South and the local nations (from a while back).
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asyreblog-blog · 7 years
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Nations of the North, as the Darkness Rose.
(Note: further discussion has led me to complete the upper parts of the map including new areas and nations. The large island and the part of the peninsula North of Cierre in Tan belong to Quasaba, an ethnically distinct nation; the yellow islands like Doveharbor (marked as disputed with Salhart) are the lands that have since broken off from Salhart rule.)
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asyreblog-blog · 7 years
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Another line map with more focus, landmarks Ann's political distinctions. More to come?
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asyreblog-blog · 7 years
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Copper casting of a Bard, possibly Soft Yon, c. 2 years 2nd period (no not really)
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asyreblog-blog · 7 years
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Conflict: Lyncile Revolution
Time Period: Modern, during the Darkness’ rise
Aggressors: Lord and Council of Lyncile; ‘Beast Races’ of Lyncile/Guard and Peoples of Lyncile; Black Hand Mercenaries
Victor: Guard and Peoples of Lyncile; Back Hand Mercenaries
Major players: Lord Phineas, Lord of Lyncile; Docile, Councilmember; General Caustinus, leader of the Lyncile Army/Tebs, Guard Captain
Deaths: Lord Phineas; 10 of 12 Council Members; Thousands of Goblins; Several Hundred Lyncile Army Soldiers/Hundreds of Peasants; Dozens of Black Hand Mercenaries; Dozens of Guard Members
Causes: For Years prior to the Darkness’ rise, Lyncile was experiencing disunion and internal conflict. Lord Phineas was Moderate, attempting to unite the exclusionary Council and the dissatisfied Public. Phineas also instituted extraordinarily controversial campaigns, attempting to integrate civilized goblins and imps with the human and elven populace. While most of Asyre hunted goblins the way the people would hunt boars or elk, and feared goblin raids the way they feared bandits or pirates, Phineas attempted to welcome them into his city. Racial tensions increased the already stressed dialogue between populace and rulers, and when word of the darkness rising from the south arrived, tensions peaked. Refugees from the south began to head for Lyncile, stressing the already heavily-strained food supplies. Furthermore, Phineas committed much of his standing Army to fight outside the city against bandits (such as the Black Hand) flushed from the south, leaving the city guard to protect the city against all threats.
Conflict Summary: During the Darkness’ approach, Lord Phineas recieved word that his friends from the south would be joining him, and declared a banquet in their honor. He commanded that they be collected by the city guard once they arrived, and brought to the castle to meet him. The Guard Captain, Tebs, took this as an order to arrest the strangers when they arrived and bring them before the Lord. When Lord Phineas' friends arrived, they resisted the Guards' attempts to bring them to the Lord, and a brief conflict ensued; a draining spell was cast on the shifter Mearad. When Lord Phineas learned what had happened, he immediately stripped Tebs of his command and his sword in punishment for the poor treatment of his friends. Though those in the castle were happy to see him gone, Tebs received a Hero's welcome in the streets, quickly being spoken of as a Martyr in the ongoing tensions between the people and the crown. Protests were already spreading by the time the banquet began; the Lord's friends disappeared from the event not long into the feast, as well. During the Banquet, councilman Docile was murdered in his shop; the ongoing protests and guard members came across the scene and caught the Lord's friends leaving the murder site. The Lord's friends used magic to frighten the people and escape, fleeing the city in the night. The people, having lost their only two respected leaders (Tebs and Docile) in a single day, went from protests to riots, gathering in the street and marching first to the Guard Post, a Tavern where Tebs and his fellow Guard Commanders were known to drink. Once there, Tebs took command of the Mob, sending word to the encampment of the Black Hand in the woods nearby. Tebs and the mob then marched from District to district, demanding that each guard post either stand down and join them; every guard post but one did so, the guard post in the Goblin district. By then the Black Hand's forces had arrived in the city; Tebs Mob took control of a gatehouse and let the forces in. With the Heavily armed mercenaries by their side, they marched then to the castle in the center of town, gathering at the drawbridge and demanding to be let in. As they did this, a great many of their people overwhelmed the guards and citizens in the Goblin District, beginning to raze the homes and shops of the 'beast races' that lived there.
The Siege lasted until morning. Lord Phineas had sent word to his Loyalist army forces outside Lyncile, but by the time they were able to return to the city they found it's gates shut, guarded by the militia forces of the revolution. While Tebs and the Mob laid siege to the Castle, the army laid siege to the city walls. Phineas spent the night and the morning praying in the temple; it fell to the leader of his army, General Caustinus, to organize the defenses. When he learned that any action in defense of the castle or to reclaim the outer walls would lead to a bloody and merciless campaign against his own people, Phineas relented and surrendered, preferring to yield the castle and spare the lives of those who would die in the ensuing bloodshed. General Caustinus and the Royal Guard opened the Drawbridge and surrendered; the General was taken into custody by the Mob while the Royal Guard was allowed to leave the city and join the rest of the army outside. Lord Phineas was found in the temple and arrested; he and the rest of the Council were thrown into Dungeons. Tebs took control of the city, being named in an On-the-spot election as their new leader by the crowd. Less than a week later Lord Phineas was publicly tried and then hanged for his crimes against the people; Nine out of the remaining eleven council members would follow him in the weeks to come. The remainder of the Lyncile army was granted the opportunity to swear fealty to the People of Lyncile and the new administration; most refused and have since been exiled.
Results: The Republic of Lyncile reformed into the Free City of Lyncile; Tebs took command of the city, acting as Lord but taking no title; the Black Hand has replaced the Lyncile Army and guard, while former guard members have taken up positions of wealth and command; bonds of alliance between Lyncile and Salhart, Cierre, Asyrealm, Durstan Vale, Asrealm, Larchenette and Belmott have come in to question or been formally severed; the Army of Lyncile continues to hold the republic's outer forts, attempting to organize a counterrevolution.
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asyreblog-blog · 7 years
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DEKOR
Name: Dekorn 'Dekor' Alaban
Age: A third a century
Appearance/Race: He is quite obviously an imp. But very few know his mother was an orc, which explains a lot. He has slightly orange tint in his skin, and his ears are small and rounded. His nose pertrudes a bit and his salmon green eyes are watery and quite round. Besides his orange tinted skin he rarely catches anyone's eye. He looks like a man used to being on the move, with an unknown direction besides the lure that calls out to his greed. His whispy blond hair puffs out in every direction, slightly unkempt. He wears brown britches, a slightly ruffled white tunic, and a beige vest on top. They are dusty and slightly torn. His beige boots almost reach his knees, they are a bit worn but great condition for travelling. Buying earth colored dyes, and some brighter ones for his jester suit, is a hobby of his, showing he likes to keep his appearance nice despite his lack of security, especially given who he works for. Fortunately being a jester gives him some shield from being robbed blind. His jester hat is a red, green, and blue cap with many long pieces with bells attached. His suit is a once piece nightgown almost except with leggings, that are in the same color as his hat. He even wears a bright round piece over his nose, and black and white face paint over his face. Due to his work as a jester, he can't repel people so he grooms himself to the minimum requirement of not attracting the boggart plague. While he lived in Minotaurus however he used to travel caked in dirt, and never took a bath. As he believed washing would invite the devil.
Skills/Personality: Although renowned jester the imp rarely ever forgets what he hears. He has quite the ability to tell who's lying and who's telling the truth by simply looking at their eyes. He can also recognized someone he has seen in detail or heard in detail about. For this he also makes a good porter for his lord. His other skills include playing a harmonica and entertaining many with jokes or silly antics. He can dance and make people laugh in a blink of the eye. Although he is very jovial and rarely takes things seriously, even when gleaning information or ratting people out; he is quite unsatisfied with anything he gets. It is never quite enough for him. He only desires more and more. Until he loses it all. Then he tries again.
Bio: Dekor was born Dekorn Abalan to a simple blacksmith and a glassmaker in the height of Minotaurus' oppression. He grew up without much freedom to travel his neighborhood due to the Minotaurus nation's strict laws. The curfew every night was 6pm and Dekorn spent half his time helping his father or mother out in their shops. Until one unfortunately day when Dekorn was 20 his parents killed by the Minotaurus' for refeusing to make their empire weapons. Dekorn barely escaped and hid out in the neighboring Hult nation, continuing the craft of glassmaking and blacksmith he learned from his parents. He lived there until the heroes destroyed the darkness with the crystal. Tt was the height of he Hult and Minotaurus' war with the other nations. And after their power source was destroyed, the other nations easily ended the regime of the Hult and Minotaurus. As armies of the Salhart and neighboring nations stormed into the Hult for POWs, Dekorn fell at their feet begging, claiming he never supported the Hult. And that his parents died defying the Minotaurus armies. The Salhart army men let him go, one particular guy, he might've been the general, stood out to him. He picked Dekorn up by his shoulder and almost shoved him. "You're free to go, don't let darkness catch you again."
Dekorn didn't need telling twice. He fled Hult faster then the darkness fell from the crystal shard. He kept up his craft of blacksmith or glassmaking but he did not set up a shop anywhere for long. He travelled all through southern Asyre until he found this one kingdom of this one lord. The Lord was no less scary than the force of Minotaurus or the Hult. But the Lord did not demand much from Dekorn except loyalty with promises of riches. Dekorn accepted in a heartbeat. The Lord gave Dekorn the position of jester when he saw Dekorn amusing a crowd of nobleman with tales of his own noble ancestry lost due to a foolish uncle who thought he could create his own army. Dekorn flourished as a jester, wit ha stage name Dekor. He was known far and wide throughout the kingdoms as the town fool. His most well known trait was remembering details of nobles at the court and using that information for his highly entertaining acts. He never forgot a face and recognized anyone he heard of or saw just once, which made his acts highly amusing. Such as when he saw the bethrothed of a nobleman the nobleman didn't see yet, and jested he would remember the nobleman's anniversary better than the nobleman. Which would always save the nobleman. And save the nobleman's fiancé from coming to him instead. He was even foolish to try this joke on Lord Stone himself, when a bethrothal for the Lord with a neighboring nation was mentioned. Instead of outright killing him however, Lord Stone called him into his private chambers. And offered him the job of a porter because his jester appearance would be a perfect cover. Dekorn accepted immediately, thinking he could snoop whenever he wanted and jest without limits, for the perfect guise. He did not account for the danger but his jester image did indeed make him the least likely to be suspected. And on one of his porter jobs he found himself in the catacombs, the highway of Asyre, looking to spy on the Lord's enemy. That's when he spotted two of the heroes, faces he could recognize anywhere after how much he heard from Lord Stone.
Other: He doesn't always wear his jester suit, but it makes him less suspicious during his porter jobs.
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asyreblog-blog · 7 years
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SOFT YON
Name: He was born as Willam, but he travels, performs and is known as Soft Yon the Bard (Heh why not)
Age: A roughened Quarter-century
Appearance/Race: His Race depends on who (And when) you ask. He has always claimed to have some Dwarven in him, but he's probably just a shorter fellow. He also sometimes claims to be part Elven, but he just as likely may be just a pretty, Paler sort. You'd best not put it past him to Claim he's a Half Dragon, Half Unicorn and tell you a tale of how that came to be. What matters is his Ears are Round, his skin is a flushed Pink, and he can't shoot fireballs out of Any extremity. Soft Yon didn't get his name by being Tough, for certain - his chin won't be cutting glass anytime soon, and his cheeks are far from hollow. He's got a bit of a belly, but his legs are nimble and his fingers thin, to dance and play at length. He Enjoys his wine and feasting, which is quite visible, but he also gets quite a workout anytime he plays, and requires endurance to make enough money to wine or to feast himself, so it balances out. His twinkling brown eyes betray an inner light, a warmth and charm of personality that's hard to miss, but there is also a swift mind, hard to keep up with but far more easily Bored. He keeps his fingernails long enough to strum but short enough not to break from strumming, and is oddly - fastidiously - clean. His hair is at a glance blond, but only in good lighting - in truth it is a sandy brown, more fitting of his ancestry. He keeps it long, curling and tangling and eventually pulled into a ponytail until he finally shears it off in a bothered huff. Perhaps he just feels there should be no Bard without flowing blond Locks cascading over his shoulders - unfortunately his Locks don't so much Cascade as Clump together. Atop his head is often a simple Cap, Burgundy cloth over his crown with a white feather sticking out of it. The rest of his clothing is also quire cheerful - puffy shirts and colorful cloaks, the man brave enough to spend his money on Dyes rather than any form of defense against misfortune. He wears tall boots laced halfway up his shins, thick Green and Black striped tights beneath. Thankfully, his Doublets often go nearly to his knees.
Skills/Personality: Soft Yon is an open book - a good reason why so much of his Personality was just discussed in the 'appearance' section. To deal more directly with Skills, Soft Yon spent years searching for His until he found it, and then stuck with it. He certainly has a practiced ability in Playing the Lute (plucking, strumming or Sawing), but his only great Skill is Improvisation - A Silent Language of Crowdspeak, knowing what your audience wants to hear next and Saying it before they can even Think it. He knows how to Read a crowd, and therefore how to Read people. A useful skill, considering his Trade. His singing voice is pure and dynamic, able to glow with smooth beauty or Jigger with Dancing Delight. His speaking voice is less so - a little brash, with a low-class accent he never bothered to shake. The Bard is a friendly man, essentially, but he Will be paid, one way or another, by the end of the day. He can Charm, or Shmooze, or simply entertain, but behind the Facade, the Stage Presence, is a Desperate young man who Has Starved, who Will Starve again, and is trying to put as many days between the former and the latter as possible. He would warn you Not to get between him and his next payday... if he Wasn't already singing you a song, making a Payday out of you.
Bio: The Bard was not born a Bard, but a Baby named Willam in a town in the South reaches of the Durstan Vale. Willam was the Sixth of a whopping Nine children, large even by Farmer's standards, especially in Durstan, where farms are lean and most have to Hunt to eat. He grew up on one of those Lean farms, and grew up slow - while his brothers (and sisters) shot up quite Tall and filled out quite strongly, Willam stayed a lad into his teen years, never shedding his baby fat. Short and lighter of hair than his siblings, than any in his village, his brothers often accused him of being a Bastard, not truly their Father's son. Their Mother, Naturally, defended him against it, but already Willam was being touted as the Child of a Dwarf or possibly an Imp, and the nearby Village heard stories of him in outsized fashion - that his was grotesque, or tiny, or blackhearted. It was through this that Willem learned the power of Stories, and he had to use that power to reclaim his identity. He certainly wasn't gaining any power at him - he struggled endlessly to accomplish even the simplest of tasks, as if Beet-farming were a Catheldic Labor. He endured it, and did little more than endure, until he 'came of age', according to his brothers. With a blond whisp on his chin, Willam was brought into town by his Three Oldest brothers, for the first time. Their intention was to find him a woman, perhaps to make him a man, but he slipped away from him when they arrived in town. He knew they would search for him, possibly be furious when they found him, but he had to slip away. He'd only been in the Village a few times, often in the back of a Cart, never free to explore. It was a tiny little Scratched-together cluster of barns, shops and Inns, but to young Willam it felt like the Capitol of the Sun Kingdom, or Asyrealm or a great City of the Merchant Empires to the far Southeast. Eventually he found himself in an Inn, and approached the locals, buying them each an Ale with the money that had been intended for a woman. With that door opened, he claimed to be a traveler from the North, his whispy blond mustache and elf-like skin seeming to agree with him. To his surprise they believed him, and told him stories of the Durstan Vale, including a tale of a Half-dwarven beast on a farm nearby, a disgusting bastard hidden by his rotten mother in their barn, her Husband tolerating it out of shame. He asked where this creature lived, hoping to see it himself; they gave him directions to his own Farm, ignorant to the truth, that they were looking at the half-dwarven beast before them. He thanked them, and left. He caught a slight beating from his oldest brother, and was brought back to his farm, the night spent. "I guess you'll never be a man", they told him. He certainly didn't feel like one.
Willam worked the farm for only a few months after that. Realizing he was hopeless, his Father sent him off to Mounthome, where he would be an Apprentice to the Local Cobbler. The money he earned would be sent back to the Farm, to make up for all the years of failed work. His Master was Hard-faced but fair, and kinder than Willam's father had been; he worked hard in the shop, making shoes for locals and travelers alike, including a real Dwarf that he briefly befriended. Willam made himself a small pittance on the side, taking to the work quickly enough to do a little Under-the-table Boot-repair, off the books, pocketing those winnings. It wasn't long before he was found out, and kicked out of the Shop; he had earned enough money to either travel home to the Farm in disgrace, or stay in Mounthome and try to make something of himself. Thankfully, he chose the latter, buying a Lute and practicing on it all day every day. Some days he was paid to sing; other days he simply begged. Already lean, he grew bony and weak, but he grew better and better at playing and singing, learning songs from anyone he could. His dream was to someday be Hired by a House, or even better, to join a Traveling Troupe, putting on shows and plays all across Asyre. But he barely had enough skill to eat, let alone succeed. So on he worked, and on he practiced. The next decade of his life was quite as you'd expect. It was a long road, with as many bad patches as bright ones. But when he succeeded, he Ate, and when he failed, he Learned. In time, he was a good Bard; past that, a Great one. He left the Durstan Vale (For all and for Good, he claimed) once he found that Bards could make better gold in richer lands; He began to Travel, roving far and wide in search of better songs and better audiences. He played for some time in Larchenette, living in the south until word of the Darkness began to grow prominent. He made a winding way up the Coast then, playing his way along the Vius bay, to Larch isle, and then took a boat to the Port that serviced Lyncile; he played for the 'Free Men' there, and then took the Mountain Pass into the Disputed lands of the Central plains. He played in Cierre for half a year, but by then the Darkness had nearly reached the North, and things seemed bleakest. Attempting to barter passage to one of the Islands on the North Sea, The Bard found himself in a village suddenly being raided by the forces of Minotaurus, a force he could neither dissuade nor Charm with his songs. Hopeless, he hid but was found, and, too soft to make a good slave, was nearly Slain then and There. Instead, some noble Fighter burst in, a True Hero, and slew the Minotaurs that had been about to Crush the Bard. To this Day, he doesn't know who that Hero was - he would recognize him if only he saw his face, but he was a stranger to all in the town, a wanderer. He wrote a song about it in his head just then, hoping someday to be able to sing it to him. With a few other escaped refugees, The Bard wandered for a brief time in the Forests of Cierre until the Five and their Friends defeated the Darkness, covering the land in light once more. The Bard found himself then in a Small County ruled by the Lady Irena, playing his songs for Refugees from the South. Seeking better Audiences yet again, Soft Yon took to the Catacombs running beneath Asyre, Highways of the Realm, and traveled in search of a less Ravaged kingdom, with more Coin for songs and not as much Rubble.
Weapons/Equipment: He has no weapons - not even a hidden knife or poisoned needle. His words and his wit are the Weapons he uses when he must. His Equipment is varied. His Lute is Always with him - Always - either slung across his back or held aloft in his hands. He also has a saw for it, so that with a little tuning he can play his lute like a Fiddle. He travels light, anticipating an Inn by the evening rather than a Campsite, but he does have other clothes (including a thicker coat for the winter) and some extra strings. He carries around Vellum Parchment, a Quill and Ink, to write down the Songs he wants to Remember exactly as he heard or Wrote them. Curiously enough in his pack is an old Hand-ax, Certainly not a weapon, too rusted and Blunted to be anything more than a hammer by now, but there it is, way down in the bottom of his bag.
Other: His songs and Rhymes have caught him a Foe or two, but no lifelong enemies... yet.
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asyreblog-blog · 7 years
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BLAXON
Name: Blaxon Brishen
Age: A quarter of a century
Appearance/Personality: It is an orb of darkness with no gender. It can take the purified body of any creature on Asyre. It prefers handsome, innocent guys. It is not very kind or caring and manipulative. It desires souls. It's greedy. It's nasty. It is a cultist of the Headless Horseman cult, it hates anyone who breaks the status quo.
Bio: It was simply born of darkness from the moon and it was stuck in a lake that was connected to a river that ran down to it from north Azur ridge. It was only freed recently when the lake dried up.
It is a proud member of the Headless Horseman cult. It looks for purified bodies to take control of. It travelled to the North of Asyre where the Enchanted and Azur Ridges were once. It was expelled by the druid who controlled what darkness floated around the purified bodies there. As the darkness from the south never reached those holy lands.
On its travels it met a minotaur Roland who was purified for priesthood at a local temple in Cierre. The priestess who performed Roland's purification ritual didn't realize she had to put a harmless darkness in Roland after the ceremony or any darkness could enter him. And any darkness did, Blaxon entered Roland's body.
Roland struggled for control at first but Blaxon usually got his way. It took a lot of gold from Roland and his friends. It even bullied Rolands' fellow rogue minotaurs into respecting it . Then it got tired and left Roland's body, that burned all his buddies because the body was pure.
That's when it came across the ex bandit leader Axum's funeral pyre near Durstan Vale. It couldn't believe it, it saw Axum betray the bandits firsthand. It was roaming the forest after it left Roland's body. It stared at the pure fire resentfully, it loathed that Axum getting a pure funeral.
Then one day Axum's lovesick fairy appeared and had the nerve to splice it to make sculppets with Axum's pure ashes. It had to admit the fae was a good magician. It humored her for a bit, curious what she would do with the sculppets. She created a new version of Axum which told him Axum was still alive in a new body. It helped her plant fake memories of a shadow stealing her and the real Axum's baby in her friends' minds. It let her use a shadow sculppet she created using it to steal a baby from a mage.
He had to act. He demanded Briya's soul married him. When she refused he removed himself from all the sculppets except the old version of Axum one. I took control of that one and burned the other sculppets to ashes and ate the ashes. It called itself Blaxum now. Then it convinced the fairy to tie her new multi personality, of her friends, shadow to it.
Its goal has been to get Briya and the new Axum's soul. It wanted to use Briya's lovesickness for Axum to manipulate Briya. It also strongly desired to join the bandits posing as Axum, it admired the bandits. It would help them punish Axum and Briya for defying the Headless Horseman status quo.
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asyreblog-blog · 7 years
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REDLAN
Name: Redlan of Bitter Ridge
Age: Starting to Approach Middle-age by Elven Standards
Appearance/Race: A Northern Elf, Redlan is darker skinned than most of his kind, causing some to suspect that he has some Dark-Elf blood in him. Dark hair cropped short and swept back, his appearance is rigid and strictly maintained, belying his Military background (Along with his posture and constant mentions of his Military background, of course). Of Average Height for such an Elf, he is swift and thin, with elegant strides and attentive eyes. His nose is thin and long, as he is, jutting down from his heavy brows towards Thin lips and a cleft chin. Though he no longer wears his Armor, having had to let go of it years ago, he still wears the long White and Red Cloak of the Salhart Military, with their Emblem squarely over his back, a garment he obviously maintains with pride. It is clasped in front of him with a shining brooch, far more expensive than anything else on his person, which seems delicate and decorative at a glance, but under closer inspection is clearly designed for the wear of travel. Beneath the Cloak, his clothes are clean and simple, but not that of a peasant - he wears a white Shirt, with a high collar, and over it a waistcoat made of some rich and luxurious fabric, either black or dark purple depending on the light. His pants are simple and grey, high-waisted and straight, and his boots are tall and leather over their hems. Though he carries a bag when he travels, he is often found without it, as he stays in a place for quite a time once he has reached it.
Skills/Personality: An Elven Soldier, he is trained in Bow and Short Spear, skills which he still maintains. However, his real gift has always been talking; recounting stories from the past, his own or the world's. He has the odd gift of seeming to have all the words in a sentence lined up before he even begins to speak. Unfortunately, this can lead him to tell stories when none are wanted, or to carry on endlessly when no-one is listening. One thing you can expect, however, is that if he's telling a story, it's true, or as true as can be known. He does not seem to lie, nor even Embellish the stories he shares. Personally Redlan is a fairly kind and thoughtful man, though he has seemed troubled of late as his travels go on. He treats others with respect, and tries to avoid burdening them as best as he can, though it doesn't always work out that way. His sincerity is often tempered by his Dry sense of humor, cutting only when there is something to be cut. At the end of the Day, Redlan is the sort of man you can get an Ale with, spend an evening talking to, but years later, you won't remember him, though you Will remember the stories he told.
Bio: A Son of Sal, through and Through, Redlan was born and raised in the Salhart capitol of Salmouth, his Father a Soldier and his Mother a Soldier as well. His fate was sealed and settled the moment he came into the world, the moment he landed in the Nation of Salhart rather than the gentle south or the Scholarly West. There was a Blade in his Hand by the time he was Three; a Bow by Five, and a Spear by Eight. They were all as familiar to him as the clothes on his back or the fingers on his hand by the time he was becoming a man, a slower process as an Elf that only gave him more time to learn. As he was born into the Military Caste, he was born without a last Name, or at least forfeited his claim to one when he accepted his place in society. His identity came later, as he entered the great Army of Salhart and began to prove himself. Originally an Infantryman, Redlan proved himself in Goblin Raids and early skirmishes in the war against Cierre, surviving bloody battles and then helping turn the tide in bloodier ones. Always seeking quality soldiers, the hierarchy always kept him moving up, until he was leading small units and then taking command of an entire formation on the field. As the war against their neighbors grew more intense, Redlan was made an Officer, taking to strategy and Leading as well as Fighting. His career advanced, but he had little outside of it - the war kept him away from home for years, spending much of his life sleeping in army camps instead of his Bed, living with Soldiers instead of Family. It was his way, the way of his people, his way of life. From time to time he sought companionship, friendship or love, but he could never fully commit to any of it, eventually feeling that he would never have the time. As his experiences went on, he became war-hardened and wizened, learning from all of his battles and eventually fighting for many of the greatest leaders in the Army, serving under Knight-Commander Queldan when the Threat of the Darkness rose. Redlan fought against Hult and Minotaurus, fighting on the front line against the Dark Cause, personally in the great border skirmish and then the first siege of Hult. The war grew bloody and merciless, and victory and loss often came hand in hand. Eventually, in a terrible battle on a wide grassy field, Redlan was severely wounded, ran through by the spike atop a warhammer, left to die where he fell. The Tall grass hid him until a farmer from a nearby homestead found him and recovered him - it was for this reason alone that he was spared when the Dark cause overran the countryside. Eventually the Orcs found the homestead and enslaved everyone within - Having been treated by the Farmer, Redlan was luckily mistaken for a Farmer himself, as the Forces of Hult had taken to executing captured Soldiers, especially renowned fighters or officers, of which he was both. Captured and marched back to the dark fortress as a prisoner and slave, Redlan languished as a POW for Months upon Months, eventually being worked half to death when he was strong enough to work at all. It was during this time that he underwent a change of heart about the war, coming to doubt the point of it all. Eventually, the United armies of the North swept through the Dark cause, the Northern Alliance liberating prisoners, himself included. He returned to Salmouth and recovered while the Darkness was finally stopped. His injuries were too severe for him to return to the army, so he was honorably discharged and paid a pension for his many decades of service. Now, he is beginning his retirement, deciding to travel and see the world he had fought against for most of his life; to discover who he was outside of his armor and outside of the Army.
Weapons/Equipment: Many of his belongings are often left in his Room at whatever Inn he's staying in; among them are his spear, bow and quiver, as well as a trunk full of clothing and keepsakes from the wars he fought in.
Other: His Injuries in the war left him with a faint limp when he runs, and he grows winded quickly when exerting himself; he can still fight, but not for long.
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asyreblog-blog · 7 years
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AMELIA
Name: Amelia
Age: 28
Appearance: Long ash blonde hair tied in a braid that hangs over her shoulder. Dark smoke gray eyes, petite nose, full lips, with a slightly pointed chin. She is petite, only standing about 5'0" and slender but she is far from frail even if she looks it. She has a wiry strength. She wears a light yellow close fitting tunic with black tights and black leather boots. She has a light armor but rarely wears it.
Race: She is a halfbreed. Part human, part selkie but since she hardly ever goes into the water.
Personality: She is sweet, almost tooth achingly so. She is an optimist through and through, always finding and praising the good. She is willing to help anyone in need to the point of idiocy. In fact it's quite annoying because she doesn't think of any consequences.
Bio: Amelia is part of a long line of known bards that have sang and told tales of many noble houses across asyrealm. She is by far the youngest of the group and has yet to be hired by a house herself but that doesn't stop her from practicing her craft anywhere her people may travel too. Currently they too are making there way through the catacombs. Seizing her chance in the square, she sets out a tip jug, and climbs the fountain (because lets face it, she's so tiny she'd be lost in the crowd) and begins a tale she had memorized to heart. A tale almost as lovely as the Sun King himself. A tale evocative of emotion.
Weapons/powers: She carries small daggers and has learned the art of poison and traps
Other: Despite not going into the ocean, her hair is a pleasant smell of sea salt.
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asyreblog-blog · 7 years
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LUCAS
Name: Lucas Blishun
Age: 26
Appearance: Orange gold hair that is only slightly wavy and sticks up in the back, sparkling gold eyes with amber flecks, freckles, soft features, and dimples. Lanky but not too thin. Wears an orange tunic and breeches with a small cap with a feather. In his yeti form he has golden fur. He is medium height of 5'5" in his human form but he seems to stand tall, and 7" as a yeti. Even as a yeti he is not bulky but not scrawny by any means.
Yeti Appearance: 7 feet tall, pale golden orange fur, gold eyes framed by lashes, manicured hand/feet claws(what? yeti has to look nice too), and a non bulky but non scrawny frame. He yoddles in the tradition of yetis
Peacock Appearance: Pale golden white body with green feathers on his tail
and head, colored blue, purple, and orange. He's a big show off.
Race: Imp/Shapeshifter
Personality: He is quite shy but quite outspoken too. He can also be aggressive. He keeps to himself mostly but he cannot sit still for long. Curiosity always wins him over.
Bio: Lucas is barely a shapeshifter, he was more like Becky & Clad. Sometimes he looses himself to the animal he chooses. After first seeing the heroes appear outside the forest in a flash of light, he followed them after the shadow rampaged in the forest, and they sent a letter to the Sun Princess. Unknown to anyone he followed the heroes into the present, when they were in the past. He was undetected.
He realized Azur Forest was empty, and was travelling the catacombs to Azur Ridge. When he reached the Ridge & Valley he was surprised to see no shapeshifters were left and he has madly desired the crystal since then to return to the past. He knew the heroes had access to it and its power. Since then he been unable to rest, searching for heroes all over, travelling through the Azur Catacombs. What he would do for the crystals is unknown but he will have them at any cost. He must know what happened to his shapeshifter kin.
Other: He prefers shapeshifter forms that are not too well known.
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asyreblog-blog · 7 years
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ELI
Name: Elijah "Eli" Callenhald
Age: 23
Appearance: Shoulder length wavy black hair. Piercing blue almost white eyes with long black eyelashes. He has an olive complexion, strong jaw, and a firm lip. He can be very appealing to look at but he is always scowling. He is roughly 6' 2" with nice broad shoulders and a decent amount of muscle that belies his occupation. He wears a dark blue robe with a gold and white silk garment underneath. He carries a long rough hewn staff made out of ancient wood. Although it's more for show than it having actual magical properties.
Race: Human mage
Personality: Eli doesn't have a very good temperament until you get to know him but even then you might find fault. Plainly put he is a prick but he has good reason, or at least he believes he does. He's blunt and straight forward and just doesn't care if he hurts your feelings. After all the world isn't going to spare them, why should he? He doesn't suffer fools gladly. Despite his distasteful personality he is a very loyal ally and upon giving his word, usually sticks by it. He is usually the enemy of my enemy is my friend type of person.
Bio: Eli grew up a mages son/apprentice but life was not easy for him. His father was not a good man and often cheated those he swore to help out or did things against the law. His father never cared much for him and his mother, which left Eli to pick up the slack. Finding physical labor not only therapeutic but also a way to earn a decent living, Eli did as much as he could almost always staying away from home. When he was a teenager his father had sold him off to a noble with promises of his power, which he knew very little about thanks to his father neglect. So instead he was used for much nastier things and he grew to hate his own beauty and this made him want to be more. He started to study and do spells in secret. He gained the power necessary to move to higher stations, using the beauty he had come to loath, but it had paid off in the end.
He has been free for awhile now and has built up his own reputation. No one knows his past save himself as he destroyed all those who knew him before. He is in a very high demand but as of now owes no loyalty to anyone, instead he travels around to whomever is the highest bidder. He is currently making his way through the catacombs.
Weapons/powers: Even though his staff holds no actual power, he still taught himself to use it defensively if need arose. He is great with defensive magics and spells but not so great with protection spells. His strong suit is water manipulation, but he has been known to throw a fire ball or two.
Other: He's an asshole...
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asyreblog-blog · 7 years
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LIADLAN
Name: Liadlan Arroway
Gender: Female
Age: 25
Race: Half-Elf
Appearance: With short curly brown hair and ochre coloured eyes, Liadlan stands somewhat below average height at 5'6" in heeled boots. Her physique is toned and her skin tan. Trained in fencing, Liadlan is light on her feet and quick to smile. She bears a fine rapier and parrying dagger, a back up knife concealed in a boot, as well as some well kept armour in meticulous care.
Personality: Upright and noble, Liadlan has a strict sense of etiquette and the way things should be. Her sense of justice and fair play is one of the few things she didn't lose in fall of Larchenette. She seeks and clings onto happiness knowing that, the second she gives up and in, she'll be lost. She was brought up on stories of Knights, and on the outskirts of Larchenette's court, hearing tales of noble ancestors and their accomplishments. More than anything else, she wants to find happiness, and possibly spread a little happiness on the way.
Weaknesses: Magic and those who'll fight dirty. Her own sense of honour prevents her from stooping to that level. She's particularly good at one on one duels, and as such hordes and waves are a particular failing. Liadlan's morals have led her to cause quite a few fights when she was younger. The destruction of Larchenette, and the loss of her father, have tempered her considerably, but occasionally a spark of that younger self appears.
Abilities: Years of Fencing training have left Liadlan as a damned good duelist. One on one, she can gave many individuals a good run for their money. Due to her upbringing, Liadlan has a good sense of diplomacy and politics, but not much in the way of survival. Minor herbalism/healing skills and lore. No magic whatsoever.
Background: Born the bastard daughter of Lord Arroway following a romantic revedous while on campaign, Liadlan was raised in a noble house due to a combination of good luck and her sire's pride. No child of his was going to be raised in the dirt, whether true-born or otherwise. Lord Arroway had more bastard children than true-born, so being looked down on wasn't really an option. However, due to his passions, the Arroway name was pushed to the edges of nobility. A military man by nature, he ensured that each of his children where trained in the ways of war, strategy and soldiery.
Lady Arroway, on the other hand, had as little to do with her husband's 'misadventures' as possible. As such, Liadlan is lacking in some of the more feminine skills ladies of the court are expected to have, going as far as to help squire when she was meant to be in the stands watching the bouts. Her father merely laughed when he heard. For each of his children's 16th birthdays, Lord Arroway provided something to protect them. For her elder brother, is was a fine silvered shield baring the family's crest. Her younger sister recieved a shortbow wrought of wood from the Azur Forest. For Liadlan, it was a rapier she suspected the dwarves had a hand in crafting. Her appearance tends to be meticulous and she goes above and beyond to do her father, her family and former nation proud. If she is one of Larchenette's last lights, she is determined to shine, and give the esteemed city the memory it deserves.
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asyreblog-blog · 7 years
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DAIRAGH
Name:Dairagh
Age: Looks about 25
Personality: Dairagh is often cocky (Still is today if you ask anyone), especially when it comes to his skills. He is not book smart and can not talk philosophy but he could tell you a tall tale any day. He is often blinded by treasure with out thinking of any end result or goal. He has no conscious when it comes to pilfering from others. In his mind, if you leave it where it can be easily taken from your person, then you don't deserve to have it anyway. He is greedy and will try to be manipulative to gain what he wants.
Appearance:Long, shaggy, light brown hair. Bright Hazel eyes, straight nose and pointed ears. He has high cheekbones and a wide mouth. On his right side of his face is a small, black tattoo given to him to mark what he is, it means thief, outlaw, deserter, and different from others. He wears a light metal breastplate, leather gloves, rough dark leather boots that could use a mending, and underneath The breastplate is a light green tunic, with brown pants.
Skills:Common thief/rogue, duelist. Dairagh is a skilled thief and he is very quick on his feet. However, he is no warrior, he likes to duel other people but only when his speed is an advantage. He lacks in strategy however and that is often his downfall, he doesn't think how the other one will react and doesn't plan that first. So when you need someone quick, he is the person to ask, but if you need someone to use their brain, look elsewhere.
Bio: Dairagh doesn't really know his origin, that or he chooses simply to forget. He travels to many places, always in search of something better to steal or for more opportunity. When asked where he is from he is always vague but the longer you are around him the more his past seems to unfold. Others will tell you he was raised by dogs, and by the way he acts you would think so.
Little snippets from him suggest he was raised around humans who degraded him and offered little help to a child in need. He often mentions the ocean and how he misses the smell of salt water, suggesting he grew up or is from a city by the ocean. He doesn't mention other elves too much, hinting that he was never really around them at all but his tattoo suggests otherwise. When asked about any religion he will tell you he doesn't believe in such hogwash, human nor elven. He doesn't really believe in anything but himself. When speaking of humans and elves, his distastes for them and how they live is shown.
As for the darkness, he doesn't really know what that is but something tells him to avoid it at all costs. Again he has heard stories that he believes are not true but the lure in the stories for him is not the idea of saving the world but the treasure value of the shards themselves. In his mind, someone would pay a pretty penny for these shards. He is not really an enemy and as he travels with these people he had hoped to steal or gain something from, hopefully his outlook on life and the people change but only time will tell.
Last we left Dairagh he had just saw an unbelievable thing, persons disappearing from thin air. He had wanted answers for such an impossible thing, not because he believed or even admired it, but because if he could have gotten his hands on such a treasure he had been sure someone would have paid a pretty penny. He had found himself in a tavern but the bartender had spoken the truth, he couldn't really give him any valuable information, not even when Dairagh had thrown coin on the bar. So he had started looking elsewhere for information which led him to the catacombs.
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asyreblog-blog · 7 years
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JEAN
Name: Sir Jean Durand, Traveling under the name Toleas or sometimes Tobias
Age: Mid-Twenties
Appearance/Race: A Human Northerner, Jean is Tall and muscular, Strong but not quite mighty. He has long blond hair, ordinarily quite straight but tangled and knotted from travel and lack of care. By far his best feature is his eyes, a clear and bright green, especially charming in the sunlight. Dressed in the garb of peasants, he wears a deerskin vest over an old tunic, with tough, nearly burlap pants and roadworn leather boots. Not quite shifty-looking, Jean nonetheless seems to want to avoid attracting attention, keeping out of the way and rarely meeting the gaze of others. His gait, however, is still straight-backed, good posture being a difficult habit to break, and his voice a resounding bass which can ring as proud or thrum as gently as the bells in a temple. He looks nothing like the companion who fought beside the Five against the darkness - that man was encased in Shining armor, clean and high-chinned. To be identified by his true identity would be a rare feat indeed.
Skills/Personality: Jean was raised in a courtly home, and was given the upbringing such a life affords. He was taught daily by his tutor about the far lands of the world, and learned to memorize Maps and Treaties as well as Literature and Poetry. Every day also saw thorough swordsmanship training, where he learned to carry his body with precision and litheness, training in strategies and footwork, when to parry and strike. Above all though his schooling was in scripture holy matters, as he was a third son and therefore expected somewhat to join the Clergy. Ultimately, Jean is now well versed in Courtly manners, Swordsmanship and dueling, Reading, writing and managing a treasury, Literature and Plays, Scripture and rites, Sailing, Geography, and riding. Unfortunately he never learned how to earn friends, spot a liar, live on the street or find his own purpose. Beyond his learning, he is also strong and hardy, willing to work at any job that needs doing, though he lacks practical knowledge in engineering or agriculture. Altogether, he is a more humbled man than he had been before, though not as loud about it. Without courtly niceities or talk of his duty, he has little to say, and finds himself perhaps without a personality at all.
Bio: Sir Jean was at his height a Knight Errant, meaning he traveled the lands, righting wrongs and undoing tragedies. But he was once merely the Third son of a minor nobleman, Count Durand, ruler of a small area in Cierre. He lived his youth Studying every day, while also hunting in the forest, reading, or merely passing the time. He was a rather apathetic boy and cared little for affairs of state. When he was fifteen, his father and family were called to report to the King. Young Jean did not care, and remained home. His father put him in charge of the castle while he was gone. While the Count was away in the Capitol, an Order of Knights Ordained by the Gods but loyal to no lord made a move to take the Castle, and succeeded. Jean survived the attack and escaped, yet his family was not so lucky - they were killed by the knight's assassins at the capital. Jean fled to the nearby manor of Lady Irena, a minor noblewoman loyal to his Father, who took him in and was kind enough to shelter him for two years. In that time, he learned that the Knightly Order that stolen his homeland had Claimed ownership of it and named their leader the Count of the Region. Jean, as the true heir, was a threat to their claim, and would never be safe. Instead of fleeing the country, he decided to train for open battle, and gather soldiers still loyal to his family. At the end of his training, Jean returned to his home, where he successfully retook the castle and cast out the Knights who stole it. Though he was the true Count, he felt he could not rule, at least not yet, and so he gave his lands to Lady Irena, who knighted him. He then pledged himself to travel the lands and serve as a beacon of light, to keep forces like those that took his family from spreading in the land.
His work took him far and wide, and Sir Jean traveled all over the North, from Cierre to Asyrealm, east to Salhart and the Sea, and south, into the Durstan Vale. He fought Bandits and Goblins, slayed monsters and demons, never (or rarely) accepting rewards. It was in Durstan Vale that he took a contract to stop a Demon posessing a town, and it was there that he Slew the Ancient Shapeshifter Mengde, and met the Heroes who were looking for the Sun Shards. Joining their quest, Sir Jean's strength as a Swordsman and his eagerness to put himself in harm's way for others made him a natural ally to them, his often blunt and straightforward solutions to problems making him something of a Right hand to the more intellectual and less warlike Five. He went with them into the past, and helped them recover the Shards, ultimately going with them as far south as Lyncile. There, before the very end, they parted ways, and he fought the Forces of Darkness to give them time to complete their work and save the world, rallying the City to defend them. And then, it all ended. Alone again, Jean was last seen heading north, returning to his homeland in a very different state of mind.
Weapons/Equipment: A Silver-and-Steel sword belongs to him, along with a set of Great Armor and an enchanted shield, but he left those behind, now wandering with almost nothing to his name.
Other: Has little to No memory of his time with the Five or their adventures.
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asyreblog-blog · 7 years
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SIENNA
Name: Sienna Murlow
Age: early twenties.
Appereance and race: Sienna is every bit a human. She has long red hair that falls to the middle of her back, poker straight save for the ends that slightly curl outwards. Although she rather wear it tied back with a leather strap. No ribbons or finery for her, at least not now anyway. She is wearing an off-white full skirt that covers her legs with flowing strips that hang at the sides, once a rich garment now tattered and a bit dirty on the ends. She wears a tight fitting tunic with short sleeves and a leather breast plate that criss-crosses around her torso and has the same intricate knot designs like like her footwear which are tan leather flats that tie up the leg. She has light skin with a spattering of freckles across her cheeks that give her a youthful appearance. Her eyes are a light shade of green and slightly tilt up giving her an almost exotic look and she has a harsh lip. Although she is far from what people would call beautiful as her looks can be somewhat off putting but she isn't unpleasant to look at either. She wears a well balanced sword at her side that looks like it is worth more than she is and two chakrims on her back.
Bio/personality: Sienna lived in a small farming village in the south with both of her parents before it was attacked by the darkness and their army. It wasn't a rich farm to say the least but they made enough currency to live an okay life. Their little village was a small one not very known to rest of the world. Not many ventured that far south so when the darkness hit, as they were among the first to encounter such a thing in a very long time, they were very unprepared for it. They couldn't send word for help because it was already too late. Her father told her to flee, to get as far away as possible, to find help if she could and made then made promises they would meet up as soon as they could. Scared beyond her wits she did what her father asked and ran as fast as her legs could take her. She still doesn't know how she escaped with her life.
Now after a year of running and fighting she considers herself somewhat of a warrior. Better prepared to take on the evil that stole her lands. That whole year had taken her to many places where she had seen people and things she thought never existed. In one particular place Sienna had finally stopped running long enough to have saved a little money by working in a tavern and had the town smith forge her a sword and a chakra. She practiced every day but still has a lot to learn and her swordsmanship can be found lacking.
Sienna is sad that she left her family behind and fears their fate but she also understands how doing so has helped her grow up, no longer the young and naive farmers daughter, she'll help fight this darkness with everyone else.
Sienna believes in Magic, on cold nights her mother used to tell her many stories. All though Sienna has no magic to speak of, she admires the ones who do. She is a friendly person but gets angry if you cross her. She loves to just stare at the stars at night and often wishes to become a better fighter. She envies those who are superior to her, and even though she has matured she can still be a little childish at times. She is a dreamer at heart, and is usually caught day dreaming about how things could be.
Sienna is far from perfect and her doubt in her own ability often cause her to get hurt. While in battle or almost in anything, she is constantly double guessing herself. Her main strength is her will power, Sienna will fight even if it means her death, even when the odds are clearly against her. She is just a normal human trying to survive in a world of chaos.
Since the adventure with the group and finding the sun shards...or something, she finds she doesn't remember much of what even happened, but she feels stronger somehow. She is on a more sure footing and her swordsmanship has improved exponentially which confuses her. She has definitely become more somber, no longer the carefree daydreamer she once was but she couldn't tell you the why of that either just that she isn't the same person she once was and internally she is at peace with that.
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